Searched defs:lighting (Results 1 – 6 of 6) sorted by relevance
67 protected boolean lighting; field in Benchmark3DTest
185 protected void beginRender (boolean lighting) { in beginRender()
246 protected void beginRender (boolean lighting) { in beginRender()
489 protected final boolean lighting; field in DefaultShader
1830 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local1837 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local
1204 SkAutoTUnref<SkImageFilter> lighting(SkLightingImageFilter::CreatePointLitDiffuse( in DEF_TEST() local