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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/IGraphicBufferProducer.h>
24 #include <gui/BufferQueue.h>
25 #include <gui/ConsumerBase.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 
37 class String8;
38 
39 /*
40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
41  * and makes them available to OpenGL as a texture.
42  *
43  * A typical usage pattern is to set up the GLConsumer with the
44  * desired options, and call updateTexImage() when a new frame is desired.
45  * If a new frame is available, the texture will be updated.  If not,
46  * the previous contents are retained.
47  *
48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49  * texture target, in the EGL context of the first thread that calls
50  * updateTexImage().
51  *
52  * This class was previously called SurfaceTexture.
53  */
54 class GLConsumer : public ConsumerBase {
55 public:
56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58 
59     // GLConsumer constructs a new GLConsumer object. If the constructor with
60     // the tex parameter is used, tex indicates the name of the OpenGL ES
61     // texture to which images are to be streamed. texTarget specifies the
62     // OpenGL ES texture target to which the texture will be bound in
63     // updateTexImage. useFenceSync specifies whether fences should be used to
64     // synchronize access to buffers if that behavior is enabled at
65     // compile-time.
66     //
67     // A GLConsumer may be detached from one OpenGL ES context and then
68     // attached to a different context using the detachFromContext and
69     // attachToContext methods, respectively. The intention of these methods is
70     // purely to allow a GLConsumer to be transferred from one consumer
71     // context to another. If such a transfer is not needed there is no
72     // requirement that either of these methods be called.
73     //
74     // If the constructor with the tex parameter is used, the GLConsumer is
75     // created in a state where it is considered attached to an OpenGL ES
76     // context for the purposes of the attachToContext and detachFromContext
77     // methods. However, despite being considered "attached" to a context, the
78     // specific OpenGL ES context doesn't get latched until the first call to
79     // updateTexImage. After that point, all calls to updateTexImage must be
80     // made with the same OpenGL ES context current.
81     //
82     // If the constructor without the tex parameter is used, the GLConsumer is
83     // created in a detached state, and attachToContext must be called before
84     // calls to updateTexImage.
85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87             bool isControlledByApp);
88 
89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90             bool useFenceSync, bool isControlledByApp);
91 
92     // updateTexImage acquires the most recently queued buffer, and sets the
93     // image contents of the target texture to it.
94     //
95     // This call may only be made while the OpenGL ES context to which the
96     // target texture belongs is bound to the calling thread.
97     //
98     // This calls doGLFenceWait to ensure proper synchronization.
99     status_t updateTexImage();
100 
101     // releaseTexImage releases the texture acquired in updateTexImage().
102     // This is intended to be used in single buffer mode.
103     //
104     // This call may only be made while the OpenGL ES context to which the
105     // target texture belongs is bound to the calling thread.
106     status_t releaseTexImage();
107 
108     // setReleaseFence stores a fence that will signal when the current buffer
109     // is no longer being read. This fence will be returned to the producer
110     // when the current buffer is released by updateTexImage(). Multiple
111     // fences can be set for a given buffer; they will be merged into a single
112     // union fence.
113     virtual void setReleaseFence(const sp<Fence>& fence);
114 
115     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116     // associated with the texture image set by the most recent call to
117     // updateTexImage.
118     //
119     // This transform matrix maps 2D homogeneous texture coordinates of the form
120     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121     // coordinate that should be used to sample that location from the texture.
122     // Sampling the texture outside of the range of this transform is undefined.
123     //
124     // This transform is necessary to compensate for transforms that the stream
125     // content producer may implicitly apply to the content. By forcing users of
126     // a GLConsumer to apply this transform we avoid performing an extra
127     // copy of the data that would be needed to hide the transform from the
128     // user.
129     //
130     // The matrix is stored in column-major order so that it may be passed
131     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132     // functions.
133     void getTransformMatrix(float mtx[16]);
134 
135     // Computes the transform matrix documented by getTransformMatrix
136     // from the BufferItem sub parts.
137     static void computeTransformMatrix(float outTransform[16],
138             const sp<GraphicBuffer>& buf, const Rect& cropRect,
139             uint32_t transform, bool filtering);
140 
141     // getTimestamp retrieves the timestamp associated with the texture image
142     // set by the most recent call to updateTexImage.
143     //
144     // The timestamp is in nanoseconds, and is monotonically increasing. Its
145     // other semantics (zero point, etc) are source-dependent and should be
146     // documented by the source.
147     int64_t getTimestamp();
148 
149     // getFrameNumber retrieves the frame number associated with the texture
150     // image set by the most recent call to updateTexImage.
151     //
152     // The frame number is an incrementing counter set to 0 at the creation of
153     // the BufferQueue associated with this consumer.
154     uint64_t getFrameNumber();
155 
156     // setDefaultBufferSize is used to set the size of buffers returned by
157     // requestBuffers when a with and height of zero is requested.
158     // A call to setDefaultBufferSize() may trigger requestBuffers() to
159     // be called from the client.
160     // The width and height parameters must be no greater than the minimum of
161     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
162     // An error due to invalid dimensions might not be reported until
163     // updateTexImage() is called.
164     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
165 
166     // setFilteringEnabled sets whether the transform matrix should be computed
167     // for use with bilinear filtering.
168     void setFilteringEnabled(bool enabled);
169 
170     // getCurrentBuffer returns the buffer associated with the current image.
171     sp<GraphicBuffer> getCurrentBuffer() const;
172 
173     // getCurrentTextureTarget returns the texture target of the current
174     // texture as returned by updateTexImage().
175     uint32_t getCurrentTextureTarget() const;
176 
177     // getCurrentCrop returns the cropping rectangle of the current buffer.
178     Rect getCurrentCrop() const;
179 
180     // getCurrentTransform returns the transform of the current buffer.
181     uint32_t getCurrentTransform() const;
182 
183     // getCurrentScalingMode returns the scaling mode of the current buffer.
184     uint32_t getCurrentScalingMode() const;
185 
186     // getCurrentFence returns the fence indicating when the current buffer is
187     // ready to be read from.
188     sp<Fence> getCurrentFence() const;
189 
190     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
191     // to ensure that it is safe for future OpenGL ES commands to access the
192     // current texture buffer.
193     status_t doGLFenceWait() const;
194 
195     // set the name of the GLConsumer that will be used to identify it in
196     // log messages.
197     void setName(const String8& name);
198 
199     // These functions call the corresponding BufferQueue implementation
200     // so the refactoring can proceed smoothly
201     status_t setDefaultBufferFormat(PixelFormat defaultFormat);
202     status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
203     status_t setConsumerUsageBits(uint32_t usage);
204     status_t setTransformHint(uint32_t hint);
205     status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
206 
207     // detachFromContext detaches the GLConsumer from the calling thread's
208     // current OpenGL ES context.  This context must be the same as the context
209     // that was current for previous calls to updateTexImage.
210     //
211     // Detaching a GLConsumer from an OpenGL ES context will result in the
212     // deletion of the OpenGL ES texture object into which the images were being
213     // streamed.  After a GLConsumer has been detached from the OpenGL ES
214     // context calls to updateTexImage will fail returning INVALID_OPERATION
215     // until the GLConsumer is attached to a new OpenGL ES context using the
216     // attachToContext method.
217     status_t detachFromContext();
218 
219     // attachToContext attaches a GLConsumer that is currently in the
220     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
221     // in the 'detached' state iff detachFromContext has successfully been
222     // called and no calls to attachToContext have succeeded since the last
223     // detachFromContext call.  Calls to attachToContext made on a
224     // GLConsumer that is not in the 'detached' state will result in an
225     // INVALID_OPERATION error.
226     //
227     // The tex argument specifies the OpenGL ES texture object name in the
228     // new context into which the image contents will be streamed.  A successful
229     // call to attachToContext will result in this texture object being bound to
230     // the texture target and populated with the image contents that were
231     // current at the time of the last call to detachFromContext.
232     status_t attachToContext(uint32_t tex);
233 
234 protected:
235 
236     // abandonLocked overrides the ConsumerBase method to clear
237     // mCurrentTextureImage in addition to the ConsumerBase behavior.
238     virtual void abandonLocked();
239 
240     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
241     // specific info in addition to the ConsumerBase behavior.
242     virtual void dumpLocked(String8& result, const char* prefix) const;
243 
244     // acquireBufferLocked overrides the ConsumerBase method to update the
245     // mEglSlots array in addition to the ConsumerBase behavior.
246     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
247             uint64_t maxFrameNumber = 0) override;
248 
249     // releaseBufferLocked overrides the ConsumerBase method to update the
250     // mEglSlots array in addition to the ConsumerBase.
251     virtual status_t releaseBufferLocked(int slot,
252             const sp<GraphicBuffer> graphicBuffer,
253             EGLDisplay display, EGLSyncKHR eglFence);
254 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)255     status_t releaseBufferLocked(int slot,
256             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
257         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
258     }
259 
260     static bool isExternalFormat(PixelFormat format);
261 
262     struct PendingRelease {
PendingReleasePendingRelease263         PendingRelease() : isPending(false), currentTexture(-1),
264                 graphicBuffer(), display(nullptr), fence(nullptr) {}
265 
266         bool isPending;
267         int currentTexture;
268         sp<GraphicBuffer> graphicBuffer;
269         EGLDisplay display;
270         EGLSyncKHR fence;
271     };
272 
273     // This releases the buffer in the slot referenced by mCurrentTexture,
274     // then updates state to refer to the BufferItem, which must be a
275     // newly-acquired buffer. If pendingRelease is not null, the parameters
276     // which would have been passed to releaseBufferLocked upon the successful
277     // completion of the method will instead be returned to the caller, so that
278     // it may call releaseBufferLocked itself later.
279     status_t updateAndReleaseLocked(const BufferItem& item,
280             PendingRelease* pendingRelease = nullptr);
281 
282     // Binds mTexName and the current buffer to mTexTarget.  Uses
283     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
284     // bind succeeds, this calls doGLFenceWait.
285     status_t bindTextureImageLocked();
286 
287     // Gets the current EGLDisplay and EGLContext values, and compares them
288     // to mEglDisplay and mEglContext.  If the fields have been previously
289     // set, the values must match; if not, the fields are set to the current
290     // values.
291     // The contextCheck argument is used to ensure that a GL context is
292     // properly set; when set to false, the check is not performed.
293     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
294 
295 private:
296     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
297     // is primarily just one image per slot, but there is also special cases:
298     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
299     //  - After freeBuffer, we must still keep the current image/buffer
300     // Reference counting EGLImages lets us handle all these cases easily while
301     // also only creating new EGLImages from buffers when required.
302     class EglImage : public LightRefBase<EglImage>  {
303     public:
304         EglImage(sp<GraphicBuffer> graphicBuffer);
305 
306         // createIfNeeded creates an EGLImage if required (we haven't created
307         // one yet, or the EGLDisplay or crop-rect has changed).
308         status_t createIfNeeded(EGLDisplay display,
309                                 const Rect& cropRect,
310                                 bool forceCreate = false);
311 
312         // This calls glEGLImageTargetTexture2DOES to bind the image to the
313         // texture in the specified texture target.
314         void bindToTextureTarget(uint32_t texTarget);
315 
graphicBuffer()316         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
graphicBufferHandle()317         const native_handle* graphicBufferHandle() {
318             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
319         }
320 
321     private:
322         // Only allow instantiation using ref counting.
323         friend class LightRefBase<EglImage>;
324         virtual ~EglImage();
325 
326         // createImage creates a new EGLImage from a GraphicBuffer.
327         EGLImageKHR createImage(EGLDisplay dpy,
328                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
329 
330         // Disallow copying
331         EglImage(const EglImage& rhs);
332         void operator = (const EglImage& rhs);
333 
334         // mGraphicBuffer is the buffer that was used to create this image.
335         sp<GraphicBuffer> mGraphicBuffer;
336 
337         // mEglImage is the EGLImage created from mGraphicBuffer.
338         EGLImageKHR mEglImage;
339 
340         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
341         EGLDisplay mEglDisplay;
342 
343         // mCropRect is the crop rectangle passed to EGL when mEglImage
344         // was created.
345         Rect mCropRect;
346     };
347 
348     // freeBufferLocked frees up the given buffer slot. If the slot has been
349     // initialized this will release the reference to the GraphicBuffer in that
350     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
351     //
352     // This method must be called with mMutex locked.
353     virtual void freeBufferLocked(int slotIndex);
354 
355     // computeCurrentTransformMatrixLocked computes the transform matrix for the
356     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
357     // to compute this matrix and stores it in mCurrentTransformMatrix.
358     // mCurrentTextureImage must not be NULL.
359     void computeCurrentTransformMatrixLocked();
360 
361     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
362     // stream to ensure that it is safe for future OpenGL ES commands to
363     // access the current texture buffer.
364     status_t doGLFenceWaitLocked() const;
365 
366     // syncForReleaseLocked performs the synchronization needed to release the
367     // current slot from an OpenGL ES context.  If needed it will set the
368     // current slot's fence to guard against a producer accessing the buffer
369     // before the outstanding accesses have completed.
370     status_t syncForReleaseLocked(EGLDisplay dpy);
371 
372     // returns a graphic buffer used when the texture image has been released
373     static sp<GraphicBuffer> getDebugTexImageBuffer();
374 
375     // The default consumer usage flags that GLConsumer always sets on its
376     // BufferQueue instance; these will be OR:d with any additional flags passed
377     // from the GLConsumer user. In particular, GLConsumer will always
378     // consume buffers as hardware textures.
379     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
380 
381     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
382     // possible that this buffer is not associated with any buffer slot, so we
383     // must track it separately in order to support the getCurrentBuffer method.
384     sp<EglImage> mCurrentTextureImage;
385 
386     // mCurrentCrop is the crop rectangle that applies to the current texture.
387     // It gets set each time updateTexImage is called.
388     Rect mCurrentCrop;
389 
390     // mCurrentTransform is the transform identifier for the current texture. It
391     // gets set each time updateTexImage is called.
392     uint32_t mCurrentTransform;
393 
394     // mCurrentScalingMode is the scaling mode for the current texture. It gets
395     // set each time updateTexImage is called.
396     uint32_t mCurrentScalingMode;
397 
398     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
399     sp<Fence> mCurrentFence;
400 
401     // mCurrentTransformMatrix is the transform matrix for the current texture.
402     // It gets computed by computeTransformMatrix each time updateTexImage is
403     // called.
404     float mCurrentTransformMatrix[16];
405 
406     // mCurrentTimestamp is the timestamp for the current texture. It
407     // gets set each time updateTexImage is called.
408     int64_t mCurrentTimestamp;
409 
410     // mCurrentFrameNumber is the frame counter for the current texture.
411     // It gets set each time updateTexImage is called.
412     uint64_t mCurrentFrameNumber;
413 
414     uint32_t mDefaultWidth, mDefaultHeight;
415 
416     // mFilteringEnabled indicates whether the transform matrix is computed for
417     // use with bilinear filtering. It defaults to true and is changed by
418     // setFilteringEnabled().
419     bool mFilteringEnabled;
420 
421     // mTexName is the name of the OpenGL texture to which streamed images will
422     // be bound when updateTexImage is called. It is set at construction time
423     // and can be changed with a call to attachToContext.
424     uint32_t mTexName;
425 
426     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
427     // extension should be used to prevent buffers from being dequeued before
428     // it's safe for them to be written. It gets set at construction time and
429     // never changes.
430     const bool mUseFenceSync;
431 
432     // mTexTarget is the GL texture target with which the GL texture object is
433     // associated.  It is set in the constructor and never changed.  It is
434     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
435     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
436     // glCopyTexSubImage to read from the texture.  This is a hack to work
437     // around a GL driver limitation on the number of FBO attachments, which the
438     // browser's tile cache exceeds.
439     const uint32_t mTexTarget;
440 
441     // EGLSlot contains the information and object references that
442     // GLConsumer maintains about a BufferQueue buffer slot.
443     struct EglSlot {
EglSlotEglSlot444         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
445 
446         // mEglImage is the EGLImage created from mGraphicBuffer.
447         sp<EglImage> mEglImage;
448 
449         // mFence is the EGL sync object that must signal before the buffer
450         // associated with this buffer slot may be dequeued. It is initialized
451         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
452         // on a compile-time option) set to a new sync object in updateTexImage.
453         EGLSyncKHR mEglFence;
454     };
455 
456     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
457     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
458     // current display when updateTexImage is called for the first time and when
459     // attachToContext is called.
460     EGLDisplay mEglDisplay;
461 
462     // mEglContext is the OpenGL ES context with which this GLConsumer is
463     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
464     // to the current GL context when updateTexImage is called for the first
465     // time and when attachToContext is called.
466     EGLContext mEglContext;
467 
468     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
469     // for each buffer slot.  It is initialized to null pointers, and gets
470     // filled in with the result of BufferQueue::acquire when the
471     // client dequeues a buffer from a
472     // slot that has not yet been used. The buffer allocated to a slot will also
473     // be replaced if the requested buffer usage or geometry differs from that
474     // of the buffer allocated to a slot.
475     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
476 
477     // mCurrentTexture is the buffer slot index of the buffer that is currently
478     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
479     // indicating that no buffer slot is currently bound to the texture. Note,
480     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
481     // that no buffer is bound to the texture. A call to setBufferCount will
482     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
483     int mCurrentTexture;
484 
485     // mAttached indicates whether the ConsumerBase is currently attached to
486     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
487     // indicating that the ConsumerBase is considered to be attached to
488     // whatever context is current at the time of the first updateTexImage call.
489     // It is set to false by detachFromContext, and then set to true again by
490     // attachToContext.
491     bool mAttached;
492 
493     // protects static initialization
494     static Mutex sStaticInitLock;
495 
496     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
497     // mode and releaseTexImage() has been called
498     static sp<GraphicBuffer> sReleasedTexImageBuffer;
499     sp<EglImage> mReleasedTexImage;
500 };
501 
502 // ----------------------------------------------------------------------------
503 }; // namespace android
504 
505 #endif // ANDROID_GUI_CONSUMER_H
506