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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderNode.h"
18 
19 #include "DamageAccumulator.h"
20 #include "Debug.h"
21 #if HWUI_NEW_OPS
22 #include "BakedOpRenderer.h"
23 #include "RecordedOp.h"
24 #include "OpDumper.h"
25 #endif
26 #include "DisplayListOp.h"
27 #include "LayerRenderer.h"
28 #include "OpenGLRenderer.h"
29 #include "TreeInfo.h"
30 #include "utils/MathUtils.h"
31 #include "utils/TraceUtils.h"
32 #include "renderthread/CanvasContext.h"
33 
34 #include "protos/hwui.pb.h"
35 #include "protos/ProtoHelpers.h"
36 
37 #include <algorithm>
38 #include <sstream>
39 #include <string>
40 
41 namespace android {
42 namespace uirenderer {
43 
debugDumpLayers(const char * prefix)44 void RenderNode::debugDumpLayers(const char* prefix) {
45 #if HWUI_NEW_OPS
46     LOG_ALWAYS_FATAL("TODO: dump layer");
47 #else
48     if (mLayer) {
49         ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
50                 prefix, this, getName(), mLayer, mLayer->getFbo(),
51                 mLayer->wasBuildLayered ? "true" : "false");
52     }
53 #endif
54     if (mDisplayList) {
55         for (auto&& child : mDisplayList->getChildren()) {
56             child->renderNode->debugDumpLayers(prefix);
57         }
58     }
59 }
60 
RenderNode()61 RenderNode::RenderNode()
62         : mDirtyPropertyFields(0)
63         , mNeedsDisplayListSync(false)
64         , mDisplayList(nullptr)
65         , mStagingDisplayList(nullptr)
66         , mAnimatorManager(*this)
67         , mParentCount(0) {
68 }
69 
~RenderNode()70 RenderNode::~RenderNode() {
71     deleteDisplayList(nullptr);
72     delete mStagingDisplayList;
73 #if HWUI_NEW_OPS
74     LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!");
75 #else
76     if (mLayer) {
77         ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
78         mLayer->postDecStrong();
79         mLayer = nullptr;
80     }
81 #endif
82 }
83 
setStagingDisplayList(DisplayList * displayList,TreeObserver * observer)84 void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) {
85     mNeedsDisplayListSync = true;
86     delete mStagingDisplayList;
87     mStagingDisplayList = displayList;
88     // If mParentCount == 0 we are the sole reference to this RenderNode,
89     // so immediately free the old display list
90     if (!mParentCount && !mStagingDisplayList) {
91         deleteDisplayList(observer);
92     }
93 }
94 
95 /**
96  * This function is a simplified version of replay(), where we simply retrieve and log the
97  * display list. This function should remain in sync with the replay() function.
98  */
99 #if HWUI_NEW_OPS
output(uint32_t level,const char * label)100 void RenderNode::output(uint32_t level, const char* label) {
101     ALOGD("%s (%s %p%s%s%s%s%s)",
102             label,
103             getName(),
104             this,
105             (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
106             (properties().hasShadow() ? ", casting shadow" : ""),
107             (isRenderable() ? "" : ", empty"),
108             (properties().getProjectBackwards() ? ", projected" : ""),
109             (mLayer != nullptr ? ", on HW Layer" : ""));
110     properties().debugOutputProperties(level + 1);
111 
112     if (mDisplayList) {
113         for (auto&& op : mDisplayList->getOps()) {
114             std::stringstream strout;
115             OpDumper::dump(*op, strout, level + 1);
116             if (op->opId == RecordedOpId::RenderNodeOp) {
117                 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op);
118                 rnOp->renderNode->output(level + 1, strout.str().c_str());
119             } else {
120                 ALOGD("%s", strout.str().c_str());
121             }
122         }
123     }
124     ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this);
125 }
126 #else
output(uint32_t level)127 void RenderNode::output(uint32_t level) {
128     ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
129             getName(),
130             (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
131             (properties().hasShadow() ? ", casting shadow" : ""),
132             (isRenderable() ? "" : ", empty"),
133             (properties().getProjectBackwards() ? ", projected" : ""),
134             (mLayer != nullptr ? ", on HW Layer" : ""));
135     ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip);
136     properties().debugOutputProperties(level);
137     if (mDisplayList) {
138         // TODO: consider printing the chunk boundaries here
139         for (auto&& op : mDisplayList->getOps()) {
140             op->output(level, DisplayListOp::kOpLogFlag_Recurse);
141         }
142     }
143     ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
144     }
145 #endif
146 
copyTo(proto::RenderNode * pnode)147 void RenderNode::copyTo(proto::RenderNode *pnode) {
148     pnode->set_id(static_cast<uint64_t>(
149             reinterpret_cast<uintptr_t>(this)));
150     pnode->set_name(mName.string(), mName.length());
151 
152     proto::RenderProperties* pprops = pnode->mutable_properties();
153     pprops->set_left(properties().getLeft());
154     pprops->set_top(properties().getTop());
155     pprops->set_right(properties().getRight());
156     pprops->set_bottom(properties().getBottom());
157     pprops->set_clip_flags(properties().getClippingFlags());
158     pprops->set_alpha(properties().getAlpha());
159     pprops->set_translation_x(properties().getTranslationX());
160     pprops->set_translation_y(properties().getTranslationY());
161     pprops->set_translation_z(properties().getTranslationZ());
162     pprops->set_elevation(properties().getElevation());
163     pprops->set_rotation(properties().getRotation());
164     pprops->set_rotation_x(properties().getRotationX());
165     pprops->set_rotation_y(properties().getRotationY());
166     pprops->set_scale_x(properties().getScaleX());
167     pprops->set_scale_y(properties().getScaleY());
168     pprops->set_pivot_x(properties().getPivotX());
169     pprops->set_pivot_y(properties().getPivotY());
170     pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
171     pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
172     pprops->set_project_backwards(properties().getProjectBackwards());
173     pprops->set_projection_receiver(properties().isProjectionReceiver());
174     set(pprops->mutable_clip_bounds(), properties().getClipBounds());
175 
176     const Outline& outline = properties().getOutline();
177     if (outline.getType() != Outline::Type::None) {
178         proto::Outline* poutline = pprops->mutable_outline();
179         poutline->clear_path();
180         if (outline.getType() == Outline::Type::Empty) {
181             poutline->set_type(proto::Outline_Type_Empty);
182         } else if (outline.getType() == Outline::Type::ConvexPath) {
183             poutline->set_type(proto::Outline_Type_ConvexPath);
184             if (const SkPath* path = outline.getPath()) {
185                 set(poutline->mutable_path(), *path);
186             }
187         } else if (outline.getType() == Outline::Type::RoundRect) {
188             poutline->set_type(proto::Outline_Type_RoundRect);
189         } else {
190             ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
191             poutline->set_type(proto::Outline_Type_None);
192         }
193         poutline->set_should_clip(outline.getShouldClip());
194         poutline->set_alpha(outline.getAlpha());
195         poutline->set_radius(outline.getRadius());
196         set(poutline->mutable_bounds(), outline.getBounds());
197     } else {
198         pprops->clear_outline();
199     }
200 
201     const RevealClip& revealClip = properties().getRevealClip();
202     if (revealClip.willClip()) {
203         proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
204         prevealClip->set_x(revealClip.getX());
205         prevealClip->set_y(revealClip.getY());
206         prevealClip->set_radius(revealClip.getRadius());
207     } else {
208         pprops->clear_reveal_clip();
209     }
210 
211     pnode->clear_children();
212     if (mDisplayList) {
213         for (auto&& child : mDisplayList->getChildren()) {
214             child->renderNode->copyTo(pnode->add_children());
215         }
216     }
217 }
218 
getDebugSize()219 int RenderNode::getDebugSize() {
220     int size = sizeof(RenderNode);
221     if (mStagingDisplayList) {
222         size += mStagingDisplayList->getUsedSize();
223     }
224     if (mDisplayList && mDisplayList != mStagingDisplayList) {
225         size += mDisplayList->getUsedSize();
226     }
227     return size;
228 }
229 
prepareTree(TreeInfo & info)230 void RenderNode::prepareTree(TreeInfo& info) {
231     ATRACE_CALL();
232     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
233 
234     // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
235     bool functorsNeedLayer = Properties::debugOverdraw;
236 
237     prepareTreeImpl(info, functorsNeedLayer);
238 }
239 
addAnimator(const sp<BaseRenderNodeAnimator> & animator)240 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
241     mAnimatorManager.addAnimator(animator);
242 }
243 
removeAnimator(const sp<BaseRenderNodeAnimator> & animator)244 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
245     mAnimatorManager.removeAnimator(animator);
246 }
247 
damageSelf(TreeInfo & info)248 void RenderNode::damageSelf(TreeInfo& info) {
249     if (isRenderable()) {
250         if (properties().getClipDamageToBounds()) {
251             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
252         } else {
253             // Hope this is big enough?
254             // TODO: Get this from the display list ops or something
255             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
256         }
257     }
258 }
259 
prepareLayer(TreeInfo & info,uint32_t dirtyMask)260 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
261     LayerType layerType = properties().effectiveLayerType();
262     if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
263         // Damage applied so far needs to affect our parent, but does not require
264         // the layer to be updated. So we pop/push here to clear out the current
265         // damage and get a clean state for display list or children updates to
266         // affect, which will require the layer to be updated
267         info.damageAccumulator->popTransform();
268         info.damageAccumulator->pushTransform(this);
269         if (dirtyMask & DISPLAY_LIST) {
270             damageSelf(info);
271         }
272     }
273 }
274 
createLayer(RenderState & renderState,uint32_t width,uint32_t height)275 static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
276 #if HWUI_NEW_OPS
277     return renderState.layerPool().get(renderState, width, height);
278 #else
279     return LayerRenderer::createRenderLayer(renderState, width, height);
280 #endif
281 }
282 
destroyLayer(layer_t * layer)283 static void destroyLayer(layer_t* layer) {
284 #if HWUI_NEW_OPS
285     RenderState& renderState = layer->renderState;
286     renderState.layerPool().putOrDelete(layer);
287 #else
288     LayerRenderer::destroyLayer(layer);
289 #endif
290 }
291 
layerMatchesWidthAndHeight(layer_t * layer,int width,int height)292 static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) {
293 #if HWUI_NEW_OPS
294     return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height;
295 #else
296     return layer->layer.getWidth() == width && layer->layer.getHeight() == height;
297 #endif
298 }
299 
pushLayerUpdate(TreeInfo & info)300 void RenderNode::pushLayerUpdate(TreeInfo& info) {
301     LayerType layerType = properties().effectiveLayerType();
302     // If we are not a layer OR we cannot be rendered (eg, view was detached)
303     // we need to destroy any Layers we may have had previously
304     if (CC_LIKELY(layerType != LayerType::RenderLayer)
305             || CC_UNLIKELY(!isRenderable())
306             || CC_UNLIKELY(properties().getWidth() == 0)
307             || CC_UNLIKELY(properties().getHeight() == 0)) {
308         if (CC_UNLIKELY(mLayer)) {
309             destroyLayer(mLayer);
310             mLayer = nullptr;
311         }
312         return;
313     }
314 
315     bool transformUpdateNeeded = false;
316     if (!mLayer) {
317         mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
318 #if !HWUI_NEW_OPS
319         applyLayerPropertiesToLayer(info);
320 #endif
321         damageSelf(info);
322         transformUpdateNeeded = true;
323     } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) {
324 #if HWUI_NEW_OPS
325         // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
326         // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
327         RenderState& renderState = mLayer->renderState;
328         if (properties().fitsOnLayer()) {
329             mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight());
330         } else {
331 #else
332         if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
333 #endif
334             destroyLayer(mLayer);
335             mLayer = nullptr;
336         }
337         damageSelf(info);
338         transformUpdateNeeded = true;
339     }
340 
341     SkRect dirty;
342     info.damageAccumulator->peekAtDirty(&dirty);
343 
344     if (!mLayer) {
345         Caches::getInstance().dumpMemoryUsage();
346         if (info.errorHandler) {
347             std::ostringstream err;
348             err << "Unable to create layer for " << getName();
349             const int maxTextureSize = Caches::getInstance().maxTextureSize;
350             if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
351                 err << ", size " << getWidth() << "x" << getHeight()
352                         << " exceeds max size " << maxTextureSize;
353             } else {
354                 err << ", see logcat for more info";
355             }
356             info.errorHandler->onError(err.str());
357         }
358         return;
359     }
360 
361     if (transformUpdateNeeded && mLayer) {
362         // update the transform in window of the layer to reset its origin wrt light source position
363         Matrix4 windowTransform;
364         info.damageAccumulator->computeCurrentTransform(&windowTransform);
365         mLayer->setWindowTransform(windowTransform);
366     }
367 
368 #if HWUI_NEW_OPS
369     info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
370 #else
371     if (dirty.intersect(0, 0, getWidth(), getHeight())) {
372         dirty.roundOut(&dirty);
373         mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
374     }
375     // This is not inside the above if because we may have called
376     // updateDeferred on a previous prepare pass that didn't have a renderer
377     if (info.renderer && mLayer->deferredUpdateScheduled) {
378         info.renderer->pushLayerUpdate(mLayer);
379     }
380 #endif
381 
382     // There might be prefetched layers that need to be accounted for.
383     // That might be us, so tell CanvasContext that this layer is in the
384     // tree and should not be destroyed.
385     info.canvasContext.markLayerInUse(this);
386 }
387 
388 /**
389  * Traverse down the the draw tree to prepare for a frame.
390  *
391  * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
392  *
393  * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
394  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
395  */
396 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
397     info.damageAccumulator->pushTransform(this);
398 
399     if (info.mode == TreeInfo::MODE_FULL) {
400         pushStagingPropertiesChanges(info);
401     }
402     uint32_t animatorDirtyMask = 0;
403     if (CC_LIKELY(info.runAnimations)) {
404         animatorDirtyMask = mAnimatorManager.animate(info);
405     }
406 
407     bool willHaveFunctor = false;
408     if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
409         willHaveFunctor = !mStagingDisplayList->getFunctors().empty();
410     } else if (mDisplayList) {
411         willHaveFunctor = !mDisplayList->getFunctors().empty();
412     }
413     bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
414             willHaveFunctor, functorsNeedLayer);
415 
416     if (CC_UNLIKELY(mPositionListener.get())) {
417         mPositionListener->onPositionUpdated(*this, info);
418     }
419 
420     prepareLayer(info, animatorDirtyMask);
421     if (info.mode == TreeInfo::MODE_FULL) {
422         pushStagingDisplayListChanges(info);
423     }
424     prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
425 
426     if (mDisplayList) {
427         for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) {
428             // If any vector drawable in the display list needs update, damage the node.
429             if (vectorDrawable->isDirty()) {
430                 damageSelf(info);
431             }
432             vectorDrawable->setPropertyChangeWillBeConsumed(true);
433         }
434     }
435     pushLayerUpdate(info);
436 
437     info.damageAccumulator->popTransform();
438 }
439 
440 void RenderNode::syncProperties() {
441     mProperties = mStagingProperties;
442 }
443 
444 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
445     // Push the animators first so that setupStartValueIfNecessary() is called
446     // before properties() is trampled by stagingProperties(), as they are
447     // required by some animators.
448     if (CC_LIKELY(info.runAnimations)) {
449         mAnimatorManager.pushStaging();
450     }
451     if (mDirtyPropertyFields) {
452         mDirtyPropertyFields = 0;
453         damageSelf(info);
454         info.damageAccumulator->popTransform();
455         syncProperties();
456 #if !HWUI_NEW_OPS
457         applyLayerPropertiesToLayer(info);
458 #endif
459         // We could try to be clever and only re-damage if the matrix changed.
460         // However, we don't need to worry about that. The cost of over-damaging
461         // here is only going to be a single additional map rect of this node
462         // plus a rect join(). The parent's transform (and up) will only be
463         // performed once.
464         info.damageAccumulator->pushTransform(this);
465         damageSelf(info);
466     }
467 }
468 
469 #if !HWUI_NEW_OPS
470 void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
471     if (CC_LIKELY(!mLayer)) return;
472 
473     const LayerProperties& props = properties().layerProperties();
474     mLayer->setAlpha(props.alpha(), props.xferMode());
475     mLayer->setColorFilter(props.colorFilter());
476     mLayer->setBlend(props.needsBlending());
477 }
478 #endif
479 
480 void RenderNode::syncDisplayList(TreeInfo* info) {
481     // Make sure we inc first so that we don't fluctuate between 0 and 1,
482     // which would thrash the layer cache
483     if (mStagingDisplayList) {
484         for (auto&& child : mStagingDisplayList->getChildren()) {
485             child->renderNode->incParentRefCount();
486         }
487     }
488     deleteDisplayList(info ? info->observer : nullptr, info);
489     mDisplayList = mStagingDisplayList;
490     mStagingDisplayList = nullptr;
491     if (mDisplayList) {
492         for (auto& iter : mDisplayList->getFunctors()) {
493             (*iter.functor)(DrawGlInfo::kModeSync, nullptr);
494         }
495         for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) {
496             vectorDrawable->syncProperties();
497         }
498     }
499 }
500 
501 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
502     if (mNeedsDisplayListSync) {
503         mNeedsDisplayListSync = false;
504         // Damage with the old display list first then the new one to catch any
505         // changes in isRenderable or, in the future, bounds
506         damageSelf(info);
507         syncDisplayList(&info);
508         damageSelf(info);
509     }
510 }
511 
512 void RenderNode::deleteDisplayList(TreeObserver* observer, TreeInfo* info) {
513     if (mDisplayList) {
514         for (auto&& child : mDisplayList->getChildren()) {
515             child->renderNode->decParentRefCount(observer, info);
516         }
517     }
518     delete mDisplayList;
519     mDisplayList = nullptr;
520 }
521 
522 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
523     if (subtree) {
524         TextureCache& cache = Caches::getInstance().textureCache;
525         info.out.hasFunctors |= subtree->getFunctors().size();
526         for (auto&& bitmapResource : subtree->getBitmapResources()) {
527             void* ownerToken = &info.canvasContext;
528             info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
529         }
530         for (auto&& op : subtree->getChildren()) {
531             RenderNode* childNode = op->renderNode;
532 #if HWUI_NEW_OPS
533             info.damageAccumulator->pushTransform(&op->localMatrix);
534             bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
535 #else
536             info.damageAccumulator->pushTransform(&op->localMatrix);
537             bool childFunctorsNeedLayer = functorsNeedLayer
538                     // Recorded with non-rect clip, or canvas-rotated by parent
539                     || op->mRecordedWithPotentialStencilClip;
540 #endif
541             childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
542             info.damageAccumulator->popTransform();
543         }
544     }
545 }
546 
547 void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) {
548     if (mLayer) {
549         destroyLayer(mLayer);
550         mLayer = nullptr;
551     }
552     if (mDisplayList) {
553         for (auto&& child : mDisplayList->getChildren()) {
554             child->renderNode->destroyHardwareResources(observer, info);
555         }
556         if (mNeedsDisplayListSync) {
557             // Next prepare tree we are going to push a new display list, so we can
558             // drop our current one now
559             deleteDisplayList(observer, info);
560         }
561     }
562 }
563 
564 void RenderNode::decParentRefCount(TreeObserver* observer, TreeInfo* info) {
565     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
566     mParentCount--;
567     if (!mParentCount) {
568         if (observer) {
569             observer->onMaybeRemovedFromTree(this);
570         }
571         if (CC_UNLIKELY(mPositionListener.get())) {
572             mPositionListener->onPositionLost(*this, info);
573         }
574         // If a child of ours is being attached to our parent then this will incorrectly
575         // destroy its hardware resources. However, this situation is highly unlikely
576         // and the failure is "just" that the layer is re-created, so this should
577         // be safe enough
578         destroyHardwareResources(observer, info);
579     }
580 }
581 
582 /*
583  * For property operations, we pass a savecount of 0, since the operations aren't part of the
584  * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
585  * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
586  */
587 #define PROPERTY_SAVECOUNT 0
588 
589 template <class T>
590 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
591 #if DEBUG_DISPLAY_LIST
592     properties().debugOutputProperties(handler.level() + 1);
593 #endif
594     if (properties().getLeft() != 0 || properties().getTop() != 0) {
595         renderer.translate(properties().getLeft(), properties().getTop());
596     }
597     if (properties().getStaticMatrix()) {
598         renderer.concatMatrix(*properties().getStaticMatrix());
599     } else if (properties().getAnimationMatrix()) {
600         renderer.concatMatrix(*properties().getAnimationMatrix());
601     }
602     if (properties().hasTransformMatrix()) {
603         if (properties().isTransformTranslateOnly()) {
604             renderer.translate(properties().getTranslationX(), properties().getTranslationY());
605         } else {
606             renderer.concatMatrix(*properties().getTransformMatrix());
607         }
608     }
609     const bool isLayer = properties().effectiveLayerType() != LayerType::None;
610     int clipFlags = properties().getClippingFlags();
611     if (properties().getAlpha() < 1) {
612         if (isLayer) {
613             clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
614         }
615         if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
616             // simply scale rendering content's alpha
617             renderer.scaleAlpha(properties().getAlpha());
618         } else {
619             // savelayer needed to create an offscreen buffer
620             Rect layerBounds(0, 0, getWidth(), getHeight());
621             if (clipFlags) {
622                 properties().getClippingRectForFlags(clipFlags, &layerBounds);
623                 clipFlags = 0; // all clipping done by savelayer
624             }
625             SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
626                     layerBounds.left, layerBounds.top,
627                     layerBounds.right, layerBounds.bottom,
628                     (int) (properties().getAlpha() * 255),
629                     SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer);
630             handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
631         }
632 
633         if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
634             // pretend alpha always causes savelayer to warn about
635             // performance problem affecting old versions
636             ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
637                     static_cast<int>(getWidth()),
638                     static_cast<int>(getHeight()));
639         }
640     }
641     if (clipFlags) {
642         Rect clipRect;
643         properties().getClippingRectForFlags(clipFlags, &clipRect);
644         ClipRectOp* op = new (handler.allocator()) ClipRectOp(
645                 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
646                 SkRegion::kIntersect_Op);
647         handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
648     }
649 
650     // TODO: support nesting round rect clips
651     if (mProperties.getRevealClip().willClip()) {
652         Rect bounds;
653         mProperties.getRevealClip().getBounds(&bounds);
654         renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
655     } else if (mProperties.getOutline().willClip()) {
656         renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
657     }
658 }
659 
660 /**
661  * Apply property-based transformations to input matrix
662  *
663  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
664  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
665  */
666 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
667     if (properties().getLeft() != 0 || properties().getTop() != 0) {
668         matrix.translate(properties().getLeft(), properties().getTop());
669     }
670     if (properties().getStaticMatrix()) {
671         mat4 stat(*properties().getStaticMatrix());
672         matrix.multiply(stat);
673     } else if (properties().getAnimationMatrix()) {
674         mat4 anim(*properties().getAnimationMatrix());
675         matrix.multiply(anim);
676     }
677 
678     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
679     if (properties().hasTransformMatrix() || applyTranslationZ) {
680         if (properties().isTransformTranslateOnly()) {
681             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
682                     true3dTransform ? properties().getZ() : 0.0f);
683         } else {
684             if (!true3dTransform) {
685                 matrix.multiply(*properties().getTransformMatrix());
686             } else {
687                 mat4 true3dMat;
688                 true3dMat.loadTranslate(
689                         properties().getPivotX() + properties().getTranslationX(),
690                         properties().getPivotY() + properties().getTranslationY(),
691                         properties().getZ());
692                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
693                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
694                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
695                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
696                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
697 
698                 matrix.multiply(true3dMat);
699             }
700         }
701     }
702 }
703 
704 /**
705  * Organizes the DisplayList hierarchy to prepare for background projection reordering.
706  *
707  * This should be called before a call to defer() or drawDisplayList()
708  *
709  * Each DisplayList that serves as a 3d root builds its list of composited children,
710  * which are flagged to not draw in the standard draw loop.
711  */
712 void RenderNode::computeOrdering() {
713     ATRACE_CALL();
714     mProjectedNodes.clear();
715 
716     // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
717     // transform properties are applied correctly to top level children
718     if (mDisplayList == nullptr) return;
719     for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
720         renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
721         childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
722     }
723 }
724 
725 void RenderNode::computeOrderingImpl(
726         renderNodeOp_t* opState,
727         std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
728         const mat4* transformFromProjectionSurface) {
729     mProjectedNodes.clear();
730     if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
731 
732     // TODO: should avoid this calculation in most cases
733     // TODO: just calculate single matrix, down to all leaf composited elements
734     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
735     localTransformFromProjectionSurface.multiply(opState->localMatrix);
736 
737     if (properties().getProjectBackwards()) {
738         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
739         opState->skipInOrderDraw = true;
740         opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
741         compositedChildrenOfProjectionSurface->push_back(opState);
742     } else {
743         // standard in order draw
744         opState->skipInOrderDraw = false;
745     }
746 
747     if (mDisplayList->getChildren().size() > 0) {
748         const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
749         bool haveAppliedPropertiesToProjection = false;
750         for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
751             renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
752             RenderNode* child = childOp->renderNode;
753 
754             std::vector<renderNodeOp_t*>* projectionChildren = nullptr;
755             const mat4* projectionTransform = nullptr;
756             if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
757                 // if receiving projections, collect projecting descendant
758 
759                 // Note that if a direct descendant is projecting backwards, we pass its
760                 // grandparent projection collection, since it shouldn't project onto its
761                 // parent, where it will already be drawing.
762                 projectionChildren = &mProjectedNodes;
763                 projectionTransform = &mat4::identity();
764             } else {
765                 if (!haveAppliedPropertiesToProjection) {
766                     applyViewPropertyTransforms(localTransformFromProjectionSurface);
767                     haveAppliedPropertiesToProjection = true;
768                 }
769                 projectionChildren = compositedChildrenOfProjectionSurface;
770                 projectionTransform = &localTransformFromProjectionSurface;
771             }
772             child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
773         }
774     }
775 }
776 
777 class DeferOperationHandler {
778 public:
779     DeferOperationHandler(DeferStateStruct& deferStruct, int level)
780         : mDeferStruct(deferStruct), mLevel(level) {}
781     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
782         operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
783     }
784     inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
785     inline void startMark(const char* name) {} // do nothing
786     inline void endMark() {}
787     inline int level() { return mLevel; }
788     inline int replayFlags() { return mDeferStruct.mReplayFlags; }
789     inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
790 
791 private:
792     DeferStateStruct& mDeferStruct;
793     const int mLevel;
794 };
795 
796 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
797     DeferOperationHandler handler(deferStruct, level);
798     issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
799 }
800 
801 class ReplayOperationHandler {
802 public:
803     ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
804         : mReplayStruct(replayStruct), mLevel(level) {}
805     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
806 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
807         mReplayStruct.mRenderer.eventMark(operation->name());
808 #endif
809         operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
810     }
811     inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
812     inline void startMark(const char* name) {
813         mReplayStruct.mRenderer.startMark(name);
814     }
815     inline void endMark() {
816         mReplayStruct.mRenderer.endMark();
817     }
818     inline int level() { return mLevel; }
819     inline int replayFlags() { return mReplayStruct.mReplayFlags; }
820     inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
821 
822 private:
823     ReplayStateStruct& mReplayStruct;
824     const int mLevel;
825 };
826 
827 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
828     ReplayOperationHandler handler(replayStruct, level);
829     issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
830 }
831 
832 void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
833         std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
834 #if !HWUI_NEW_OPS
835     if (chunk.beginChildIndex == chunk.endChildIndex) return;
836 
837     for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
838         DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
839         RenderNode* child = childOp->renderNode;
840         float childZ = child->properties().getZ();
841 
842         if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
843             zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp));
844             childOp->skipInOrderDraw = true;
845         } else if (!child->properties().getProjectBackwards()) {
846             // regular, in order drawing DisplayList
847             childOp->skipInOrderDraw = false;
848         }
849     }
850 
851     // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
852     std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
853 #endif
854 }
855 
856 template <class T>
857 void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
858     if (properties().getAlpha() <= 0.0f
859             || properties().getOutline().getAlpha() <= 0.0f
860             || !properties().getOutline().getPath()
861             || properties().getScaleX() == 0
862             || properties().getScaleY() == 0) {
863         // no shadow to draw
864         return;
865     }
866 
867     mat4 shadowMatrixXY(transformFromParent);
868     applyViewPropertyTransforms(shadowMatrixXY);
869 
870     // Z matrix needs actual 3d transformation, so mapped z values will be correct
871     mat4 shadowMatrixZ(transformFromParent);
872     applyViewPropertyTransforms(shadowMatrixZ, true);
873 
874     const SkPath* casterOutlinePath = properties().getOutline().getPath();
875     const SkPath* revealClipPath = properties().getRevealClip().getPath();
876     if (revealClipPath && revealClipPath->isEmpty()) return;
877 
878     float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
879 
880 
881     // holds temporary SkPath to store the result of intersections
882     SkPath* frameAllocatedPath = nullptr;
883     const SkPath* outlinePath = casterOutlinePath;
884 
885     // intersect the outline with the reveal clip, if present
886     if (revealClipPath) {
887         frameAllocatedPath = handler.allocPathForFrame();
888 
889         Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
890         outlinePath = frameAllocatedPath;
891     }
892 
893     // intersect the outline with the clipBounds, if present
894     if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
895         if (!frameAllocatedPath) {
896             frameAllocatedPath = handler.allocPathForFrame();
897         }
898 
899         Rect clipBounds;
900         properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
901         SkPath clipBoundsPath;
902         clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
903                 clipBounds.right, clipBounds.bottom);
904 
905         Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
906         outlinePath = frameAllocatedPath;
907     }
908 
909     DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
910             shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
911     handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
912 }
913 
914 #define SHADOW_DELTA 0.1f
915 
916 template <class T>
917 void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
918         const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
919         OpenGLRenderer& renderer, T& handler) {
920     const int size = zTranslatedNodes.size();
921     if (size == 0
922             || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f)
923             || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
924         // no 3d children to draw
925         return;
926     }
927 
928     // Apply the base transform of the parent of the 3d children. This isolates
929     // 3d children of the current chunk from transformations made in previous chunks.
930     int rootRestoreTo = renderer.save(SaveFlags::Matrix);
931     renderer.setGlobalMatrix(initialTransform);
932 
933     /**
934      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
935      * with very similar Z heights to draw together.
936      *
937      * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
938      * underneath both, and neither's shadow is drawn on top of the other.
939      */
940     const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
941     size_t drawIndex, shadowIndex, endIndex;
942     if (mode == ChildrenSelectMode::NegativeZChildren) {
943         drawIndex = 0;
944         endIndex = nonNegativeIndex;
945         shadowIndex = endIndex; // draw no shadows
946     } else {
947         drawIndex = nonNegativeIndex;
948         endIndex = size;
949         shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
950     }
951 
952     DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
953             endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
954 
955     float lastCasterZ = 0.0f;
956     while (shadowIndex < endIndex || drawIndex < endIndex) {
957         if (shadowIndex < endIndex) {
958             DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
959             RenderNode* caster = casterOp->renderNode;
960             const float casterZ = zTranslatedNodes[shadowIndex].key;
961             // attempt to render the shadow if the caster about to be drawn is its caster,
962             // OR if its caster's Z value is similar to the previous potential caster
963             if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
964                 caster->issueDrawShadowOperation(casterOp->localMatrix, handler);
965 
966                 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
967                 shadowIndex++;
968                 continue;
969             }
970         }
971 
972         // only the actual child DL draw needs to be in save/restore,
973         // since it modifies the renderer's matrix
974         int restoreTo = renderer.save(SaveFlags::Matrix);
975 
976         DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
977 
978         renderer.concatMatrix(childOp->localMatrix);
979         childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
980         handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
981         childOp->skipInOrderDraw = true;
982 
983         renderer.restoreToCount(restoreTo);
984         drawIndex++;
985     }
986     renderer.restoreToCount(rootRestoreTo);
987 }
988 
989 template <class T>
990 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
991     DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
992     const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
993     int restoreTo = renderer.getSaveCount();
994 
995     LinearAllocator& alloc = handler.allocator();
996     handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
997             PROPERTY_SAVECOUNT, properties().getClipToBounds());
998 
999     // Transform renderer to match background we're projecting onto
1000     // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
1001     const DisplayListOp* op =
1002 #if HWUI_NEW_OPS
1003             nullptr;
1004     LOG_ALWAYS_FATAL("unsupported");
1005 #else
1006             (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]);
1007 #endif
1008     const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
1009     const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
1010     renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
1011 
1012     // If the projection receiver has an outline, we mask projected content to it
1013     // (which we know, apriori, are all tessellated paths)
1014     renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
1015 
1016     // draw projected nodes
1017     for (size_t i = 0; i < mProjectedNodes.size(); i++) {
1018         renderNodeOp_t* childOp = mProjectedNodes[i];
1019 
1020         // matrix save, concat, and restore can be done safely without allocating operations
1021         int restoreTo = renderer.save(SaveFlags::Matrix);
1022         renderer.concatMatrix(childOp->transformFromCompositingAncestor);
1023         childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
1024         handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
1025         childOp->skipInOrderDraw = true;
1026         renderer.restoreToCount(restoreTo);
1027     }
1028 
1029     handler(new (alloc) RestoreToCountOp(restoreTo),
1030             PROPERTY_SAVECOUNT, properties().getClipToBounds());
1031 }
1032 
1033 /**
1034  * This function serves both defer and replay modes, and will organize the displayList's component
1035  * operations for a single frame:
1036  *
1037  * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
1038  * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
1039  * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
1040  * defer vs replay logic, per operation
1041  */
1042 template <class T>
1043 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
1044     if (mDisplayList->isEmpty()) {
1045         DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
1046                 this, getName());
1047         return;
1048     }
1049 
1050 #if HWUI_NEW_OPS
1051     const bool drawLayer = false;
1052 #else
1053     const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
1054 #endif
1055     // If we are updating the contents of mLayer, we don't want to apply any of
1056     // the RenderNode's properties to this issueOperations pass. Those will all
1057     // be applied when the layer is drawn, aka when this is true.
1058     const bool useViewProperties = (!mLayer || drawLayer);
1059     if (useViewProperties) {
1060         const Outline& outline = properties().getOutline();
1061         if (properties().getAlpha() <= 0
1062                 || (outline.getShouldClip() && outline.isEmpty())
1063                 || properties().getScaleX() == 0
1064                 || properties().getScaleY() == 0) {
1065             DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
1066                     this, getName());
1067             return;
1068         }
1069     }
1070 
1071     handler.startMark(getName());
1072 
1073 #if DEBUG_DISPLAY_LIST
1074     const Rect& clipRect = renderer.getLocalClipBounds();
1075     DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
1076             handler.level() * 2, "", this, getName(),
1077             clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
1078 #endif
1079 
1080     LinearAllocator& alloc = handler.allocator();
1081     int restoreTo = renderer.getSaveCount();
1082     handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
1083             PROPERTY_SAVECOUNT, properties().getClipToBounds());
1084 
1085     DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
1086             SaveFlags::MatrixClip, restoreTo);
1087 
1088     if (useViewProperties) {
1089         setViewProperties<T>(renderer, handler);
1090     }
1091 
1092 #if HWUI_NEW_OPS
1093     LOG_ALWAYS_FATAL("legacy op traversal not supported");
1094 #else
1095     bool quickRejected = properties().getClipToBounds()
1096             && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
1097     if (!quickRejected) {
1098         Matrix4 initialTransform(*(renderer.currentTransform()));
1099         renderer.setBaseTransform(initialTransform);
1100 
1101         if (drawLayer) {
1102             handler(new (alloc) DrawLayerOp(mLayer),
1103                     renderer.getSaveCount() - 1, properties().getClipToBounds());
1104         } else {
1105             const int saveCountOffset = renderer.getSaveCount() - 1;
1106             const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex;
1107             for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) {
1108                 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
1109 
1110                 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
1111                 buildZSortedChildList(chunk, zTranslatedNodes);
1112 
1113                 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren,
1114                         initialTransform, zTranslatedNodes, renderer, handler);
1115 
1116                 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
1117                     DisplayListOp *op = mDisplayList->getOps()[opIndex];
1118 #if DEBUG_DISPLAY_LIST
1119                     op->output(handler.level() + 1);
1120 #endif
1121                     handler(op, saveCountOffset, properties().getClipToBounds());
1122 
1123                     if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 &&
1124                         opIndex == static_cast<size_t>(projectionReceiveIndex))) {
1125                         issueOperationsOfProjectedChildren(renderer, handler);
1126                     }
1127                 }
1128 
1129                 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren,
1130                         initialTransform, zTranslatedNodes, renderer, handler);
1131             }
1132         }
1133     }
1134 #endif
1135 
1136     DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
1137     handler(new (alloc) RestoreToCountOp(restoreTo),
1138             PROPERTY_SAVECOUNT, properties().getClipToBounds());
1139 
1140     DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
1141     handler.endMark();
1142 }
1143 
1144 } /* namespace uirenderer */
1145 } /* namespace android */
1146