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Searched defs:lights (Results 1 – 16 of 16) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
DEnvironment.java37 public Environment add (final BaseLight... lights) { in add()
43 public Environment add (final Array<BaseLight> lights) { in add()
82 public Environment remove (final BaseLight... lights) { in remove()
88 public Environment remove (final Array<BaseLight> lights) { in remove()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBaseWorld.java66 public void render (final ModelBatch batch, final Environment lights) { in render()
70 public void render (final ModelBatch batch, final Environment lights, final Iterable<T> entities) { in render()
76 public void render (final ModelBatch batch, final Environment lights, final T entity) { in render()
DBasicBulletTest.java55 Environment lights; field in BasicBulletTest
DBulletWorld.java112 public void render (ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) { in render()
/external/skia/src/core/
DSkLightingShader.h27 Builder(const SkLight lights[], int numLights) in Builder()
58 Lights(const SkLight lights[], int numLights) : fLights(lights, numLights) {} in Lights()
DSkLightingShader.cpp54 const SkLightingShader::Lights* lights, in SkLightingShaderImpl()
145 const GrTextureParams& normParams, const SkLightingShader::Lights* lights, in LightingFP()
613 SkAutoTUnref<const SkLightingShader::Lights> lights(builder.finish()); in CreateProc() local
705 const Lights* lights, in Create()
/external/skia/samplecode/
DSampleLighting.cpp49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f)); in LightingView() local
75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, in onDrawContent() local
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DDirectionalLightsAttribute.java21 public final Array<DirectionalLight> lights; field in DirectionalLightsAttribute
DPointLightsAttribute.java21 public final Array<PointLight> lights; field in PointLightsAttribute
DSpotLightsAttribute.java21 public final Array<SpotLight> lights; field in SpotLightsAttribute
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
DVoxelTest.java40 Environment lights; field in VoxelTest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DBasic3DSceneTest.java41 public Environment lights; field in Basic3DSceneTest
DAnimation3DTest.java57 Environment lights; field in Animation3DTest
DMultipleRenderTargetTest.java88 Array<Light> lights = new Array<Light>(); field in MultipleRenderTargetTest
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java360 Array<DirectionalLight> lights = ((DirectionalLightsAttribute)combinedAttributes in set() local
367 …Array<PointLight> lights = ((PointLightsAttribute)combinedAttributes.get(PointLightsAttribute.Type… in set() local
802 final Environment lights = renderable.environment; in bindLights() local
/external/v8/benchmarks/
Draytrace.js303 lights : [], property in Flog.RayTracer.Scene