/frameworks/rs/driver/runtime/ |
D | rs_mesh.c | 12 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetVertexAllocationCount() local 21 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetPrimitiveCount() local 30 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetVertexAllocation() local 43 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetIndexAllocation() local 56 Mesh_t *mesh = (Mesh_t *)m.p; in rsgMeshGetPrimitive() local
|
/frameworks/native/services/surfaceflinger/ |
D | LayerDim.cpp | 51 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2); in onDraw() local
|
D | Layer.cpp | 1226 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
|
/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 145 TextureVertex* mesh() const { in mesh() function 165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad() local
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES11RenderEngine.cpp | 273 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
|
D | GLES20RenderEngine.cpp | 243 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
|
D | RenderEngine.cpp | 202 Mesh mesh(Mesh::TRIANGLES, c*6, 2); in fillRegionWithColor() local
|
/frameworks/base/libs/hwui/renderstate/ |
D | OffscreenBufferPool.cpp | 80 TextureVertex* mesh = &meshVector[0]; in updateMeshFromRegion() local
|
D | RenderState.cpp | 239 const Glop::Mesh& mesh = glop.mesh; in render() local
|
/frameworks/base/libs/hwui/ |
D | PatchCache.cpp | 244 const Patch* mesh = mCache.get(description); in get() local
|
D | LayerRenderer.cpp | 166 TextureVertex* mesh = mLayer->mesh; in generateMesh() local
|
D | Layer.h | 330 TextureVertex* mesh = nullptr; variable
|
D | Glop.h | 116 } mesh; member
|
D | GlopBuilder.cpp | 686 const Glop::Mesh& mesh = glop.mesh; in dump() local
|
D | OpenGLRenderer.cpp | 946 TextureVertex* mesh = &quadVertices[0]; in composeLayerRegion() local 1065 Vertex mesh[quadCount * 4]; in clearLayerRegions() local
|
D | BakedOpDispatcher.cpp | 448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); in onBitmapMeshOp() local 603 const Patch* mesh = renderer.caches().patchCache.get( in onPatchOp() local
|
/frameworks/rs/ |
D | rsMesh.cpp | 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); in createFromStream() local
|
D | rs_hal.h | 347 } mesh; member
|
/frameworks/base/rs/jni/ |
D | android_renderscript_RenderScript.cpp | 2696 nMeshGetVertexBufferCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) in nMeshGetVertexBufferCount() 2707 nMeshGetIndexCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) in nMeshGetIndexCount() 2718 nMeshGetVertices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _ids, jint numVtxID… in nMeshGetVertices() 2736 nMeshGetIndices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _idxIds, jintArray _… in nMeshGetIndices()
|
/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 1003 void rsgMeshComputeBoundingBox(::rs_mesh mesh,
|