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Searched defs:gpu (Results 1 – 25 of 90) sorted by relevance

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/external/skia/src/gpu/vk/
DGrVkCommandBuffer.cpp18 GrVkCommandBuffer* GrVkCommandBuffer::Create(const GrVkGpu* gpu, VkCommandPool cmdPool) { in Create()
71 void GrVkCommandBuffer::begin(const GrVkGpu* gpu) { in begin()
85 void GrVkCommandBuffer::end(const GrVkGpu* gpu) { in end()
95 void GrVkCommandBuffer::beginRenderPass(const GrVkGpu* gpu, in beginRenderPass()
110 void GrVkCommandBuffer::endRenderPass(const GrVkGpu* gpu) { in endRenderPass()
117 void GrVkCommandBuffer::submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue sync) { in submitToQueue()
181 void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu, in pipelineBarrier()
226 void GrVkCommandBuffer::copyImage(const GrVkGpu* gpu, in copyImage()
246 void GrVkCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu, in copyImageToBuffer()
264 void GrVkCommandBuffer::copyBufferToImage(const GrVkGpu* gpu, in copyBufferToImage()
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DGrVkUniformBuffer.h21 void* map(const GrVkGpu* gpu) { in map()
24 void unmap(const GrVkGpu* gpu) { in unmap()
27 bool updateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) { in updateData()
30 void release(const GrVkGpu* gpu) { in release()
DGrVkBuffer.cpp21 const GrVkBuffer::Resource* GrVkBuffer::Create(const GrVkGpu* gpu, const Desc& desc) { in Create()
81 void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu, in addMemoryBarrier()
110 void GrVkBuffer::vkRelease(const GrVkGpu* gpu) { in vkRelease()
124 void* GrVkBuffer::vkMap(const GrVkGpu* gpu) { in vkMap()
137 void GrVkBuffer::vkUnmap(const GrVkGpu* gpu) { in vkUnmap()
151 bool GrVkBuffer::vkUpdateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) { in vkUpdateData()
DGrVkRenderTarget.cpp22 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget()
48 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget()
74 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget()
95 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, in GrVkRenderTarget()
115 GrVkRenderTarget::Create(GrVkGpu* gpu, in Create()
185 GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu, in CreateNewRenderTarget()
204 GrVkRenderTarget::CreateWrappedRenderTarget(GrVkGpu* gpu, in CreateWrappedRenderTarget()
220 void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) { in createFramebuffer()
294 GrVkGpu* gpu = this->getVkGpu(); in releaseInternalObjects() local
DGrVkTexture.cpp16 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture()
29 GrVkTexture::GrVkTexture(GrVkGpu* gpu, in GrVkTexture()
41 GrVkTexture* GrVkTexture::Create(GrVkGpu* gpu, in Create()
56 GrVkTexture* GrVkTexture::CreateNewTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, in CreateNewTexture()
73 GrVkTexture* GrVkTexture::CreateWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, in CreateWrappedTexture()
DGrVkProgram.cpp24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, in GrVkProgram()
73 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { in freeTempResources()
90 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { in freeGPUResources()
166 void GrVkProgram::setData(const GrVkGpu* gpu, in setData()
196 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { in writeUniformBuffers()
258 void GrVkProgram::writeSamplers(const GrVkGpu* gpu, in writeSamplers()
340 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { in bind()
DGrVkStencilAttachment.cpp16 GrVkStencilAttachment::GrVkStencilAttachment(GrVkGpu* gpu, in GrVkStencilAttachment()
31 GrVkStencilAttachment* GrVkStencilAttachment::Create(GrVkGpu* gpu, in Create()
84 GrVkGpu* gpu = this->getVkGpu(); in onRelease() local
DGrVkImage.cpp15 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, in setImageLayout()
47 const GrVkImage::Resource* GrVkImage::CreateResource(const GrVkGpu* gpu, in CreateResource()
101 void GrVkImage::releaseImage(const GrVkGpu* gpu) { in releaseImage()
DGrVkTextureRenderTarget.cpp18 GrVkTextureRenderTarget::Create(GrVkGpu* gpu, in Create()
117 GrVkTextureRenderTarget::CreateNewTextureRenderTarget(GrVkGpu* gpu, in CreateNewTextureRenderTarget()
139 GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(GrVkGpu* gpu, in CreateWrappedTextureRenderTarget()
DGrVkCommandBuffer.h66 void bindVertexBuffer(GrVkGpu* gpu, GrVkVertexBuffer* vbuffer) { in bindVertexBuffer()
81 void bindIndexBuffer(GrVkGpu* gpu, GrVkIndexBuffer* ibuffer) { in bindIndexBuffer()
94 void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { in bindPipeline()
DGrVkPipeline.cpp150 void setup_depth_stencil_state(const GrVkGpu* gpu, in setup_depth_stencil_state()
188 void setup_viewport_scissor_state(const GrVkGpu* gpu, in setup_viewport_scissor_state()
346 void setup_color_blend_state(const GrVkGpu* gpu, in setup_color_blend_state()
399 void setup_raster_state(const GrVkGpu* gpu, in setup_raster_state()
418 void setup_dynamic_state(const GrVkGpu* gpu, in setup_dynamic_state()
427 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline, in Create()
DGrVkMemory.cpp32 static bool alloc_device_memory(const GrVkGpu* gpu, in alloc_device_memory()
61 bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu, in AllocAndBindBufferMemory()
85 bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu, in AllocAndBindImageMemory()
DGrVkTransferBuffer.cpp13 GrVkTransferBuffer* GrVkTransferBuffer::Create(GrVkGpu* gpu, size_t size, GrVkBuffer::Type type) { in Create()
32 GrVkTransferBuffer::GrVkTransferBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkTransferBuffer()
DGrVkIndexBuffer.cpp11 GrVkIndexBuffer::GrVkIndexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkIndexBuffer()
18 GrVkIndexBuffer* GrVkIndexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) { in Create()
DGrVkVertexBuffer.cpp11 GrVkVertexBuffer::GrVkVertexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc, in GrVkVertexBuffer()
18 GrVkVertexBuffer* GrVkVertexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) { in Create()
DGrVkTextureRenderTarget.h48 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget()
64 GrVkTextureRenderTarget(GrVkGpu* gpu, in GrVkTextureRenderTarget()
DGrVkDescriptorPool.cpp14 GrVkDescriptorPool::GrVkDescriptorPool(const GrVkGpu* gpu, const DescriptorTypeCounts& typeCounts) in GrVkDescriptorPool()
48 void GrVkDescriptorPool::reset(const GrVkGpu* gpu) { in reset()
/external/skia/src/gpu/gl/
DGrGLBufferImpl.cpp19 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType) in GrGLBufferImpl()
38 void GrGLBufferImpl::release(GrGLGpu* gpu) { in release()
62 void* GrGLBufferImpl::map(GrGLGpu* gpu) { in map()
76 void GrGLBufferImpl::unmap(GrGLGpu* gpu) { in unmap()
90 bool GrGLBufferImpl::updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes) { in updateData()
DGrGLVertexArray.cpp39 void GrGLAttribArrayState::set(GrGLGpu* gpu, in set()
84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { in disableUnusedArrays()
109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind()
117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) { in bindWithIndexBuffer()
DGrGLPath.cpp91 inline bool init_path_object_for_general_path(GrGLGpu* gpu, GrGLuint pathID, in init_path_object_for_general_path()
201 bool GrGLPath::InitPathObjectPathDataCheckingDegenerates(GrGLGpu* gpu, GrGLuint pathID, in InitPathObjectPathDataCheckingDegenerates()
206 void GrGLPath::InitPathObjectPathData(GrGLGpu* gpu, in InitPathObjectPathData()
244 void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke) { in InitPathObjectStroke()
259 void GrGLPath::InitPathObjectEmptyPath(GrGLGpu* gpu, GrGLuint pathID) { in InitPathObjectEmptyPath()
263 GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStrokeInfo& origStroke) in GrGLPath()
DGrGLPathRange.cpp14 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) in GrGLPathRange()
23 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, in GrGLPathRange()
54 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); in onInitPath() local
DGrGLRenderTarget.cpp19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget()
29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget()
52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, in CreateWrapped()
76 GrGLGpu* gpu = this->getGLGpu(); in completeStencilAttachment() local
DGrGLTexture.cpp16 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture()
23 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture()
/external/skia/bench/
DGrResourceCacheBench.cpp26 BenchResource (GrGpu* gpu) in BenchResource()
44 static void populate_cache(GrGpu* gpu, int resourceCount, int keyData32Count) { in populate_cache()
86 GrGpu* gpu = context->getGpu(); in onDraw() local
132 GrGpu* gpu = fContext->getGpu(); in onDelayedSetup() local
/external/skia/src/gpu/
DGrPathRange.cpp11 GrPathRange::GrPathRange(GrGpu* gpu, in GrPathRange()
21 GrPathRange::GrPathRange(GrGpu* gpu, in GrPathRange()

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