Searched defs:levelHeight (Results 1 – 9 of 9) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground()
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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/ktx/ |
D | KTXProcessor.java | 184 int levelHeight = Math.max(1, texHeight >> level); in create() local
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/external/mesa3d/src/mesa/main/ |
D | texstorage.c | 134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in setup_texstorage() local
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/external/opencv3/3rdparty/openexr/IlmImf/ |
D | ImfTiledRgbaFile.cpp | 546 TiledRgbaOutputFile::levelHeight (int ly) const in levelHeight() function in Imf::TiledRgbaOutputFile 1043 TiledRgbaInputFile::levelHeight (int ly) const in levelHeight() function in Imf::TiledRgbaInputFile
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D | ImfTiledInputFile.cpp | 1192 TiledInputFile::levelHeight (int ly) const in levelHeight() function in Imf::TiledInputFile
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D | ImfTiledOutputFile.cpp | 1514 TiledOutputFile::levelHeight (int ly) const in levelHeight() function in Imf::TiledOutputFile
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 850 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 997 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 951 const int levelHeight = height>>levelNdx; in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 889 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 1035 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
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