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1 /*
2  * (C) Copyright IBM Corp. and others 1998-2014 - All Rights Reserved
3  */
4 
5 #ifndef __LAYOUTENGINE_H
6 #define __LAYOUTENGINE_H
7 
8 #include "LETypes.h"
9 
10 /**
11  * \file
12  * \brief C++ API: DEPRECATED: Virtual base class for complex text layout.
13  */
14 
15 U_NAMESPACE_BEGIN
16 
17 class LEFontInstance;
18 class LEGlyphFilter;
19 class LEGlyphStorage;
20 
21 /**
22  * NOTE: This class is deprecated, please instead use HarfBuzz.
23  * See: http://www.freedesktop.org/wiki/Software/HarfBuzz/
24  * and http://userguide.icu-project.org/layoutengine
25  *
26  * This is a virtual base class used to do complex text layout. The text must all
27  * be in a single font, script, and language. An instance of a LayoutEngine can be
28  * created by calling the layoutEngineFactory method. Fonts are identified by
29  * instances of the LEFontInstance class. Script and language codes are identified
30  * by integer codes, which are defined in ScriptAndLanuageTags.h.
31  *
32  * Note that this class is not public API. It is declared public so that it can be
33  * exported from the library that it is a part of.
34  *
35  * The input to the layout process is an array of characters in logical order,
36  * and a starting X, Y position for the text. The output is an array of glyph indices,
37  * an array of character indices for the glyphs, and an array of glyph positions.
38  * These arrays are protected members of LayoutEngine which can be retreived by a
39  * public method. The reset method can be called to free these arrays so that the
40  * LayoutEngine can be reused.
41  *
42  * The layout process is done in three steps. There is a protected virtual method
43  * for each step. These methods have a default implementation which only does
44  * character to glyph mapping and default positioning using the glyph's advance
45  * widths. Subclasses can override these methods for more advanced layout.
46  * There is a public method which invokes the steps in the correct order.
47  *
48  * The steps are:
49  *
50  * 1) Glyph processing - character to glyph mapping and any other glyph processing
51  *    such as ligature substitution and contextual forms.
52  *
53  * 2) Glyph positioning - position the glyphs based on their advance widths.
54  *
55  * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
56  *    accent placement, etc.
57  *
58  * NOTE: in all methods below, output parameters are references to pointers so
59  * the method can allocate and free the storage as needed. All storage allocated
60  * in this way is owned by the object which created it, and will be freed when it
61  * is no longer needed, or when the object's destructor is invoked.
62  *
63  * @see LEFontInstance
64  * @see ScriptAndLanguageTags.h
65  *
66  * @deprecated ICU 54. See {@link icu::LayoutEngine}
67  *  Instead, please use HarfBuzz.
68  *         see http://www.freedesktop.org/wiki/Software/HarfBuzz/
69  *         and http://userguide.icu-project.org/layoutengine
70  */
71 class U_LAYOUT_API LayoutEngine : public UObject {
72 public:
73 #ifndef U_HIDE_INTERNAL_API
74     /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
75     static const le_int32 kTypoFlagKern;
76     /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
77     static const le_int32 kTypoFlagLiga;
78 #endif  /* U_HIDE_INTERNAL_API */
79 
80 protected:
81     /**
82      * The object which holds the glyph storage
83      *
84      * @internal
85      */
86     LEGlyphStorage *fGlyphStorage;
87 
88     /**
89      * The font instance for the text font.
90      *
91      * @see LEFontInstance
92      *
93      * @internal
94      */
95     const LEFontInstance *fFontInstance;
96 
97     /**
98      * The script code for the text
99      *
100      * @see ScriptAndLanguageTags.h for script codes.
101      *
102      * @internal
103      */
104     le_int32 fScriptCode;
105 
106     /**
107      * The langauge code for the text
108      *
109      * @see ScriptAndLanguageTags.h for language codes.
110      *
111      * @internal
112      */
113     le_int32 fLanguageCode;
114 
115     /**
116      * The typographic control flags
117      *
118      * @internal
119      */
120     le_int32 fTypoFlags;
121 
122     /**
123      * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
124      * with no contours.
125      *
126      * @internal
127      */
128     le_bool fFilterZeroWidth;
129 
130 #ifndef U_HIDE_INTERNAL_API
131     /**
132      * This constructs an instance for a given font, script and language. Subclass constructors
133      * must call this constructor.
134      *
135      * @param fontInstance - the font for the text
136      * @param scriptCode - the script for the text
137      * @param languageCode - the language for the text
138      * @param typoFlags - the typographic control flags for the text (a bitfield).  Use kTypoFlagKern
139      * if kerning is desired, kTypoFlagLiga if ligature formation is desired.  Others are reserved.
140      * @param success - set to an error code if the operation fails
141      *
142      * @see LEFontInstance
143      * @see ScriptAndLanguageTags.h
144      *
145      * @internal
146      */
147     LayoutEngine(const LEFontInstance *fontInstance,
148                  le_int32 scriptCode,
149                  le_int32 languageCode,
150                  le_int32 typoFlags,
151                  LEErrorCode &success);
152 #endif  /* U_HIDE_INTERNAL_API */
153 
154     // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
155     // or else the compiler will create a public default constructor.
156     /**
157      * This overrides the default no argument constructor to make it
158      * difficult for clients to call it. Clients are expected to call
159      * layoutEngineFactory.
160      *
161      * @internal
162      */
163     LayoutEngine();
164 
165     /**
166      * This method does any required pre-processing to the input characters. It
167      * may generate output characters that differ from the input charcters due to
168      * insertions, deletions, or reorderings. In such cases, it will also generate an
169      * output character index array reflecting these changes.
170      *
171      * Subclasses must override this method.
172      *
173      * Input parameters:
174      * @param chars - the input character context
175      * @param offset - the index of the first character to process
176      * @param count - the number of characters to process
177      * @param max - the number of characters in the input context
178      * @param rightToLeft - TRUE if the characters are in a right to left directional run
179      * @param outChars - the output character array, if different from the input
180      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
181      * @param success - set to an error code if the operation fails
182      *
183      * @return the output character count (input character count if no change)
184      *
185      * @internal
186      */
187     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
188             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
189 
190     /**
191      * This method does the glyph processing. It converts an array of characters
192      * into an array of glyph indices and character indices. The characters to be
193      * processed are passed in a surrounding context. The context is specified as
194      * a starting address and a maximum character count. An offset and a count are
195      * used to specify the characters to be processed.
196      *
197      * The default implementation of this method only does character to glyph mapping.
198      * Subclasses needing more elaborate glyph processing must override this method.
199      *
200      * Input parameters:
201      * @param chars - the character context
202      * @param offset - the offset of the first character to process
203      * @param count - the number of characters to process
204      * @param max - the number of characters in the context.
205      * @param rightToLeft - TRUE if the text is in a right to left directional run
206      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
207      *                       will be set.
208      *
209      * Output parameters:
210      * @param success - set to an error code if the operation fails
211      *
212      * @return the number of glyphs in the glyph index array
213      *
214      * @internal
215      */
216     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
217 
218     /**
219      * This method does basic glyph positioning. The default implementation positions
220      * the glyphs based on their advance widths. This is sufficient for most uses. It
221      * is not expected that many subclasses will override this method.
222      *
223      * Input parameters:
224      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
225      * @param x - the starting X position
226      * @param y - the starting Y position
227      * @param success - set to an error code if the operation fails
228      *
229      * @internal
230      */
231     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
232 
233     /**
234      * This method does positioning adjustments like accent positioning and
235      * kerning. The default implementation does nothing. Subclasses needing
236      * position adjustments must override this method.
237      *
238      * Note that this method has both characters and glyphs as input so that
239      * it can use the character codes to determine glyph types if that information
240      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
241      * table)
242      *
243      * @param chars - the input character context
244      * @param offset - the offset of the first character to process
245      * @param count - the number of characters to process
246      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
247      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
248      *                       adjusted as needed.
249      * @param success - output parameter set to an error code if the operation fails
250      *
251      * @internal
252      */
253     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
254 
255     /**
256      * This method gets a table from the font associated with
257      * the text. The default implementation gets the table from
258      * the font instance. Subclasses which need to get the tables
259      * some other way must override this method.
260      *
261      * @param tableTag - the four byte table tag.
262      * @param length - length to use
263      *
264      * @return the address of the table.
265      *
266      * @internal
267      */
268     virtual const void *getFontTable(LETag tableTag, size_t &length) const;
269 
270     /**
271      * @deprecated ICU 54. See {@link icu::LayoutEngine}
272      */
getFontTable(LETag tableTag)273     virtual const void *getFontTable(LETag tableTag) const { size_t ignored; return getFontTable(tableTag, ignored); }
274 
275     /**
276      * This method does character to glyph mapping. The default implementation
277      * uses the font instance to do the mapping. It will allocate the glyph and
278      * character index arrays if they're not already allocated. If it allocates the
279      * character index array, it will fill it it.
280      *
281      * This method supports right to left
282      * text with the ability to store the glyphs in reverse order, and by supporting
283      * character mirroring, which will replace a character which has a left and right
284      * form, such as parens, with the opposite form before mapping it to a glyph index.
285      *
286      * Input parameters:
287      * @param chars - the input character context
288      * @param offset - the offset of the first character to be mapped
289      * @param count - the number of characters to be mapped
290      * @param reverse - if <code>TRUE</code>, the output will be in reverse order
291      * @param mirror - if <code>TRUE</code>, do character mirroring
292      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
293      *                       indices arrays will be filled in.
294      * @param success - set to an error code if the operation fails
295      *
296      * @see LEFontInstance
297      *
298      * @internal
299      */
300     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
301 
302 #ifndef U_HIDE_INTERNAL_API
303     /**
304      * This is a convenience method that forces the advance width of mark
305      * glyphs to be zero, which is required for proper selection and highlighting.
306      *
307      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
308      * @param markFilter - used to identify mark glyphs
309      * @param success - output parameter set to an error code if the operation fails
310      *
311      * @see LEGlyphFilter
312      *
313      * @internal
314      */
315     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
316 
317 
318     /**
319      * This is a convenience method that forces the advance width of mark
320      * glyphs to be zero, which is required for proper selection and highlighting.
321      * This method uses the input characters to identify marks. This is required in
322      * cases where the font does not contain enough information to identify them based
323      * on the glyph IDs.
324      *
325      * @param chars - the array of input characters
326      * @param charCount - the number of input characers
327      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
328      * @param reverse - <code>TRUE</code> if the glyph array has been reordered
329      * @param markFilter - used to identify mark glyphs
330      * @param success - output parameter set to an error code if the operation fails
331      *
332      * @see LEGlyphFilter
333      *
334      * @internal
335      */
336     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
337 #endif  /* U_HIDE_INTERNAL_API */
338 
339 public:
340     /**
341      * The destructor. It will free any storage allocated for the
342      * glyph, character index and position arrays by calling the reset
343      * method. It is declared virtual so that it will be invoked by the
344      * subclass destructors.
345      *
346      * @deprecated ICU 54. See {@link icu::LayoutEngine}
347      */
348     virtual ~LayoutEngine();
349 
350     /**
351      * This method will invoke the layout steps in their correct order by calling
352      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
353      * compute the glyph, character index and position arrays.
354      *
355      * @param chars - the input character context
356      * @param offset - the offset of the first character to process
357      * @param count - the number of characters to process
358      * @param max - the number of characters in the input context
359      * @param rightToLeft - TRUE if the characers are in a right to left directional run
360      * @param x - the initial X position
361      * @param y - the initial Y position
362      * @param success - output parameter set to an error code if the operation fails
363      *
364      * @return the number of glyphs in the glyph array
365      *
366      * Note: The glyph, character index and position array can be accessed
367      * using the getter methods below.
368      *
369      * Note: If you call this method more than once, you must call the reset()
370      * method first to free the glyph, character index and position arrays
371      * allocated by the previous call.
372      *
373      * @deprecated ICU 54. See {@link icu::LayoutEngine}
374      */
375     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
376 
377     /**
378      * This method returns the number of glyphs in the glyph array. Note
379      * that the number of glyphs will be greater than or equal to the number
380      * of characters used to create the LayoutEngine.
381      *
382      * @return the number of glyphs in the glyph array
383      *
384      * @deprecated ICU 54. See {@link icu::LayoutEngine}
385      */
386     le_int32 getGlyphCount() const;
387 
388     /**
389      * This method copies the glyph array into a caller supplied array.
390      * The caller must ensure that the array is large enough to hold all
391      * the glyphs.
392      *
393      * @param glyphs - the destiniation glyph array
394      * @param success - set to an error code if the operation fails
395      *
396      * @deprecated ICU 54. See {@link icu::LayoutEngine}
397      */
398     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
399 
400     /**
401      * This method copies the glyph array into a caller supplied array,
402      * ORing in extra bits. (This functionality is needed by the JDK,
403      * which uses 32 bits pre glyph idex, with the high 16 bits encoding
404      * the composite font slot number)
405      *
406      * @param glyphs - the destination (32 bit) glyph array
407      * @param extraBits - this value will be ORed with each glyph index
408      * @param success - set to an error code if the operation fails
409      *
410      * @deprecated ICU 54. See {@link icu::LayoutEngine}
411      */
412     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
413 
414     /**
415      * This method copies the character index array into a caller supplied array.
416      * The caller must ensure that the array is large enough to hold a
417      * character index for each glyph.
418      *
419      * @param charIndices - the destiniation character index array
420      * @param success - set to an error code if the operation fails
421      *
422      * @deprecated ICU 54. See {@link icu::LayoutEngine}
423      */
424     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
425 
426     /**
427      * This method copies the character index array into a caller supplied array.
428      * The caller must ensure that the array is large enough to hold a
429      * character index for each glyph.
430      *
431      * @param charIndices - the destiniation character index array
432      * @param indexBase - an offset which will be added to each index
433      * @param success - set to an error code if the operation fails
434      *
435      * @deprecated ICU 54. See {@link icu::LayoutEngine}
436      */
437     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
438 
439     /**
440      * This method copies the position array into a caller supplied array.
441      * The caller must ensure that the array is large enough to hold an
442      * X and Y position for each glyph, plus an extra X and Y for the
443      * advance of the last glyph.
444      *
445      * @param positions - the destiniation position array
446      * @param success - set to an error code if the operation fails
447      *
448      * @deprecated ICU 54. See {@link icu::LayoutEngine}
449      */
450     void getGlyphPositions(float positions[], LEErrorCode &success) const;
451 
452     /**
453      * This method returns the X and Y position of the glyph at
454      * the given index.
455      *
456      * Input parameters:
457      * @param glyphIndex - the index of the glyph
458      *
459      * Output parameters:
460      * @param x - the glyph's X position
461      * @param y - the glyph's Y position
462      * @param success - set to an error code if the operation fails
463      *
464      * @deprecated ICU 54. See {@link icu::LayoutEngine}
465      */
466     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
467 
468     /**
469      * This method frees the glyph, character index and position arrays
470      * so that the LayoutEngine can be reused to layout a different
471      * characer array. (This method is also called by the destructor)
472      *
473      * @deprecated ICU 54. See {@link icu::LayoutEngine}
474      */
475     virtual void reset();
476 
477     /**
478      * This method returns a LayoutEngine capable of laying out text
479      * in the given font, script and langauge. Note that the LayoutEngine
480      * returned may be a subclass of LayoutEngine.
481      *
482      * @param fontInstance - the font of the text
483      * @param scriptCode - the script of the text
484      * @param languageCode - the language of the text
485      * @param success - output parameter set to an error code if the operation fails
486      *
487      * @return a LayoutEngine which can layout text in the given font.
488      *
489      * @see LEFontInstance
490      *
491      * @deprecated ICU 54. See {@link icu::LayoutEngine}
492      */
493     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
494 
495     /**
496      * Override of existing call that provides flags to control typography.
497      * @deprecated ICU 54. See {@link icu::LayoutEngine}
498      */
499     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
500 
501     /**
502      * ICU "poor man's RTTI", returns a UClassID for the actual class.
503      *
504      * @deprecated ICU 54. See {@link icu::LayoutEngine}
505      */
506     virtual UClassID getDynamicClassID() const;
507 
508     /**
509      * ICU "poor man's RTTI", returns a UClassID for this class.
510      *
511      * @deprecated ICU 54. See {@link icu::LayoutEngine}
512      */
513     static UClassID getStaticClassID();
514 
515 };
516 
517 U_NAMESPACE_END
518 #endif
519