/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 168 const float clearDepth = 1.0f; in render() local 254 const float clearDepth = 1.0f; in render() local
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es3fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLContextAttributes.java | 48 public final native void clearDepth () /*-{ in clearDepth() method in WebGLContextAttributes
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D | WebGLRenderingContext.java | 593 public final native void clearDepth (float depth) /*-{ in clearDepth() method in WebGLRenderingContext
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es2fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; in render() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineEarlyFragmentTests.cpp | 329 const float clearDepth, in beginRenderPass()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1402 const float clearDepth = 0.5f; in renderToTexture() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 763 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 61 glClearDepthFunc clearDepth; variable
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 1924 …const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depth… in pushImageInitializationCommands() local
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