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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_MULTIBODY_LINK_H
17 #define BT_MULTIBODY_LINK_H
18 
19 #include "LinearMath/btQuaternion.h"
20 #include "LinearMath/btVector3.h"
21 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
22 
23 enum	btMultiBodyLinkFlags
24 {
25 	BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1
26 };
27 
28 //both defines are now permanently enabled
29 #define BT_MULTIBODYLINK_INCLUDE_PLANAR_JOINTS
30 #define TEST_SPATIAL_ALGEBRA_LAYER
31 
32 //
33 // Various spatial helper functions
34 //
35 
36 //namespace {
37 
38 
39 #include "LinearMath/btSpatialAlgebra.h"
40 
41 //}
42 
43 //
44 // Link struct
45 //
46 
47 struct btMultibodyLink
48 {
49 
50 	BT_DECLARE_ALIGNED_ALLOCATOR();
51 
52     btScalar m_mass;         // mass of link
53     btVector3 m_inertiaLocal;   // inertia of link (local frame; diagonal)
54 
55     int m_parent;         // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
56 
57     btQuaternion m_zeroRotParentToThis;    // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
58 
59     btVector3 m_dVector;   // vector from the inboard joint pos to this link's COM. (local frame.) constant.
60 	//this is set to zero for planar joint (see also m_eVector comment)
61 
62     // m_eVector is constant, but depends on the joint type:
63     // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
64 	// planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
65 	// todo: fix the planar so it is consistent with the other joints
66 
67     btVector3 m_eVector;
68 
69 	btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
70 
71 	enum eFeatherstoneJointType
72 	{
73 		eRevolute = 0,
74 		ePrismatic = 1,
75 		eSpherical = 2,
76 		ePlanar = 3,
77 		eFixed = 4,
78 		eInvalid
79 	};
80 
81 
82 
83 	// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
84     // for prismatic: m_axesTop[0] = zero;
85     //                m_axesBottom[0] = unit vector along the joint axis.
86     // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
87     //               m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
88 	//
89 	// for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
90 	//				  m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
91 	//
92 	// for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
93 	//			   m_axesTop[1][2] = zero
94 	//			   m_axesBottom[0] = zero
95 	//			   m_axesBottom[1][2] = unit vectors along the translational axes on that plane
96 	btSpatialMotionVector m_axes[6];
setAxisTopbtMultibodyLink97 	void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
setAxisBottombtMultibodyLink98 	void setAxisBottom(int dof, const btVector3 &axis) { m_axes[dof].m_bottomVec = axis; }
setAxisTopbtMultibodyLink99 	void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_topVec.setValue(x, y, z); }
setAxisBottombtMultibodyLink100 	void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z) { m_axes[dof].m_bottomVec.setValue(x, y, z); }
getAxisTopbtMultibodyLink101 	const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
getAxisBottombtMultibodyLink102 	const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
103 
104 	int m_dofOffset, m_cfgOffset;
105 
106     btQuaternion m_cachedRotParentToThis;   // rotates vectors in parent frame to vectors in local frame
107     btVector3 m_cachedRVector;                // vector from COM of parent to COM of this link, in local frame.
108 
109     btVector3 m_appliedForce;    // In WORLD frame
110     btVector3 m_appliedTorque;   // In WORLD frame
111 
112 btVector3 m_appliedConstraintForce;    // In WORLD frame
113     btVector3 m_appliedConstraintTorque;   // In WORLD frame
114 
115 	btScalar m_jointPos[7];
116 
117     //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
118     //It gets set to zero after each internal stepSimulation call
119 	btScalar m_jointTorque[6];
120 
121 	class btMultiBodyLinkCollider* m_collider;
122 	int m_flags;
123 
124 
125 	int m_dofCount, m_posVarCount;				//redundant but handy
126 
127 	eFeatherstoneJointType m_jointType;
128 
129 	struct btMultiBodyJointFeedback*	m_jointFeedback;
130 
131 	btTransform	m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
132 
133 	const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
134 	const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
135 
136     // ctor: set some sensible defaults
btMultibodyLinkbtMultibodyLink137 	btMultibodyLink()
138 		: 	m_mass(1),
139 			m_parent(-1),
140 			m_zeroRotParentToThis(0, 0, 0, 1),
141 			m_cachedRotParentToThis(0, 0, 0, 1),
142 			m_collider(0),
143 			m_flags(0),
144 			m_dofCount(0),
145 			m_posVarCount(0),
146 			m_jointType(btMultibodyLink::eInvalid),
147 			m_jointFeedback(0),
148 			m_linkName(0),
149 			m_jointName(0)
150 	{
151 
152 		m_inertiaLocal.setValue(1, 1, 1);
153 		setAxisTop(0, 0., 0., 0.);
154 		setAxisBottom(0, 1., 0., 0.);
155 		m_dVector.setValue(0, 0, 0);
156 		m_eVector.setValue(0, 0, 0);
157 		m_cachedRVector.setValue(0, 0, 0);
158 		m_appliedForce.setValue( 0, 0, 0);
159 		m_appliedTorque.setValue(0, 0, 0);
160 		//
161 		m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
162 		m_jointPos[3] = 1.f;			//"quat.w"
163 		m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
164 		m_cachedWorldTransform.setIdentity();
165 	}
166 
167     // routine to update m_cachedRotParentToThis and m_cachedRVector
updateCachebtMultibodyLink168     void updateCache()
169 	{
170 		//multidof
171 		if (m_jointType == eRevolute)
172 		{
173 			m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-m_jointPos[0]) * m_zeroRotParentToThis;
174 			m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
175 		} else
176 		{
177 			// m_cachedRotParentToThis never changes, so no need to update
178 			m_cachedRVector = m_eVector + m_jointPos[0] * getAxisBottom(0);
179 		}
180 	}
181 
182 	void updateCacheMultiDof(btScalar *pq = 0)
183 	{
184 		btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
185 
186 		switch(m_jointType)
187 		{
188 			case eRevolute:
189 			{
190 				m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
191 				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
192 
193 				break;
194 			}
195 			case ePrismatic:
196 			{
197 				// m_cachedRotParentToThis never changes, so no need to update
198 				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
199 
200 				break;
201 			}
202 			case eSpherical:
203 			{
204 				m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
205 				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
206 
207 				break;
208 			}
209 			case ePlanar:
210 			{
211 				m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
212 				m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);
213 
214 				break;
215 			}
216 			case eFixed:
217 			{
218 				m_cachedRotParentToThis = m_zeroRotParentToThis;
219 				m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
220 
221 				break;
222 			}
223 			default:
224 			{
225 				//invalid type
226 				btAssert(0);
227 			}
228 		}
229 	}
230 };
231 
232 
233 #endif //BT_MULTIBODY_LINK_H
234