Searched defs:inertia (Results 1 – 11 of 11) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btConvexTriangleMeshShape.java | 74 …public void calculatePrincipalAxisTransform(Matrix4 principal, Vector3 inertia, SWIGTYPE_p_float v… in calculatePrincipalAxisTransform()
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D | btCompoundShape.java | 150 … calculatePrincipalAxisTransform(java.nio.FloatBuffer masses, Matrix4 principal, Vector3 inertia) { in calculatePrincipalAxisTransform()
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D | btCollisionShape.java | 211 public void calculateLocalInertia(float mass, Vector3 inertia) { in calculateLocalInertia()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | InverseKinematicsTest.java | 33 final Vector3 inertia = new Vector3(); field in InverseKinematicsTest.Bone
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btRigidBody.cpp | 231 void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) in setMassProps() 265 const btVector3 inertia = m_invInertiaLocal; in getLocalInertia() local
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/external/replicaisland/src/com/replica/replicaisland/ |
D | PhysicsComponent.java | 245 public void setInertia(float inertia) { in setInertia()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBody.cpp | 91 const btVector3 &inertia, in btMultiBody() 144 const btVector3 &inertia, in setupFixed() 180 const btVector3 &inertia, in setupPrismatic() 224 const btVector3 &inertia, in setupRevolute() 269 const btVector3 &inertia, in setupSpherical() 310 const btVector3 &inertia, in setupPlanar()
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D | btMultiBody.h | 169 void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; } in setBaseInertia()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
D | btConvexTriangleMeshShape.cpp | 210 …MeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& v… in calculatePrincipalAxisTransform()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btRigidBody.java | 430 public void setMassProps(float mass, Vector3 inertia) { in setMassProps()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
D | btSoftBodyInternals.h | 147 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const in calculateLocalInertia()
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