Searched defs:isShadow (Results 1 – 4 of 4) sorted by relevance
290 bool isShadow = false; in mog2() local
748 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function
1222 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local
749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local