1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef GRAPHIC_BUFFER_SOURCE_H_ 18 19 #define GRAPHIC_BUFFER_SOURCE_H_ 20 21 #include <gui/IGraphicBufferProducer.h> 22 #include <gui/BufferQueue.h> 23 #include <utils/RefBase.h> 24 25 #include <OMX_Core.h> 26 #include <VideoAPI.h> 27 #include "../include/OMXNodeInstance.h" 28 #include <media/stagefright/foundation/ABase.h> 29 #include <media/stagefright/foundation/AHandlerReflector.h> 30 #include <media/stagefright/foundation/ALooper.h> 31 32 namespace android { 33 34 struct FrameDropper; 35 36 /* 37 * This class is used to feed OMX codecs from a Surface via BufferQueue. 38 * 39 * Instances of the class don't run on a dedicated thread. Instead, 40 * various events trigger data movement: 41 * 42 * - Availability of a new frame of data from the BufferQueue (notified 43 * via the onFrameAvailable callback). 44 * - The return of a codec buffer (via OnEmptyBufferDone). 45 * - Application signaling end-of-stream. 46 * - Transition to or from "executing" state. 47 * 48 * Frames of data (and, perhaps, the end-of-stream indication) can arrive 49 * before the codec is in the "executing" state, so we need to queue 50 * things up until we're ready to go. 51 */ 52 class GraphicBufferSource : public BufferQueue::ConsumerListener { 53 public: 54 GraphicBufferSource( 55 OMXNodeInstance* nodeInstance, 56 uint32_t bufferWidth, 57 uint32_t bufferHeight, 58 uint32_t bufferCount, 59 uint32_t consumerUsage, 60 const sp<IGraphicBufferConsumer> &consumer = NULL 61 ); 62 63 virtual ~GraphicBufferSource(); 64 65 // We can't throw an exception if the constructor fails, so we just set 66 // this and require that the caller test the value. initCheck()67 status_t initCheck() const { 68 return mInitCheck; 69 } 70 71 // Returns the handle to the producer side of the BufferQueue. Buffers 72 // queued on this will be received by GraphicBufferSource. getIGraphicBufferProducer()73 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const { 74 return mProducer; 75 } 76 77 // Sets the default buffer data space 78 void setDefaultDataSpace(android_dataspace dataSpace); 79 80 // This is called when OMX transitions to OMX_StateExecuting, which means 81 // we can start handing it buffers. If we already have buffers of data 82 // sitting in the BufferQueue, this will send them to the codec. 83 void omxExecuting(); 84 85 // This is called when OMX transitions to OMX_StateIdle, indicating that 86 // the codec is meant to return all buffers back to the client for them 87 // to be freed. Do NOT submit any more buffers to the component. 88 void omxIdle(); 89 90 // This is called when OMX transitions to OMX_StateLoaded, indicating that 91 // we are shutting down. 92 void omxLoaded(); 93 94 // A "codec buffer", i.e. a buffer that can be used to pass data into 95 // the encoder, has been allocated. (This call does not call back into 96 // OMXNodeInstance.) 97 void addCodecBuffer(OMX_BUFFERHEADERTYPE* header); 98 99 // Called from OnEmptyBufferDone. If we have a BQ buffer available, 100 // fill it with a new frame of data; otherwise, just mark it as available. 101 void codecBufferEmptied(OMX_BUFFERHEADERTYPE* header, int fenceFd); 102 103 // Called when omx_message::FILL_BUFFER_DONE is received. (Currently the 104 // buffer source will fix timestamp in the header if needed.) 105 void codecBufferFilled(OMX_BUFFERHEADERTYPE* header); 106 107 // This is called after the last input frame has been submitted. We 108 // need to submit an empty buffer with the EOS flag set. If we don't 109 // have a codec buffer ready, we just set the mEndOfStream flag. 110 status_t signalEndOfInputStream(); 111 112 // If suspend is true, all incoming buffers (including those currently 113 // in the BufferQueue) will be discarded until the suspension is lifted. 114 void suspend(bool suspend); 115 116 // Specifies the interval after which we requeue the buffer previously 117 // queued to the encoder. This is useful in the case of surface flinger 118 // providing the input surface if the resulting encoded stream is to 119 // be displayed "live". If we were not to push through the extra frame 120 // the decoder on the remote end would be unable to decode the latest frame. 121 // This API must be called before transitioning the encoder to "executing" 122 // state and once this behaviour is specified it cannot be reset. 123 status_t setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs); 124 125 // When set, the timestamp fed to the encoder will be modified such that 126 // the gap between two adjacent frames is capped at maxGapUs. Timestamp 127 // will be restored to the original when the encoded frame is returned to 128 // the client. 129 // This is to solve a problem in certain real-time streaming case, where 130 // encoder's rate control logic produces huge frames after a long period 131 // of suspension on input. 132 status_t setMaxTimestampGapUs(int64_t maxGapUs); 133 134 // Sets the input buffer timestamp offset. 135 // When set, the sample's timestamp will be adjusted with the timeOffsetUs. 136 status_t setInputBufferTimeOffset(int64_t timeOffsetUs); 137 138 // When set, the max frame rate fed to the encoder will be capped at maxFps. 139 status_t setMaxFps(float maxFps); 140 141 struct TimeLapseConfig { 142 int64_t mTimePerFrameUs; // the time (us) between two frames for playback 143 int64_t mTimePerCaptureUs; // the time (us) between two frames for capture 144 }; 145 146 // Sets the time lapse (or slow motion) parameters. 147 // When set, the sample's timestamp will be modified to playback framerate, 148 // and capture timestamp will be modified to capture rate. 149 status_t setTimeLapseConfig(const TimeLapseConfig &config); 150 151 // Sets the start time us (in system time), samples before which should 152 // be dropped and not submitted to encoder 153 void setSkipFramesBeforeUs(int64_t startTimeUs); 154 155 // Sets the desired color aspects, e.g. to be used when producer does not specify a dataspace. 156 void setColorAspects(const ColorAspects &aspects); 157 158 protected: 159 // BufferQueue::ConsumerListener interface, called when a new frame of 160 // data is available. If we're executing and a codec buffer is 161 // available, we acquire the buffer, copy the GraphicBuffer reference 162 // into the codec buffer, and call Empty[This]Buffer. If we're not yet 163 // executing or there's no codec buffer available, we just increment 164 // mNumFramesAvailable and return. 165 virtual void onFrameAvailable(const BufferItem& item); 166 167 // BufferQueue::ConsumerListener interface, called when the client has 168 // released one or more GraphicBuffers. We clear out the appropriate 169 // set of mBufferSlot entries. 170 virtual void onBuffersReleased(); 171 172 // BufferQueue::ConsumerListener interface, called when the client has 173 // changed the sideband stream. GraphicBufferSource doesn't handle sideband 174 // streams so this is a no-op (and should never be called). 175 virtual void onSidebandStreamChanged(); 176 177 private: 178 // PersistentProxyListener is similar to BufferQueue::ProxyConsumerListener 179 // except that it returns (acquire/detach/re-attache/release) buffers 180 // in onFrameAvailable() if the actual consumer object is no longer valid. 181 // 182 // This class is used in persistent input surface case to prevent buffer 183 // loss when onFrameAvailable() is received while we don't have a valid 184 // consumer around. 185 class PersistentProxyListener : public BnConsumerListener { 186 public: 187 PersistentProxyListener( 188 const wp<IGraphicBufferConsumer> &consumer, 189 const wp<ConsumerListener>& consumerListener); 190 virtual ~PersistentProxyListener(); 191 virtual void onFrameAvailable(const BufferItem& item) override; 192 virtual void onFrameReplaced(const BufferItem& item) override; 193 virtual void onBuffersReleased() override; 194 virtual void onSidebandStreamChanged() override; 195 private: 196 // mConsumerListener is a weak reference to the IConsumerListener. 197 wp<ConsumerListener> mConsumerListener; 198 // mConsumer is a weak reference to the IGraphicBufferConsumer, use 199 // a weak ref to avoid circular ref between mConsumer and this class 200 wp<IGraphicBufferConsumer> mConsumer; 201 }; 202 203 // Keep track of codec input buffers. They may either be available 204 // (mGraphicBuffer == NULL) or in use by the codec. 205 struct CodecBuffer { 206 OMX_BUFFERHEADERTYPE* mHeader; 207 208 // buffer producer's frame-number for buffer 209 uint64_t mFrameNumber; 210 211 // buffer producer's buffer slot for buffer 212 int mSlot; 213 214 sp<GraphicBuffer> mGraphicBuffer; 215 }; 216 217 // Returns the index of an available codec buffer. If none are 218 // available, returns -1. Mutex must be held by caller. 219 int findAvailableCodecBuffer_l(); 220 221 // Returns true if a codec buffer is available. isCodecBufferAvailable_l()222 bool isCodecBufferAvailable_l() { 223 return findAvailableCodecBuffer_l() >= 0; 224 } 225 226 // Finds the mCodecBuffers entry that matches. Returns -1 if not found. 227 int findMatchingCodecBuffer_l(const OMX_BUFFERHEADERTYPE* header); 228 229 // Fills a codec buffer with a frame from the BufferQueue. This must 230 // only be called when we know that a frame of data is ready (i.e. we're 231 // in the onFrameAvailable callback, or if we're in codecBufferEmptied 232 // and mNumFramesAvailable is nonzero). Returns without doing anything if 233 // we don't have a codec buffer available. 234 // 235 // Returns true if we successfully filled a codec buffer with a BQ buffer. 236 bool fillCodecBuffer_l(); 237 238 // Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer 239 // reference into the codec buffer, and submits the data to the codec. 240 status_t submitBuffer_l(const BufferItem &item, int cbi); 241 242 // Submits an empty buffer, with the EOS flag set. Returns without 243 // doing anything if we don't have a codec buffer available. 244 void submitEndOfInputStream_l(); 245 246 // Release buffer to the consumer 247 void releaseBuffer( 248 int &id, uint64_t frameNum, 249 const sp<GraphicBuffer> buffer, const sp<Fence> &fence); 250 251 void setLatestBuffer_l(const BufferItem &item, bool dropped); 252 bool repeatLatestBuffer_l(); 253 int64_t getTimestamp(const BufferItem &item); 254 255 // called when the data space of the input buffer changes 256 void onDataSpaceChanged_l(android_dataspace dataSpace, android_pixel_format pixelFormat); 257 258 // Lock, covers all member variables. 259 mutable Mutex mMutex; 260 261 // Used to report constructor failure. 262 status_t mInitCheck; 263 264 // Pointer back to the object that contains us. We send buffers here. 265 OMXNodeInstance* mNodeInstance; 266 267 // Set by omxExecuting() / omxIdling(). 268 bool mExecuting; 269 270 bool mSuspended; 271 272 // Last dataspace seen 273 android_dataspace mLastDataSpace; 274 275 // Our BufferQueue interfaces. mProducer is passed to the producer through 276 // getIGraphicBufferProducer, and mConsumer is used internally to retrieve 277 // the buffers queued by the producer. 278 bool mIsPersistent; 279 sp<IGraphicBufferProducer> mProducer; 280 sp<IGraphicBufferConsumer> mConsumer; 281 282 // Number of frames pending in BufferQueue that haven't yet been 283 // forwarded to the codec. 284 size_t mNumFramesAvailable; 285 286 // Number of frames acquired from consumer (debug only) 287 int32_t mNumBufferAcquired; 288 289 // Set to true if we want to send end-of-stream after we run out of 290 // frames in BufferQueue. 291 bool mEndOfStream; 292 bool mEndOfStreamSent; 293 294 // Cache of GraphicBuffers from the buffer queue. When the codec 295 // is done processing a GraphicBuffer, we can use this to map back 296 // to a slot number. 297 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS]; 298 299 // Tracks codec buffers. 300 Vector<CodecBuffer> mCodecBuffers; 301 302 //// 303 friend struct AHandlerReflector<GraphicBufferSource>; 304 305 enum { 306 kWhatRepeatLastFrame, 307 }; 308 enum { 309 kRepeatLastFrameCount = 10, 310 }; 311 312 KeyedVector<int64_t, int64_t> mOriginalTimeUs; 313 int64_t mMaxTimestampGapUs; 314 int64_t mPrevOriginalTimeUs; 315 int64_t mPrevModifiedTimeUs; 316 int64_t mSkipFramesBeforeNs; 317 318 sp<FrameDropper> mFrameDropper; 319 320 sp<ALooper> mLooper; 321 sp<AHandlerReflector<GraphicBufferSource> > mReflector; 322 323 int64_t mRepeatAfterUs; 324 int32_t mRepeatLastFrameGeneration; 325 int64_t mRepeatLastFrameTimestamp; 326 int32_t mRepeatLastFrameCount; 327 328 int mLatestBufferId; 329 uint64_t mLatestBufferFrameNum; 330 int32_t mLatestBufferUseCount; 331 sp<Fence> mLatestBufferFence; 332 333 // The previous buffer should've been repeated but 334 // no codec buffer was available at the time. 335 bool mRepeatBufferDeferred; 336 337 // Time lapse / slow motion configuration 338 int64_t mTimePerCaptureUs; 339 int64_t mTimePerFrameUs; 340 int64_t mPrevCaptureUs; 341 int64_t mPrevFrameUs; 342 343 int64_t mInputBufferTimeOffsetUs; 344 345 MetadataBufferType mMetadataBufferType; 346 ColorAspects mColorAspects; 347 348 void onMessageReceived(const sp<AMessage> &msg); 349 350 DISALLOW_EVIL_CONSTRUCTORS(GraphicBufferSource); 351 }; 352 353 } // namespace android 354 355 #endif // GRAPHIC_BUFFER_SOURCE_H_ 356