| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
| D | FrameBuffer.java | 44 public FrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth) { in FrameBuffer() 56 …public FrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasSten… in FrameBuffer()
|
| D | FrameBufferCubemap.java | 74 public FrameBufferCubemap (Pixmap.Format format, int width, int height, boolean hasDepth) { in FrameBufferCubemap() 87 …public FrameBufferCubemap (Pixmap.Format format, int width, int height, boolean hasDepth, boolean … in FrameBufferCubemap()
|
| D | GLFrameBuffer.java | 83 protected final boolean hasDepth; field in GLFrameBuffer 100 public GLFrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth) { in GLFrameBuffer() 112 …public GLFrameBuffer (Pixmap.Format format, int width, int height, boolean hasDepth, boolean hasSt… in GLFrameBuffer()
|
| D | FloatFrameBuffer.java | 35 public FloatFrameBuffer (int width, int height, boolean hasDepth) { in FloatFrameBuffer()
|
| /external/deqp/modules/gles3/functional/ |
| D | es3fFboStencilbufferTests.cpp | 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
|
| D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
|
| D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
|
| D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
|
| /external/deqp/modules/egl/ |
| D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
|
| D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
|
| /external/deqp/modules/gles2/functional/ |
| D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
|
| D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
|
| /external/deqp/framework/common/ |
| D | tcuTextureUtil.cpp | 839 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local 916 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
|
| /external/deqp/framework/referencerenderer/ |
| D | rrFragmentOperations.cpp | 755 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
|
| /external/deqp/framework/opengl/simplereference/ |
| D | sglrReferenceContext.cpp | 1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local 3368 bool hasDepth = !isEmpty(depthArea); in clear() local
|
| /external/deqp/external/vulkancts/modules/vulkan/ |
| D | vktRenderPassTests.cpp | 3025 const bool hasDepth = tcu::hasDepthComponent(format.order); in verifyAttachment() local
|