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Searched defs:glDeleteVertexArrays (Results 1 – 12 of 12) sorted by relevance

/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java96 public native void glDeleteVertexArrays(int n, int[] arrays, int offset); in glDeleteVertexArrays() method in IOSGLES30
98 public native void glDeleteVertexArrays(int n, IntBuffer arrays); in glDeleteVertexArrays() method in IOSGLES30
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES30.java80 public native void glDeleteVertexArrays(int n, int[] arrays, int offset); in glDeleteVertexArrays() method in IOSGLES30
82 public native void glDeleteVertexArrays(int n, IntBuffer arrays); in glDeleteVertexArrays() method in IOSGLES30
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL30.java262 public void glDeleteVertexArrays (int n, int[] arrays, int offset) { in glDeleteVertexArrays() method in AndroidGL30
267 public void glDeleteVertexArrays (int n, java.nio.IntBuffer arrays) { in glDeleteVertexArrays() method in AndroidGL30
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL30.java333 public void glDeleteVertexArrays (int n, int[] arrays, int offset) { in glDeleteVertexArrays() method in LwjglGL30
340 public void glDeleteVertexArrays (int n, IntBuffer arrays) { in glDeleteVertexArrays() method in LwjglGL30
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL30.java335 public void glDeleteVertexArrays (int n, int[] arrays, int offset) { in glDeleteVertexArrays() method in Lwjgl3GL30
342 public void glDeleteVertexArrays (int n, IntBuffer arrays) { in glDeleteVertexArrays() method in Lwjgl3GL30
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL30.java633 public void glDeleteVertexArrays (int n, int[] arrays, int offset); in glDeleteVertexArrays() method
637 public void glDeleteVertexArrays (int n, java.nio.IntBuffer arrays); in glDeleteVertexArrays() method
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL30Profiler.java1446 public void glDeleteVertexArrays (int n, int[] arrays, int offset) { in glDeleteVertexArrays() method in GL30Profiler
1453 public void glDeleteVertexArrays (int n, IntBuffer arrays) { in glDeleteVertexArrays() method in GL30Profiler
/external/deqp/framework/opengl/wrapper/
DglwApi.inl124 #define glDeleteVertexArrays glwDeleteVertexArrays macro
/external/mesa3d/include/GL/
Dgl_mangle.h375 #define glDeleteVertexArrays MANGLE(DeleteVertexArrays) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl1030 GLW_APICALL void GLW_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays) function
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl851 void CallLogWrapper::glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays) function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h5362 #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) macro