Searched defs:diffuseTexture (Results 1 – 3 of 3) sorted by relevance
99 …public final static Uniform diffuseTexture = new Uniform("u_diffuseTexture", TextureAttribute.Diff… field in DefaultShader.Inputs229 public final static Setter diffuseTexture = new LocalSetter() { field in DefaultShader.Setters
427 TextureAttribute diffuseTexture = (TextureAttribute)material.get(TextureAttribute.Diffuse); in render() local
390 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, in asFragmentProcessor() local