Searched defs:maxSamples (Results 1 – 13 of 13) sorted by relevance
103 StateQueryMemoryWriteGuard<GLint> maxSamples; in test() local
361 int maxSamples) in readFloatFromStream()385 int maxSamples) in readShortFromStream()407 int maxSamples) in readUnsignedByteFromStream()433 int maxSamples = maxBytes/(2*numChannels); in readBytesFromStream() local
328 int maxSamples) in readFromWaveFile()
458 int maxSamples) in sonicReadFloatFromStream()490 int maxSamples) in sonicReadShortFromStream()516 int maxSamples) in sonicReadUnsignedCharFromStream()
230 const int maxSamples = getInteger(gl, GL_MAX_SAMPLES); in FboHelper() local333 const int maxSamples = getInteger(gl, GL_MAX_SAMPLES); in init() local492 const int maxSamples = getInteger(gl, GL_MAX_SAMPLES); in init() local
192 GLint maxSamples = 0; in init() local609 glw::GLint maxSamples = 0; in init() local1123 glw::GLint maxSamples = 0; in init() local1993 int maxSamples = 0; in iterate() local
91 glw::GLint maxSamples = 0; in iterate() local
163 glw::GLint maxSamples = 0; in init() local
506 const int maxSamples = 4; in createFboNoAttachmentTests() local
387 …roup (std::vector<TextureGenerationSpec>& group, glw::GLenum target, int maxSamples, glw::GLenum i… in generateColorTextureGenerationGroup()997 int maxSamples; in generateTestIterations() local
366 deInt32 maxSamples = -1; in preDraw() local
2964 int maxSamples = 0; in initTexture() local
46 const int maxSamples = numBits/4; in getCoverageBit() local