Searched defs:fbo (Results 1 – 10 of 10) sorted by relevance
33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setDepthAttachment() local48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setColorAttachment() local65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); in rsdFrameBufferInit() local81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; in rsdFrameBufferSetActive() local94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; in rsdFrameBufferDestroy() local
55 const GLuint fbo = mCache.itemAt(i); in clear() local62 GLuint fbo; in get() local72 bool FboCache::put(GLuint fbo) { in put()
192 GLuint fbo = renderState.createFramebuffer(); in createRenderLayer() local333 GLuint fbo = layer->getFbo(); in flushLayer() local360 GLuint fbo = renderState.createFramebuffer(); in copyLayer() local
49 GLuint fbo = renderState.createFramebuffer(); in copySurfaceInto() local
181 inline void setFbo(GLuint fbo) { in setFbo()356 GLuint fbo = 0; variable
251 GLuint fbo; variable
140 void RenderState::bindFramebuffer(GLuint fbo) { in bindFramebuffer()153 void RenderState::deleteFramebuffer(GLuint fbo) { in deleteFramebuffer()
48 GLuint fbo; member
106 int fbo = GLToolbox.generateFbo(); in forTexture() local348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, in RenderTarget()
481 int fbo, program, buffer; in RenderFrame() local