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Searched defs:evalFunc (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp60 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderAlgorithmCase()
73 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStre… in createExpressionCase()
Des2fShaderIndexingTests.cpp161 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32… in ShaderIndexingCase()
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
978 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des2fShaderLoopTests.cpp227 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequ… in ShaderLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des2fShaderStructTests.cpp84 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase()
151 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
Des2fShaderTextureFunctionTests.cpp211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator()
246 …esc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVer… in ShaderTextureFunctionCase()
554 TexEvalFunc evalFunc; member
Des2fShaderOperatorTests.cpp341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator()
421 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderOperatorCase()
1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1392 ShaderEvalFunc evalFunc; in init() member
1415 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local
1477 ShaderEvalFunc evalFunc; in init() member
Des2fShaderDiscardTests.cpp74 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderDiscardCase()
Des2fShaderReturnTests.cpp92 … char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderReturnCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp60 ShaderEvalFunc evalFunc, in ShaderStructCase()
74 …string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformS… in createStructCase()
DvktShaderRenderIndexingTests.cpp237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase()
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1030 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp263 ShaderEvalFunc evalFunc, in ShaderLoopCase()
517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
DvktShaderRenderSwitchTests.cpp71 ShaderEvalFunc evalFunc, in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase()
DvktShaderRenderReturnTests.cpp85 const ShaderEvalFunc evalFunc, in ShaderReturnCase()
DvktShaderRenderOperatorTests.cpp470 …OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int r… in OperatorShaderEvaluator()
649 const ShaderEvalFunc evalFunc, in ShaderOperatorCase()
1858 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1999 const ShaderEvalFunc evalFunc; in init() member
2026 const ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local
2091 const ShaderEvalFunc evalFunc; in init() member
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp151 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const ch… in ShaderIndexingCase()
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
951 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des3fShaderPrecisionTests.cpp236 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderFloatPrecisionCase()
488 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderIntPrecisionCase()
682 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderUintPrecisionCase()
879 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
900 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member
926 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
Des3fFragDepthTests.cpp111 …text, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint3… in FragDepthCompareCase()
283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
450 EvalFragDepthFunc evalFunc; in init() member
Des3fShaderLoopTests.cpp220 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderLoopCase()
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des3fShaderStructTests.cpp77 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase()
118 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
Des3fShaderSwitchTests.cpp55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp68 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool use… in ShaderDiscardCase()
Des3fShaderReturnTests.cpp82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
Des3fShaderOperatorTests.cpp570 …OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc,… in OperatorShaderEvaluator()
683 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const st… in ShaderOperatorCase()
1898 ShaderEvalFunc evalFunc = DE_NULL; in init() local
2040 ShaderEvalFunc evalFunc; in init() member
2067 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local
2132 ShaderEvalFunc evalFunc; in init() member
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator()
346 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase()

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