/external/skia/src/gpu/vk/ |
D | GrVkCommandBuffer.cpp | 18 GrVkCommandBuffer* GrVkCommandBuffer::Create(const GrVkGpu* gpu, VkCommandPool cmdPool) { in Create() 71 void GrVkCommandBuffer::begin(const GrVkGpu* gpu) { in begin() 85 void GrVkCommandBuffer::end(const GrVkGpu* gpu) { in end() 95 void GrVkCommandBuffer::beginRenderPass(const GrVkGpu* gpu, in beginRenderPass() 110 void GrVkCommandBuffer::endRenderPass(const GrVkGpu* gpu) { in endRenderPass() 117 void GrVkCommandBuffer::submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue sync) { in submitToQueue() 181 void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu, in pipelineBarrier() 226 void GrVkCommandBuffer::copyImage(const GrVkGpu* gpu, in copyImage() 246 void GrVkCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu, in copyImageToBuffer() 264 void GrVkCommandBuffer::copyBufferToImage(const GrVkGpu* gpu, in copyBufferToImage() [all …]
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D | GrVkUniformBuffer.h | 21 void* map(const GrVkGpu* gpu) { in map() 24 void unmap(const GrVkGpu* gpu) { in unmap() 27 bool updateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) { in updateData() 30 void release(const GrVkGpu* gpu) { in release()
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D | GrVkBuffer.cpp | 21 const GrVkBuffer::Resource* GrVkBuffer::Create(const GrVkGpu* gpu, const Desc& desc) { in Create() 81 void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu, in addMemoryBarrier() 110 void GrVkBuffer::vkRelease(const GrVkGpu* gpu) { in vkRelease() 124 void* GrVkBuffer::vkMap(const GrVkGpu* gpu) { in vkMap() 137 void GrVkBuffer::vkUnmap(const GrVkGpu* gpu) { in vkUnmap() 151 bool GrVkBuffer::vkUpdateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) { in vkUpdateData()
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D | GrVkRenderTarget.cpp | 22 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 48 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 74 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 95 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget() 115 GrVkRenderTarget::Create(GrVkGpu* gpu, in Create() 185 GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu, in CreateNewRenderTarget() 204 GrVkRenderTarget::CreateWrappedRenderTarget(GrVkGpu* gpu, in CreateWrappedRenderTarget() 220 void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) { in createFramebuffer() 294 GrVkGpu* gpu = this->getVkGpu(); in releaseInternalObjects() local
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D | GrVkTexture.cpp | 16 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 29 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture() 41 GrVkTexture* GrVkTexture::Create(GrVkGpu* gpu, in Create() 56 GrVkTexture* GrVkTexture::CreateNewTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, in CreateNewTexture() 73 GrVkTexture* GrVkTexture::CreateWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, in CreateWrappedTexture()
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D | GrVkProgram.cpp | 24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, in GrVkProgram() 73 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { in freeTempResources() 90 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { in freeGPUResources() 166 void GrVkProgram::setData(const GrVkGpu* gpu, in setData() 196 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { in writeUniformBuffers() 258 void GrVkProgram::writeSamplers(const GrVkGpu* gpu, in writeSamplers() 340 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { in bind()
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D | GrVkStencilAttachment.cpp | 16 GrVkStencilAttachment::GrVkStencilAttachment(GrVkGpu* gpu, in GrVkStencilAttachment() 31 GrVkStencilAttachment* GrVkStencilAttachment::Create(GrVkGpu* gpu, in Create() 84 GrVkGpu* gpu = this->getVkGpu(); in onRelease() local
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D | GrVkImage.cpp | 15 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, in setImageLayout() 47 const GrVkImage::Resource* GrVkImage::CreateResource(const GrVkGpu* gpu, in CreateResource() 101 void GrVkImage::releaseImage(const GrVkGpu* gpu) { in releaseImage()
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D | GrVkTextureRenderTarget.cpp | 18 GrVkTextureRenderTarget::Create(GrVkGpu* gpu, in Create() 117 GrVkTextureRenderTarget::CreateNewTextureRenderTarget(GrVkGpu* gpu, in CreateNewTextureRenderTarget() 139 GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(GrVkGpu* gpu, in CreateWrappedTextureRenderTarget()
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D | GrVkCommandBuffer.h | 66 void bindVertexBuffer(GrVkGpu* gpu, GrVkVertexBuffer* vbuffer) { in bindVertexBuffer() 81 void bindIndexBuffer(GrVkGpu* gpu, GrVkIndexBuffer* ibuffer) { in bindIndexBuffer() 94 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { in bindPipeline()
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D | GrVkPipeline.cpp | 150 void setup_depth_stencil_state(const GrVkGpu* gpu, in setup_depth_stencil_state() 188 void setup_viewport_scissor_state(const GrVkGpu* gpu, in setup_viewport_scissor_state() 346 void setup_color_blend_state(const GrVkGpu* gpu, in setup_color_blend_state() 399 void setup_raster_state(const GrVkGpu* gpu, in setup_raster_state() 418 void setup_dynamic_state(const GrVkGpu* gpu, in setup_dynamic_state() 427 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline, in Create()
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D | GrVkMemory.cpp | 32 static bool alloc_device_memory(const GrVkGpu* gpu, in alloc_device_memory() 61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, in AllocAndBindBufferMemory() 85 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, in AllocAndBindImageMemory()
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D | GrVkTransferBuffer.cpp | 13 GrVkTransferBuffer* GrVkTransferBuffer::Create(GrVkGpu* gpu, size_t size, GrVkBuffer::Type type) { in Create() 32 GrVkTransferBuffer::GrVkTransferBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkTransferBuffer()
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D | GrVkIndexBuffer.cpp | 11 GrVkIndexBuffer::GrVkIndexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkIndexBuffer() 18 GrVkIndexBuffer* GrVkIndexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) { in Create()
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D | GrVkVertexBuffer.cpp | 11 GrVkVertexBuffer::GrVkVertexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkVertexBuffer() 18 GrVkVertexBuffer* GrVkVertexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) { in Create()
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D | GrVkTextureRenderTarget.h | 48 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget() 64 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget()
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D | GrVkDescriptorPool.cpp | 14 GrVkDescriptorPool::GrVkDescriptorPool(const GrVkGpu* gpu, const DescriptorTypeCounts& typeCounts) in GrVkDescriptorPool() 48 void GrVkDescriptorPool::reset(const GrVkGpu* gpu) { in reset()
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/external/skia/src/gpu/gl/ |
D | GrGLBufferImpl.cpp | 19 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType) in GrGLBufferImpl() 38 void GrGLBufferImpl::release(GrGLGpu* gpu) { in release() 62 void* GrGLBufferImpl::map(GrGLGpu* gpu) { in map() 76 void GrGLBufferImpl::unmap(GrGLGpu* gpu) { in unmap() 90 bool GrGLBufferImpl::updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes) { in updateData()
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D | GrGLVertexArray.cpp | 39 void GrGLAttribArrayState::set(GrGLGpu* gpu, in set() 84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { in disableUnusedArrays() 109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind() 117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) { in bindWithIndexBuffer()
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D | GrGLPath.cpp | 91 inline bool init_path_object_for_general_path(GrGLGpu* gpu, GrGLuint pathID, in init_path_object_for_general_path() 201 bool GrGLPath::InitPathObjectPathDataCheckingDegenerates(GrGLGpu* gpu, GrGLuint pathID, in InitPathObjectPathDataCheckingDegenerates() 206 void GrGLPath::InitPathObjectPathData(GrGLGpu* gpu, in InitPathObjectPathData() 244 void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke) { in InitPathObjectStroke() 259 void GrGLPath::InitPathObjectEmptyPath(GrGLGpu* gpu, GrGLuint pathID) { in InitPathObjectEmptyPath() 263 GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStrokeInfo& origStroke) in GrGLPath()
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D | GrGLPathRange.cpp | 14 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) in GrGLPathRange() 23 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, in GrGLPathRange() 54 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); in onInitPath() local
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D | GrGLRenderTarget.cpp | 19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() 29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget() 52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, in CreateWrapped() 76 GrGLGpu* gpu = this->getGLGpu(); in completeStencilAttachment() local
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D | GrGLTexture.cpp | 16 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture() 23 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture()
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/external/skia/bench/ |
D | GrResourceCacheBench.cpp | 26 BenchResource (GrGpu* gpu) in BenchResource() 44 static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) { in populate_cache() 86 GrGpu* gpu = context->getGpu(); in onDraw() local 132 GrGpu* gpu = fContext->getGpu(); in onDelayedSetup() local
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/external/skia/src/gpu/ |
D | GrPathRange.cpp | 11 GrPathRange::GrPathRange(GrGpu* gpu, in GrPathRange() 21 GrPathRange::GrPathRange(GrGpu* gpu, in GrPathRange()
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