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1 /*
2 The zlib/libpng License
3 
4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5 
6 This software is provided 'as-is', without any express or implied warranty. In no event will
7 the authors be held liable for any damages arising from the use of this software.
8 
9 Permission is granted to anyone to use this software for any purpose, including commercial
10 applications, and to alter it and redistribute it freely, subject to the following
11 restrictions:
12 
13     1. The origin of this software must not be misrepresented; you must not claim that
14 		you wrote the original software. If you use this software in a product,
15 		an acknowledgment in the product documentation would be appreciated but is
16 		not required.
17 
18     2. Altered source versions must be plainly marked as such, and must not be
19 		misrepresented as being the original software.
20 
21     3. This notice may not be removed or altered from any source distribution.
22 */
23 #ifndef OIS_ForceFeedBack_H
24 #define OIS_ForceFeedBack_H
25 
26 #include "OISPrereqs.h"
27 #include "OISInterface.h"
28 #include "OISEffect.h"
29 
30 namespace OIS
31 {
32 	/**
33 		Interface class for dealing with Force Feedback devices
34 	*/
35 	class _OISExport ForceFeedback : public Interface
36 	{
37 	public:
38 		ForceFeedback();
~ForceFeedback()39 		virtual ~ForceFeedback() {}
40 
41 		/**
42 		@remarks
43 			This is like setting the master volume of an audio device.
44 			Individual effects have gain levels; however, this affects all
45 			effects at once.
46 			Note: If the device does not support master gain setting, nothing is done
47 		@param level
48 			A value between 0.0 and 1.0 represent the percentage of gain. 1.0
49 			being the highest possible force level (means no scaling).
50 		*/
51 		virtual void setMasterGain( float level ) = 0;
52 
53 		/**
54 		@remarks
55 			If using Force Feedback effects, this should be turned off
56 			before uploading any effects. Auto centering is the motor moving
57 			the joystick back to center. DirectInput only has an on/off setting,
58 			whereas linux has levels.. Though, we go with DI's on/off mode only
59 			Note: If the device does not support auto-centering, nothing is done
60 		@param auto_on
61 			true to turn auto centering on, false to turn off.
62 		*/
63 		virtual void setAutoCenterMode( bool auto_on ) = 0;
64 
65 		/**
66 		@remarks
67 			Creates and Plays the effect immediately. If the device is full
68 			of effects, it will fail to be uploaded. You will know this by
69 			an invalid Effect Handle
70 		*/
71 		virtual void upload( const Effect* effect ) = 0;
72 
73 		/**
74 		@remarks
75 			Modifies an effect that is currently playing
76 		*/
77 		virtual void modify( const Effect* effect ) = 0;
78 
79 		/**
80 		@remarks
81 			Remove the effect from the device
82 		*/
83 		virtual void remove( const Effect* effect ) = 0;
84 
85 		/**
86 		@remarks
87 			Get the number of supported Axes for FF usage
88 		*/
89         virtual short getFFAxesNumber() = 0;
90 
91 		/**
92 		@remarks
93 			Get the current load (%, in [0, 100] of the FF device memory
94 		*/
95 		virtual unsigned short getFFMemoryLoad() = 0;
96 
97 		typedef std::multimap<Effect::EForce, Effect::EType> SupportedEffectList;
98 		/**
99 		@remarks
100 			Get a list of all supported effects
101 		*/
102 		const SupportedEffectList& getSupportedEffects() const;
103 
104 		/**
105 		@remarks
106 			Tell if a given force / effect type pair is supported
107 		*/
108 		bool supportsEffect(Effect::EForce force, Effect::EType type) const;
109 
110 		void _addEffectTypes( Effect::EForce force, Effect::EType type );
111 		void _setGainSupport( bool on );
112 		void _setAutoCenterSupport( bool on );
113 
114 	protected:
115 		SupportedEffectList mSupportedEffects;
116 		bool mSetGainSupport;
117 		bool mSetAutoCenterSupport;
118 	};
119 }
120 #endif //OIS_ForceFeedBack_H
121