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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Tiling engine.
30  *
31  * Builds per-tile display lists and executes them on calls to
32  * lp_setup_flush().
33  */
34 
35 #include <limits.h>
36 
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "lp_context.h"
44 #include "lp_memory.h"
45 #include "lp_scene.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55 
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58 
59 
60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
61                              const char *reason);
62 static boolean try_update_scene_state( struct lp_setup_context *setup );
63 
64 
65 static void
lp_setup_get_empty_scene(struct lp_setup_context * setup)66 lp_setup_get_empty_scene(struct lp_setup_context *setup)
67 {
68    assert(setup->scene == NULL);
69 
70    setup->scene_idx++;
71    setup->scene_idx %= Elements(setup->scenes);
72 
73    setup->scene = setup->scenes[setup->scene_idx];
74 
75    if (setup->scene->fence) {
76       if (LP_DEBUG & DEBUG_SETUP)
77          debug_printf("%s: wait for scene %d\n",
78                       __FUNCTION__, setup->scene->fence->id);
79 
80       lp_fence_wait(setup->scene->fence);
81    }
82 
83    lp_scene_begin_binning(setup->scene, &setup->fb);
84 
85 }
86 
87 
88 static void
first_triangle(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4])89 first_triangle( struct lp_setup_context *setup,
90                 const float (*v0)[4],
91                 const float (*v1)[4],
92                 const float (*v2)[4])
93 {
94    assert(setup->state == SETUP_ACTIVE);
95    lp_setup_choose_triangle( setup );
96    setup->triangle( setup, v0, v1, v2 );
97 }
98 
99 static void
first_line(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4])100 first_line( struct lp_setup_context *setup,
101 	    const float (*v0)[4],
102 	    const float (*v1)[4])
103 {
104    assert(setup->state == SETUP_ACTIVE);
105    lp_setup_choose_line( setup );
106    setup->line( setup, v0, v1 );
107 }
108 
109 static void
first_point(struct lp_setup_context * setup,const float (* v0)[4])110 first_point( struct lp_setup_context *setup,
111 	     const float (*v0)[4])
112 {
113    assert(setup->state == SETUP_ACTIVE);
114    lp_setup_choose_point( setup );
115    setup->point( setup, v0 );
116 }
117 
lp_setup_reset(struct lp_setup_context * setup)118 void lp_setup_reset( struct lp_setup_context *setup )
119 {
120    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
121 
122    /* Reset derived state */
123    setup->constants.stored_size = 0;
124    setup->constants.stored_data = NULL;
125    setup->fs.stored = NULL;
126    setup->dirty = ~0;
127 
128    /* no current bin */
129    setup->scene = NULL;
130 
131    /* Reset some state:
132     */
133    memset(&setup->clear, 0, sizeof setup->clear);
134 
135    /* Have an explicit "start-binning" call and get rid of this
136     * pointer twiddling?
137     */
138    setup->line = first_line;
139    setup->point = first_point;
140    setup->triangle = first_triangle;
141 }
142 
143 
144 /** Rasterize all scene's bins */
145 static void
lp_setup_rasterize_scene(struct lp_setup_context * setup)146 lp_setup_rasterize_scene( struct lp_setup_context *setup )
147 {
148    struct lp_scene *scene = setup->scene;
149    struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
150 
151    lp_scene_end_binning(scene);
152 
153    lp_fence_reference(&setup->last_fence, scene->fence);
154 
155    if (setup->last_fence)
156       setup->last_fence->issued = TRUE;
157 
158    pipe_mutex_lock(screen->rast_mutex);
159    lp_rast_queue_scene(screen->rast, scene);
160    lp_rast_finish(screen->rast);
161    pipe_mutex_unlock(screen->rast_mutex);
162 
163    lp_scene_end_rasterization(setup->scene);
164    lp_setup_reset( setup );
165 
166    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
167 }
168 
169 
170 
171 static boolean
begin_binning(struct lp_setup_context * setup)172 begin_binning( struct lp_setup_context *setup )
173 {
174    struct lp_scene *scene = setup->scene;
175    boolean need_zsload = FALSE;
176    boolean ok;
177    unsigned i, j;
178 
179    assert(scene);
180    assert(scene->fence == NULL);
181 
182    /* Always create a fence:
183     */
184    scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
185    if (!scene->fence)
186       return FALSE;
187 
188    /* Initialize the bin flags and x/y coords:
189     */
190    for (i = 0; i < scene->tiles_x; i++) {
191       for (j = 0; j < scene->tiles_y; j++) {
192          scene->tile[i][j].x = i;
193          scene->tile[i][j].y = j;
194       }
195    }
196 
197    ok = try_update_scene_state(setup);
198    if (!ok)
199       return FALSE;
200 
201    if (setup->fb.zsbuf &&
202        ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
203         util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
204       need_zsload = TRUE;
205 
206    LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
207           (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
208           need_zsload ? "clear": "load");
209 
210    if (setup->fb.nr_cbufs) {
211       if (setup->clear.flags & PIPE_CLEAR_COLOR) {
212          ok = lp_scene_bin_everywhere( scene,
213                                        LP_RAST_OP_CLEAR_COLOR,
214                                        setup->clear.color );
215          if (!ok)
216             return FALSE;
217       }
218    }
219 
220    if (setup->fb.zsbuf) {
221       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
222          if (!need_zsload)
223             scene->has_depthstencil_clear = TRUE;
224 
225          ok = lp_scene_bin_everywhere( scene,
226                                        LP_RAST_OP_CLEAR_ZSTENCIL,
227                                        lp_rast_arg_clearzs(
228                                           setup->clear.zsvalue,
229                                           setup->clear.zsmask));
230          if (!ok)
231             return FALSE;
232       }
233    }
234 
235    if (setup->active_query) {
236       ok = lp_scene_bin_everywhere( scene,
237                                     LP_RAST_OP_BEGIN_QUERY,
238                                     lp_rast_arg_query(setup->active_query) );
239       if (!ok)
240          return FALSE;
241    }
242 
243    setup->clear.flags = 0;
244    setup->clear.zsmask = 0;
245    setup->clear.zsvalue = 0;
246 
247    LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
248    return TRUE;
249 }
250 
251 
252 /* This basically bins and then flushes any outstanding full-screen
253  * clears.
254  *
255  * TODO: fast path for fullscreen clears and no triangles.
256  */
257 static boolean
execute_clears(struct lp_setup_context * setup)258 execute_clears( struct lp_setup_context *setup )
259 {
260    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
261 
262    return begin_binning( setup );
263 }
264 
265 const char *states[] = {
266    "FLUSHED",
267    "CLEARED",
268    "ACTIVE "
269 };
270 
271 
272 static boolean
set_scene_state(struct lp_setup_context * setup,enum setup_state new_state,const char * reason)273 set_scene_state( struct lp_setup_context *setup,
274                  enum setup_state new_state,
275                  const char *reason)
276 {
277    unsigned old_state = setup->state;
278 
279    if (old_state == new_state)
280       return TRUE;
281 
282    if (LP_DEBUG & DEBUG_SCENE) {
283       debug_printf("%s old %s new %s%s%s\n",
284                    __FUNCTION__,
285                    states[old_state],
286                    states[new_state],
287                    (new_state == SETUP_FLUSHED) ? ": " : "",
288                    (new_state == SETUP_FLUSHED) ? reason : "");
289 
290       if (new_state == SETUP_FLUSHED && setup->scene)
291          lp_debug_draw_bins_by_cmd_length(setup->scene);
292    }
293 
294    /* wait for a free/empty scene
295     */
296    if (old_state == SETUP_FLUSHED)
297       lp_setup_get_empty_scene(setup);
298 
299    switch (new_state) {
300    case SETUP_CLEARED:
301       break;
302 
303    case SETUP_ACTIVE:
304       if (!begin_binning( setup ))
305          goto fail;
306       break;
307 
308    case SETUP_FLUSHED:
309       if (old_state == SETUP_CLEARED)
310          if (!execute_clears( setup ))
311             goto fail;
312 
313       lp_setup_rasterize_scene( setup );
314       assert(setup->scene == NULL);
315       break;
316 
317    default:
318       assert(0 && "invalid setup state mode");
319       goto fail;
320    }
321 
322    setup->state = new_state;
323    return TRUE;
324 
325 fail:
326    if (setup->scene) {
327       lp_scene_end_rasterization(setup->scene);
328       setup->scene = NULL;
329    }
330 
331    setup->state = SETUP_FLUSHED;
332    lp_setup_reset( setup );
333    return FALSE;
334 }
335 
336 
337 void
lp_setup_flush(struct lp_setup_context * setup,struct pipe_fence_handle ** fence,const char * reason)338 lp_setup_flush( struct lp_setup_context *setup,
339                 struct pipe_fence_handle **fence,
340                 const char *reason)
341 {
342    set_scene_state( setup, SETUP_FLUSHED, reason );
343 
344    if (fence) {
345       lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
346    }
347 }
348 
349 
350 void
lp_setup_bind_framebuffer(struct lp_setup_context * setup,const struct pipe_framebuffer_state * fb)351 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
352                            const struct pipe_framebuffer_state *fb )
353 {
354    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
355 
356    /* Flush any old scene.
357     */
358    set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
359 
360    /*
361     * Ensure the old scene is not reused.
362     */
363    assert(!setup->scene);
364 
365    /* Set new state.  This will be picked up later when we next need a
366     * scene.
367     */
368    util_copy_framebuffer_state(&setup->fb, fb);
369    setup->framebuffer.x0 = 0;
370    setup->framebuffer.y0 = 0;
371    setup->framebuffer.x1 = fb->width-1;
372    setup->framebuffer.y1 = fb->height-1;
373    setup->dirty |= LP_SETUP_NEW_SCISSOR;
374 }
375 
376 
377 static boolean
lp_setup_try_clear(struct lp_setup_context * setup,const float * color,double depth,unsigned stencil,unsigned flags)378 lp_setup_try_clear( struct lp_setup_context *setup,
379                     const float *color,
380                     double depth,
381                     unsigned stencil,
382                     unsigned flags )
383 {
384    uint32_t zsmask = 0;
385    uint32_t zsvalue = 0;
386    union lp_rast_cmd_arg color_arg;
387    unsigned i;
388 
389    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
390 
391    if (flags & PIPE_CLEAR_COLOR) {
392       for (i = 0; i < 4; i++)
393          color_arg.clear_color[i] = float_to_ubyte(color[i]);
394    }
395 
396    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
397       uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
398       uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
399 
400       zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
401                                     depth,
402                                     stencil);
403 
404 
405       zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
406                                         zmask,
407                                         smask);
408 
409       zsvalue &= zsmask;
410    }
411 
412    if (setup->state == SETUP_ACTIVE) {
413       struct lp_scene *scene = setup->scene;
414 
415       /* Add the clear to existing scene.  In the unusual case where
416        * both color and depth-stencil are being cleared when there's
417        * already been some rendering, we could discard the currently
418        * binned scene and start again, but I don't see that as being
419        * a common usage.
420        */
421       if (flags & PIPE_CLEAR_COLOR) {
422          if (!lp_scene_bin_everywhere( scene,
423                                        LP_RAST_OP_CLEAR_COLOR,
424                                        color_arg ))
425             return FALSE;
426       }
427 
428       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
429          if (!lp_scene_bin_everywhere( scene,
430                                        LP_RAST_OP_CLEAR_ZSTENCIL,
431                                        lp_rast_arg_clearzs(zsvalue, zsmask) ))
432             return FALSE;
433       }
434    }
435    else {
436       /* Put ourselves into the 'pre-clear' state, specifically to try
437        * and accumulate multiple clears to color and depth_stencil
438        * buffers which the app or state-tracker might issue
439        * separately.
440        */
441       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
442 
443       setup->clear.flags |= flags;
444 
445       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
446          setup->clear.zsmask |= zsmask;
447          setup->clear.zsvalue =
448             (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
449       }
450 
451       if (flags & PIPE_CLEAR_COLOR) {
452          memcpy(setup->clear.color.clear_color,
453                 &color_arg,
454                 sizeof setup->clear.color.clear_color);
455       }
456    }
457 
458    return TRUE;
459 }
460 
461 void
lp_setup_clear(struct lp_setup_context * setup,const float * color,double depth,unsigned stencil,unsigned flags)462 lp_setup_clear( struct lp_setup_context *setup,
463                 const float *color,
464                 double depth,
465                 unsigned stencil,
466                 unsigned flags )
467 {
468    if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
469       lp_setup_flush(setup, NULL, __FUNCTION__);
470 
471       if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
472          assert(0);
473    }
474 }
475 
476 
477 
478 
479 
480 void
lp_setup_set_triangle_state(struct lp_setup_context * setup,unsigned cull_mode,boolean ccw_is_frontface,boolean scissor,boolean gl_rasterization_rules)481 lp_setup_set_triangle_state( struct lp_setup_context *setup,
482                              unsigned cull_mode,
483                              boolean ccw_is_frontface,
484                              boolean scissor,
485                              boolean gl_rasterization_rules)
486 {
487    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
488 
489    setup->ccw_is_frontface = ccw_is_frontface;
490    setup->cullmode = cull_mode;
491    setup->triangle = first_triangle;
492    setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
493 
494    if (setup->scissor_test != scissor) {
495       setup->dirty |= LP_SETUP_NEW_SCISSOR;
496       setup->scissor_test = scissor;
497    }
498 }
499 
500 void
lp_setup_set_line_state(struct lp_setup_context * setup,float line_width)501 lp_setup_set_line_state( struct lp_setup_context *setup,
502 			 float line_width)
503 {
504    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
505 
506    setup->line_width = line_width;
507 }
508 
509 void
lp_setup_set_point_state(struct lp_setup_context * setup,float point_size,boolean point_size_per_vertex,uint sprite_coord_enable,uint sprite_coord_origin)510 lp_setup_set_point_state( struct lp_setup_context *setup,
511                           float point_size,
512                           boolean point_size_per_vertex,
513                           uint sprite_coord_enable,
514                           uint sprite_coord_origin)
515 {
516    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
517 
518    setup->point_size = point_size;
519    setup->sprite_coord_enable = sprite_coord_enable;
520    setup->sprite_coord_origin = sprite_coord_origin;
521    setup->point_size_per_vertex = point_size_per_vertex;
522 }
523 
524 void
lp_setup_set_setup_variant(struct lp_setup_context * setup,const struct lp_setup_variant * variant)525 lp_setup_set_setup_variant( struct lp_setup_context *setup,
526 			    const struct lp_setup_variant *variant)
527 {
528    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
529 
530    setup->setup.variant = variant;
531 }
532 
533 void
lp_setup_set_fs_variant(struct lp_setup_context * setup,struct lp_fragment_shader_variant * variant)534 lp_setup_set_fs_variant( struct lp_setup_context *setup,
535                          struct lp_fragment_shader_variant *variant)
536 {
537    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
538           variant);
539    /* FIXME: reference count */
540 
541    setup->fs.current.variant = variant;
542    setup->dirty |= LP_SETUP_NEW_FS;
543 }
544 
545 void
lp_setup_set_fs_constants(struct lp_setup_context * setup,struct pipe_resource * buffer)546 lp_setup_set_fs_constants(struct lp_setup_context *setup,
547                           struct pipe_resource *buffer)
548 {
549    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
550 
551    pipe_resource_reference(&setup->constants.current, buffer);
552 
553    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
554 }
555 
556 
557 void
lp_setup_set_alpha_ref_value(struct lp_setup_context * setup,float alpha_ref_value)558 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
559                               float alpha_ref_value )
560 {
561    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
562 
563    if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
564       setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
565       setup->dirty |= LP_SETUP_NEW_FS;
566    }
567 }
568 
569 void
lp_setup_set_stencil_ref_values(struct lp_setup_context * setup,const ubyte refs[2])570 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
571                                  const ubyte refs[2] )
572 {
573    LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
574 
575    if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
576        setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
577       setup->fs.current.jit_context.stencil_ref_front = refs[0];
578       setup->fs.current.jit_context.stencil_ref_back = refs[1];
579       setup->dirty |= LP_SETUP_NEW_FS;
580    }
581 }
582 
583 void
lp_setup_set_blend_color(struct lp_setup_context * setup,const struct pipe_blend_color * blend_color)584 lp_setup_set_blend_color( struct lp_setup_context *setup,
585                           const struct pipe_blend_color *blend_color )
586 {
587    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
588 
589    assert(blend_color);
590 
591    if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
592       memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
593       setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
594    }
595 }
596 
597 
598 void
lp_setup_set_scissor(struct lp_setup_context * setup,const struct pipe_scissor_state * scissor)599 lp_setup_set_scissor( struct lp_setup_context *setup,
600                       const struct pipe_scissor_state *scissor )
601 {
602    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
603 
604    assert(scissor);
605 
606    setup->scissor.x0 = scissor->minx;
607    setup->scissor.x1 = scissor->maxx-1;
608    setup->scissor.y0 = scissor->miny;
609    setup->scissor.y1 = scissor->maxy-1;
610    setup->dirty |= LP_SETUP_NEW_SCISSOR;
611 }
612 
613 
614 void
lp_setup_set_flatshade_first(struct lp_setup_context * setup,boolean flatshade_first)615 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
616                               boolean flatshade_first )
617 {
618    setup->flatshade_first = flatshade_first;
619 }
620 
621 
622 void
lp_setup_set_vertex_info(struct lp_setup_context * setup,struct vertex_info * vertex_info)623 lp_setup_set_vertex_info( struct lp_setup_context *setup,
624                           struct vertex_info *vertex_info )
625 {
626    /* XXX: just silently holding onto the pointer:
627     */
628    setup->vertex_info = vertex_info;
629 }
630 
631 
632 /**
633  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
634  */
635 void
lp_setup_set_fragment_sampler_views(struct lp_setup_context * setup,unsigned num,struct pipe_sampler_view ** views)636 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
637                                     unsigned num,
638                                     struct pipe_sampler_view **views)
639 {
640    unsigned i;
641 
642    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
643 
644    assert(num <= PIPE_MAX_SAMPLERS);
645 
646    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
647       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
648 
649       if (view) {
650          struct pipe_resource *tex = view->texture;
651          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
652          struct lp_jit_texture *jit_tex;
653          jit_tex = &setup->fs.current.jit_context.textures[i];
654          jit_tex->width = tex->width0;
655          jit_tex->height = tex->height0;
656          jit_tex->depth = tex->depth0;
657          jit_tex->first_level = view->u.tex.first_level;
658          jit_tex->last_level = tex->last_level;
659 
660          /* We're referencing the texture's internal data, so save a
661           * reference to it.
662           */
663          pipe_resource_reference(&setup->fs.current_tex[i], tex);
664 
665          if (!lp_tex->dt) {
666             /* regular texture - setup array of mipmap level pointers */
667             int j;
668             for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
669                jit_tex->data[j] =
670                   llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
671                                                  LP_TEX_LAYOUT_LINEAR);
672                jit_tex->row_stride[j] = lp_tex->row_stride[j];
673                jit_tex->img_stride[j] = lp_tex->img_stride[j];
674 
675                if ((LP_PERF & PERF_TEX_MEM) ||
676 		   !jit_tex->data[j]) {
677                   /* out of memory - use dummy tile memory */
678                   jit_tex->data[j] = lp_dummy_tile;
679                   jit_tex->width = TILE_SIZE/8;
680                   jit_tex->height = TILE_SIZE/8;
681                   jit_tex->depth = 1;
682                   jit_tex->first_level = 0;
683                   jit_tex->last_level = 0;
684                   jit_tex->row_stride[j] = 0;
685                   jit_tex->img_stride[j] = 0;
686                }
687             }
688          }
689          else {
690             /* display target texture/surface */
691             /*
692              * XXX: Where should this be unmapped?
693              */
694             struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
695             struct sw_winsys *winsys = screen->winsys;
696             jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
697 							 PIPE_TRANSFER_READ);
698             jit_tex->row_stride[0] = lp_tex->row_stride[0];
699             jit_tex->img_stride[0] = lp_tex->img_stride[0];
700             assert(jit_tex->data[0]);
701          }
702       }
703    }
704 
705    setup->dirty |= LP_SETUP_NEW_FS;
706 }
707 
708 
709 /**
710  * Called during state validation when LP_NEW_SAMPLER is set.
711  */
712 void
lp_setup_set_fragment_sampler_state(struct lp_setup_context * setup,unsigned num,struct pipe_sampler_state ** samplers)713 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
714                                     unsigned num,
715                                     struct pipe_sampler_state **samplers)
716 {
717    unsigned i;
718 
719    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
720 
721    assert(num <= PIPE_MAX_SAMPLERS);
722 
723    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
724       const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
725 
726       if (sampler) {
727          struct lp_jit_texture *jit_tex;
728          jit_tex = &setup->fs.current.jit_context.textures[i];
729 
730          jit_tex->min_lod = sampler->min_lod;
731          jit_tex->max_lod = sampler->max_lod;
732          jit_tex->lod_bias = sampler->lod_bias;
733          COPY_4V(jit_tex->border_color, sampler->border_color.f);
734       }
735    }
736 
737    setup->dirty |= LP_SETUP_NEW_FS;
738 }
739 
740 
741 /**
742  * Is the given texture referenced by any scene?
743  * Note: we have to check all scenes including any scenes currently
744  * being rendered and the current scene being built.
745  */
746 unsigned
lp_setup_is_resource_referenced(const struct lp_setup_context * setup,const struct pipe_resource * texture)747 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
748                                 const struct pipe_resource *texture )
749 {
750    unsigned i;
751 
752    /* check the render targets */
753    for (i = 0; i < setup->fb.nr_cbufs; i++) {
754       if (setup->fb.cbufs[i]->texture == texture)
755          return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
756    }
757    if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
758       return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
759    }
760 
761    /* check textures referenced by the scene */
762    for (i = 0; i < Elements(setup->scenes); i++) {
763       if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
764          return LP_REFERENCED_FOR_READ;
765       }
766    }
767 
768    return LP_UNREFERENCED;
769 }
770 
771 
772 /**
773  * Called by vbuf code when we're about to draw something.
774  */
775 static boolean
try_update_scene_state(struct lp_setup_context * setup)776 try_update_scene_state( struct lp_setup_context *setup )
777 {
778    boolean new_scene = (setup->fs.stored == NULL);
779    struct lp_scene *scene = setup->scene;
780 
781    assert(scene);
782 
783    if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
784       uint8_t *stored;
785       unsigned i, j;
786 
787       stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
788       if (!stored) {
789          assert(!new_scene);
790          return FALSE;
791       }
792 
793       /* smear each blend color component across 16 ubyte elements */
794       for (i = 0; i < 4; ++i) {
795          uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
796          for (j = 0; j < 16; ++j)
797             stored[i*16 + j] = c;
798       }
799 
800       setup->blend_color.stored = stored;
801       setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
802       setup->dirty |= LP_SETUP_NEW_FS;
803    }
804 
805    if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
806       struct pipe_resource *buffer = setup->constants.current;
807 
808       if(buffer) {
809          unsigned current_size = buffer->width0;
810          const void *current_data = llvmpipe_resource_data(buffer);
811 
812          /* TODO: copy only the actually used constants? */
813 
814          if(setup->constants.stored_size != current_size ||
815             !setup->constants.stored_data ||
816             memcmp(setup->constants.stored_data,
817                    current_data,
818                    current_size) != 0) {
819             void *stored;
820 
821             stored = lp_scene_alloc(scene, current_size);
822             if (!stored) {
823                assert(!new_scene);
824                return FALSE;
825             }
826 
827             memcpy(stored,
828                    current_data,
829                    current_size);
830             setup->constants.stored_size = current_size;
831             setup->constants.stored_data = stored;
832          }
833       }
834       else {
835          setup->constants.stored_size = 0;
836          setup->constants.stored_data = NULL;
837       }
838 
839       setup->fs.current.jit_context.constants = setup->constants.stored_data;
840       setup->dirty |= LP_SETUP_NEW_FS;
841    }
842 
843 
844    if (setup->dirty & LP_SETUP_NEW_FS) {
845       if (!setup->fs.stored ||
846           memcmp(setup->fs.stored,
847                  &setup->fs.current,
848                  sizeof setup->fs.current) != 0)
849       {
850          struct lp_rast_state *stored;
851          uint i;
852 
853          /* The fs state that's been stored in the scene is different from
854           * the new, current state.  So allocate a new lp_rast_state object
855           * and append it to the bin's setup data buffer.
856           */
857          stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
858          if (!stored) {
859             assert(!new_scene);
860             return FALSE;
861          }
862 
863          memcpy(stored,
864                 &setup->fs.current,
865                 sizeof setup->fs.current);
866          setup->fs.stored = stored;
867 
868          /* The scene now references the textures in the rasterization
869           * state record.  Note that now.
870           */
871          for (i = 0; i < Elements(setup->fs.current_tex); i++) {
872             if (setup->fs.current_tex[i]) {
873                if (!lp_scene_add_resource_reference(scene,
874                                                     setup->fs.current_tex[i],
875                                                     new_scene)) {
876                   assert(!new_scene);
877                   return FALSE;
878                }
879             }
880          }
881       }
882    }
883 
884    if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
885       setup->draw_region = setup->framebuffer;
886       if (setup->scissor_test) {
887          u_rect_possible_intersection(&setup->scissor,
888                                       &setup->draw_region);
889       }
890    }
891 
892    setup->dirty = 0;
893 
894    assert(setup->fs.stored);
895    return TRUE;
896 }
897 
898 boolean
lp_setup_update_state(struct lp_setup_context * setup,boolean update_scene)899 lp_setup_update_state( struct lp_setup_context *setup,
900                        boolean update_scene )
901 {
902    /* Some of the 'draw' pipeline stages may have changed some driver state.
903     * Make sure we've processed those state changes before anything else.
904     *
905     * XXX this is the only place where llvmpipe_context is used in the
906     * setup code.  This may get refactored/changed...
907     */
908    {
909       struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
910       if (lp->dirty) {
911          llvmpipe_update_derived(lp);
912       }
913 
914       if (lp->setup->dirty) {
915          llvmpipe_update_setup(lp);
916       }
917 
918       assert(setup->setup.variant);
919 
920       /* Will probably need to move this somewhere else, just need
921        * to know about vertex shader point size attribute.
922        */
923       setup->psize = lp->psize_slot;
924 
925       assert(lp->dirty == 0);
926 
927       assert(lp->setup_variant.key.size ==
928 	     setup->setup.variant->key.size);
929 
930       assert(memcmp(&lp->setup_variant.key,
931 		    &setup->setup.variant->key,
932 		    setup->setup.variant->key.size) == 0);
933    }
934 
935    if (update_scene && setup->state != SETUP_ACTIVE) {
936       if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
937          return FALSE;
938    }
939 
940    /* Only call into update_scene_state() if we already have a
941     * scene:
942     */
943    if (update_scene && setup->scene) {
944       assert(setup->state == SETUP_ACTIVE);
945 
946       if (try_update_scene_state(setup))
947          return TRUE;
948 
949       /* Update failed, try to restart the scene.
950        *
951        * Cannot call lp_setup_flush_and_restart() directly here
952        * because of potential recursion.
953        */
954       if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
955          return FALSE;
956 
957       if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
958          return FALSE;
959 
960       if (!setup->scene)
961          return FALSE;
962 
963       return try_update_scene_state(setup);
964    }
965 
966    return TRUE;
967 }
968 
969 
970 
971 /* Only caller is lp_setup_vbuf_destroy()
972  */
973 void
lp_setup_destroy(struct lp_setup_context * setup)974 lp_setup_destroy( struct lp_setup_context *setup )
975 {
976    uint i;
977 
978    lp_setup_reset( setup );
979 
980    util_unreference_framebuffer_state(&setup->fb);
981 
982    for (i = 0; i < Elements(setup->fs.current_tex); i++) {
983       pipe_resource_reference(&setup->fs.current_tex[i], NULL);
984    }
985 
986    pipe_resource_reference(&setup->constants.current, NULL);
987 
988    /* free the scenes in the 'empty' queue */
989    for (i = 0; i < Elements(setup->scenes); i++) {
990       struct lp_scene *scene = setup->scenes[i];
991 
992       if (scene->fence)
993          lp_fence_wait(scene->fence);
994 
995       lp_scene_destroy(scene);
996    }
997 
998    lp_fence_reference(&setup->last_fence, NULL);
999 
1000    FREE( setup );
1001 }
1002 
1003 
1004 /**
1005  * Create a new primitive tiling engine.  Plug it into the backend of
1006  * the draw module.  Currently also creates a rasterizer to use with
1007  * it.
1008  */
1009 struct lp_setup_context *
lp_setup_create(struct pipe_context * pipe,struct draw_context * draw)1010 lp_setup_create( struct pipe_context *pipe,
1011                  struct draw_context *draw )
1012 {
1013    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1014    struct lp_setup_context *setup;
1015    unsigned i;
1016 
1017    setup = CALLOC_STRUCT(lp_setup_context);
1018    if (!setup) {
1019       goto no_setup;
1020    }
1021 
1022    lp_setup_init_vbuf(setup);
1023 
1024    /* Used only in update_state():
1025     */
1026    setup->pipe = pipe;
1027 
1028 
1029    setup->num_threads = screen->num_threads;
1030    setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1031    if (!setup->vbuf) {
1032       goto no_vbuf;
1033    }
1034 
1035    draw_set_rasterize_stage(draw, setup->vbuf);
1036    draw_set_render(draw, &setup->base);
1037 
1038    /* create some empty scenes */
1039    for (i = 0; i < MAX_SCENES; i++) {
1040       setup->scenes[i] = lp_scene_create( pipe );
1041       if (!setup->scenes[i]) {
1042          goto no_scenes;
1043       }
1044    }
1045 
1046    setup->triangle = first_triangle;
1047    setup->line     = first_line;
1048    setup->point    = first_point;
1049 
1050    setup->dirty = ~0;
1051 
1052    return setup;
1053 
1054 no_scenes:
1055    for (i = 0; i < MAX_SCENES; i++) {
1056       if (setup->scenes[i]) {
1057          lp_scene_destroy(setup->scenes[i]);
1058       }
1059    }
1060 
1061    setup->vbuf->destroy(setup->vbuf);
1062 no_vbuf:
1063    FREE(setup);
1064 no_setup:
1065    return NULL;
1066 }
1067 
1068 
1069 /**
1070  * Put a BeginQuery command into all bins.
1071  */
1072 void
lp_setup_begin_query(struct lp_setup_context * setup,struct llvmpipe_query * pq)1073 lp_setup_begin_query(struct lp_setup_context *setup,
1074                      struct llvmpipe_query *pq)
1075 {
1076    /* init the query to its beginning state */
1077    assert(setup->active_query == NULL);
1078 
1079    set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1080 
1081    setup->active_query = pq;
1082 
1083    if (setup->scene) {
1084       if (!lp_scene_bin_everywhere(setup->scene,
1085                                    LP_RAST_OP_BEGIN_QUERY,
1086                                    lp_rast_arg_query(pq))) {
1087 
1088          if (!lp_setup_flush_and_restart(setup))
1089             return;
1090 
1091          if (!lp_scene_bin_everywhere(setup->scene,
1092                                       LP_RAST_OP_BEGIN_QUERY,
1093                                       lp_rast_arg_query(pq))) {
1094             return;
1095          }
1096       }
1097    }
1098 }
1099 
1100 
1101 /**
1102  * Put an EndQuery command into all bins.
1103  */
1104 void
lp_setup_end_query(struct lp_setup_context * setup,struct llvmpipe_query * pq)1105 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1106 {
1107    union lp_rast_cmd_arg dummy = { 0 };
1108 
1109    set_scene_state(setup, SETUP_ACTIVE, "end_query");
1110 
1111    assert(setup->active_query == pq);
1112    setup->active_query = NULL;
1113 
1114    /* Setup will automatically re-issue any query which carried over a
1115     * scene boundary, and the rasterizer automatically "ends" queries
1116     * which are active at the end of a scene, so there is no need to
1117     * retry this commands on failure.
1118     */
1119    if (setup->scene) {
1120       /* pq->fence should be the fence of the *last* scene which
1121        * contributed to the query result.
1122        */
1123       lp_fence_reference(&pq->fence, setup->scene->fence);
1124 
1125       if (!lp_scene_bin_everywhere(setup->scene,
1126                                    LP_RAST_OP_END_QUERY,
1127                                    dummy)) {
1128          lp_setup_flush(setup, NULL, __FUNCTION__);
1129       }
1130    }
1131    else {
1132       lp_fence_reference(&pq->fence, setup->last_fence);
1133    }
1134 }
1135 
1136 
1137 boolean
lp_setup_flush_and_restart(struct lp_setup_context * setup)1138 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1139 {
1140    if (0) debug_printf("%s\n", __FUNCTION__);
1141 
1142    assert(setup->state == SETUP_ACTIVE);
1143 
1144    if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1145       return FALSE;
1146 
1147    if (!lp_setup_update_state(setup, TRUE))
1148       return FALSE;
1149 
1150    return TRUE;
1151 }
1152 
1153 
1154