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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_DEBUG_DEBUG_H_
6 #define V8_DEBUG_DEBUG_H_
7 
8 #include "src/allocation.h"
9 #include "src/arguments.h"
10 #include "src/assembler.h"
11 #include "src/base/atomicops.h"
12 #include "src/base/platform/platform.h"
13 #include "src/debug/liveedit.h"
14 #include "src/execution.h"
15 #include "src/factory.h"
16 #include "src/flags.h"
17 #include "src/frames.h"
18 #include "src/hashmap.h"
19 #include "src/runtime/runtime.h"
20 #include "src/string-stream.h"
21 #include "src/v8threads.h"
22 
23 #include "include/v8-debug.h"
24 
25 namespace v8 {
26 namespace internal {
27 
28 
29 // Forward declarations.
30 class DebugScope;
31 
32 
33 // Step actions. NOTE: These values are in macros.py as well.
34 enum StepAction : int8_t {
35   StepNone = -1,  // Stepping not prepared.
36   StepOut = 0,    // Step out of the current function.
37   StepNext = 1,   // Step to the next statement in the current function.
38   StepIn = 2,     // Step into new functions invoked or the next statement
39                   // in the current function.
40   StepFrame = 3   // Step into a new frame or return to previous frame.
41 };
42 
43 
44 // Type of exception break. NOTE: These values are in macros.py as well.
45 enum ExceptionBreakType {
46   BreakException = 0,
47   BreakUncaughtException = 1
48 };
49 
50 
51 // Type of exception break.
52 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
53 
54 
55 // The different types of breakpoint position alignments.
56 // Must match Debug.BreakPositionAlignment in debug.js
57 enum BreakPositionAlignment {
58   STATEMENT_ALIGNED = 0,
59   BREAK_POSITION_ALIGNED = 1
60 };
61 
62 
63 class BreakLocation {
64  public:
65   // Find the break point at the supplied address, or the closest one before
66   // the address.
67   static BreakLocation FromAddress(Handle<DebugInfo> debug_info, Address pc);
68 
69   static void FromAddressSameStatement(Handle<DebugInfo> debug_info, Address pc,
70                                        List<BreakLocation>* result_out);
71 
72   static BreakLocation FromPosition(Handle<DebugInfo> debug_info, int position,
73                                     BreakPositionAlignment alignment);
74 
75   bool IsDebugBreak() const;
76 
IsReturn()77   inline bool IsReturn() const {
78     return RelocInfo::IsDebugBreakSlotAtReturn(rmode_);
79   }
IsCall()80   inline bool IsCall() const {
81     return RelocInfo::IsDebugBreakSlotAtCall(rmode_);
82   }
HasBreakPoint()83   inline bool HasBreakPoint() const {
84     return debug_info_->HasBreakPoint(pc_offset_);
85   }
86 
87   Handle<Object> BreakPointObjects() const;
88 
89   void SetBreakPoint(Handle<Object> break_point_object);
90   void ClearBreakPoint(Handle<Object> break_point_object);
91 
92   void SetOneShot();
93   void ClearOneShot();
94 
95 
rinfo()96   inline RelocInfo rinfo() const {
97     return RelocInfo(debug_info_->GetIsolate(), pc(), rmode(), data_, code());
98   }
99 
position()100   inline int position() const { return position_; }
statement_position()101   inline int statement_position() const { return statement_position_; }
102 
pc()103   inline Address pc() const { return code()->entry() + pc_offset_; }
104 
rmode()105   inline RelocInfo::Mode rmode() const { return rmode_; }
106 
code()107   inline Code* code() const { return debug_info_->code(); }
108 
109  private:
110   BreakLocation(Handle<DebugInfo> debug_info, RelocInfo* rinfo, int position,
111                 int statement_position);
112 
113   class Iterator {
114    public:
115     Iterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
116 
GetBreakLocation()117     BreakLocation GetBreakLocation() {
118       return BreakLocation(debug_info_, rinfo(), position(),
119                            statement_position());
120     }
121 
Done()122     inline bool Done() const { return reloc_iterator_.done(); }
123     void Next();
124 
SkipTo(int count)125     void SkipTo(int count) {
126       while (count-- > 0) Next();
127     }
128 
rmode()129     inline RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
rinfo()130     inline RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
pc()131     inline Address pc() { return rinfo()->pc(); }
break_index()132     int break_index() const { return break_index_; }
position()133     inline int position() const { return position_; }
statement_position()134     inline int statement_position() const { return statement_position_; }
135 
136    private:
137     static int GetModeMask(BreakLocatorType type);
138 
139     Handle<DebugInfo> debug_info_;
140     RelocIterator reloc_iterator_;
141     int break_index_;
142     int position_;
143     int statement_position_;
144 
145     DisallowHeapAllocation no_gc_;
146 
147     DISALLOW_COPY_AND_ASSIGN(Iterator);
148   };
149 
150   friend class Debug;
151 
152   static int BreakIndexFromAddress(Handle<DebugInfo> debug_info, Address pc);
153 
154   void SetDebugBreak();
155   void ClearDebugBreak();
156 
IsDebuggerStatement()157   inline bool IsDebuggerStatement() const {
158     return RelocInfo::IsDebuggerStatement(rmode_);
159   }
IsDebugBreakSlot()160   inline bool IsDebugBreakSlot() const {
161     return RelocInfo::IsDebugBreakSlot(rmode_);
162   }
163 
164   Handle<DebugInfo> debug_info_;
165   int pc_offset_;
166   RelocInfo::Mode rmode_;
167   intptr_t data_;
168   int position_;
169   int statement_position_;
170 };
171 
172 
173 // Linked list holding debug info objects. The debug info objects are kept as
174 // weak handles to avoid a debug info object to keep a function alive.
175 class DebugInfoListNode {
176  public:
177   explicit DebugInfoListNode(DebugInfo* debug_info);
178   ~DebugInfoListNode();
179 
next()180   DebugInfoListNode* next() { return next_; }
set_next(DebugInfoListNode * next)181   void set_next(DebugInfoListNode* next) { next_ = next; }
debug_info()182   Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
183 
184  private:
185   // Global (weak) handle to the debug info object.
186   DebugInfo** debug_info_;
187 
188   // Next pointer for linked list.
189   DebugInfoListNode* next_;
190 };
191 
192 
193 
194 // Message delivered to the message handler callback. This is either a debugger
195 // event or the response to a command.
196 class MessageImpl: public v8::Debug::Message {
197  public:
198   // Create a message object for a debug event.
199   static MessageImpl NewEvent(DebugEvent event,
200                               bool running,
201                               Handle<JSObject> exec_state,
202                               Handle<JSObject> event_data);
203 
204   // Create a message object for the response to a debug command.
205   static MessageImpl NewResponse(DebugEvent event,
206                                  bool running,
207                                  Handle<JSObject> exec_state,
208                                  Handle<JSObject> event_data,
209                                  Handle<String> response_json,
210                                  v8::Debug::ClientData* client_data);
211 
212   // Implementation of interface v8::Debug::Message.
213   virtual bool IsEvent() const;
214   virtual bool IsResponse() const;
215   virtual DebugEvent GetEvent() const;
216   virtual bool WillStartRunning() const;
217   virtual v8::Local<v8::Object> GetExecutionState() const;
218   virtual v8::Local<v8::Object> GetEventData() const;
219   virtual v8::Local<v8::String> GetJSON() const;
220   virtual v8::Local<v8::Context> GetEventContext() const;
221   virtual v8::Debug::ClientData* GetClientData() const;
222   virtual v8::Isolate* GetIsolate() const;
223 
224  private:
225   MessageImpl(bool is_event,
226               DebugEvent event,
227               bool running,
228               Handle<JSObject> exec_state,
229               Handle<JSObject> event_data,
230               Handle<String> response_json,
231               v8::Debug::ClientData* client_data);
232 
233   bool is_event_;  // Does this message represent a debug event?
234   DebugEvent event_;  // Debug event causing the break.
235   bool running_;  // Will the VM start running after this event?
236   Handle<JSObject> exec_state_;  // Current execution state.
237   Handle<JSObject> event_data_;  // Data associated with the event.
238   Handle<String> response_json_;  // Response JSON if message holds a response.
239   v8::Debug::ClientData* client_data_;  // Client data passed with the request.
240 };
241 
242 
243 // Details of the debug event delivered to the debug event listener.
244 class EventDetailsImpl : public v8::Debug::EventDetails {
245  public:
246   EventDetailsImpl(DebugEvent event,
247                    Handle<JSObject> exec_state,
248                    Handle<JSObject> event_data,
249                    Handle<Object> callback_data,
250                    v8::Debug::ClientData* client_data);
251   virtual DebugEvent GetEvent() const;
252   virtual v8::Local<v8::Object> GetExecutionState() const;
253   virtual v8::Local<v8::Object> GetEventData() const;
254   virtual v8::Local<v8::Context> GetEventContext() const;
255   virtual v8::Local<v8::Value> GetCallbackData() const;
256   virtual v8::Debug::ClientData* GetClientData() const;
257  private:
258   DebugEvent event_;  // Debug event causing the break.
259   Handle<JSObject> exec_state_;         // Current execution state.
260   Handle<JSObject> event_data_;         // Data associated with the event.
261   Handle<Object> callback_data_;        // User data passed with the callback
262                                         // when it was registered.
263   v8::Debug::ClientData* client_data_;  // Data passed to DebugBreakForCommand.
264 };
265 
266 
267 // Message send by user to v8 debugger or debugger output message.
268 // In addition to command text it may contain a pointer to some user data
269 // which are expected to be passed along with the command reponse to message
270 // handler.
271 class CommandMessage {
272  public:
273   static CommandMessage New(const Vector<uint16_t>& command,
274                             v8::Debug::ClientData* data);
275   CommandMessage();
276 
277   // Deletes user data and disposes of the text.
278   void Dispose();
text()279   Vector<uint16_t> text() const { return text_; }
client_data()280   v8::Debug::ClientData* client_data() const { return client_data_; }
281  private:
282   CommandMessage(const Vector<uint16_t>& text,
283                  v8::Debug::ClientData* data);
284 
285   Vector<uint16_t> text_;
286   v8::Debug::ClientData* client_data_;
287 };
288 
289 
290 // A Queue of CommandMessage objects.  A thread-safe version is
291 // LockingCommandMessageQueue, based on this class.
292 class CommandMessageQueue BASE_EMBEDDED {
293  public:
294   explicit CommandMessageQueue(int size);
295   ~CommandMessageQueue();
IsEmpty()296   bool IsEmpty() const { return start_ == end_; }
297   CommandMessage Get();
298   void Put(const CommandMessage& message);
Clear()299   void Clear() { start_ = end_ = 0; }  // Queue is empty after Clear().
300  private:
301   // Doubles the size of the message queue, and copies the messages.
302   void Expand();
303 
304   CommandMessage* messages_;
305   int start_;
306   int end_;
307   int size_;  // The size of the queue buffer.  Queue can hold size-1 messages.
308 };
309 
310 
311 // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
312 // messages.  The message data is not managed by LockingCommandMessageQueue.
313 // Pointers to the data are passed in and out. Implemented by adding a
314 // Mutex to CommandMessageQueue.  Includes logging of all puts and gets.
315 class LockingCommandMessageQueue BASE_EMBEDDED {
316  public:
317   LockingCommandMessageQueue(Logger* logger, int size);
318   bool IsEmpty() const;
319   CommandMessage Get();
320   void Put(const CommandMessage& message);
321   void Clear();
322  private:
323   Logger* logger_;
324   CommandMessageQueue queue_;
325   mutable base::Mutex mutex_;
326   DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
327 };
328 
329 
330 class DebugFeatureTracker {
331  public:
332   enum Feature {
333     kActive = 1,
334     kBreakPoint = 2,
335     kStepping = 3,
336     kHeapSnapshot = 4,
337     kAllocationTracking = 5,
338     kProfiler = 6,
339     kLiveEdit = 7,
340   };
341 
DebugFeatureTracker(Isolate * isolate)342   explicit DebugFeatureTracker(Isolate* isolate)
343       : isolate_(isolate), bitfield_(0) {}
344   void Track(Feature feature);
345 
346  private:
347   Isolate* isolate_;
348   uint32_t bitfield_;
349 };
350 
351 
352 // This class contains the debugger support. The main purpose is to handle
353 // setting break points in the code.
354 //
355 // This class controls the debug info for all functions which currently have
356 // active breakpoints in them. This debug info is held in the heap root object
357 // debug_info which is a FixedArray. Each entry in this list is of class
358 // DebugInfo.
359 class Debug {
360  public:
361   // Debug event triggers.
362   void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
363 
364   void OnThrow(Handle<Object> exception);
365   void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
366   void OnCompileError(Handle<Script> script);
367   void OnBeforeCompile(Handle<Script> script);
368   void OnAfterCompile(Handle<Script> script);
369   void OnPromiseEvent(Handle<JSObject> data);
370   void OnAsyncTaskEvent(Handle<JSObject> data);
371 
372   // API facing.
373   void SetEventListener(Handle<Object> callback, Handle<Object> data);
374   void SetMessageHandler(v8::Debug::MessageHandler handler);
375   void EnqueueCommandMessage(Vector<const uint16_t> command,
376                              v8::Debug::ClientData* client_data = NULL);
377   MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun,
378                                            Handle<Object> data);
379   Handle<Context> GetDebugContext();
380   void HandleDebugBreak();
381   void ProcessDebugMessages(bool debug_command_only);
382 
383   // Internal logic
384   bool Load();
385   void Break(Arguments args, JavaScriptFrame*);
386   void SetAfterBreakTarget(JavaScriptFrame* frame);
387 
388   // Scripts handling.
389   Handle<FixedArray> GetLoadedScripts();
390 
391   // Break point handling.
392   bool SetBreakPoint(Handle<JSFunction> function,
393                      Handle<Object> break_point_object,
394                      int* source_position);
395   bool SetBreakPointForScript(Handle<Script> script,
396                               Handle<Object> break_point_object,
397                               int* source_position,
398                               BreakPositionAlignment alignment);
399   void ClearBreakPoint(Handle<Object> break_point_object);
400   void ClearAllBreakPoints();
401   void FloodWithOneShot(Handle<JSFunction> function,
402                         BreakLocatorType type = ALL_BREAK_LOCATIONS);
403   void ChangeBreakOnException(ExceptionBreakType type, bool enable);
404   bool IsBreakOnException(ExceptionBreakType type);
405 
406   // Stepping handling.
407   void PrepareStep(StepAction step_action);
408   void PrepareStepIn(Handle<JSFunction> function);
409   void PrepareStepOnThrow();
410   void ClearStepping();
411   void ClearStepOut();
412   void EnableStepIn();
413 
414   void GetStepinPositions(JavaScriptFrame* frame, StackFrame::Id frame_id,
415                           List<int>* results_out);
416 
417   bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
418 
419   // Returns whether the operation succeeded. Compilation can only be triggered
420   // if a valid closure is passed as the second argument, otherwise the shared
421   // function needs to be compiled already.
422   bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
423                        Handle<JSFunction> function);
424   void CreateDebugInfo(Handle<SharedFunctionInfo> shared);
425   static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
426 
427   template <typename C>
428   bool CompileToRevealInnerFunctions(C* compilable);
429 
430   // This function is used in FunctionNameUsing* tests.
431   Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
432                                                 int position);
433 
434   static Handle<Object> GetSourceBreakLocations(
435       Handle<SharedFunctionInfo> shared,
436       BreakPositionAlignment position_aligment);
437 
438   // Check whether a global object is the debug global object.
439   bool IsDebugGlobal(JSGlobalObject* global);
440 
441   // Check whether this frame is just about to return.
442   bool IsBreakAtReturn(JavaScriptFrame* frame);
443 
444   // Support for LiveEdit
445   void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
446                              LiveEdit::FrameDropMode mode);
447 
448   // Threading support.
449   char* ArchiveDebug(char* to);
450   char* RestoreDebug(char* from);
451   static int ArchiveSpacePerThread();
FreeThreadResources()452   void FreeThreadResources() { }
453 
454   // Record function from which eval was called.
455   static void RecordEvalCaller(Handle<Script> script);
456 
CheckExecutionState(int id)457   bool CheckExecutionState(int id) {
458     return is_active() && !debug_context().is_null() && break_id() != 0 &&
459            break_id() == id;
460   }
461 
462   // Flags and states.
debugger_entry()463   DebugScope* debugger_entry() {
464     return reinterpret_cast<DebugScope*>(
465         base::NoBarrier_Load(&thread_local_.current_debug_scope_));
466   }
debug_context()467   inline Handle<Context> debug_context() { return debug_context_; }
468 
set_live_edit_enabled(bool v)469   void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
live_edit_enabled()470   bool live_edit_enabled() const {
471     return FLAG_enable_liveedit && live_edit_enabled_;
472   }
473 
is_active()474   inline bool is_active() const { return is_active_; }
is_loaded()475   inline bool is_loaded() const { return !debug_context_.is_null(); }
in_debug_scope()476   inline bool in_debug_scope() const {
477     return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
478   }
set_break_points_active(bool v)479   void set_break_points_active(bool v) { break_points_active_ = v; }
break_points_active()480   bool break_points_active() const { return break_points_active_; }
481 
break_frame_id()482   StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
break_id()483   int break_id() { return thread_local_.break_id_; }
484 
485   // Support for embedding into generated code.
is_active_address()486   Address is_active_address() {
487     return reinterpret_cast<Address>(&is_active_);
488   }
489 
after_break_target_address()490   Address after_break_target_address() {
491     return reinterpret_cast<Address>(&after_break_target_);
492   }
493 
step_in_enabled_address()494   Address step_in_enabled_address() {
495     return reinterpret_cast<Address>(&thread_local_.step_in_enabled_);
496   }
497 
last_step_action()498   StepAction last_step_action() { return thread_local_.last_step_action_; }
499 
feature_tracker()500   DebugFeatureTracker* feature_tracker() { return &feature_tracker_; }
501 
502  private:
503   explicit Debug(Isolate* isolate);
504 
505   void UpdateState();
506   void Unload();
SetNextBreakId()507   void SetNextBreakId() {
508     thread_local_.break_id_ = ++thread_local_.break_count_;
509   }
510 
511   // Check whether there are commands in the command queue.
has_commands()512   inline bool has_commands() const { return !command_queue_.IsEmpty(); }
ignore_events()513   inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
break_disabled()514   inline bool break_disabled() const {
515     return break_disabled_ || in_debug_event_listener_;
516   }
517 
518   void OnException(Handle<Object> exception, Handle<Object> promise);
519 
520   // Constructors for debug event objects.
521   MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
522   MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
523       Handle<Object> break_points_hit);
524   MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
525       Handle<Object> exception,
526       bool uncaught,
527       Handle<Object> promise);
528   MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
529       Handle<Script> script, v8::DebugEvent type);
530   MUST_USE_RESULT MaybeHandle<Object> MakePromiseEvent(
531       Handle<JSObject> promise_event);
532   MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
533       Handle<JSObject> task_event);
534 
535   // Mirror cache handling.
536   void ClearMirrorCache();
537 
538   MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
539       Handle<JSObject> promise);
540 
541   void CallEventCallback(v8::DebugEvent event,
542                          Handle<Object> exec_state,
543                          Handle<Object> event_data,
544                          v8::Debug::ClientData* client_data);
545   void ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script);
546   void ProcessDebugEvent(v8::DebugEvent event,
547                          Handle<JSObject> event_data,
548                          bool auto_continue);
549   void NotifyMessageHandler(v8::DebugEvent event,
550                             Handle<JSObject> exec_state,
551                             Handle<JSObject> event_data,
552                             bool auto_continue);
553   void InvokeMessageHandler(MessageImpl message);
554 
555   void ClearOneShot();
556   void ActivateStepOut(StackFrame* frame);
557   void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
558   Handle<Object> CheckBreakPoints(Handle<Object> break_point);
559   bool CheckBreakPoint(Handle<Object> break_point_object);
560   MaybeHandle<Object> CallFunction(const char* name, int argc,
561                                    Handle<Object> args[]);
562 
AssertDebugContext()563   inline void AssertDebugContext() {
564     DCHECK(isolate_->context() == *debug_context());
565     DCHECK(in_debug_scope());
566   }
567 
568   void ThreadInit();
569 
570   // Global handles.
571   Handle<Context> debug_context_;
572   Handle<Object> event_listener_;
573   Handle<Object> event_listener_data_;
574 
575   v8::Debug::MessageHandler message_handler_;
576 
577   static const int kQueueInitialSize = 4;
578   base::Semaphore command_received_;  // Signaled for each command received.
579   LockingCommandMessageQueue command_queue_;
580 
581   bool is_active_;
582   bool is_suppressed_;
583   bool live_edit_enabled_;
584   bool break_disabled_;
585   bool break_points_active_;
586   bool in_debug_event_listener_;
587   bool break_on_exception_;
588   bool break_on_uncaught_exception_;
589 
590   DebugInfoListNode* debug_info_list_;  // List of active debug info objects.
591 
592   // Storage location for jump when exiting debug break calls.
593   // Note that this address is not GC safe.  It should be computed immediately
594   // before returning to the DebugBreakCallHelper.
595   Address after_break_target_;
596 
597   // Used to collect histogram data on debugger feature usage.
598   DebugFeatureTracker feature_tracker_;
599 
600   // Per-thread data.
601   class ThreadLocal {
602    public:
603     // Top debugger entry.
604     base::AtomicWord current_debug_scope_;
605 
606     // Counter for generating next break id.
607     int break_count_;
608 
609     // Current break id.
610     int break_id_;
611 
612     // Frame id for the frame of the current break.
613     StackFrame::Id break_frame_id_;
614 
615     // Step action for last step performed.
616     StepAction last_step_action_;
617 
618     // Source statement position from last step next action.
619     int last_statement_position_;
620 
621     // Frame pointer from last step next or step frame action.
622     Address last_fp_;
623 
624     // Frame pointer of the target frame we want to arrive at.
625     Address target_fp_;
626 
627     // Whether functions are flooded on entry for step-in and step-frame.
628     // If we stepped out to the embedder, disable flooding to spill stepping
629     // to the next call that the embedder makes.
630     bool step_in_enabled_;
631 
632     // Stores the way how LiveEdit has patched the stack. It is used when
633     // debugger returns control back to user script.
634     LiveEdit::FrameDropMode frame_drop_mode_;
635   };
636 
637   // Storage location for registers when handling debug break calls
638   ThreadLocal thread_local_;
639 
640   Isolate* isolate_;
641 
642   friend class Isolate;
643   friend class DebugScope;
644   friend class DisableBreak;
645   friend class LiveEdit;
646   friend class SuppressDebug;
647 
648   friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
649   friend void CheckDebuggerUnloaded(bool check_functions);  // In test-debug.cc
650 
651   DISALLOW_COPY_AND_ASSIGN(Debug);
652 };
653 
654 
655 // This scope is used to load and enter the debug context and create a new
656 // break state.  Leaving the scope will restore the previous state.
657 // On failure to load, FailedToEnter returns true.
658 class DebugScope BASE_EMBEDDED {
659  public:
660   explicit DebugScope(Debug* debug);
661   ~DebugScope();
662 
663   // Check whether loading was successful.
failed()664   inline bool failed() { return failed_; }
665 
666   // Get the active context from before entering the debugger.
GetContext()667   inline Handle<Context> GetContext() { return save_.context(); }
668 
669  private:
isolate()670   Isolate* isolate() { return debug_->isolate_; }
671 
672   Debug* debug_;
673   DebugScope* prev_;               // Previous scope if entered recursively.
674   StackFrame::Id break_frame_id_;  // Previous break frame id.
675   int break_id_;                   // Previous break id.
676   bool failed_;                    // Did the debug context fail to load?
677   SaveContext save_;               // Saves previous context.
678   PostponeInterruptsScope no_termination_exceptons_;
679 };
680 
681 
682 // Stack allocated class for disabling break.
683 class DisableBreak BASE_EMBEDDED {
684  public:
DisableBreak(Debug * debug,bool disable_break)685   explicit DisableBreak(Debug* debug, bool disable_break)
686       : debug_(debug),
687         previous_break_disabled_(debug->break_disabled_),
688         previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
689     debug_->break_disabled_ = disable_break;
690     debug_->in_debug_event_listener_ = disable_break;
691   }
~DisableBreak()692   ~DisableBreak() {
693     debug_->break_disabled_ = previous_break_disabled_;
694     debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
695   }
696 
697  private:
698   Debug* debug_;
699   bool previous_break_disabled_;
700   bool previous_in_debug_event_listener_;
701   DISALLOW_COPY_AND_ASSIGN(DisableBreak);
702 };
703 
704 
705 class SuppressDebug BASE_EMBEDDED {
706  public:
SuppressDebug(Debug * debug)707   explicit SuppressDebug(Debug* debug)
708       : debug_(debug), old_state_(debug->is_suppressed_) {
709     debug_->is_suppressed_ = true;
710   }
~SuppressDebug()711   ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
712 
713  private:
714   Debug* debug_;
715   bool old_state_;
716   DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
717 };
718 
719 
720 // Code generator routines.
721 class DebugCodegen : public AllStatic {
722  public:
723   enum DebugBreakCallHelperMode {
724     SAVE_RESULT_REGISTER,
725     IGNORE_RESULT_REGISTER
726   };
727 
728   static void GenerateDebugBreakStub(MacroAssembler* masm,
729                                      DebugBreakCallHelperMode mode);
730 
731   // FrameDropper is a code replacement for a JavaScript frame with possibly
732   // several frames above.
733   // There is no calling conventions here, because it never actually gets
734   // called, it only gets returned to.
735   static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
736 
737 
738   static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode);
739 
740   static void PatchDebugBreakSlot(Isolate* isolate, Address pc,
741                                   Handle<Code> code);
742   static void ClearDebugBreakSlot(Isolate* isolate, Address pc);
743 };
744 
745 
746 }  // namespace internal
747 }  // namespace v8
748 
749 #endif  // V8_DEBUG_DEBUG_H_
750