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Searched defs:inputStride (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp277 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
430 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
512 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
604 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
675 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
748 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
827 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp901 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers() local
1026 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer() local
1209 const deUint32 inputStride = getInputStride(); in execute() local
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1796 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer() local
1838 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers() local
2079 const deUint32 inputStride = getInputStride(); in execute() local
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp437 static void computeInputLayout (vector<Attribute>& attributes, int& inputStride, const vector<Varyi… in computeInputLayout()
590 static void genInputData (const vector<Attribute>& attributes, int numInputs, int inputStride, deUi… in genInputData()