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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBitmapCache.h"
9 #include "SkBitmapController.h"
10 #include "SkBitmapProcState.h"
11 #include "SkColorPriv.h"
12 #include "SkFilterProc.h"
13 #include "SkPaint.h"
14 #include "SkShader.h"   // for tilemodes
15 #include "SkUtilsArm.h"
16 #include "SkBitmapScaler.h"
17 #include "SkMipMap.h"
18 #include "SkPixelRef.h"
19 #include "SkImageEncoder.h"
20 #include "SkResourceCache.h"
21 
22 #if !SK_ARM_NEON_IS_NONE
23 // These are defined in src/opts/SkBitmapProcState_arm_neon.cpp
24 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
25 extern void  S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
26 extern void  Clamp_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
27 extern void  Repeat_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
28 extern void  SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
29 extern void  SI8_opaque_D32_filter_DX_shaderproc_neon(const void *, int, int, uint32_t*, int);
30 extern void  Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const void*, int, int, uint32_t*, int);
31 #endif
32 
33 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void*, int, int, uint32_t*, int);
34 
35 #define   NAME_WRAP(x)  x
36 #include "SkBitmapProcState_filter.h"
37 #include "SkBitmapProcState_procs.h"
38 
SkBitmapProcState(const SkBitmapProvider & provider,SkShader::TileMode tmx,SkShader::TileMode tmy)39 SkBitmapProcState::SkBitmapProcState(const SkBitmapProvider& provider,
40                                      SkShader::TileMode tmx, SkShader::TileMode tmy)
41     : fProvider(provider)
42     , fBMState(nullptr)
43 {
44     fTileModeX = tmx;
45     fTileModeY = tmy;
46 }
47 
SkBitmapProcState(const SkBitmap & bm,SkShader::TileMode tmx,SkShader::TileMode tmy)48 SkBitmapProcState::SkBitmapProcState(const SkBitmap& bm,
49                                      SkShader::TileMode tmx, SkShader::TileMode tmy)
50     : fProvider(SkBitmapProvider(bm))
51     , fBMState(nullptr)
52 {
53     fTileModeX = tmx;
54     fTileModeY = tmy;
55 }
56 
~SkBitmapProcState()57 SkBitmapProcState::~SkBitmapProcState() {
58     SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get());
59 }
60 
61 ///////////////////////////////////////////////////////////////////////////////
62 
63 // true iff the matrix contains, at most, scale and translate elements
matrix_only_scale_translate(const SkMatrix & m)64 static bool matrix_only_scale_translate(const SkMatrix& m) {
65     return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask);
66 }
67 
68 /**
69  *  For the purposes of drawing bitmaps, if a matrix is "almost" translate
70  *  go ahead and treat it as if it were, so that subsequent code can go fast.
71  */
just_trans_clamp(const SkMatrix & matrix,const SkPixmap & pixmap)72 static bool just_trans_clamp(const SkMatrix& matrix, const SkPixmap& pixmap) {
73     SkASSERT(matrix_only_scale_translate(matrix));
74 
75     if (matrix.getType() & SkMatrix::kScale_Mask) {
76         SkRect dst;
77         SkRect src = SkRect::Make(pixmap.bounds());
78 
79         // Can't call mapRect(), since that will fix up inverted rectangles,
80         // e.g. when scale is negative, and we don't want to return true for
81         // those.
82         matrix.mapPoints(SkTCast<SkPoint*>(&dst),
83                          SkTCast<const SkPoint*>(&src),
84                          2);
85 
86         // Now round all 4 edges to device space, and then compare the device
87         // width/height to the original. Note: we must map all 4 and subtract
88         // rather than map the "width" and compare, since we care about the
89         // phase (in pixel space) that any translate in the matrix might impart.
90         SkIRect idst;
91         dst.round(&idst);
92         return idst.width() == pixmap.width() && idst.height() == pixmap.height();
93     }
94     // if we got here, we're either kTranslate_Mask or identity
95     return true;
96 }
97 
just_trans_general(const SkMatrix & matrix)98 static bool just_trans_general(const SkMatrix& matrix) {
99     SkASSERT(matrix_only_scale_translate(matrix));
100 
101     if (matrix.getType() & SkMatrix::kScale_Mask) {
102         const SkScalar tol = SK_Scalar1 / 32768;
103 
104         if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) {
105             return false;
106         }
107         if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol)) {
108             return false;
109         }
110     }
111     // if we got here, treat us as either kTranslate_Mask or identity
112     return true;
113 }
114 
valid_for_filtering(unsigned dimension)115 static bool valid_for_filtering(unsigned dimension) {
116     // for filtering, width and height must fit in 14bits, since we use steal
117     // 2 bits from each to store our 4bit subpixel data
118     return (dimension & ~0x3FFF) == 0;
119 }
120 
121 /*
122  *  Analyze filter-quality and matrix, and decide how to implement that.
123  *
124  *  In general, we cascade down the request level [ High ... None ]
125  *  - for a given level, if we can fulfill it, fine, else
126  *    - else we downgrade to the next lower level and try again.
127  *  We can always fulfill requests for Low and None
128  *  - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack
129  *    and may be removed.
130  */
chooseProcs(const SkMatrix & inv,const SkPaint & paint)131 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
132     fPixmap.reset();
133     fInvMatrix = inv;
134     fFilterLevel = paint.getFilterQuality();
135 
136     const int origW = fProvider.info().width();
137     const int origH = fProvider.info().height();
138     bool allow_ignore_fractional_translate = true;  // historical default
139     if (kMedium_SkFilterQuality == fFilterLevel) {
140         allow_ignore_fractional_translate = false;
141     }
142 
143     SkDefaultBitmapController controller;
144     fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality(),
145                                         fBMStateStorage.get(), fBMStateStorage.size());
146     // Note : we allow the controller to return an empty (zero-dimension) result. Should we?
147     if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) {
148         return false;
149     }
150     fPixmap = fBMState->pixmap();
151     fInvMatrix = fBMState->invMatrix();
152     fFilterLevel = fBMState->quality();
153     SkASSERT(fPixmap.addr());
154 
155     bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
156     bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
157                       SkShader::kClamp_TileMode == fTileModeY;
158 
159     // Most of the scanline procs deal with "unit" texture coordinates, as this
160     // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate
161     // those, we divide the matrix by its dimensions here.
162     //
163     // We don't do this if we're either trivial (can ignore the matrix) or clamping
164     // in both X and Y since clamping to width,height is just as easy as to 0xFFFF.
165 
166     if (!(clampClamp || trivialMatrix)) {
167         fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height());
168     }
169 
170     // Now that all possible changes to the matrix have taken place, check
171     // to see if we're really close to a no-scale matrix.  If so, explicitly
172     // set it to be so.  Subsequent code may inspect this matrix to choose
173     // a faster path in this case.
174 
175     // This code will only execute if the matrix has some scale component;
176     // if it's already pure translate then we won't do this inversion.
177 
178     if (matrix_only_scale_translate(fInvMatrix)) {
179         SkMatrix forward;
180         if (fInvMatrix.invert(&forward)) {
181             if ((clampClamp && allow_ignore_fractional_translate)
182                            ? just_trans_clamp(forward, fPixmap)
183                            : just_trans_general(forward)) {
184                 fInvMatrix.setTranslate(-forward.getTranslateX(), -forward.getTranslateY());
185             }
186         }
187     }
188 
189     fInvProc        = fInvMatrix.getMapXYProc();
190     fInvType        = fInvMatrix.getType();
191     fInvSx          = SkScalarToFixed(fInvMatrix.getScaleX());
192     fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX());
193     fInvKy          = SkScalarToFixed(fInvMatrix.getSkewY());
194     fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY());
195 
196     fAlphaScale = SkAlpha255To256(paint.getAlpha());
197 
198     fShaderProc32 = nullptr;
199     fShaderProc16 = nullptr;
200     fSampleProc32 = nullptr;
201 
202     // recompute the triviality of the matrix here because we may have
203     // changed it!
204 
205     trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
206 
207     // If our target pixmap is the same as the original, then we revert back to legacy behavior
208     // and allow the code to ignore fractional translate.
209     //
210     // The width/height check allows allow_ignore_fractional_translate to stay false if we
211     // previously set it that way (e.g. we started in kMedium).
212     //
213     if (fPixmap.width() == origW && fPixmap.height() == origH) {
214         allow_ignore_fractional_translate = true;
215     }
216 
217     if (kLow_SkFilterQuality == fFilterLevel && allow_ignore_fractional_translate) {
218         // Only try bilerp if the matrix is "interesting" and
219         // the image has a suitable size.
220 
221         if (fInvType <= SkMatrix::kTranslate_Mask ||
222             !valid_for_filtering(fPixmap.width() | fPixmap.height()))
223         {
224             fFilterLevel = kNone_SkFilterQuality;
225         }
226     }
227 
228     return this->chooseScanlineProcs(trivialMatrix, clampClamp, paint);
229 }
230 
chooseScanlineProcs(bool trivialMatrix,bool clampClamp,const SkPaint & paint)231 bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp,
232                                             const SkPaint& paint) {
233     fMatrixProc = this->chooseMatrixProc(trivialMatrix);
234     // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns nullptr.
235     if (nullptr == fMatrixProc) {
236         return false;
237     }
238 
239     ///////////////////////////////////////////////////////////////////////
240 
241     const SkAlphaType at = fPixmap.alphaType();
242 
243     // No need to do this if we're doing HQ sampling; if filter quality is
244     // still set to HQ by the time we get here, then we must have installed
245     // the shader procs above and can skip all this.
246 
247     if (fFilterLevel < kHigh_SkFilterQuality) {
248 
249         int index = 0;
250         if (fAlphaScale < 256) {  // note: this distinction is not used for D16
251             index |= 1;
252         }
253         if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
254             index |= 2;
255         }
256         if (fFilterLevel > kNone_SkFilterQuality) {
257             index |= 4;
258         }
259         // bits 3,4,5 encoding the source bitmap format
260         switch (fPixmap.colorType()) {
261             case kN32_SkColorType:
262                 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
263                     return false;
264                 }
265                 index |= 0;
266                 break;
267             case kRGB_565_SkColorType:
268                 index |= 8;
269                 break;
270             case kIndex_8_SkColorType:
271                 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
272                     return false;
273                 }
274                 index |= 16;
275                 break;
276             case kARGB_4444_SkColorType:
277                 if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
278                     return false;
279                 }
280                 index |= 24;
281                 break;
282             case kAlpha_8_SkColorType:
283                 index |= 32;
284                 fPaintPMColor = SkPreMultiplyColor(paint.getColor());
285                 break;
286             case kGray_8_SkColorType:
287                 index |= 40;
288                 fPaintPMColor = SkPreMultiplyColor(paint.getColor());
289                 break;
290             default:
291                 // TODO(dominikg): Should we ever get here? SkASSERT(false) instead?
292                 return false;
293         }
294 
295 #if !SK_ARM_NEON_IS_ALWAYS
296         static const SampleProc32 gSkBitmapProcStateSample32[] = {
297             S32_opaque_D32_nofilter_DXDY,
298             S32_alpha_D32_nofilter_DXDY,
299             S32_opaque_D32_nofilter_DX,
300             S32_alpha_D32_nofilter_DX,
301             S32_opaque_D32_filter_DXDY,
302             S32_alpha_D32_filter_DXDY,
303             S32_opaque_D32_filter_DX,
304             S32_alpha_D32_filter_DX,
305 
306             S16_opaque_D32_nofilter_DXDY,
307             S16_alpha_D32_nofilter_DXDY,
308             S16_opaque_D32_nofilter_DX,
309             S16_alpha_D32_nofilter_DX,
310             S16_opaque_D32_filter_DXDY,
311             S16_alpha_D32_filter_DXDY,
312             S16_opaque_D32_filter_DX,
313             S16_alpha_D32_filter_DX,
314 
315             SI8_opaque_D32_nofilter_DXDY,
316             SI8_alpha_D32_nofilter_DXDY,
317             SI8_opaque_D32_nofilter_DX,
318             SI8_alpha_D32_nofilter_DX,
319             SI8_opaque_D32_filter_DXDY,
320             SI8_alpha_D32_filter_DXDY,
321             SI8_opaque_D32_filter_DX,
322             SI8_alpha_D32_filter_DX,
323 
324             S4444_opaque_D32_nofilter_DXDY,
325             S4444_alpha_D32_nofilter_DXDY,
326             S4444_opaque_D32_nofilter_DX,
327             S4444_alpha_D32_nofilter_DX,
328             S4444_opaque_D32_filter_DXDY,
329             S4444_alpha_D32_filter_DXDY,
330             S4444_opaque_D32_filter_DX,
331             S4444_alpha_D32_filter_DX,
332 
333             // A8 treats alpha/opaque the same (equally efficient)
334             SA8_alpha_D32_nofilter_DXDY,
335             SA8_alpha_D32_nofilter_DXDY,
336             SA8_alpha_D32_nofilter_DX,
337             SA8_alpha_D32_nofilter_DX,
338             SA8_alpha_D32_filter_DXDY,
339             SA8_alpha_D32_filter_DXDY,
340             SA8_alpha_D32_filter_DX,
341             SA8_alpha_D32_filter_DX,
342 
343             // todo: possibly specialize on opaqueness
344             SG8_alpha_D32_nofilter_DXDY,
345             SG8_alpha_D32_nofilter_DXDY,
346             SG8_alpha_D32_nofilter_DX,
347             SG8_alpha_D32_nofilter_DX,
348             SG8_alpha_D32_filter_DXDY,
349             SG8_alpha_D32_filter_DXDY,
350             SG8_alpha_D32_filter_DX,
351             SG8_alpha_D32_filter_DX
352         };
353 #endif
354 
355         fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index];
356         index >>= 1;    // shift away any opaque/alpha distinction
357 
358         // our special-case shaderprocs
359         if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) {
360             fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc);
361         } else if (S32_opaque_D32_nofilter_DX == fSampleProc32 && clampClamp) {
362             fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc;
363         }
364 
365         if (nullptr == fShaderProc32) {
366             fShaderProc32 = this->chooseShaderProc32();
367         }
368     }
369 
370     // see if our platform has any accelerated overrides
371     this->platformProcs();
372 
373     return true;
374 }
375 
Clamp_S32_D32_nofilter_trans_shaderproc(const void * sIn,int x,int y,SkPMColor * SK_RESTRICT colors,int count)376 static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn,
377                                                     int x, int y,
378                                                     SkPMColor* SK_RESTRICT colors,
379                                                     int count) {
380     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
381     SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
382     SkASSERT(s.fInvKy == 0);
383     SkASSERT(count > 0 && colors != nullptr);
384     SkASSERT(kNone_SkFilterQuality == s.fFilterLevel);
385 
386     const int maxX = s.fPixmap.width() - 1;
387     const int maxY = s.fPixmap.height() - 1;
388     int ix = s.fFilterOneX + x;
389     int iy = SkClampMax(s.fFilterOneY + y, maxY);
390     const SkPMColor* row = s.fPixmap.addr32(0, iy);
391 
392     // clamp to the left
393     if (ix < 0) {
394         int n = SkMin32(-ix, count);
395         sk_memset32(colors, row[0], n);
396         count -= n;
397         if (0 == count) {
398             return;
399         }
400         colors += n;
401         SkASSERT(-ix == n);
402         ix = 0;
403     }
404     // copy the middle
405     if (ix <= maxX) {
406         int n = SkMin32(maxX - ix + 1, count);
407         memcpy(colors, row + ix, n * sizeof(SkPMColor));
408         count -= n;
409         if (0 == count) {
410             return;
411         }
412         colors += n;
413     }
414     SkASSERT(count > 0);
415     // clamp to the right
416     sk_memset32(colors, row[maxX], count);
417 }
418 
sk_int_mod(int x,int n)419 static inline int sk_int_mod(int x, int n) {
420     SkASSERT(n > 0);
421     if ((unsigned)x >= (unsigned)n) {
422         if (x < 0) {
423             x = n + ~(~x % n);
424         } else {
425             x = x % n;
426         }
427     }
428     return x;
429 }
430 
sk_int_mirror(int x,int n)431 static inline int sk_int_mirror(int x, int n) {
432     x = sk_int_mod(x, 2 * n);
433     if (x >= n) {
434         x = n + ~(x - n);
435     }
436     return x;
437 }
438 
Repeat_S32_D32_nofilter_trans_shaderproc(const void * sIn,int x,int y,SkPMColor * SK_RESTRICT colors,int count)439 static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn,
440                                                      int x, int y,
441                                                      SkPMColor* SK_RESTRICT colors,
442                                                      int count) {
443     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
444     SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
445     SkASSERT(s.fInvKy == 0);
446     SkASSERT(count > 0 && colors != nullptr);
447     SkASSERT(kNone_SkFilterQuality == s.fFilterLevel);
448 
449     const int stopX = s.fPixmap.width();
450     const int stopY = s.fPixmap.height();
451     int ix = s.fFilterOneX + x;
452     int iy = sk_int_mod(s.fFilterOneY + y, stopY);
453     const SkPMColor* row = s.fPixmap.addr32(0, iy);
454 
455     ix = sk_int_mod(ix, stopX);
456     for (;;) {
457         int n = SkMin32(stopX - ix, count);
458         memcpy(colors, row + ix, n * sizeof(SkPMColor));
459         count -= n;
460         if (0 == count) {
461             return;
462         }
463         colors += n;
464         ix = 0;
465     }
466 }
467 
S32_D32_constX_shaderproc(const void * sIn,int x,int y,SkPMColor * SK_RESTRICT colors,int count)468 static void S32_D32_constX_shaderproc(const void* sIn,
469                                       int x, int y,
470                                       SkPMColor* SK_RESTRICT colors,
471                                       int count) {
472     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
473     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
474     SkASSERT(s.fInvKy == 0);
475     SkASSERT(count > 0 && colors != nullptr);
476     SkASSERT(1 == s.fPixmap.width());
477 
478     int iY0;
479     int iY1   SK_INIT_TO_AVOID_WARNING;
480     int iSubY SK_INIT_TO_AVOID_WARNING;
481 
482     if (kNone_SkFilterQuality != s.fFilterLevel) {
483         SkBitmapProcState::MatrixProc mproc = s.getMatrixProc();
484         uint32_t xy[2];
485 
486         mproc(s, xy, 1, x, y);
487 
488         iY0 = xy[0] >> 18;
489         iY1 = xy[0] & 0x3FFF;
490         iSubY = (xy[0] >> 14) & 0xF;
491     } else {
492         int yTemp;
493 
494         if (s.fInvType > SkMatrix::kTranslate_Mask) {
495             const SkBitmapProcStateAutoMapper mapper(s, x, y);
496 
497             // When the matrix has a scale component the setup code in
498             // chooseProcs multiples the inverse matrix by the inverse of the
499             // bitmap's width and height. Since this method is going to do
500             // its own tiling and sampling we need to undo that here.
501             if (SkShader::kClamp_TileMode != s.fTileModeX ||
502                 SkShader::kClamp_TileMode != s.fTileModeY) {
503                 yTemp = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height());
504             } else {
505                 yTemp = mapper.intY();
506             }
507         } else {
508             yTemp = s.fFilterOneY + y;
509         }
510 
511         const int stopY = s.fPixmap.height();
512         switch (s.fTileModeY) {
513             case SkShader::kClamp_TileMode:
514                 iY0 = SkClampMax(yTemp, stopY-1);
515                 break;
516             case SkShader::kRepeat_TileMode:
517                 iY0 = sk_int_mod(yTemp, stopY);
518                 break;
519             case SkShader::kMirror_TileMode:
520             default:
521                 iY0 = sk_int_mirror(yTemp, stopY);
522                 break;
523         }
524 
525 #ifdef SK_DEBUG
526         {
527             const SkBitmapProcStateAutoMapper mapper(s, x, y);
528             int iY2;
529 
530             if (s.fInvType > SkMatrix::kTranslate_Mask &&
531                 (SkShader::kClamp_TileMode != s.fTileModeX ||
532                  SkShader::kClamp_TileMode != s.fTileModeY)) {
533                 iY2 = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height());
534             } else {
535                 iY2 = mapper.intY();
536             }
537 
538             switch (s.fTileModeY) {
539             case SkShader::kClamp_TileMode:
540                 iY2 = SkClampMax(iY2, stopY-1);
541                 break;
542             case SkShader::kRepeat_TileMode:
543                 iY2 = sk_int_mod(iY2, stopY);
544                 break;
545             case SkShader::kMirror_TileMode:
546             default:
547                 iY2 = sk_int_mirror(iY2, stopY);
548                 break;
549             }
550 
551             SkASSERT(iY0 == iY2);
552         }
553 #endif
554     }
555 
556     const SkPMColor* row0 = s.fPixmap.addr32(0, iY0);
557     SkPMColor color;
558 
559     if (kNone_SkFilterQuality != s.fFilterLevel) {
560         const SkPMColor* row1 = s.fPixmap.addr32(0, iY1);
561 
562         if (s.fAlphaScale < 256) {
563             Filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale);
564         } else {
565             Filter_32_opaque(iSubY, *row0, *row1, &color);
566         }
567     } else {
568         if (s.fAlphaScale < 256) {
569             color = SkAlphaMulQ(*row0, s.fAlphaScale);
570         } else {
571             color = *row0;
572         }
573     }
574 
575     sk_memset32(colors, color, count);
576 }
577 
DoNothing_shaderproc(const void *,int x,int y,SkPMColor * SK_RESTRICT colors,int count)578 static void DoNothing_shaderproc(const void*, int x, int y,
579                                  SkPMColor* SK_RESTRICT colors, int count) {
580     // if we get called, the matrix is too tricky, so we just draw nothing
581     sk_memset32(colors, 0, count);
582 }
583 
setupForTranslate()584 bool SkBitmapProcState::setupForTranslate() {
585     SkPoint pt;
586     const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt);
587 
588     /*
589      *  if the translate is larger than our ints, we can get random results, or
590      *  worse, we might get 0x80000000, which wreaks havoc on us, since we can't
591      *  negate it.
592      */
593     const SkScalar too_big = SkIntToScalar(1 << 30);
594     if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
595         return false;
596     }
597 
598     // Since we know we're not filtered, we re-purpose these fields allow
599     // us to go from device -> src coordinates w/ just an integer add,
600     // rather than running through the inverse-matrix
601     fFilterOneX = mapper.intX();
602     fFilterOneY = mapper.intY();
603 
604     return true;
605 }
606 
chooseShaderProc32()607 SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() {
608 
609     if (kN32_SkColorType != fPixmap.colorType()) {
610         return nullptr;
611     }
612 
613     static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
614 
615     if (1 == fPixmap.width() && 0 == (fInvType & ~kMask)) {
616         if (kNone_SkFilterQuality == fFilterLevel &&
617             fInvType <= SkMatrix::kTranslate_Mask &&
618             !this->setupForTranslate()) {
619             return DoNothing_shaderproc;
620         }
621         return S32_D32_constX_shaderproc;
622     }
623 
624     if (fAlphaScale < 256) {
625         return nullptr;
626     }
627     if (fInvType > SkMatrix::kTranslate_Mask) {
628         return nullptr;
629     }
630     if (kNone_SkFilterQuality != fFilterLevel) {
631         return nullptr;
632     }
633 
634     SkShader::TileMode tx = (SkShader::TileMode)fTileModeX;
635     SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
636 
637     if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) {
638         if (this->setupForTranslate()) {
639             return Clamp_S32_D32_nofilter_trans_shaderproc;
640         }
641         return DoNothing_shaderproc;
642     }
643     if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) {
644         if (this->setupForTranslate()) {
645             return Repeat_S32_D32_nofilter_trans_shaderproc;
646         }
647         return DoNothing_shaderproc;
648     }
649     return nullptr;
650 }
651 
652 ///////////////////////////////////////////////////////////////////////////////
653 
654 #ifdef SK_DEBUG
655 
check_scale_nofilter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)656 static void check_scale_nofilter(uint32_t bitmapXY[], int count,
657                                  unsigned mx, unsigned my) {
658     unsigned y = *bitmapXY++;
659     SkASSERT(y < my);
660 
661     const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY);
662     for (int i = 0; i < count; ++i) {
663         SkASSERT(xptr[i] < mx);
664     }
665 }
666 
check_scale_filter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)667 static void check_scale_filter(uint32_t bitmapXY[], int count,
668                                  unsigned mx, unsigned my) {
669     uint32_t YY = *bitmapXY++;
670     unsigned y0 = YY >> 18;
671     unsigned y1 = YY & 0x3FFF;
672     SkASSERT(y0 < my);
673     SkASSERT(y1 < my);
674 
675     for (int i = 0; i < count; ++i) {
676         uint32_t XX = bitmapXY[i];
677         unsigned x0 = XX >> 18;
678         unsigned x1 = XX & 0x3FFF;
679         SkASSERT(x0 < mx);
680         SkASSERT(x1 < mx);
681     }
682 }
683 
check_affine_nofilter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)684 static void check_affine_nofilter(uint32_t bitmapXY[], int count,
685                                  unsigned mx, unsigned my) {
686     for (int i = 0; i < count; ++i) {
687         uint32_t XY = bitmapXY[i];
688         unsigned x = XY & 0xFFFF;
689         unsigned y = XY >> 16;
690         SkASSERT(x < mx);
691         SkASSERT(y < my);
692     }
693 }
694 
check_affine_filter(uint32_t bitmapXY[],int count,unsigned mx,unsigned my)695 static void check_affine_filter(uint32_t bitmapXY[], int count,
696                                  unsigned mx, unsigned my) {
697     for (int i = 0; i < count; ++i) {
698         uint32_t YY = *bitmapXY++;
699         unsigned y0 = YY >> 18;
700         unsigned y1 = YY & 0x3FFF;
701         SkASSERT(y0 < my);
702         SkASSERT(y1 < my);
703 
704         uint32_t XX = *bitmapXY++;
705         unsigned x0 = XX >> 18;
706         unsigned x1 = XX & 0x3FFF;
707         SkASSERT(x0 < mx);
708         SkASSERT(x1 < mx);
709     }
710 }
711 
DebugMatrixProc(const SkBitmapProcState & state,uint32_t bitmapXY[],int count,int x,int y)712 void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state,
713                                         uint32_t bitmapXY[], int count,
714                                         int x, int y) {
715     SkASSERT(bitmapXY);
716     SkASSERT(count > 0);
717 
718     state.fMatrixProc(state, bitmapXY, count, x, y);
719 
720     void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my);
721 
722     // There are four formats possible:
723     //  scale -vs- affine
724     //  filter -vs- nofilter
725     if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
726         proc = state.fFilterLevel != kNone_SkFilterQuality ? check_scale_filter : check_scale_nofilter;
727     } else {
728         proc = state.fFilterLevel != kNone_SkFilterQuality ? check_affine_filter : check_affine_nofilter;
729     }
730     proc(bitmapXY, count, state.fPixmap.width(), state.fPixmap.height());
731 }
732 
getMatrixProc() const733 SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const {
734     return DebugMatrixProc;
735 }
736 
737 #endif
738 
739 ///////////////////////////////////////////////////////////////////////////////
740 /*
741     The storage requirements for the different matrix procs are as follows,
742     where each X or Y is 2 bytes, and N is the number of pixels/elements:
743 
744     scale/translate     nofilter      Y(4bytes) + N * X
745     affine/perspective  nofilter      N * (X Y)
746     scale/translate     filter        Y Y + N * (X X)
747     affine/perspective  filter        N * (Y Y X X)
748  */
maxCountForBufferSize(size_t bufferSize) const749 int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
750     int32_t size = static_cast<int32_t>(bufferSize);
751 
752     size &= ~3; // only care about 4-byte aligned chunks
753     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
754         size -= 4;   // the shared Y (or YY) coordinate
755         if (size < 0) {
756             size = 0;
757         }
758         size >>= 1;
759     } else {
760         size >>= 2;
761     }
762 
763     if (fFilterLevel != kNone_SkFilterQuality) {
764         size >>= 1;
765     }
766 
767     return size;
768 }
769 
770 ///////////////////////
771 
Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void * sIn,int x,int y,SkPMColor * SK_RESTRICT dst,int count)772 void  Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y,
773                                                   SkPMColor* SK_RESTRICT dst, int count) {
774     const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
775     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
776                              SkMatrix::kScale_Mask)) == 0);
777 
778     const unsigned maxX = s.fPixmap.width() - 1;
779     SkFractionalInt fx;
780     int dstY;
781     {
782         const SkBitmapProcStateAutoMapper mapper(s, x, y);
783         const unsigned maxY = s.fPixmap.height() - 1;
784         dstY = SkClampMax(mapper.intY(), maxY);
785         fx = mapper.fractionalIntX();
786     }
787 
788     const SkPMColor* SK_RESTRICT src = s.fPixmap.addr32(0, dstY);
789     const SkFractionalInt dx = s.fInvSxFractionalInt;
790 
791     // Check if we're safely inside [0...maxX] so no need to clamp each computed index.
792     //
793     if ((uint64_t)SkFractionalIntToInt(fx) <= maxX &&
794         (uint64_t)SkFractionalIntToInt(fx + dx * (count - 1)) <= maxX)
795     {
796         int count4 = count >> 2;
797         for (int i = 0; i < count4; ++i) {
798             SkPMColor src0 = src[SkFractionalIntToInt(fx)]; fx += dx;
799             SkPMColor src1 = src[SkFractionalIntToInt(fx)]; fx += dx;
800             SkPMColor src2 = src[SkFractionalIntToInt(fx)]; fx += dx;
801             SkPMColor src3 = src[SkFractionalIntToInt(fx)]; fx += dx;
802             dst[0] = src0;
803             dst[1] = src1;
804             dst[2] = src2;
805             dst[3] = src3;
806             dst += 4;
807         }
808         for (int i = (count4 << 2); i < count; ++i) {
809             unsigned index = SkFractionalIntToInt(fx);
810             SkASSERT(index <= maxX);
811             *dst++ = src[index];
812             fx += dx;
813         }
814     } else {
815         for (int i = 0; i < count; ++i) {
816             dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)];
817             fx += dx;
818         }
819     }
820 }
821 
822