Searched defs:currentAngle (Results 1 – 2 of 2) sorted by relevance
205 float currentAngle = (xCordinates[i] - xCordinates[last]) / (i - last); in convertToConvexArray() local
113 const float currentAngle = GeometryUtils::getAngle( in updateTouchPoints() local634 const float currentAngle = getPointAngle(sampledInputXs, sampledInputYs, i); in updateAlignPointProbabilities() local