/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 60 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderAlgorithmCase() 73 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStre… in createExpressionCase()
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D | es2fShaderIndexingTests.cpp | 161 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32… in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 978 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | es2fShaderLoopTests.cpp | 227 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequ… in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | es2fShaderStructTests.cpp | 84 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase() 151 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
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D | es2fShaderTextureFunctionTests.cpp | 211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() 246 …esc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVer… in ShaderTextureFunctionCase() 554 TexEvalFunc evalFunc; member
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D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() 421 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1392 ShaderEvalFunc evalFunc; in init() member 1415 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local 1477 ShaderEvalFunc evalFunc; in init() member
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D | es2fShaderDiscardTests.cpp | 74 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderDiscardCase()
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D | es2fShaderReturnTests.cpp | 92 … char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderReturnCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 60 ShaderEvalFunc evalFunc, in ShaderStructCase() 74 …string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformS… in createStructCase()
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D | vktShaderRenderIndexingTests.cpp | 237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() 380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 1030 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | vktShaderRenderLoopTests.cpp | 263 ShaderEvalFunc evalFunc, in ShaderLoopCase() 517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | vktShaderRenderSwitchTests.cpp | 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase()
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D | vktShaderRenderDiscardTests.cpp | 122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase()
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D | vktShaderRenderReturnTests.cpp | 85 const ShaderEvalFunc evalFunc, in ShaderReturnCase()
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D | vktShaderRenderOperatorTests.cpp | 470 …OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int r… in OperatorShaderEvaluator() 649 const ShaderEvalFunc evalFunc, in ShaderOperatorCase() 1858 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1999 const ShaderEvalFunc evalFunc; in init() member 2026 const ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local 2091 const ShaderEvalFunc evalFunc; in init() member
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 151 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const ch… in ShaderIndexingCase() 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local 951 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
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D | es3fShaderPrecisionTests.cpp | 236 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderFloatPrecisionCase() 488 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderIntPrecisionCase() 682 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderUintPrecisionCase() 879 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member 900 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member 926 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
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D | es3fFragDepthTests.cpp | 111 …text, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint3… in FragDepthCompareCase() 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member
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D | es3fShaderLoopTests.cpp | 220 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
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D | es3fShaderStructTests.cpp | 77 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase() 118 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
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D | es3fShaderSwitchTests.cpp | 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 68 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool use… in ShaderDiscardCase()
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D | es3fShaderReturnTests.cpp | 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
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D | es3fShaderOperatorTests.cpp | 570 …OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc,… in OperatorShaderEvaluator() 683 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const st… in ShaderOperatorCase() 1898 ShaderEvalFunc evalFunc = DE_NULL; in init() local 2040 ShaderEvalFunc evalFunc; in init() member 2067 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local 2132 ShaderEvalFunc evalFunc; in init() member
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator() 346 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase()
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