| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
| D | Environment.java | 37 public Environment add (final BaseLight... lights) { in add() 43 public Environment add (final Array<BaseLight> lights) { in add() 82 public Environment remove (final BaseLight... lights) { in remove() 88 public Environment remove (final Array<BaseLight> lights) { in remove()
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
| D | BaseWorld.java | 66 public void render (final ModelBatch batch, final Environment lights) { in render() 70 public void render (final ModelBatch batch, final Environment lights, final Iterable<T> entities) { in render() 76 public void render (final ModelBatch batch, final Environment lights, final T entity) { in render()
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| D | BasicBulletTest.java | 55 Environment lights; field in BasicBulletTest
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| D | BulletWorld.java | 112 public void render (ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) { in render()
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| /external/skia/src/core/ |
| D | SkLightingShader.h | 27 Builder(const SkLight lights[], int numLights) in Builder() 58 Lights(const SkLight lights[], int numLights) : fLights(lights, numLights) {} in Lights()
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| D | SkLightingShader.cpp | 54 const SkLightingShader::Lights* lights, in SkLightingShaderImpl() 145 const GrTextureParams& normParams, const SkLightingShader::Lights* lights, in LightingFP() 613 SkAutoTUnref<const SkLightingShader::Lights> lights(builder.finish()); in CreateProc() local 705 const Lights* lights, in Create()
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| /external/skia/samplecode/ |
| D | SampleLighting.cpp | 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f)); in LightingView() local 75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, in onDrawContent() local
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
| D | DirectionalLightsAttribute.java | 21 public final Array<DirectionalLight> lights; field in DirectionalLightsAttribute
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| D | PointLightsAttribute.java | 21 public final Array<PointLight> lights; field in PointLightsAttribute
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| D | SpotLightsAttribute.java | 21 public final Array<SpotLight> lights; field in SpotLightsAttribute
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
| D | VoxelTest.java | 40 Environment lights; field in VoxelTest
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
| D | Basic3DSceneTest.java | 41 public Environment lights; field in Basic3DSceneTest
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| D | Animation3DTest.java | 57 Environment lights; field in Animation3DTest
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| D | MultipleRenderTargetTest.java | 88 Array<Light> lights = new Array<Light>(); field in MultipleRenderTargetTest
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
| D | DefaultShader.java | 360 Array<DirectionalLight> lights = ((DirectionalLightsAttribute)combinedAttributes in set() local 367 …Array<PointLight> lights = ((PointLightsAttribute)combinedAttributes.get(PointLightsAttribute.Type… in set() local 802 final Environment lights = renderable.environment; in bindLights() local
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| /external/v8/benchmarks/ |
| D | raytrace.js | 303 lights : [], property in Flog.RayTracer.Scene
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