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/external/opencv3/3rdparty/openexr/Imath/
DImathFrustum.h410 T farTimesNear = -2 * _farPlane * _nearPlane; in projectionMatrix() local
539 T farTimesNear = 2 * _farPlane * _nearPlane; in normalizedZToDepth() local
580 T farTimesNear = 2*_farPlane*_nearPlane; in DepthToZ() local