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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10 
11 #include "GrTypesPriv.h"
12 #include "gl/GrGLDefines.h"
13 #include "gl/GrGLTypes.h"
14 #include "SkTArray.h"
15 
16 class GrGLVertexBuffer;
17 class GrGLIndexBuffer;
18 class GrGLGpu;
19 
20 /**
21  * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
22  * (below) but is separate because it is also used to track the state of vertex array object 0.
23  */
24 class GrGLAttribArrayState {
25 public:
26     explicit GrGLAttribArrayState(int arrayCount = 0) {
27         this->resize(arrayCount);
28     }
29 
resize(int newCount)30     void resize(int newCount) {
31         fAttribArrayStates.resize_back(newCount);
32         for (int i = 0; i < newCount; ++i) {
33             fAttribArrayStates[i].invalidate();
34         }
35     }
36 
37     /**
38      * This function enables and sets vertex attrib state for the specified attrib index. It is
39      * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
40      * array object.
41      */
42     void set(GrGLGpu*,
43              int attribIndex,
44              GrGLuint vertexBufferID,
45              GrVertexAttribType type,
46              GrGLsizei stride,
47              GrGLvoid* offset);
48 
49     /**
50      * This function disables vertex attribs not present in the mask. It is assumed that the
51      * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
52      */
53     void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
54 
invalidate()55     void invalidate() {
56         int count = fAttribArrayStates.count();
57         for (int i = 0; i < count; ++i) {
58             fAttribArrayStates[i].invalidate();
59         }
60     }
61 
notifyVertexBufferDelete(GrGLuint id)62     void notifyVertexBufferDelete(GrGLuint id) {
63         int count = fAttribArrayStates.count();
64         for (int i = 0; i < count; ++i) {
65             if (fAttribArrayStates[i].fAttribPointerIsValid &&
66                 id == fAttribArrayStates[i].fVertexBufferID) {
67                 fAttribArrayStates[i].invalidate();
68             }
69         }
70     }
71 
72     /**
73      * The number of attrib arrays that this object is configured to track.
74      */
count()75     int count() const { return fAttribArrayStates.count(); }
76 
77 private:
78     /**
79      * Tracks the state of glVertexAttribArray for an attribute index.
80      */
81     struct AttribArrayState {
invalidateAttribArrayState82             void invalidate() {
83                 fEnableIsValid = false;
84                 fAttribPointerIsValid = false;
85             }
86 
87             bool                  fEnableIsValid;
88             bool                  fAttribPointerIsValid;
89             bool                  fEnabled;
90             GrGLuint              fVertexBufferID;
91             GrVertexAttribType    fType;
92             GrGLsizei             fStride;
93             GrGLvoid*             fOffset;
94     };
95 
96     SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
97 };
98 
99 /**
100  * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
101  * and is used to track the state of the vertex array to avoid redundant GL calls.
102  */
103 class GrGLVertexArray {
104 public:
105     GrGLVertexArray(GrGLint id, int attribCount);
106 
107     /**
108      * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned.
109      * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
110      * returned.
111      */
112     GrGLAttribArrayState* bind(GrGLGpu*);
113 
114     /**
115      * This is a version of the above function that also binds an index buffer to the vertex
116      * array object.
117      */
118     GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID);
119 
120     void notifyIndexBufferDelete(GrGLuint bufferID);
121 
notifyVertexBufferDelete(GrGLuint id)122     void notifyVertexBufferDelete(GrGLuint id) {
123         fAttribArrays.notifyVertexBufferDelete(id);
124     }
125 
arrayID()126     GrGLuint arrayID() const { return fID; }
127 
128     void invalidateCachedState();
129 
130 private:
131     GrGLuint                fID;
132     GrGLAttribArrayState    fAttribArrays;
133     GrGLuint                fIndexBufferID;
134     bool                    fIndexBufferIDIsValid;
135 };
136 
137 #endif
138