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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Negative Shader API tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fNegativeShaderApiTests.hpp"
25 
26 #include "deUniquePtr.hpp"
27 
28 #include "glwDefs.hpp"
29 #include "glwEnums.hpp"
30 
31 #include "gluShaderProgram.hpp"
32 #include "gluCallLogWrapper.hpp"
33 
34 #include "gluContextInfo.hpp"
35 #include "gluRenderContext.hpp"
36 
37 
38 namespace deqp
39 {
40 namespace gles31
41 {
42 namespace Functional
43 {
44 namespace NegativeTestShared
45 {
46 using tcu::TestLog;
47 using glu::CallLogWrapper;
48 using namespace glw;
49 
50 static const char* vertexShaderSource		=	"#version 300 es\n"
51 												"void main (void)\n"
52 												"{\n"
53 												"	gl_Position = vec4(0.0);\n"
54 												"}\n\0";
55 
56 static const char* fragmentShaderSource		=	"#version 300 es\n"
57 												"layout(location = 0) out mediump vec4 fragColor;"
58 												"void main (void)\n"
59 												"{\n"
60 												"	fragColor = vec4(0.0);\n"
61 												"}\n\0";
62 
63 static const char* uniformTestVertSource	=	"#version 300 es\n"
64 												"uniform mediump vec4 vec4_v;\n"
65 												"uniform mediump mat4 mat4_v;\n"
66 												"void main (void)\n"
67 												"{\n"
68 												"	gl_Position = mat4_v * vec4_v;\n"
69 												"}\n\0";
70 
71 static const char* uniformTestFragSource	=	"#version 300 es\n"
72 												"uniform mediump ivec4 ivec4_f;\n"
73 												"uniform mediump uvec4 uvec4_f;\n"
74 												"uniform sampler2D sampler_f;\n"
75 												"layout(location = 0) out mediump vec4 fragColor;"
76 												"void main (void)\n"
77 												"{\n"
78 												"	fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n"
79 												"	fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n"
80 												"}\n\0";
81 
82 static const char* uniformBlockVertSource	=	"#version 300 es\n"
83 												"layout(shared) uniform Block { lowp float var; };\n"
84 												"void main (void)\n"
85 												"{\n"
86 												"	gl_Position = vec4(var);\n"
87 												"}\n\0";
88 
89 
90 // Shader control commands
create_shader(NegativeTestContext & ctx)91 void create_shader (NegativeTestContext& ctx)
92 {
93 	ctx.beginSection("GL_INVALID_ENUM is generated if shaderType is not an accepted value.");
94 	ctx.glCreateShader(-1);
95 	ctx.expectError(GL_INVALID_ENUM);
96 	ctx.endSection();
97 }
98 
shader_source(NegativeTestContext & ctx)99 void shader_source (NegativeTestContext& ctx)
100 {
101 	// make notAShader not a shader id
102 	const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
103 	ctx.glDeleteShader(notAShader);
104 
105 	ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
106 	ctx.glShaderSource(notAShader, 0, 0, 0);
107 	ctx.expectError(GL_INVALID_VALUE);
108 	ctx.endSection();
109 
110 	ctx.beginSection("GL_INVALID_VALUE is generated if count is less than 0.");
111 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
112 	ctx.glShaderSource(shader, -1, 0, 0);
113 	ctx.expectError(GL_INVALID_VALUE);
114 	ctx.endSection();
115 
116 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object.");
117 	GLuint program = ctx.glCreateProgram();
118 	ctx.glShaderSource(program, 0, 0, 0);
119 	ctx.expectError(GL_INVALID_OPERATION);
120 	ctx.endSection();
121 
122 	ctx.glDeleteProgram(program);
123 	ctx.glDeleteShader(shader);
124 }
125 
compile_shader(NegativeTestContext & ctx)126 void compile_shader (NegativeTestContext& ctx)
127 {
128 	const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
129 	ctx.glDeleteShader(notAShader);
130 
131 	ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
132 	ctx.glCompileShader(notAShader);
133 	ctx.expectError(GL_INVALID_VALUE);
134 	ctx.endSection();
135 
136 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object.");
137 	GLuint program = ctx.glCreateProgram();
138 	ctx.glCompileShader(program);
139 	ctx.expectError(GL_INVALID_OPERATION);
140 	ctx.endSection();
141 
142 	ctx.glDeleteProgram(program);
143 }
144 
delete_shader(NegativeTestContext & ctx)145 void delete_shader (NegativeTestContext& ctx)
146 {
147 	const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
148 	ctx.glDeleteShader(notAShader);
149 
150 	ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
151 	ctx.glDeleteShader(notAShader);
152 	ctx.expectError(GL_INVALID_VALUE);
153 	ctx.endSection();
154 }
155 
shader_binary(NegativeTestContext & ctx)156 void shader_binary (NegativeTestContext& ctx)
157 {
158 	std::vector<deInt32> binaryFormats;
159 	deBool shaderBinarySupported = !binaryFormats.empty();
160 	GLuint shaders[2];
161 	GLuint shaderPair[2];
162 	GLuint nonProgram[2];
163 	GLuint shaderProgram[2];
164 
165 	{
166 		deInt32 numFormats = 0x1234;
167 		ctx.glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numFormats);
168 
169 		if (numFormats == 0)
170 			ctx.getLog() << TestLog::Message << "// No supported extensions available." << TestLog::EndMessage;
171 		else
172 		{
173 			binaryFormats.resize(numFormats);
174 			ctx.glGetIntegerv(GL_SHADER_BINARY_FORMATS, &binaryFormats[0]);
175 		}
176 	}
177 
178 	if (!shaderBinarySupported)
179 		ctx.getLog() << TestLog::Message << "// Shader binaries not supported." << TestLog::EndMessage;
180 	else
181 		ctx.getLog() << TestLog::Message << "// Shader binaries supported" << TestLog::EndMessage;
182 
183 	shaders[0]			= ctx.glCreateShader(GL_VERTEX_SHADER);
184 	shaders[1]			= ctx.glCreateShader(GL_VERTEX_SHADER);
185 	shaderPair[0]		= ctx.glCreateShader(GL_VERTEX_SHADER);
186 	shaderPair[1]		= ctx.glCreateShader(GL_FRAGMENT_SHADER);
187 	nonProgram[0]		= -1;
188 	nonProgram[1]		= -1;
189 	shaderProgram[0]	= ctx.glCreateShader(GL_VERTEX_SHADER);
190 	shaderProgram[1]	= ctx.glCreateProgram();
191 
192 	ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not an accepted value.");
193 	ctx.glShaderBinary(1, &shaders[0], -1, 0, 0);
194 	ctx.expectError(GL_INVALID_ENUM);
195 	ctx.endSection();
196 
197 	if (shaderBinarySupported)
198 	{
199 		ctx.beginSection("GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat.");
200 		const GLbyte data = 0x005F;
201 		ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
202 		ctx.expectError(GL_INVALID_VALUE);
203 		ctx.endSection();
204 
205 		ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer.");
206 		ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);
207 		ctx.expectError(GL_INVALID_OPERATION, GL_INVALID_VALUE);
208 		ctx.endSection();
209 
210 		ctx.beginSection("GL_INVALID_VALUE is generated if count or length is negative.");
211 		ctx.glShaderBinary(2, &shaderPair[0], binaryFormats[0], 0, -1);
212 		ctx.expectError(GL_INVALID_VALUE);
213 		ctx.glShaderBinary(-1, &shaderPair[0], binaryFormats[0], 0, 0);
214 		ctx.expectError(GL_INVALID_VALUE);
215 		ctx.endSection();
216 
217 		ctx.beginSection("GL_INVALID_VALUE is generated if shaders contains anything other than shader or program objects.");
218 		ctx.glShaderBinary(2, &nonProgram[0], binaryFormats[0], 0, 0);
219 		ctx.expectError(GL_INVALID_VALUE);
220 		ctx.endSection();
221 
222 		ctx.beginSection("GL_INVALID_OPERATION is generated if shaders refers to a program object.");
223 		ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0);
224 		ctx.expectError(GL_INVALID_OPERATION);
225 		ctx.endSection();
226 	}
227 
228 	ctx.glDeleteShader(shaders[0]);
229 	ctx.glDeleteShader(shaders[1]);
230 }
231 
attach_shader(NegativeTestContext & ctx)232 void attach_shader (NegativeTestContext& ctx)
233 {
234 	GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER);
235 	GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER);
236 	GLuint program = ctx.glCreateProgram();
237 
238 	const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
239 	const GLuint notAProgram = ctx.glCreateProgram();
240 
241 	ctx.glDeleteShader(notAShader);
242 	ctx.glDeleteProgram(notAProgram);
243 
244 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
245 	ctx.glAttachShader(shader1, shader1);
246 	ctx.expectError(GL_INVALID_OPERATION);
247 	ctx.endSection();
248 
249 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object.");
250 	ctx.glAttachShader(program, program);
251 	ctx.expectError(GL_INVALID_OPERATION);
252 	ctx.glAttachShader(shader1, program);
253 	ctx.expectError(GL_INVALID_OPERATION);
254 	ctx.endSection();
255 
256 	ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.");
257 	ctx.glAttachShader(program, notAShader);
258 	ctx.expectError(GL_INVALID_VALUE);
259 	ctx.glAttachShader(notAProgram, shader1);
260 	ctx.expectError(GL_INVALID_VALUE);
261 	ctx.glAttachShader(notAProgram, notAShader);
262 	ctx.expectError(GL_INVALID_VALUE);
263 	ctx.endSection();
264 
265 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is already attached to program.");
266 	ctx.glAttachShader(program, shader1);
267 	ctx.expectError(GL_NO_ERROR);
268 	ctx.glAttachShader(program, shader1);
269 	ctx.expectError(GL_INVALID_OPERATION);
270 	ctx.endSection();
271 
272 	ctx.beginSection("GL_INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program.");
273 	ctx.glAttachShader(program, shader2);
274 	ctx.expectError(GL_INVALID_OPERATION);
275 	ctx.endSection();
276 
277 	ctx.glDeleteProgram(program);
278 	ctx.glDeleteShader(shader1);
279 	ctx.glDeleteShader(shader2);
280 }
281 
detach_shader(NegativeTestContext & ctx)282 void detach_shader (NegativeTestContext& ctx)
283 {
284 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
285 	GLuint program = ctx.glCreateProgram();
286 
287 	const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
288 	const GLuint notAProgram = ctx.glCreateProgram();
289 
290 	ctx.glDeleteShader(notAShader);
291 	ctx.glDeleteProgram(notAProgram);
292 
293 	ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.");
294 	ctx.glDetachShader(notAProgram, shader);
295 	ctx.expectError(GL_INVALID_VALUE);
296 	ctx.glDetachShader(program, notAShader);
297 	ctx.expectError(GL_INVALID_VALUE);
298 	ctx.glDetachShader(notAProgram, notAShader);
299 	ctx.expectError(GL_INVALID_VALUE);
300 	ctx.endSection();
301 
302 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
303 	ctx.glDetachShader(shader, shader);
304 	ctx.expectError(GL_INVALID_OPERATION);
305 	ctx.endSection();
306 
307 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object.");
308 	ctx.glDetachShader(program, program);
309 	ctx.expectError(GL_INVALID_OPERATION);
310 	ctx.glDetachShader(shader, program);
311 	ctx.expectError(GL_INVALID_OPERATION);
312 	ctx.endSection();
313 
314 	ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not attached to program.");
315 	ctx.glDetachShader(program, shader);
316 	ctx.expectError(GL_INVALID_OPERATION);
317 	ctx.endSection();
318 
319 	ctx.glDeleteProgram(program);
320 	ctx.glDeleteShader(shader);
321 }
322 
link_program(NegativeTestContext & ctx)323 void link_program (NegativeTestContext& ctx)
324 {
325 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
326 
327 	const GLuint notAProgram = ctx.glCreateProgram();
328 	ctx.glDeleteProgram(notAProgram);
329 
330 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
331 	ctx.glLinkProgram(notAProgram);
332 	ctx.expectError(GL_INVALID_VALUE);
333 	ctx.endSection();
334 
335 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
336 	ctx.glLinkProgram(shader);
337 	ctx.expectError(GL_INVALID_OPERATION);
338 	ctx.endSection();
339 
340 	ctx.glDeleteShader(shader);
341 
342 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active.");
343 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
344 	deUint32					buf = 0x1234;
345 	deUint32					tfID = 0x1234;
346 	const char* tfVarying		= "gl_Position";
347 
348 	ctx.glGenTransformFeedbacks		(1, &tfID);
349 	ctx.glGenBuffers				(1, &buf);
350 
351 	ctx.glUseProgram				(program.getProgram());
352 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
353 	ctx.glLinkProgram				(program.getProgram());
354 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID);
355 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
356 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
357 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
358 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
359 	ctx.expectError					(GL_NO_ERROR);
360 
361 	ctx.glLinkProgram				(program.getProgram());
362 	ctx.expectError				(GL_INVALID_OPERATION);
363 
364 	ctx.glEndTransformFeedback		();
365 	ctx.glDeleteTransformFeedbacks	(1, &tfID);
366 	ctx.glDeleteBuffers				(1, &buf);
367 	ctx.expectError				(GL_NO_ERROR);
368 	ctx.endSection();
369 }
370 
use_program(NegativeTestContext & ctx)371 void use_program (NegativeTestContext& ctx)
372 {
373 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
374 
375 	const GLuint notAProgram = ctx.glCreateProgram();
376 	ctx.glDeleteProgram(notAProgram);
377 
378 	ctx.beginSection("GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL.");
379 	ctx.glUseProgram(notAProgram);
380 	ctx.expectError(GL_INVALID_VALUE);
381 	ctx.endSection();
382 
383 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
384 	ctx.glUseProgram(shader);
385 	ctx.expectError(GL_INVALID_OPERATION);
386 	ctx.endSection();
387 
388 	ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback mode is active and not paused.");
389 	glu::ShaderProgram			program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
390 	glu::ShaderProgram			program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
391 	deUint32					buf = 0x1234;
392 	deUint32					tfID = 0x1234;
393 	const char* tfVarying		= "gl_Position";
394 
395 	ctx.glGenTransformFeedbacks		(1, &tfID);
396 	ctx.glGenBuffers				(1, &buf);
397 
398 	ctx.glUseProgram				(program1.getProgram());
399 	ctx.glTransformFeedbackVaryings	(program1.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
400 	ctx.glLinkProgram				(program1.getProgram());
401 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID);
402 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
403 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
404 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
405 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
406 	ctx.expectError					(GL_NO_ERROR);
407 
408 	ctx.glUseProgram				(program2.getProgram());
409 	ctx.expectError				(GL_INVALID_OPERATION);
410 
411 	ctx.glPauseTransformFeedback	();
412 	ctx.glUseProgram				(program2.getProgram());
413 	ctx.expectError				(GL_NO_ERROR);
414 
415 	ctx.glEndTransformFeedback		();
416 	ctx.glDeleteTransformFeedbacks	(1, &tfID);
417 	ctx.glDeleteBuffers				(1, &buf);
418 	ctx.expectError				(GL_NO_ERROR);
419 	ctx.endSection();
420 
421 	ctx.glUseProgram(0);
422 	ctx.glDeleteShader(shader);
423 }
424 
delete_program(NegativeTestContext & ctx)425 void delete_program (NegativeTestContext& ctx)
426 {
427 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
428 
429 	const GLuint notAProgram = ctx.glCreateProgram();
430 	ctx.glDeleteProgram(notAProgram);
431 
432 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
433 	ctx.glDeleteProgram(notAProgram);
434 	ctx.expectError(GL_INVALID_VALUE);
435 	ctx.endSection();
436 
437 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not zero and is the name of a shader object.");
438 	ctx.glDeleteProgram(shader);
439 	ctx.expectError(GL_INVALID_OPERATION);
440 	ctx.endSection();
441 
442 	ctx.glDeleteShader(shader);
443 }
444 
validate_program(NegativeTestContext & ctx)445 void validate_program (NegativeTestContext& ctx)
446 {
447 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
448 
449 	const GLuint notAProgram = ctx.glCreateProgram();
450 	ctx.glDeleteProgram(notAProgram);
451 
452 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
453 	ctx.glValidateProgram(notAProgram);
454 	ctx.expectError(GL_INVALID_VALUE);
455 	ctx.endSection();
456 
457 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
458 	ctx.glValidateProgram(shader);
459 	ctx.expectError(GL_INVALID_OPERATION);
460 	ctx.endSection();
461 
462 	ctx.glDeleteShader(shader);
463 }
464 
get_program_binary(NegativeTestContext & ctx)465 void get_program_binary (NegativeTestContext& ctx)
466 {
467 	glu::ShaderProgram				program			(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
468 	glu::ShaderProgram				programInvalid	(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
469 	GLenum							binaryFormat	= -1;
470 	GLsizei							binaryLength	= -1;
471 	GLint							binaryPtr		= -1;
472 	GLint							bufSize			= -1;
473 	GLint							linkStatus		= -1;
474 
475 	ctx.beginSection("GL_INVALID_OPERATION is generated if bufSize is less than the size of GL_PROGRAM_BINARY_LENGTH for program.");
476 	ctx.glGetProgramiv		(program.getProgram(), GL_PROGRAM_BINARY_LENGTH,	&bufSize);
477 	ctx.expectError		(GL_NO_ERROR);
478 	ctx.glGetProgramiv		(program.getProgram(), GL_LINK_STATUS,				&linkStatus);
479 	ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
480 	ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
481 	ctx.expectError		(GL_NO_ERROR);
482 
483 	ctx.glGetProgramBinary	(program.getProgram(), 0, &binaryLength, &binaryFormat, &binaryPtr);
484 	ctx.expectError		(GL_INVALID_OPERATION);
485 	if (bufSize > 0)
486 	{
487 		ctx.glGetProgramBinary	(program.getProgram(), bufSize-1, &binaryLength, &binaryFormat, &binaryPtr);
488 		ctx.expectError		(GL_INVALID_OPERATION);
489 	}
490 	ctx.endSection();
491 
492 	ctx.beginSection("GL_INVALID_OPERATION is generated if GL_LINK_STATUS for the program object is false.");
493 	ctx.glGetProgramiv		(programInvalid.getProgram(), GL_PROGRAM_BINARY_LENGTH,	&bufSize);
494 	ctx.expectError		(GL_NO_ERROR);
495 	ctx.glGetProgramiv		(programInvalid.getProgram(), GL_LINK_STATUS,			&linkStatus);
496 	ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
497 	ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
498 	ctx.expectError		(GL_NO_ERROR);
499 
500 	ctx.glGetProgramBinary	(programInvalid.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryPtr);
501 	ctx.expectError		(GL_INVALID_OPERATION);
502 	ctx.endSection();
503 }
504 
program_binary(NegativeTestContext & ctx)505 void program_binary (NegativeTestContext& ctx)
506 {
507 	glu::ShaderProgram		srcProgram		(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
508 	GLuint					dstProgram		= ctx.glCreateProgram();
509 	GLuint					dummyShader		= ctx.glCreateShader(GL_VERTEX_SHADER);
510 	GLenum					binaryFormat	= -1;
511 	GLsizei					binaryLength	= -1;
512 	std::vector<deUint8>	binaryBuf;
513 	GLint					bufSize			= -1;
514 	GLint					linkStatus		= -1;
515 
516 	ctx.glGetProgramiv		(srcProgram.getProgram(), GL_PROGRAM_BINARY_LENGTH,	&bufSize);
517 	ctx.glGetProgramiv		(srcProgram.getProgram(), GL_LINK_STATUS,			&linkStatus);
518 	ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage;
519 	ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage;
520 
521 	TCU_CHECK(bufSize >= 0);
522 	if (bufSize > 0)
523 	{
524 		binaryBuf.resize(bufSize);
525 		ctx.glGetProgramBinary	(srcProgram.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryBuf[0]);
526 		ctx.expectError			(GL_NO_ERROR);
527 
528 		ctx.beginSection("GL_INVALID_OPERATION is generated if program is not the name of an existing program object.");
529 		ctx.glProgramBinary		(dummyShader, binaryFormat, &binaryBuf[0], binaryLength);
530 		ctx.expectError			(GL_INVALID_OPERATION);
531 		ctx.endSection();
532 
533 		ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation.");
534 		ctx.glProgramBinary		(dstProgram, -1, &binaryBuf[0], binaryLength);
535 		ctx.expectError			(GL_INVALID_ENUM);
536 		ctx.endSection();
537 	}
538 
539 	ctx.glDeleteShader(dummyShader);
540 	ctx.glDeleteProgram(dstProgram);
541 }
542 
program_parameteri(NegativeTestContext & ctx)543 void program_parameteri (NegativeTestContext& ctx)
544 {
545 	GLuint program	= ctx.glCreateProgram();
546 	GLuint shader	= ctx.glCreateShader(GL_VERTEX_SHADER);
547 
548 	const GLuint notAProgram = ctx.glCreateProgram();
549 	ctx.glDeleteProgram(notAProgram);
550 
551 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of an existing program object.");
552 	ctx.glProgramParameteri(notAProgram, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
553 	ctx.expectError(GL_INVALID_VALUE);
554 	ctx.endSection();
555 
556 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object.");
557 	ctx.glProgramParameteri(shader, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
558 	ctx.expectError(GL_INVALID_OPERATION);
559 	ctx.endSection();
560 
561 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not GL_PROGRAM_BINARY_RETRIEVABLE_HINT or PROGRAM_SEPARABLE.");
562 	ctx.glProgramParameteri(program, -1, GL_TRUE);
563 	ctx.expectError(GL_INVALID_ENUM);
564 	ctx.endSection();
565 
566 	ctx.beginSection("GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE.");
567 	ctx.glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 2);
568 	ctx.expectError(GL_INVALID_VALUE);
569 	ctx.endSection();
570 
571 	ctx.glDeleteProgram(program);
572 	ctx.glDeleteShader(shader);
573 }
574 
gen_samplers(NegativeTestContext & ctx)575 void gen_samplers (NegativeTestContext& ctx)
576 {
577 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
578 	GLuint sampler = 0;
579 	ctx.glGenSamplers	(-1, &sampler);
580 	ctx.expectError	(GL_INVALID_VALUE);
581 	ctx.endSection();
582 }
583 
bind_sampler(NegativeTestContext & ctx)584 void bind_sampler (NegativeTestContext& ctx)
585 {
586 	int				maxTexImageUnits = 0x1234;
587 	GLuint			sampler = 0;
588 	ctx.glGetIntegerv	(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits);
589 	ctx.glGenSamplers	(1, &sampler);
590 
591 	ctx.beginSection("GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.");
592 	ctx.glBindSampler	(maxTexImageUnits, sampler);
593 	ctx.expectError	(GL_INVALID_VALUE);
594 	ctx.endSection();
595 
596 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to ctx.glGenSamplers.");
597 	ctx.glBindSampler	(1, -1);
598 	ctx.expectError	(GL_INVALID_OPERATION);
599 	ctx.endSection();
600 
601 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler has been deleted by a call to ctx.glDeleteSamplers.");
602 	ctx.glDeleteSamplers(1, &sampler);
603 	ctx.glBindSampler	(1, sampler);
604 	ctx.expectError	(GL_INVALID_OPERATION);
605 	ctx.endSection();
606 }
607 
delete_samplers(NegativeTestContext & ctx)608 void delete_samplers (NegativeTestContext& ctx)
609 {
610 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
611 	ctx.glDeleteSamplers(-1, 0);
612 	ctx.expectError	(GL_INVALID_VALUE);
613 	ctx.endSection();
614 }
615 
get_sampler_parameteriv(NegativeTestContext & ctx)616 void get_sampler_parameteriv (NegativeTestContext& ctx)
617 {
618 	int				params = 0x1234;
619 	GLuint			sampler = 0;
620 	ctx.glGenSamplers	(1, &sampler);
621 
622 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers.");
623 	ctx.glGetSamplerParameteriv	(-1, GL_TEXTURE_MAG_FILTER, &params);
624 	ctx.expectError			(GL_INVALID_OPERATION);
625 	ctx.endSection();
626 
627 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
628 	ctx.glGetSamplerParameteriv	(sampler, -1, &params);
629 	ctx.expectError			(GL_INVALID_ENUM);
630 	ctx.endSection();
631 
632 	ctx.glDeleteSamplers(1, &sampler);
633 }
634 
get_sampler_parameterfv(NegativeTestContext & ctx)635 void get_sampler_parameterfv (NegativeTestContext& ctx)
636 {
637 	float				params	= 0.0f;
638 	GLuint				sampler = 0;
639 	ctx.glGenSamplers	(1, &sampler);
640 
641 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers.");
642 	ctx.glGetSamplerParameterfv	(-1, GL_TEXTURE_MAG_FILTER, &params);
643 	ctx.expectError			(GL_INVALID_OPERATION);
644 	ctx.endSection();
645 
646 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
647 	ctx.glGetSamplerParameterfv	(sampler, -1, &params);
648 	ctx.expectError			(GL_INVALID_ENUM);
649 	ctx.endSection();
650 
651 	ctx.glDeleteSamplers(1, &sampler);
652 }
653 
get_sampler_parameterIiv(NegativeTestContext & ctx)654 void get_sampler_parameterIiv (NegativeTestContext& ctx)
655 {
656 	if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
657 		throw tcu::NotSupportedError("glGetSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__);
658 
659 	GLuint	sampler		= 0x1234;
660 	GLint	borderColor	= 0x1234;
661 
662 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers.");
663 	ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor);
664 	ctx.expectError(GL_INVALID_OPERATION);
665 	ctx.endSection();
666 
667 	ctx.glGenSamplers(1, &sampler);
668 
669 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
670 	ctx.glGetSamplerParameterIiv(sampler, -1, &borderColor);
671 	ctx.expectError(GL_INVALID_ENUM);
672 	ctx.endSection();
673 
674 	ctx.glDeleteSamplers(1, &sampler);
675 }
676 
get_sampler_parameterIuiv(NegativeTestContext & ctx)677 void get_sampler_parameterIuiv (NegativeTestContext& ctx)
678 {
679 	if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
680 		throw tcu::NotSupportedError("glGetSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__);
681 
682 	GLuint	sampler		= 0x1234;
683 	GLuint	borderColor	= 0x1234;
684 
685 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers.");
686 	ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor);
687 	ctx.expectError(GL_INVALID_OPERATION);
688 	ctx.endSection();
689 
690 	ctx.glGenSamplers(1, &sampler);
691 
692 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
693 	ctx.glGetSamplerParameterIuiv(sampler, -1, &borderColor);
694 	ctx.expectError(GL_INVALID_ENUM);
695 	ctx.endSection();
696 
697 	ctx.glDeleteSamplers(1, &sampler);
698 }
699 
sampler_parameteri(NegativeTestContext & ctx)700 void sampler_parameteri (NegativeTestContext& ctx)
701 {
702 	GLuint sampler = 0;
703 
704 	ctx.glGenSamplers(1, &sampler);
705 
706 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
707 	ctx.glSamplerParameteri(-1, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
708 	ctx.expectError(GL_INVALID_OPERATION);
709 	ctx.endSection();
710 
711 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
712 	ctx.glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, -1);
713 	ctx.expectError(GL_INVALID_ENUM);
714 	ctx.endSection();
715 
716 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
717 	{
718 		ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameteri is called for a non-scalar parameter.");
719 		ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0);
720 		ctx.expectError(GL_INVALID_ENUM);
721 		ctx.endSection();
722 	}
723 
724 	ctx.glDeleteSamplers(1, &sampler);
725 }
726 
sampler_parameteriv(NegativeTestContext & ctx)727 void sampler_parameteriv (NegativeTestContext& ctx)
728 {
729 	int				params = 0x1234;
730 	GLuint			sampler = 0;
731 	ctx.glGenSamplers	(1, &sampler);
732 
733 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
734 	params = GL_CLAMP_TO_EDGE;
735 	ctx.glSamplerParameteriv	(-1, GL_TEXTURE_WRAP_S, &params);
736 	ctx.expectError			(GL_INVALID_OPERATION);
737 	ctx.endSection();
738 
739 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
740 	params = -1;
741 	ctx.glSamplerParameteriv	(sampler, GL_TEXTURE_WRAP_S, &params);
742 	ctx.expectError			(GL_INVALID_ENUM);
743 	ctx.endSection();
744 
745 	ctx.glDeleteSamplers(1, &sampler);
746 }
747 
sampler_parameterf(NegativeTestContext & ctx)748 void sampler_parameterf (NegativeTestContext& ctx)
749 {
750 	GLuint sampler = 0;
751 
752 	ctx.glGenSamplers(1, &sampler);
753 
754 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
755 	ctx.glSamplerParameterf(-1, GL_TEXTURE_MIN_LOD, -1000.0f);
756 	ctx.expectError(GL_INVALID_OPERATION);
757 	ctx.endSection();
758 
759 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
760 	ctx.glSamplerParameterf(sampler, GL_TEXTURE_WRAP_S, -1.0f);
761 	ctx.expectError(GL_INVALID_ENUM);
762 	ctx.endSection();
763 
764 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
765 	{
766 		ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameterf is called for a non-scalar parameter.");
767 		ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0);
768 		ctx.expectError(GL_INVALID_ENUM);
769 		ctx.endSection();
770 	}
771 
772 	ctx.glDeleteSamplers(1, &sampler);
773 }
774 
sampler_parameterfv(NegativeTestContext & ctx)775 void sampler_parameterfv (NegativeTestContext& ctx)
776 {
777 	float			params;
778 	GLuint			sampler = 0;
779 	ctx.glGenSamplers	(1, &sampler);
780 
781 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
782 	params = -1000.0f;
783 	ctx.glSamplerParameterfv	(-1, GL_TEXTURE_WRAP_S, &params);
784 	ctx.expectError			(GL_INVALID_OPERATION);
785 	ctx.endSection();
786 
787 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not.");
788 	params = -1.0f;
789 	ctx.glSamplerParameterfv	(sampler, GL_TEXTURE_WRAP_S, &params);
790 	ctx.expectError			(GL_INVALID_ENUM);
791 	ctx.endSection();
792 
793 	ctx.glDeleteSamplers(1, &sampler);
794 }
795 
sampler_parameterIiv(NegativeTestContext & ctx)796 void sampler_parameterIiv (NegativeTestContext& ctx)
797 {
798 	if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
799 		throw tcu::NotSupportedError("glSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__);
800 
801 	GLuint	sampler;
802 	GLint	color[]	= {0, 0, 0, 0};
803 
804 	ctx.glGenSamplers(1, &sampler);
805 
806 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
807 	ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color);
808 	ctx.expectError(GL_INVALID_OPERATION);
809 	ctx.endSection();
810 
811 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name.");
812 	ctx.glSamplerParameterIiv(sampler, -1, color);
813 	ctx.expectError(GL_INVALID_ENUM);
814 	ctx.endSection();
815 }
816 
sampler_parameterIuiv(NegativeTestContext & ctx)817 void sampler_parameterIuiv (NegativeTestContext& ctx)
818 {
819 	if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
820 		throw tcu::NotSupportedError("glSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__);
821 
822 	GLuint	sampler;
823 	GLuint	color[]	= {0, 0, 0, 0};
824 
825 	ctx.glGenSamplers(1, &sampler);
826 
827 	ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers.");
828 	ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color);
829 	ctx.expectError(GL_INVALID_OPERATION);
830 	ctx.endSection();
831 
832 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name.");
833 	ctx.glSamplerParameterIuiv(sampler, -1, color);
834 	ctx.expectError(GL_INVALID_ENUM);
835 	ctx.endSection();
836 }
837 
838 // Shader data commands
839 
get_attrib_location(NegativeTestContext & ctx)840 void get_attrib_location (NegativeTestContext& ctx)
841 {
842 	GLuint programEmpty		= ctx.glCreateProgram();
843 	GLuint shader			= ctx.glCreateShader(GL_VERTEX_SHADER);
844 
845 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
846 
847 	const GLuint notAProgram = ctx.glCreateProgram();
848 	ctx.glDeleteProgram(notAProgram);
849 
850 	ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked.");
851 	ctx.glBindAttribLocation		(programEmpty, 0, "test");
852 	ctx.glGetAttribLocation			(programEmpty, "test");
853 	ctx.expectError				(GL_INVALID_OPERATION);
854 	ctx.endSection();
855 
856 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a program or shader object.");
857 	ctx.glUseProgram				(program.getProgram());
858 	ctx.glBindAttribLocation		(program.getProgram(), 0, "test");
859 	ctx.expectError				(GL_NO_ERROR);
860 	ctx.glGetAttribLocation			(program.getProgram(), "test");
861 	ctx.expectError				(GL_NO_ERROR);
862 	ctx.glGetAttribLocation			(notAProgram, "test");
863 	ctx.expectError				(GL_INVALID_VALUE);
864 	ctx.endSection();
865 
866 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
867 	ctx.glGetAttribLocation			(shader, "test");
868 	ctx.expectError				(GL_INVALID_OPERATION);
869 	ctx.endSection();
870 
871 	ctx.glUseProgram				(0);
872 	ctx.glDeleteShader				(shader);
873 	ctx.glDeleteProgram				(programEmpty);
874 }
875 
get_uniform_location(NegativeTestContext & ctx)876 void get_uniform_location (NegativeTestContext& ctx)
877 {
878 	GLuint programEmpty = ctx.glCreateProgram();
879 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
880 
881 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
882 
883 	const GLuint notAProgram = ctx.glCreateProgram();
884 	ctx.glDeleteProgram(notAProgram);
885 
886 	ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked.");
887 	ctx.glGetUniformLocation(programEmpty, "test");
888 	ctx.expectError(GL_INVALID_OPERATION);
889 	ctx.endSection();
890 
891 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
892 	ctx.glUseProgram(program.getProgram());
893 	ctx.glGetUniformLocation(notAProgram, "test");
894 	ctx.expectError(GL_INVALID_VALUE);
895 	ctx.endSection();
896 
897 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
898 	ctx.glGetAttribLocation(shader, "test");
899 	ctx.expectError(GL_INVALID_OPERATION);
900 	ctx.endSection();
901 
902 	ctx.glUseProgram(0);
903 	ctx.glDeleteProgram(programEmpty);
904 	ctx.glDeleteShader(shader);
905 }
906 
bind_attrib_location(NegativeTestContext & ctx)907 void bind_attrib_location (NegativeTestContext& ctx)
908 {
909 	GLuint program = ctx.glCreateProgram();
910 	GLuint maxIndex = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
911 	GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
912 
913 	ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
914 	ctx.glBindAttribLocation(program, maxIndex, "test");
915 	ctx.expectError(GL_INVALID_VALUE);
916 	ctx.endSection();
917 
918 	ctx.beginSection("GL_INVALID_OPERATION is generated if name starts with the reserved prefix \"gl_\".");
919 	ctx.glBindAttribLocation(program, maxIndex-1, "gl_test");
920 	ctx.expectError(GL_INVALID_OPERATION);
921 	ctx.endSection();
922 
923 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
924 	ctx.glBindAttribLocation(-1, maxIndex-1, "test");
925 	ctx.expectError(GL_INVALID_VALUE);
926 	ctx.endSection();
927 
928 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object.");
929 	ctx.glBindAttribLocation(shader, maxIndex-1, "test");
930 	ctx.expectError(GL_INVALID_OPERATION);
931 	ctx.endSection();
932 
933 	ctx.glDeleteProgram(program);
934 	ctx.glDeleteShader(shader);
935 }
936 
uniform_block_binding(NegativeTestContext & ctx)937 void uniform_block_binding (NegativeTestContext& ctx)
938 {
939 	GLint				maxUniformBufferBindings	= -1;
940 	GLint				numActiveUniforms			= -1;
941 	GLint				numActiveBlocks				= -1;
942 	GLuint				shader 						= -1;
943 	glu::ShaderProgram	program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
944 
945 	shader = ctx.glCreateShader(GL_VERTEX_SHADER);
946 	ctx.glUseProgram(program.getProgram());
947 
948 	ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings);
949 	ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
950 	ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
951 	ctx.getLog() << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLog::EndMessage;
952 	ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = "				<< numActiveUniforms		<< TestLog::EndMessage;
953 	ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = "		<< numActiveBlocks			<< TestLog::EndMessage;
954 	ctx.expectError	(GL_NO_ERROR);
955 
956 	ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.");
957 	ctx.glUniformBlockBinding(program.getProgram(), -1, 0);
958 	ctx.expectError(GL_INVALID_VALUE);
959 	ctx.glUniformBlockBinding(program.getProgram(), 5, 0);
960 	ctx.expectError(GL_INVALID_VALUE);
961 	ctx.endSection();
962 
963 	ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of GL_MAX_UNIFORM_BUFFER_BINDINGS.");
964 	ctx.glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0);
965 	ctx.expectError(GL_INVALID_VALUE);
966 	ctx.endSection();
967 
968 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object generated by the GL.");
969 	ctx.glUniformBlockBinding(-1, 0, 0);
970 	ctx.expectError(GL_INVALID_VALUE);
971 	ctx.endSection();
972 
973 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object.");
974 	ctx.glUniformBlockBinding(shader, 0, 0);
975 	ctx.expectError(GL_INVALID_OPERATION);
976 	ctx.endSection();
977 
978 	ctx.glDeleteShader(shader);
979 }
980 
981 // ctx.glUniform*f
982 
uniformf_invalid_program(NegativeTestContext & ctx)983 void uniformf_invalid_program (NegativeTestContext& ctx)
984 {
985 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
986 	ctx.glUseProgram(0);
987 	ctx.glUniform1f(-1, 0.0f);
988 	ctx.expectError(GL_INVALID_OPERATION);
989 	ctx.glUniform2f(-1, 0.0f, 0.0f);
990 	ctx.expectError(GL_INVALID_OPERATION);
991 	ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f);
992 	ctx.expectError(GL_INVALID_OPERATION);
993 	ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f);
994 	ctx.expectError(GL_INVALID_OPERATION);
995 	ctx.endSection();
996 }
997 
uniformf_incompatible_type(NegativeTestContext & ctx)998 void uniformf_incompatible_type (NegativeTestContext& ctx)
999 {
1000 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1001 
1002 	ctx.glUseProgram(program.getProgram());
1003 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1004 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1005 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1006 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1007 	ctx.expectError(GL_NO_ERROR);
1008 
1009 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1010 	{
1011 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1012 		ctx.fail("Failed to retrieve uniform location");
1013 	}
1014 
1015 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1016 	ctx.glUseProgram(program.getProgram());
1017 	ctx.glUniform1f(vec4_v, 0.0f);
1018 	ctx.expectError(GL_INVALID_OPERATION);
1019 	ctx.glUniform2f(vec4_v, 0.0f, 0.0f);
1020 	ctx.expectError(GL_INVALID_OPERATION);
1021 	ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
1022 	ctx.expectError(GL_INVALID_OPERATION);
1023 	ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
1024 	ctx.expectError(GL_NO_ERROR);
1025 	ctx.endSection();
1026 
1027 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
1028 	ctx.glUseProgram(program.getProgram());
1029 	ctx.glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f);
1030 	ctx.expectError(GL_INVALID_OPERATION);
1031 	ctx.glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f);
1032 	ctx.expectError(GL_INVALID_OPERATION);
1033 	ctx.endSection();
1034 
1035 	ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1036 	ctx.glUseProgram(program.getProgram());
1037 	ctx.glUniform1f(sampler_f, 0.0f);
1038 	ctx.expectError(GL_INVALID_OPERATION);
1039 	ctx.endSection();
1040 
1041 	ctx.glUseProgram(0);
1042 }
1043 
uniformf_invalid_location(NegativeTestContext & ctx)1044 void uniformf_invalid_location (NegativeTestContext& ctx)
1045 {
1046 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1047 
1048 	ctx.glUseProgram(program.getProgram());
1049 	ctx.expectError(GL_NO_ERROR);
1050 
1051 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1052 	ctx.glUseProgram(program.getProgram());
1053 	ctx.glUniform1f(-2, 0.0f);
1054 	ctx.expectError(GL_INVALID_OPERATION);
1055 	ctx.glUniform2f(-2, 0.0f, 0.0f);
1056 	ctx.expectError(GL_INVALID_OPERATION);
1057 	ctx.glUniform3f(-2, 0.0f, 0.0f, 0.0f);
1058 	ctx.expectError(GL_INVALID_OPERATION);
1059 	ctx.glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f);
1060 	ctx.expectError(GL_INVALID_OPERATION);
1061 
1062 	ctx.glUseProgram(program.getProgram());
1063 	ctx.glUniform1f(-1, 0.0f);
1064 	ctx.expectError(GL_NO_ERROR);
1065 	ctx.glUniform2f(-1, 0.0f, 0.0f);
1066 	ctx.expectError(GL_NO_ERROR);
1067 	ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f);
1068 	ctx.expectError(GL_NO_ERROR);
1069 	ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f);
1070 	ctx.expectError(GL_NO_ERROR);
1071 	ctx.endSection();
1072 
1073 	ctx.glUseProgram(0);
1074 }
1075 
1076 // ctx.glUniform*fv
1077 
uniformfv_invalid_program(NegativeTestContext & ctx)1078 void uniformfv_invalid_program (NegativeTestContext& ctx)
1079 {
1080 	std::vector<GLfloat> data(4);
1081 
1082 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1083 	ctx.glUseProgram(0);
1084 	ctx.glUniform1fv(-1, 1, &data[0]);
1085 	ctx.expectError(GL_INVALID_OPERATION);
1086 	ctx.glUniform2fv(-1, 1, &data[0]);
1087 	ctx.expectError(GL_INVALID_OPERATION);
1088 	ctx.glUniform3fv(-1, 1, &data[0]);
1089 	ctx.expectError(GL_INVALID_OPERATION);
1090 	ctx.glUniform4fv(-1, 1, &data[0]);
1091 	ctx.expectError(GL_INVALID_OPERATION);
1092 	ctx.endSection();
1093 }
1094 
uniformfv_incompatible_type(NegativeTestContext & ctx)1095 void uniformfv_incompatible_type (NegativeTestContext& ctx)
1096 {
1097 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1098 
1099 	ctx.glUseProgram(program.getProgram());
1100 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1101 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1102 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1103 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1104 	ctx.expectError(GL_NO_ERROR);
1105 
1106 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1107 	{
1108 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1109 		ctx.fail("Failed to retrieve uniform location");
1110 	}
1111 
1112 	std::vector<GLfloat> data(4);
1113 
1114 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1115 	ctx.glUseProgram(program.getProgram());
1116 	ctx.glUniform1fv(vec4_v, 1, &data[0]);
1117 	ctx.expectError(GL_INVALID_OPERATION);
1118 	ctx.glUniform2fv(vec4_v, 1, &data[0]);
1119 	ctx.expectError(GL_INVALID_OPERATION);
1120 	ctx.glUniform3fv(vec4_v, 1, &data[0]);
1121 	ctx.expectError(GL_INVALID_OPERATION);
1122 	ctx.glUniform4fv(vec4_v, 1, &data[0]);
1123 	ctx.expectError(GL_NO_ERROR);
1124 	ctx.endSection();
1125 
1126 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}fv is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
1127 	ctx.glUseProgram(program.getProgram());
1128 	ctx.glUniform4fv(ivec4_f, 1, &data[0]);
1129 	ctx.expectError(GL_INVALID_OPERATION);
1130 	ctx.glUniform4fv(uvec4_f, 1, &data[0]);
1131 	ctx.expectError(GL_INVALID_OPERATION);
1132 	ctx.endSection();
1133 
1134 	ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1135 	ctx.glUseProgram(program.getProgram());
1136 	ctx.glUniform1fv(sampler_f, 1, &data[0]);
1137 	ctx.expectError(GL_INVALID_OPERATION);
1138 	ctx.endSection();
1139 
1140 	ctx.glUseProgram(0);
1141 }
1142 
uniformfv_invalid_location(NegativeTestContext & ctx)1143 void uniformfv_invalid_location (NegativeTestContext& ctx)
1144 {
1145 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1146 
1147 	ctx.glUseProgram(program.getProgram());
1148 	ctx.expectError(GL_NO_ERROR);
1149 
1150 	std::vector<GLfloat> data(4);
1151 
1152 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1153 	ctx.glUseProgram(program.getProgram());
1154 	ctx.glUniform1fv(-2, 1, &data[0]);
1155 	ctx.expectError(GL_INVALID_OPERATION);
1156 	ctx.glUniform2fv(-2, 1, &data[0]);
1157 	ctx.expectError(GL_INVALID_OPERATION);
1158 	ctx.glUniform3fv(-2, 1, &data[0]);
1159 	ctx.expectError(GL_INVALID_OPERATION);
1160 	ctx.glUniform4fv(-2, 1, &data[0]);
1161 	ctx.expectError(GL_INVALID_OPERATION);
1162 
1163 	ctx.glUseProgram(program.getProgram());
1164 	ctx.glUniform1fv(-1, 1, &data[0]);
1165 	ctx.expectError(GL_NO_ERROR);
1166 	ctx.glUniform2fv(-1, 1, &data[0]);
1167 	ctx.expectError(GL_NO_ERROR);
1168 	ctx.glUniform3fv(-1, 1, &data[0]);
1169 	ctx.expectError(GL_NO_ERROR);
1170 	ctx.glUniform4fv(-1, 1, &data[0]);
1171 	ctx.expectError(GL_NO_ERROR);
1172 	ctx.endSection();
1173 
1174 	ctx.glUseProgram(0);
1175 }
1176 
uniformfv_invalid_count(NegativeTestContext & ctx)1177 void uniformfv_invalid_count (NegativeTestContext& ctx)
1178 {
1179 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1180 
1181 	ctx.glUseProgram	(program.getProgram());
1182 	GLint vec4_v			= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1183 	ctx.expectError(GL_NO_ERROR);
1184 
1185 	if (vec4_v == -1)
1186 	{
1187 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1188 		ctx.fail("Failed to retrieve uniform location");
1189 	}
1190 
1191 	std::vector<GLfloat> data(8);
1192 
1193 	ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1194 	ctx.glUseProgram(program.getProgram());
1195 	ctx.glUniform1fv(vec4_v, 2, &data[0]);
1196 	ctx.expectError(GL_INVALID_OPERATION);
1197 	ctx.glUniform2fv(vec4_v, 2, &data[0]);
1198 	ctx.expectError(GL_INVALID_OPERATION);
1199 	ctx.glUniform3fv(vec4_v, 2, &data[0]);
1200 	ctx.expectError(GL_INVALID_OPERATION);
1201 	ctx.glUniform4fv(vec4_v, 2, &data[0]);
1202 	ctx.expectError(GL_INVALID_OPERATION);
1203 	ctx.endSection();
1204 
1205 	ctx.glUseProgram(0);
1206 }
1207 
1208 // ctx.glUniform*i
1209 
uniformi_invalid_program(NegativeTestContext & ctx)1210 void uniformi_invalid_program (NegativeTestContext& ctx)
1211 {
1212 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1213 	ctx.glUseProgram(0);
1214 	ctx.glUniform1i(-1, 0);
1215 	ctx.expectError(GL_INVALID_OPERATION);
1216 	ctx.glUniform2i(-1, 0, 0);
1217 	ctx.expectError(GL_INVALID_OPERATION);
1218 	ctx.glUniform3i(-1, 0, 0, 0);
1219 	ctx.expectError(GL_INVALID_OPERATION);
1220 	ctx.glUniform4i(-1, 0, 0, 0, 0);
1221 	ctx.expectError(GL_INVALID_OPERATION);
1222 	ctx.endSection();
1223 }
1224 
uniformi_incompatible_type(NegativeTestContext & ctx)1225 void uniformi_incompatible_type (NegativeTestContext& ctx)
1226 {
1227 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1228 
1229 	ctx.glUseProgram(program.getProgram());
1230 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1231 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1232 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1233 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1234 	ctx.expectError(GL_NO_ERROR);
1235 
1236 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1237 	{
1238 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1239 		ctx.fail("Failed to retrieve uniform location");
1240 	}
1241 
1242 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1243 	ctx.glUseProgram(program.getProgram());
1244 	ctx.glUniform1i(ivec4_f, 0);
1245 	ctx.expectError(GL_INVALID_OPERATION);
1246 	ctx.glUniform2i(ivec4_f, 0, 0);
1247 	ctx.expectError(GL_INVALID_OPERATION);
1248 	ctx.glUniform3i(ivec4_f, 0, 0, 0);
1249 	ctx.expectError(GL_INVALID_OPERATION);
1250 	ctx.glUniform4i(ivec4_f, 0, 0, 0, 0);
1251 	ctx.expectError(GL_NO_ERROR);
1252 	ctx.endSection();
1253 
1254 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type unsigned int, uvec2, uvec3, uvec4, or an array of these.");
1255 	ctx.glUseProgram(program.getProgram());
1256 	ctx.glUniform1i(uvec4_f, 0);
1257 	ctx.expectError(GL_INVALID_OPERATION);
1258 	ctx.glUniform2i(uvec4_f, 0, 0);
1259 	ctx.expectError(GL_INVALID_OPERATION);
1260 	ctx.glUniform3i(uvec4_f, 0, 0, 0);
1261 	ctx.expectError(GL_INVALID_OPERATION);
1262 	ctx.glUniform4i(uvec4_f, 0, 0, 0, 0);
1263 	ctx.expectError(GL_INVALID_OPERATION);
1264 	ctx.endSection();
1265 
1266 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1267 	ctx.glUseProgram(program.getProgram());
1268 	ctx.glUniform1i(vec4_v, 0);
1269 	ctx.expectError(GL_INVALID_OPERATION);
1270 	ctx.glUniform2i(vec4_v, 0, 0);
1271 	ctx.expectError(GL_INVALID_OPERATION);
1272 	ctx.glUniform3i(vec4_v, 0, 0, 0);
1273 	ctx.expectError(GL_INVALID_OPERATION);
1274 	ctx.glUniform4i(vec4_v, 0, 0, 0, 0);
1275 	ctx.expectError(GL_INVALID_OPERATION);
1276 	ctx.endSection();
1277 
1278 	ctx.glUseProgram(0);
1279 }
1280 
uniformi_invalid_location(NegativeTestContext & ctx)1281 void uniformi_invalid_location (NegativeTestContext& ctx)
1282 {
1283 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1284 
1285 	ctx.glUseProgram(program.getProgram());
1286 	ctx.expectError(GL_NO_ERROR);
1287 
1288 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1289 	ctx.glUseProgram(program.getProgram());
1290 	ctx.glUniform1i(-2, 0);
1291 	ctx.expectError(GL_INVALID_OPERATION);
1292 	ctx.glUniform2i(-2, 0, 0);
1293 	ctx.expectError(GL_INVALID_OPERATION);
1294 	ctx.glUniform3i(-2, 0, 0, 0);
1295 	ctx.expectError(GL_INVALID_OPERATION);
1296 	ctx.glUniform4i(-2, 0, 0, 0, 0);
1297 	ctx.expectError(GL_INVALID_OPERATION);
1298 
1299 	ctx.glUseProgram(program.getProgram());
1300 	ctx.glUniform1i(-1, 0);
1301 	ctx.expectError(GL_NO_ERROR);
1302 	ctx.glUniform2i(-1, 0, 0);
1303 	ctx.expectError(GL_NO_ERROR);
1304 	ctx.glUniform3i(-1, 0, 0, 0);
1305 	ctx.expectError(GL_NO_ERROR);
1306 	ctx.glUniform4i(-1, 0, 0, 0, 0);
1307 	ctx.expectError(GL_NO_ERROR);
1308 	ctx.endSection();
1309 
1310 	ctx.glUseProgram(0);
1311 }
1312 
1313 // ctx.glUniform*iv
1314 
uniformiv_invalid_program(NegativeTestContext & ctx)1315 void uniformiv_invalid_program (NegativeTestContext& ctx)
1316 {
1317 	std::vector<GLint> data(4);
1318 
1319 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1320 	ctx.glUseProgram(0);
1321 	ctx.glUniform1iv(-1, 1, &data[0]);
1322 	ctx.expectError(GL_INVALID_OPERATION);
1323 	ctx.glUniform2iv(-1, 1, &data[0]);
1324 	ctx.expectError(GL_INVALID_OPERATION);
1325 	ctx.glUniform3iv(-1, 1, &data[0]);
1326 	ctx.expectError(GL_INVALID_OPERATION);
1327 	ctx.glUniform4iv(-1, 1, &data[0]);
1328 	ctx.expectError(GL_INVALID_OPERATION);
1329 	ctx.endSection();
1330 }
1331 
uniformiv_incompatible_type(NegativeTestContext & ctx)1332 void uniformiv_incompatible_type (NegativeTestContext& ctx)
1333 {
1334 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1335 
1336 	ctx.glUseProgram(program.getProgram());
1337 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1338 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1339 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1340 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1341 	ctx.expectError(GL_NO_ERROR);
1342 
1343 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1344 	{
1345 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1346 		ctx.fail("Failed to retrieve uniform location");
1347 	}
1348 
1349 	std::vector<GLint> data(4);
1350 
1351 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1352 	ctx.glUseProgram(program.getProgram());
1353 	ctx.glUniform1iv(ivec4_f, 1, &data[0]);
1354 	ctx.expectError(GL_INVALID_OPERATION);
1355 	ctx.glUniform2iv(ivec4_f, 1, &data[0]);
1356 	ctx.expectError(GL_INVALID_OPERATION);
1357 	ctx.glUniform3iv(ivec4_f, 1, &data[0]);
1358 	ctx.expectError(GL_INVALID_OPERATION);
1359 	ctx.glUniform4iv(ivec4_f, 1, &data[0]);
1360 	ctx.expectError(GL_NO_ERROR);
1361 	ctx.endSection();
1362 
1363 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1364 	ctx.glUseProgram(program.getProgram());
1365 	ctx.glUniform1iv(vec4_v, 1, &data[0]);
1366 	ctx.expectError(GL_INVALID_OPERATION);
1367 	ctx.glUniform2iv(vec4_v, 1, &data[0]);
1368 	ctx.expectError(GL_INVALID_OPERATION);
1369 	ctx.glUniform3iv(vec4_v, 1, &data[0]);
1370 	ctx.expectError(GL_INVALID_OPERATION);
1371 	ctx.glUniform4iv(vec4_v, 1, &data[0]);
1372 	ctx.expectError(GL_INVALID_OPERATION);
1373 	ctx.endSection();
1374 
1375 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type unsigned int, uvec2, uvec3 or uvec4.");
1376 	ctx.glUseProgram(program.getProgram());
1377 	ctx.glUniform1iv(uvec4_f, 1, &data[0]);
1378 	ctx.expectError(GL_INVALID_OPERATION);
1379 	ctx.glUniform2iv(uvec4_f, 1, &data[0]);
1380 	ctx.expectError(GL_INVALID_OPERATION);
1381 	ctx.glUniform3iv(uvec4_f, 1, &data[0]);
1382 	ctx.expectError(GL_INVALID_OPERATION);
1383 	ctx.glUniform4iv(uvec4_f, 1, &data[0]);
1384 	ctx.expectError(GL_INVALID_OPERATION);
1385 	ctx.endSection();
1386 
1387 	ctx.glUseProgram(0);
1388 }
1389 
uniformiv_invalid_location(NegativeTestContext & ctx)1390 void uniformiv_invalid_location (NegativeTestContext& ctx)
1391 {
1392 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1393 
1394 	ctx.glUseProgram(program.getProgram());
1395 	ctx.expectError(GL_NO_ERROR);
1396 
1397 	std::vector<GLint> data(4);
1398 
1399 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1400 	ctx.glUseProgram(program.getProgram());
1401 	ctx.glUniform1iv(-2, 1, &data[0]);
1402 	ctx.expectError(GL_INVALID_OPERATION);
1403 	ctx.glUniform2iv(-2, 1, &data[0]);
1404 	ctx.expectError(GL_INVALID_OPERATION);
1405 	ctx.glUniform3iv(-2, 1, &data[0]);
1406 	ctx.expectError(GL_INVALID_OPERATION);
1407 	ctx.glUniform4iv(-2, 1, &data[0]);
1408 	ctx.expectError(GL_INVALID_OPERATION);
1409 
1410 	ctx.glUseProgram(program.getProgram());
1411 	ctx.glUniform1iv(-1, 1, &data[0]);
1412 	ctx.expectError(GL_NO_ERROR);
1413 	ctx.glUniform2iv(-1, 1, &data[0]);
1414 	ctx.expectError(GL_NO_ERROR);
1415 	ctx.glUniform3iv(-1, 1, &data[0]);
1416 	ctx.expectError(GL_NO_ERROR);
1417 	ctx.glUniform4iv(-1, 1, &data[0]);
1418 	ctx.expectError(GL_NO_ERROR);
1419 	ctx.endSection();
1420 
1421 	ctx.glUseProgram(0);
1422 }
1423 
uniformiv_invalid_count(NegativeTestContext & ctx)1424 void uniformiv_invalid_count (NegativeTestContext& ctx)
1425 {
1426 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1427 
1428 	ctx.glUseProgram			(program.getProgram());
1429 	GLint ivec4_f			= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1430 	ctx.expectError(GL_NO_ERROR);
1431 
1432 	if (ivec4_f == -1)
1433 	{
1434 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1435 		ctx.fail("Failed to retrieve uniform location");
1436 	}
1437 
1438 	std::vector<GLint> data(8);
1439 
1440 	ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1441 	ctx.glUseProgram(program.getProgram());
1442 	ctx.glUniform1iv(ivec4_f, 2, &data[0]);
1443 	ctx.expectError(GL_INVALID_OPERATION);
1444 	ctx.glUniform2iv(ivec4_f, 2, &data[0]);
1445 	ctx.expectError(GL_INVALID_OPERATION);
1446 	ctx.glUniform3iv(ivec4_f, 2, &data[0]);
1447 	ctx.expectError(GL_INVALID_OPERATION);
1448 	ctx.glUniform4iv(ivec4_f, 2, &data[0]);
1449 	ctx.expectError(GL_INVALID_OPERATION);
1450 	ctx.endSection();
1451 
1452 	ctx.glUseProgram(0);
1453 }
1454 
1455 // ctx.glUniform{1234}ui
1456 
uniformui_invalid_program(NegativeTestContext & ctx)1457 void uniformui_invalid_program (NegativeTestContext& ctx)
1458 {
1459 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1460 	ctx.glUseProgram(0);
1461 	ctx.glUniform1ui(-1, 0);
1462 	ctx.expectError(GL_INVALID_OPERATION);
1463 	ctx.glUniform2ui(-1, 0, 0);
1464 	ctx.expectError(GL_INVALID_OPERATION);
1465 	ctx.glUniform3ui(-1, 0, 0, 0);
1466 	ctx.expectError(GL_INVALID_OPERATION);
1467 	ctx.glUniform4ui(-1, 0, 0, 0, 0);
1468 	ctx.expectError(GL_INVALID_OPERATION);
1469 	ctx.endSection();
1470 }
1471 
uniformui_incompatible_type(NegativeTestContext & ctx)1472 void uniformui_incompatible_type (NegativeTestContext& ctx)
1473 {
1474 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1475 
1476 	ctx.glUseProgram(program.getProgram());
1477 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1478 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1479 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1480 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1481 	ctx.expectError(GL_NO_ERROR);
1482 
1483 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1484 	{
1485 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1486 		ctx.fail("Failed to retrieve uniform location");
1487 	}
1488 
1489 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1490 	ctx.glUseProgram(program.getProgram());
1491 	ctx.glUniform1ui(uvec4_f, 0);
1492 	ctx.expectError(GL_INVALID_OPERATION);
1493 	ctx.glUniform2ui(uvec4_f, 0, 0);
1494 	ctx.expectError(GL_INVALID_OPERATION);
1495 	ctx.glUniform3ui(uvec4_f, 0, 0, 0);
1496 	ctx.expectError(GL_INVALID_OPERATION);
1497 	ctx.glUniform4ui(uvec4_f, 0, 0, 0, 0);
1498 	ctx.expectError(GL_NO_ERROR);
1499 	ctx.endSection();
1500 
1501 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type int, ivec2, ivec3, ivec4, or an array of these.");
1502 	ctx.glUseProgram(program.getProgram());
1503 	ctx.glUniform1ui(ivec4_f, 0);
1504 	ctx.expectError(GL_INVALID_OPERATION);
1505 	ctx.glUniform2ui(ivec4_f, 0, 0);
1506 	ctx.expectError(GL_INVALID_OPERATION);
1507 	ctx.glUniform3ui(ivec4_f, 0, 0, 0);
1508 	ctx.expectError(GL_INVALID_OPERATION);
1509 	ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0);
1510 	ctx.expectError(GL_INVALID_OPERATION);
1511 	ctx.endSection();
1512 
1513 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1514 	ctx.glUseProgram(program.getProgram());
1515 	ctx.glUniform1ui(vec4_v, 0);
1516 	ctx.expectError(GL_INVALID_OPERATION);
1517 	ctx.glUniform2ui(vec4_v, 0, 0);
1518 	ctx.expectError(GL_INVALID_OPERATION);
1519 	ctx.glUniform3ui(vec4_v, 0, 0, 0);
1520 	ctx.expectError(GL_INVALID_OPERATION);
1521 	ctx.glUniform4ui(vec4_v, 0, 0, 0, 0);
1522 	ctx.expectError(GL_INVALID_OPERATION);
1523 	ctx.endSection();
1524 
1525 	ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1526 	ctx.glUseProgram(program.getProgram());
1527 	ctx.glUniform1ui(sampler_f, 0);
1528 	ctx.expectError(GL_INVALID_OPERATION);
1529 	ctx.endSection();
1530 
1531 	ctx.glUseProgram(0);
1532 }
1533 
uniformui_invalid_location(NegativeTestContext & ctx)1534 void uniformui_invalid_location (NegativeTestContext& ctx)
1535 {
1536 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1537 
1538 	ctx.glUseProgram(program.getProgram());
1539 	ctx.expectError(GL_NO_ERROR);
1540 
1541 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1542 	ctx.glUseProgram(program.getProgram());
1543 	ctx.glUniform1i(-2, 0);
1544 	ctx.expectError(GL_INVALID_OPERATION);
1545 	ctx.glUniform2i(-2, 0, 0);
1546 	ctx.expectError(GL_INVALID_OPERATION);
1547 	ctx.glUniform3i(-2, 0, 0, 0);
1548 	ctx.expectError(GL_INVALID_OPERATION);
1549 	ctx.glUniform4i(-2, 0, 0, 0, 0);
1550 	ctx.expectError(GL_INVALID_OPERATION);
1551 
1552 	ctx.glUseProgram(program.getProgram());
1553 	ctx.glUniform1i(-1, 0);
1554 	ctx.expectError(GL_NO_ERROR);
1555 	ctx.glUniform2i(-1, 0, 0);
1556 	ctx.expectError(GL_NO_ERROR);
1557 	ctx.glUniform3i(-1, 0, 0, 0);
1558 	ctx.expectError(GL_NO_ERROR);
1559 	ctx.glUniform4i(-1, 0, 0, 0, 0);
1560 	ctx.expectError(GL_NO_ERROR);
1561 	ctx.endSection();
1562 
1563 	ctx.glUseProgram(0);
1564 }
1565 
1566 // ctx.glUniform{1234}uiv
1567 
uniformuiv_invalid_program(NegativeTestContext & ctx)1568 void uniformuiv_invalid_program (NegativeTestContext& ctx)
1569 {
1570 	std::vector<GLuint> data(4);
1571 
1572 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1573 	ctx.glUseProgram(0);
1574 	ctx.glUniform1uiv(-1, 1, &data[0]);
1575 	ctx.expectError(GL_INVALID_OPERATION);
1576 	ctx.glUniform2uiv(-1, 1, &data[0]);
1577 	ctx.expectError(GL_INVALID_OPERATION);
1578 	ctx.glUniform3uiv(-1, 1, &data[0]);
1579 	ctx.expectError(GL_INVALID_OPERATION);
1580 	ctx.glUniform4uiv(-1, 1, &data[0]);
1581 	ctx.expectError(GL_INVALID_OPERATION);
1582 	ctx.endSection();
1583 }
1584 
uniformuiv_incompatible_type(NegativeTestContext & ctx)1585 void uniformuiv_incompatible_type (NegativeTestContext& ctx)
1586 {
1587 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1588 
1589 	ctx.glUseProgram(program.getProgram());
1590 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4
1591 	GLint ivec4_f	= ctx.glGetUniformLocation(program.getProgram(), "ivec4_f");	// ivec4
1592 	GLint uvec4_f	= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f");	// uvec4
1593 	GLint sampler_f	= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1594 	ctx.expectError(GL_NO_ERROR);
1595 
1596 	if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1597 	{
1598 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1599 		ctx.fail("Failed to retrieve uniform location");
1600 	}
1601 
1602 	std::vector<GLuint> data(4);
1603 
1604 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1605 	ctx.glUseProgram(program.getProgram());
1606 	ctx.glUniform1uiv(uvec4_f, 1, &data[0]);
1607 	ctx.expectError(GL_INVALID_OPERATION);
1608 	ctx.glUniform2uiv(uvec4_f, 1, &data[0]);
1609 	ctx.expectError(GL_INVALID_OPERATION);
1610 	ctx.glUniform3uiv(uvec4_f, 1, &data[0]);
1611 	ctx.expectError(GL_INVALID_OPERATION);
1612 	ctx.glUniform4uiv(uvec4_f, 1, &data[0]);
1613 	ctx.expectError(GL_NO_ERROR);
1614 	ctx.endSection();
1615 
1616 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1617 	ctx.glUseProgram(program.getProgram());
1618 	ctx.glUniform1uiv(vec4_v, 1, &data[0]);
1619 	ctx.expectError(GL_INVALID_OPERATION);
1620 	ctx.glUniform2uiv(vec4_v, 1, &data[0]);
1621 	ctx.expectError(GL_INVALID_OPERATION);
1622 	ctx.glUniform3uiv(vec4_v, 1, &data[0]);
1623 	ctx.expectError(GL_INVALID_OPERATION);
1624 	ctx.glUniform4uiv(vec4_v, 1, &data[0]);
1625 	ctx.expectError(GL_INVALID_OPERATION);
1626 	ctx.endSection();
1627 
1628 	ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type int, ivec2, ivec3 or ivec4.");
1629 	ctx.glUseProgram(program.getProgram());
1630 	ctx.glUniform1uiv(ivec4_f, 1, &data[0]);
1631 	ctx.expectError(GL_INVALID_OPERATION);
1632 	ctx.glUniform2uiv(ivec4_f, 1, &data[0]);
1633 	ctx.expectError(GL_INVALID_OPERATION);
1634 	ctx.glUniform3uiv(ivec4_f, 1, &data[0]);
1635 	ctx.expectError(GL_INVALID_OPERATION);
1636 	ctx.glUniform4uiv(ivec4_f, 1, &data[0]);
1637 	ctx.expectError(GL_INVALID_OPERATION);
1638 	ctx.endSection();
1639 
1640 	ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1641 	ctx.glUseProgram(program.getProgram());
1642 	ctx.glUniform1uiv(sampler_f, 1, &data[0]);
1643 	ctx.expectError(GL_INVALID_OPERATION);
1644 	ctx.endSection();
1645 
1646 	ctx.glUseProgram(0);
1647 }
1648 
uniformuiv_invalid_location(NegativeTestContext & ctx)1649 void uniformuiv_invalid_location (NegativeTestContext& ctx)
1650 {
1651 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1652 
1653 	ctx.glUseProgram(program.getProgram());
1654 	ctx.expectError(GL_NO_ERROR);
1655 
1656 	std::vector<GLuint> data(4);
1657 
1658 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1659 	ctx.glUseProgram(program.getProgram());
1660 	ctx.glUniform1uiv(-2, 1, &data[0]);
1661 	ctx.expectError(GL_INVALID_OPERATION);
1662 	ctx.glUniform2uiv(-2, 1, &data[0]);
1663 	ctx.expectError(GL_INVALID_OPERATION);
1664 	ctx.glUniform3uiv(-2, 1, &data[0]);
1665 	ctx.expectError(GL_INVALID_OPERATION);
1666 	ctx.glUniform4uiv(-2, 1, &data[0]);
1667 	ctx.expectError(GL_INVALID_OPERATION);
1668 
1669 	ctx.glUseProgram(program.getProgram());
1670 	ctx.glUniform1uiv(-1, 1, &data[0]);
1671 	ctx.expectError(GL_NO_ERROR);
1672 	ctx.glUniform2uiv(-1, 1, &data[0]);
1673 	ctx.expectError(GL_NO_ERROR);
1674 	ctx.glUniform3uiv(-1, 1, &data[0]);
1675 	ctx.expectError(GL_NO_ERROR);
1676 	ctx.glUniform4uiv(-1, 1, &data[0]);
1677 	ctx.expectError(GL_NO_ERROR);
1678 	ctx.endSection();
1679 
1680 	ctx.glUseProgram(0);
1681 }
1682 
uniformuiv_invalid_count(NegativeTestContext & ctx)1683 void uniformuiv_invalid_count (NegativeTestContext& ctx)
1684 {
1685 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1686 
1687 	ctx.glUseProgram			(program.getProgram());
1688 	int uvec4_f				= ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1689 	ctx.expectError(GL_NO_ERROR);
1690 
1691 	if (uvec4_f == -1)
1692 	{
1693 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1694 		ctx.fail("Failed to retrieve uniform location");
1695 	}
1696 
1697 	std::vector<GLuint> data(8);
1698 
1699 	ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1700 	ctx.glUseProgram(program.getProgram());
1701 	ctx.glUniform1uiv(uvec4_f, 2, &data[0]);
1702 	ctx.expectError(GL_INVALID_OPERATION);
1703 	ctx.glUniform2uiv(uvec4_f, 2, &data[0]);
1704 	ctx.expectError(GL_INVALID_OPERATION);
1705 	ctx.glUniform3uiv(uvec4_f, 2, &data[0]);
1706 	ctx.expectError(GL_INVALID_OPERATION);
1707 	ctx.glUniform4uiv(uvec4_f, 2, &data[0]);
1708 	ctx.expectError(GL_INVALID_OPERATION);
1709 	ctx.endSection();
1710 
1711 	ctx.glUseProgram(0);
1712 }
1713 
1714 
1715 // ctx.glUniformMatrix*fv
1716 
uniform_matrixfv_invalid_program(NegativeTestContext & ctx)1717 void uniform_matrixfv_invalid_program (NegativeTestContext& ctx)
1718 {
1719 	std::vector<GLfloat> data(16);
1720 
1721 	ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object.");
1722 	ctx.glUseProgram(0);
1723 	ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
1724 	ctx.expectError(GL_INVALID_OPERATION);
1725 	ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
1726 	ctx.expectError(GL_INVALID_OPERATION);
1727 	ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
1728 	ctx.expectError(GL_INVALID_OPERATION);
1729 
1730 	ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
1731 	ctx.expectError(GL_INVALID_OPERATION);
1732 	ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
1733 	ctx.expectError(GL_INVALID_OPERATION);
1734 	ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
1735 	ctx.expectError(GL_INVALID_OPERATION);
1736 	ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
1737 	ctx.expectError(GL_INVALID_OPERATION);
1738 	ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
1739 	ctx.expectError(GL_INVALID_OPERATION);
1740 	ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
1741 	ctx.expectError(GL_INVALID_OPERATION);
1742 	ctx.endSection();
1743 }
1744 
uniform_matrixfv_incompatible_type(NegativeTestContext & ctx)1745 void uniform_matrixfv_incompatible_type (NegativeTestContext& ctx)
1746 {
1747 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1748 
1749 	ctx.glUseProgram			(program.getProgram());
1750 	GLint mat4_v			= ctx.glGetUniformLocation(program.getProgram(), "mat4_v");	// mat4
1751 	GLint sampler_f			= ctx.glGetUniformLocation(program.getProgram(), "sampler_f");	// sampler2D
1752 	ctx.expectError(GL_NO_ERROR);
1753 
1754 	if (mat4_v == -1 || sampler_f == -1)
1755 	{
1756 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1757 		ctx.fail("Failed to retrieve uniform location");
1758 	}
1759 
1760 	std::vector<GLfloat> data(16);
1761 
1762 	ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1763 	ctx.glUseProgram(program.getProgram());
1764 	ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]);
1765 	ctx.expectError(GL_INVALID_OPERATION);
1766 	ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]);
1767 	ctx.expectError(GL_INVALID_OPERATION);
1768 	ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]);
1769 	ctx.expectError(GL_NO_ERROR);
1770 
1771 	ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1772 	ctx.expectError(GL_INVALID_OPERATION);
1773 	ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1774 	ctx.expectError(GL_INVALID_OPERATION);
1775 	ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1776 	ctx.expectError(GL_INVALID_OPERATION);
1777 	ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1778 	ctx.expectError(GL_INVALID_OPERATION);
1779 	ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1780 	ctx.expectError(GL_INVALID_OPERATION);
1781 	ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1782 	ctx.expectError(GL_INVALID_OPERATION);
1783 	ctx.endSection();
1784 
1785 	ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv.");
1786 	ctx.glUseProgram(program.getProgram());
1787 	ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]);
1788 	ctx.expectError(GL_INVALID_OPERATION);
1789 	ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]);
1790 	ctx.expectError(GL_INVALID_OPERATION);
1791 	ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]);
1792 	ctx.expectError(GL_INVALID_OPERATION);
1793 
1794 	ctx.glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1795 	ctx.expectError(GL_INVALID_OPERATION);
1796 	ctx.glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1797 	ctx.expectError(GL_INVALID_OPERATION);
1798 	ctx.glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1799 	ctx.expectError(GL_INVALID_OPERATION);
1800 	ctx.glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1801 	ctx.expectError(GL_INVALID_OPERATION);
1802 	ctx.glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1803 	ctx.expectError(GL_INVALID_OPERATION);
1804 	ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1805 	ctx.expectError(GL_INVALID_OPERATION);
1806 	ctx.endSection();
1807 
1808 	ctx.glUseProgram(0);
1809 }
1810 
uniform_matrixfv_invalid_location(NegativeTestContext & ctx)1811 void uniform_matrixfv_invalid_location (NegativeTestContext& ctx)
1812 {
1813 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1814 
1815 	ctx.glUseProgram(program.getProgram());
1816 	ctx.expectError(GL_NO_ERROR);
1817 
1818 	std::vector<GLfloat> data(16);
1819 
1820 	ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1821 	ctx.glUseProgram(program.getProgram());
1822 	ctx.glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]);
1823 	ctx.expectError(GL_INVALID_OPERATION);
1824 	ctx.glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]);
1825 	ctx.expectError(GL_INVALID_OPERATION);
1826 	ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]);
1827 	ctx.expectError(GL_INVALID_OPERATION);
1828 
1829 	ctx.glUniformMatrix2x3fv(-2, 1, GL_FALSE, &data[0]);
1830 	ctx.expectError(GL_INVALID_OPERATION);
1831 	ctx.glUniformMatrix3x2fv(-2, 1, GL_FALSE, &data[0]);
1832 	ctx.expectError(GL_INVALID_OPERATION);
1833 	ctx.glUniformMatrix2x4fv(-2, 1, GL_FALSE, &data[0]);
1834 	ctx.expectError(GL_INVALID_OPERATION);
1835 	ctx.glUniformMatrix4x2fv(-2, 1, GL_FALSE, &data[0]);
1836 	ctx.expectError(GL_INVALID_OPERATION);
1837 	ctx.glUniformMatrix3x4fv(-2, 1, GL_FALSE, &data[0]);
1838 	ctx.expectError(GL_INVALID_OPERATION);
1839 	ctx.glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]);
1840 	ctx.expectError(GL_INVALID_OPERATION);
1841 
1842 	ctx.glUseProgram(program.getProgram());
1843 	ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
1844 	ctx.expectError(GL_NO_ERROR);
1845 	ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
1846 	ctx.expectError(GL_NO_ERROR);
1847 	ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
1848 	ctx.expectError(GL_NO_ERROR);
1849 
1850 	ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
1851 	ctx.expectError(GL_NO_ERROR);
1852 	ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
1853 	ctx.expectError(GL_NO_ERROR);
1854 	ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
1855 	ctx.expectError(GL_NO_ERROR);
1856 	ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
1857 	ctx.expectError(GL_NO_ERROR);
1858 	ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
1859 	ctx.expectError(GL_NO_ERROR);
1860 	ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
1861 	ctx.expectError(GL_NO_ERROR);
1862 	ctx.endSection();
1863 
1864 	ctx.glUseProgram(0);
1865 }
1866 
uniform_matrixfv_invalid_count(NegativeTestContext & ctx)1867 void uniform_matrixfv_invalid_count (NegativeTestContext& ctx)
1868 {
1869 	glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
1870 
1871 	ctx.glUseProgram			(program.getProgram());
1872 	GLint mat4_v			= ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1873 	ctx.expectError(GL_NO_ERROR);
1874 
1875 	if (mat4_v == -1)
1876 	{
1877 		ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1878 		ctx.fail("Failed to retrieve uniform location");
1879 	}
1880 
1881 	std::vector<GLfloat> data(32);
1882 
1883 	ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1884 	ctx.glUseProgram(program.getProgram());
1885 	ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]);
1886 	ctx.expectError(GL_INVALID_OPERATION);
1887 	ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]);
1888 	ctx.expectError(GL_INVALID_OPERATION);
1889 	ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]);
1890 	ctx.expectError(GL_INVALID_OPERATION);
1891 
1892 	ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1893 	ctx.expectError(GL_INVALID_OPERATION);
1894 	ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1895 	ctx.expectError(GL_INVALID_OPERATION);
1896 	ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1897 	ctx.expectError(GL_INVALID_OPERATION);
1898 	ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1899 	ctx.expectError(GL_INVALID_OPERATION);
1900 	ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1901 	ctx.expectError(GL_INVALID_OPERATION);
1902 	ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1903 	ctx.expectError(GL_INVALID_OPERATION);
1904 	ctx.endSection();
1905 
1906 	ctx.glUseProgram(0);
1907 }
1908 
1909 // Transform feedback
gen_transform_feedbacks(NegativeTestContext & ctx)1910 void gen_transform_feedbacks (NegativeTestContext& ctx)
1911 {
1912 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1913 	GLuint id = 0;
1914 	ctx.glGenTransformFeedbacks(-1, &id);
1915 	ctx.expectError(GL_INVALID_VALUE);
1916 	ctx.endSection();
1917 }
1918 
bind_transform_feedback(NegativeTestContext & ctx)1919 void bind_transform_feedback (NegativeTestContext& ctx)
1920 {
1921 	GLuint						tfID[2];
1922 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1923 	deUint32					buf = 0x1234;
1924 	const char* tfVarying		= "gl_Position";
1925 
1926 	ctx.glGenBuffers				(1, &buf);
1927 	ctx.glGenTransformFeedbacks		(2, tfID);
1928 
1929 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK.");
1930 	ctx.glBindTransformFeedback(-1, tfID[0]);
1931 	ctx.expectError(GL_INVALID_ENUM);
1932 	ctx.endSection();
1933 
1934 	ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused.");
1935 	ctx.glUseProgram				(program.getProgram());
1936 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
1937 	ctx.glLinkProgram				(program.getProgram());
1938 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID[0]);
1939 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
1940 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
1941 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
1942 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
1943 	ctx.expectError				(GL_NO_ERROR);
1944 
1945 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID[1]);
1946 	ctx.expectError				(GL_INVALID_OPERATION);
1947 
1948 	ctx.glEndTransformFeedback		();
1949 	ctx.expectError				(GL_NO_ERROR);
1950 	ctx.endSection();
1951 
1952 	ctx.glUseProgram				(0);
1953 	ctx.glDeleteBuffers				(1, &buf);
1954 	ctx.glDeleteTransformFeedbacks	(2, tfID);
1955 	ctx.expectError				(GL_NO_ERROR);
1956 
1957 	ctx.beginSection("GL_INVALID_OPERATION is generated if id has been deleted with glDeleteTransformFeedback().");
1958 	ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]);
1959 	ctx.expectError(GL_INVALID_OPERATION);
1960 	ctx.endSection();
1961 
1962 	ctx.beginSection("GL_INVALID_OPERATION is generated if id is not 0 or a value returned from glGenTransformFeedbacks().");
1963 	ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, -1);
1964 	ctx.expectError(GL_INVALID_OPERATION);
1965 	ctx.endSection();
1966 }
1967 
delete_transform_feedbacks(NegativeTestContext & ctx)1968 void delete_transform_feedbacks (NegativeTestContext& ctx)
1969 {
1970 	GLuint 				id 			= 0;
1971 	GLuint 				tfID[2];
1972 	deUint32 			buf 		= 0x1234;
1973 	const char* 		tfVarying	= "gl_Position";
1974 	glu::ShaderProgram	program		(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1975 
1976 	ctx.glGenBuffers(1, &buf);
1977 	ctx.glGenTransformFeedbacks(1, &id);
1978 	ctx.glGenTransformFeedbacks(2, tfID);
1979 
1980 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1981 	ctx.glDeleteTransformFeedbacks(-1, &id);
1982 	ctx.expectError(GL_INVALID_VALUE);
1983 	ctx.endSection();
1984 
1985 	ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation for any object named by ids is currently active.");
1986 	ctx.glUseProgram(program.getProgram());
1987 	ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
1988 	ctx.glLinkProgram(program.getProgram());
1989 	ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]);
1990 	ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
1991 	ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
1992 	ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
1993 	ctx.glBeginTransformFeedback(GL_TRIANGLES);
1994 	ctx.expectError(GL_NO_ERROR);
1995 
1996 	ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[1]);
1997 	ctx.expectError(GL_INVALID_OPERATION);
1998 
1999 	ctx.glDeleteTransformFeedbacks(2, tfID);
2000 	ctx.expectError(GL_INVALID_OPERATION);
2001 
2002 	ctx.glEndTransformFeedback();
2003 	ctx.expectError(GL_NO_ERROR);
2004 	ctx.endSection();
2005 
2006 
2007 	ctx.glDeleteTransformFeedbacks(1, &id);
2008 	ctx.glDeleteTransformFeedbacks(2, tfID);
2009 	ctx.glDeleteBuffers(1, &buf);
2010 
2011 }
2012 
begin_transform_feedback(NegativeTestContext & ctx)2013 void begin_transform_feedback (NegativeTestContext& ctx)
2014 {
2015 	GLuint						tfID[2];
2016 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2017 	deUint32					buf = 0x1234;
2018 	const char* tfVarying		= "gl_Position";
2019 
2020 	ctx.glGenBuffers				(1, &buf);
2021 	ctx.glGenTransformFeedbacks		(2, tfID);
2022 
2023 	ctx.glUseProgram				(program.getProgram());
2024 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2025 	ctx.glLinkProgram				(program.getProgram());
2026 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID[0]);
2027 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
2028 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
2029 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
2030 	ctx.expectError					(GL_NO_ERROR);
2031 
2032 	ctx.beginSection("GL_INVALID_ENUM is generated if primitiveMode is not one of GL_POINTS, GL_LINES, or GL_TRIANGLES.");
2033 	ctx.glBeginTransformFeedback	(-1);
2034 	ctx.expectError					(GL_INVALID_ENUM);
2035 	ctx.endSection();
2036 
2037 	ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is already active.");
2038 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2039 	ctx.expectError					(GL_NO_ERROR);
2040 	ctx.glBeginTransformFeedback	(GL_POINTS);
2041 	ctx.expectError					(GL_INVALID_OPERATION);
2042 	ctx.endSection();
2043 
2044 	ctx.beginSection("GL_INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound.");
2045 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
2046 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2047 	ctx.expectError					(GL_INVALID_OPERATION);
2048 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
2049 	ctx.endSection();
2050 
2051 	ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because no program object is active.");
2052 	ctx.glUseProgram				(0);
2053 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2054 	ctx.expectError					(GL_INVALID_OPERATION);
2055 	ctx.glUseProgram				(program.getProgram());
2056 	ctx.endSection();
2057 
2058 	ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record.");
2059 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 0, 0, GL_INTERLEAVED_ATTRIBS);
2060 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2061 	ctx.expectError					(GL_INVALID_OPERATION);
2062 	ctx.endSection();
2063 
2064 	ctx.glEndTransformFeedback		();
2065 	ctx.glDeleteBuffers				(1, &buf);
2066 	ctx.glDeleteTransformFeedbacks	(2, tfID);
2067 	ctx.expectError					(GL_NO_ERROR);
2068 }
2069 
pause_transform_feedback(NegativeTestContext & ctx)2070 void pause_transform_feedback (NegativeTestContext& ctx)
2071 {
2072 	GLuint						tfID[2];
2073 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2074 	deUint32					buf = 0x1234;
2075 	const char* tfVarying		= "gl_Position";
2076 
2077 	ctx.glGenBuffers				(1, &buf);
2078 	ctx.glGenTransformFeedbacks		(2, tfID);
2079 
2080 	ctx.glUseProgram				(program.getProgram());
2081 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2082 	ctx.glLinkProgram				(program.getProgram());
2083 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID[0]);
2084 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
2085 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
2086 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
2087 	ctx.expectError					(GL_NO_ERROR);
2088 
2089 	ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused.");
2090 	ctx.glPauseTransformFeedback	();
2091 	ctx.expectError					(GL_INVALID_OPERATION);
2092 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2093 	ctx.glPauseTransformFeedback	();
2094 	ctx.expectError					(GL_NO_ERROR);
2095 	ctx.glPauseTransformFeedback	();
2096 	ctx.expectError					(GL_INVALID_OPERATION);
2097 	ctx.endSection();
2098 
2099 	ctx.glEndTransformFeedback		();
2100 	ctx.glDeleteBuffers				(1, &buf);
2101 	ctx.glDeleteTransformFeedbacks	(2, tfID);
2102 	ctx.expectError					(GL_NO_ERROR);
2103 }
2104 
resume_transform_feedback(NegativeTestContext & ctx)2105 void resume_transform_feedback (NegativeTestContext& ctx)
2106 {
2107 	GLuint						tfID[2];
2108 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2109 	deUint32					buf = 0x1234;
2110 	const char* tfVarying		= "gl_Position";
2111 
2112 	ctx.glGenBuffers				(1, &buf);
2113 	ctx.glGenTransformFeedbacks		(2, tfID);
2114 
2115 	ctx.glUseProgram				(program.getProgram());
2116 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2117 	ctx.glLinkProgram				(program.getProgram());
2118 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID[0]);
2119 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
2120 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
2121 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
2122 	ctx.expectError					(GL_NO_ERROR);
2123 
2124 	ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused.");
2125 	ctx.glResumeTransformFeedback	();
2126 	ctx.expectError					(GL_INVALID_OPERATION);
2127 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2128 	ctx.glResumeTransformFeedback	();
2129 	ctx.expectError					(GL_INVALID_OPERATION);
2130 	ctx.glPauseTransformFeedback	();
2131 	ctx.glResumeTransformFeedback	();
2132 	ctx.expectError					(GL_NO_ERROR);
2133 	ctx.endSection();
2134 
2135 	ctx.glEndTransformFeedback		();
2136 	ctx.glDeleteBuffers				(1, &buf);
2137 	ctx.glDeleteTransformFeedbacks	(2, tfID);
2138 	ctx.expectError					(GL_NO_ERROR);
2139 }
2140 
end_transform_feedback(NegativeTestContext & ctx)2141 void end_transform_feedback (NegativeTestContext& ctx)
2142 {
2143 	GLuint						tfID = 0;
2144 	glu::ShaderProgram			program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2145 	deUint32					buf = 0x1234;
2146 	const char* tfVarying		= "gl_Position";
2147 
2148 	ctx.glGenBuffers				(1, &buf);
2149 	ctx.glGenTransformFeedbacks		(1, &tfID);
2150 
2151 	ctx.glUseProgram				(program.getProgram());
2152 	ctx.glTransformFeedbackVaryings	(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2153 	ctx.glLinkProgram				(program.getProgram());
2154 	ctx.glBindTransformFeedback		(GL_TRANSFORM_FEEDBACK, tfID);
2155 	ctx.glBindBuffer				(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
2156 	ctx.glBufferData				(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
2157 	ctx.glBindBufferBase			(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
2158 	ctx.expectError					(GL_NO_ERROR);
2159 
2160 	ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is not active.");
2161 	ctx.glEndTransformFeedback		();
2162 	ctx.expectError					(GL_INVALID_OPERATION);
2163 	ctx.glBeginTransformFeedback	(GL_TRIANGLES);
2164 	ctx.glEndTransformFeedback		();
2165 	ctx.expectError					(GL_NO_ERROR);
2166 	ctx.endSection();
2167 
2168 	ctx.glDeleteBuffers				(1, &buf);
2169 	ctx.glDeleteTransformFeedbacks	(1, &tfID);
2170 	ctx.expectError					(GL_NO_ERROR);
2171 }
2172 
get_transform_feedback_varying(NegativeTestContext & ctx)2173 void get_transform_feedback_varying (NegativeTestContext& ctx)
2174 {
2175 	GLuint					tfID = 0;
2176 	glu::ShaderProgram		program			(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2177 	glu::ShaderProgram		programInvalid	(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
2178 	const char* tfVarying	= "gl_Position";
2179 	int						maxTransformFeedbackVaryings = 0;
2180 
2181 	GLsizei					length;
2182 	GLsizei					size;
2183 	GLenum					type;
2184 	char					name[32];
2185 
2186 	const GLuint notAProgram = ctx.glCreateProgram();
2187 	ctx.glDeleteProgram(notAProgram);
2188 
2189 	ctx.glGenTransformFeedbacks				(1, &tfID);
2190 
2191 	ctx.glTransformFeedbackVaryings			(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2192 	ctx.expectError						(GL_NO_ERROR);
2193 	ctx.glLinkProgram						(program.getProgram());
2194 	ctx.expectError						(GL_NO_ERROR);
2195 
2196 	ctx.glBindTransformFeedback				(GL_TRANSFORM_FEEDBACK, tfID);
2197 	ctx.expectError						(GL_NO_ERROR);
2198 
2199 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object.");
2200 	ctx.glGetTransformFeedbackVarying		(notAProgram, 0, 32, &length, &size, &type, &name[0]);
2201 	ctx.expectError						(GL_INVALID_VALUE);
2202 	ctx.endSection();
2203 
2204 	ctx.beginSection("GL_INVALID_VALUE is generated if index is greater or equal to the value of GL_TRANSFORM_FEEDBACK_VARYINGS.");
2205 	ctx.glGetProgramiv						(program.getProgram(), GL_TRANSFORM_FEEDBACK_VARYINGS, &maxTransformFeedbackVaryings);
2206 	ctx.glGetTransformFeedbackVarying		(program.getProgram(), maxTransformFeedbackVaryings, 32, &length, &size, &type, &name[0]);
2207 	ctx.expectError						(GL_INVALID_VALUE);
2208 	ctx.endSection();
2209 
2210 	ctx.beginSection("GL_INVALID_OPERATION or GL_INVALID_VALUE is generated program has not been linked.");
2211 	ctx.glGetTransformFeedbackVarying		(programInvalid.getProgram(), 0, 32, &length, &size, &type, &name[0]);
2212 	ctx.expectError						(GL_INVALID_OPERATION, GL_INVALID_VALUE);
2213 	ctx.endSection();
2214 
2215 	ctx.glDeleteTransformFeedbacks			(1, &tfID);
2216 	ctx.expectError						(GL_NO_ERROR);
2217 }
2218 
transform_feedback_varyings(NegativeTestContext & ctx)2219 void transform_feedback_varyings (NegativeTestContext& ctx)
2220 {
2221 	GLuint										tfID = 0;
2222 	GLuint shader								= ctx.glCreateShader(GL_VERTEX_SHADER);
2223 	glu::ShaderProgram program					(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
2224 	const char* tfVarying						= "gl_Position";
2225 	GLint maxTransformFeedbackSeparateAttribs	= 0;
2226 
2227 	const GLuint notAProgram = ctx.glCreateProgram();
2228 	ctx.glDeleteProgram(notAProgram);
2229 
2230 	ctx.glGenTransformFeedbacks				(1, &tfID);
2231 	ctx.expectError						(GL_NO_ERROR);
2232 
2233 	ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object.");
2234 	ctx.glTransformFeedbackVaryings			(notAProgram, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2235 	ctx.expectError						(GL_INVALID_VALUE);
2236 	ctx.endSection();
2237 
2238 	ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object.");
2239 	ctx.glTransformFeedbackVaryings(shader, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2240 	ctx.expectError(GL_INVALID_OPERATION);
2241 	ctx.glDeleteShader(shader);
2242 	ctx.endSection();
2243 
2244 	ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
2245 	ctx.glTransformFeedbackVaryings(program.getProgram(), -1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
2246 	ctx.expectError(GL_INVALID_VALUE);
2247 	ctx.endSection();
2248 
2249 	ctx.beginSection("GL_INVALID_ENUM is generated if bufferMode is not SEPARATE_ATTRIBS or INTERLEAVED_ATTRIBS.");
2250 	ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, 0);
2251 	ctx.expectError(GL_INVALID_ENUM);
2252 	ctx.endSection();
2253 
2254 	ctx.beginSection("GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
2255 	ctx.glGetIntegerv						(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTransformFeedbackSeparateAttribs);
2256 	ctx.glTransformFeedbackVaryings			(program.getProgram(), maxTransformFeedbackSeparateAttribs+1, &tfVarying, GL_SEPARATE_ATTRIBS);
2257 	ctx.expectError						(GL_INVALID_VALUE);
2258 	ctx.endSection();
2259 
2260 	ctx.glDeleteTransformFeedbacks			(1, &tfID);
2261 	ctx.expectError						(GL_NO_ERROR);
2262 
2263 }
2264 
link_compute_shader(NegativeTestContext & ctx)2265 void link_compute_shader (NegativeTestContext& ctx)
2266 {
2267 	const char* computeShaderSource		=	"#version 320 es\n"
2268 											"void main (void)\n"
2269 											"{\n"
2270 											"}\n\0";
2271 	{
2272 		const GLenum shaderTypes[]			=	{
2273 													GL_VERTEX_SHADER,
2274 													GL_FRAGMENT_SHADER,
2275 													GL_GEOMETRY_SHADER,
2276 													GL_TESS_CONTROL_SHADER,
2277 													GL_TESS_EVALUATION_SHADER
2278 												};
2279 
2280 		ctx.beginSection("Compute Shader linked with shader of other kind.");
2281 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ndx++)
2282 		{
2283 			GLint linkStatus				=	-1;
2284 			GLuint program					=	ctx.glCreateProgram();
2285 			GLuint computeShader			=	ctx.glCreateShader(GL_COMPUTE_SHADER);
2286 			GLuint otherShader				=	ctx.glCreateShader(shaderTypes[ndx]);
2287 			const char* otherShaderSource	=	(shaderTypes[ndx] != GL_GEOMETRY_SHADER)	?
2288 												computeShaderSource							:
2289 												"#version 320 es\n"
2290 												"layout(max_vertices = 3) out;\n"
2291 												"void main(void){}\n\0";
2292 
2293 			ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL);
2294 			ctx.glShaderSource(otherShader, 1, &otherShaderSource, DE_NULL);
2295 			ctx.glCompileShader(computeShader);
2296 			ctx.glCompileShader(otherShader);
2297 			ctx.glAttachShader(program, computeShader);
2298 			ctx.glAttachShader(program, otherShader);
2299 			ctx.glLinkProgram(program);
2300 			ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
2301 			ctx.glDeleteShader(otherShader);
2302 			ctx.glDeleteShader(computeShader);
2303 			ctx.glDeleteProgram(program);
2304 			if (linkStatus != GL_FALSE)
2305 				ctx.fail("Program should not have linked");
2306 		}
2307 		ctx.endSection();
2308 	}
2309 	{
2310 		const char* computeShaderSource310	=	"#version 310 es\n"
2311 												"void main (void)\n"
2312 												"{\n"
2313 												"}\n\0";
2314 		GLint linkStatus					=	-1;
2315 		GLuint program						=	ctx.glCreateProgram();
2316 		GLuint computeShader				=	ctx.glCreateShader(GL_COMPUTE_SHADER);
2317 		GLuint computeShader310				=	ctx.glCreateShader(GL_FRAGMENT_SHADER);
2318 
2319 		ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL);
2320 		ctx.glShaderSource(computeShader310, 1, &computeShaderSource310, DE_NULL);
2321 		ctx.beginSection("Compute Shader should not be linked with shaders of different version.");
2322 		ctx.glCompileShader(computeShader);
2323 		ctx.glCompileShader(computeShader310);
2324 		ctx.glAttachShader(program, computeShader);
2325 		ctx.glAttachShader(program, computeShader310);
2326 		ctx.glLinkProgram(program);
2327 		ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
2328 		ctx.glDeleteShader(computeShader310);
2329 		ctx.glDeleteShader(computeShader);
2330 		ctx.glDeleteProgram(program);
2331 		if (linkStatus != GL_FALSE)
2332 			ctx.fail("Program should not have linked");
2333 		ctx.endSection();
2334 	}
2335 }
2336 
compile_compute_shader_helper(NegativeTestContext & ctx,const char ** computeShaderSource,GLint * compileStatus)2337 void compile_compute_shader_helper (NegativeTestContext& ctx, const char** computeShaderSource, GLint* compileStatus)
2338 {
2339 	GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER);
2340 
2341 	*compileStatus = -1;
2342 	ctx.glShaderSource(shader, 1, computeShaderSource, DE_NULL);
2343 	ctx.glCompileShader(shader);
2344 	ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus);
2345 	ctx.glDeleteShader(shader);
2346 }
2347 
compile_compute_shader(NegativeTestContext & ctx)2348 void compile_compute_shader (NegativeTestContext& ctx)
2349 {
2350 	GLint compileStatus;
2351 	ctx.beginSection("Compile Computer Shader");
2352 
2353 	{
2354 		const char* computeShaderSource		=	"#version 300 es\n"
2355 												"void main (void)\n"
2356 												"{\n"
2357 												"}\n\0";
2358 
2359 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2360 		if (compileStatus != GL_FALSE)
2361 			ctx.fail("Compute Shader should not have compiled with #version 300 es.");
2362 	}
2363 	{
2364 		const char* computeShaderSource		=	"#version 310 es\n"
2365 												"buffer SSBO { vec4 data }"
2366 												"void main (void)\n"
2367 												"{\n"
2368 												"}\n\0";
2369 
2370 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2371 		if (compileStatus != GL_FALSE)
2372 			ctx.fail("Compute Shader should not have compiled: incorrect SSBO syntax.");
2373 	}
2374 	{
2375 		const char* computeShaderSource		=	"#version 310 es\n"
2376 												"buffer SSBO { vec4 data;};"
2377 												"uniform mat4 data;"
2378 												"void main (void)\n"
2379 												"{\n"
2380 												"}\n\0";
2381 
2382 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2383 		if (compileStatus != GL_FALSE)
2384 			ctx.fail("Compute Shader should not have compiled: buffer variable redefinition.");
2385 	}
2386 	{
2387 		const char* computeShaderSource		=	"#version 310 es\n"
2388 												"buffer SSBO { vec4 data[]; vec4 moreData;};"
2389 												"void main (void)\n"
2390 												"{\n"
2391 												"}\n\0";
2392 
2393 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2394 		if (compileStatus != GL_FALSE)
2395 			ctx.fail("Compute Shader should not have compiled: unspecified length buffer member not at the end.");
2396 	}
2397 	{
2398 		const char* computeShaderSource		=	"#version 310 es\n"
2399 												"in vec4 data;"
2400 												"void main (void)\n"
2401 												"{\n"
2402 												"}\n\0";
2403 
2404 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2405 		if (compileStatus != GL_FALSE)
2406 			ctx.fail("Compute Shader should not have compiled: input qualifier used.");
2407 	}
2408 	{
2409 		const char* computeShaderSource		=	"#version 310 es\n"
2410 												"shared uint data = 0;";
2411 
2412 		compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2413 		if (compileStatus != GL_FALSE)
2414 			ctx.fail("Compute Shader should not have compiled: shared-qualified variable initialized.");
2415 	}
2416 	ctx.endSection();
2417 }
2418 
getNegativeShaderApiTestFunctions()2419 std::vector<FunctionContainer> getNegativeShaderApiTestFunctions ()
2420 {
2421 	FunctionContainer funcs[] =
2422 	{
2423 		{create_shader,							"create_shader",						"Invalid glCreateShader() usage"			   },
2424 		{shader_source,							"shader_source",						"Invalid glShaderSource() usage"			   },
2425 		{compile_shader,						"compile_shader",						"Invalid glCompileShader() usage"			   },
2426 		{delete_shader,							"delete_shader",						"Invalid glDeleteShader() usage"			   },
2427 		{shader_binary,							"shader_binary",						"Invalid glShaderBinary() usage"			   },
2428 		{attach_shader,							"attach_shader",						"Invalid glAttachShader() usage"			   },
2429 		{detach_shader,							"detach_shader",						"Invalid glDetachShader() usage"			   },
2430 		{link_program,							"link_program",							"Invalid glLinkProgram() usage"				   },
2431 		{use_program,							"use_program",							"Invalid glUseProgram() usage"				   },
2432 		{delete_program,						"delete_program",						"Invalid glDeleteProgram() usage"			   },
2433 		{validate_program,						"validate_program",						"Invalid glValidateProgram() usage"			   },
2434 		{get_program_binary,					"get_program_binary",					"Invalid glGetProgramBinary() usage"		   },
2435 		{program_binary,						"program_binary",						"Invalid glProgramBinary() usage"			   },
2436 		{program_parameteri,					"program_parameteri",					"Invalid glProgramParameteri() usage"		   },
2437 		{gen_samplers,							"gen_samplers",							"Invalid glGenSamplers() usage"				   },
2438 		{bind_sampler,							"bind_sampler",							"Invalid glBindSampler() usage"				   },
2439 		{delete_samplers,						"delete_samplers",						"Invalid glDeleteSamplers() usage"			   },
2440 		{get_sampler_parameteriv,				"get_sampler_parameteriv",				"Invalid glGetSamplerParameteriv() usage"	   },
2441 		{get_sampler_parameterfv,				"get_sampler_parameterfv",				"Invalid glGetSamplerParameterfv() usage"	   },
2442 		{get_sampler_parameterIiv,				"get_sampler_parameterIiv",				"Invalid glGetSamplerParameterIiv() usage"	   },
2443 		{get_sampler_parameterIuiv,				"get_sampler_parameterIuiv",			"Invalid glGetSamplerParameterIuiv() usage"	   },
2444 		{sampler_parameteri,					"sampler_parameteri",					"Invalid glSamplerParameteri() usage"		   },
2445 		{sampler_parameteriv,					"sampler_parameteriv",					"Invalid glSamplerParameteriv() usage"		   },
2446 		{sampler_parameterf,					"sampler_parameterf",					"Invalid glSamplerParameterf() usage"		   },
2447 		{sampler_parameterfv,					"sampler_parameterfv",					"Invalid glSamplerParameterfv() usage"		   },
2448 		{sampler_parameterIiv,					"sampler_parameterIiv",					"Invalid glSamplerParameterIiv() usage"		   },
2449 		{sampler_parameterIuiv,					"sampler_parameterIuiv",				"Invalid glSamplerParameterIuiv() usage"		   },
2450 		{get_attrib_location,					"get_attrib_location",					"Invalid glGetAttribLocation() usage"		   },
2451 		{get_uniform_location,					"get_uniform_location",					"Invalid glGetUniformLocation() usage"		   },
2452 		{bind_attrib_location,					"bind_attrib_location",					"Invalid glBindAttribLocation() usage"		   },
2453 		{uniform_block_binding,					"uniform_block_binding",				"Invalid glUniformBlockBinding() usage"		   },
2454 		{uniformf_invalid_program,				"uniformf_invalid_program",				"Invalid glUniform{1234}f() usage"			   },
2455 		{uniformf_incompatible_type,			"uniformf_incompatible_type",			"Invalid glUniform{1234}f() usage"			   },
2456 		{uniformf_invalid_location,				"uniformf_invalid_location",			"Invalid glUniform{1234}f() usage"			   },
2457 		{uniformfv_invalid_program,				"uniformfv_invalid_program",			"Invalid glUniform{1234}fv() usage"			   },
2458 		{uniformfv_incompatible_type,			"uniformfv_incompatible_type",			"Invalid glUniform{1234}fv() usage"			   },
2459 		{uniformfv_invalid_location,			"uniformfv_invalid_location",			"Invalid glUniform{1234}fv() usage"			   },
2460 		{uniformfv_invalid_count,				"uniformfv_invalid_count",				"Invalid glUniform{1234}fv() usage"			   },
2461 		{uniformi_invalid_program,				"uniformi_invalid_program",				"Invalid glUniform{1234}i() usage"			   },
2462 		{uniformi_incompatible_type,			"uniformi_incompatible_type",			"Invalid glUniform{1234}i() usage"			   },
2463 		{uniformi_invalid_location,				"uniformi_invalid_location",			"Invalid glUniform{1234}i() usage"			   },
2464 		{uniformiv_invalid_program,				"uniformiv_invalid_program",			"Invalid glUniform{1234}iv() usage"			   },
2465 		{uniformiv_incompatible_type,			"uniformiv_incompatible_type",			"Invalid glUniform{1234}iv() usage"			   },
2466 		{uniformiv_invalid_location,			"uniformiv_invalid_location",			"Invalid glUniform{1234}iv() usage"			   },
2467 		{uniformiv_invalid_count,				"uniformiv_invalid_count",				"Invalid glUniform{1234}iv() usage"			   },
2468 		{uniformui_invalid_program,				"uniformui_invalid_program",			"Invalid glUniform{234}ui() usage"			   },
2469 		{uniformui_incompatible_type,			"uniformui_incompatible_type",			"Invalid glUniform{1234}ui() usage"			   },
2470 		{uniformui_invalid_location,			"uniformui_invalid_location",			"Invalid glUniform{1234}ui() usage"			   },
2471 		{uniformuiv_invalid_program,			"uniformuiv_invalid_program",			"Invalid glUniform{234}uiv() usage"			   },
2472 		{uniformuiv_incompatible_type,			"uniformuiv_incompatible_type",			"Invalid glUniform{1234}uiv() usage"		   },
2473 		{uniformuiv_invalid_location,			"uniformuiv_invalid_location",			"Invalid glUniform{1234}uiv() usage"		   },
2474 		{uniformuiv_invalid_count,				"uniformuiv_invalid_count",				"Invalid glUniform{1234}uiv() usage"		   },
2475 		{uniform_matrixfv_invalid_program,		"uniform_matrixfv_invalid_program",		"Invalid glUniformMatrix{234}fv() usage"	   },
2476 		{uniform_matrixfv_incompatible_type,	"uniform_matrixfv_incompatible_type",	"Invalid glUniformMatrix{234}fv() usage"	   },
2477 		{uniform_matrixfv_invalid_location,		"uniform_matrixfv_invalid_location",	"Invalid glUniformMatrix{234}fv() usage"	   },
2478 		{uniform_matrixfv_invalid_count,		"uniform_matrixfv_invalid_count",		"Invalid glUniformMatrix{234}fv() usage"	   },
2479 		{gen_transform_feedbacks,				"gen_transform_feedbacks",				"Invalid glGenTransformFeedbacks() usage"	   },
2480 		{bind_transform_feedback,				"bind_transform_feedback",				"Invalid glBindTransformFeedback() usage"	   },
2481 		{delete_transform_feedbacks,			"delete_transform_feedbacks",			"Invalid glDeleteTransformFeedbacks() usage"   },
2482 		{begin_transform_feedback,				"begin_transform_feedback",				"Invalid glBeginTransformFeedback() usage"	   },
2483 		{pause_transform_feedback,				"pause_transform_feedback",				"Invalid glPauseTransformFeedback() usage"	   },
2484 		{resume_transform_feedback,				"resume_transform_feedback",			"Invalid glResumeTransformFeedback() usage"	   },
2485 		{end_transform_feedback,				"end_transform_feedback",				"Invalid glEndTransformFeedback() usage"	   },
2486 		{get_transform_feedback_varying,		"get_transform_feedback_varying",		"Invalid glGetTransformFeedbackVarying() usage"},
2487 		{transform_feedback_varyings,			"transform_feedback_varyings",			"Invalid glTransformFeedbackVaryings() usage"  },
2488 		{compile_compute_shader,				"compile_compute_shader",				"Invalid Compute Shader compilation"		   },
2489 		{link_compute_shader,					"link_compute_shader",					"Invalid Compute Shader linkage"			   },
2490 	};
2491 
2492 	return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
2493 }
2494 
2495 } // NegativeTestShared
2496 } // Functional
2497 } // gles31
2498 } // deqp
2499