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Searched defs:near (Results 1 – 25 of 27) sorted by relevance

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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
Dmat4.js1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { argument
1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument
1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument
1149 mat4.ortho = function (out, left, right, bottom, top, near, far) { argument
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
DAABBNearFarAnalyzer.java116 float near = distance - radius; in computeResult() local
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float near, float far) in set_viewport()
Dtri-gs.c54 float near, float far) in set_viewport()
Dtri-instanced.c83 float near, float far) in set_viewport()
Dgraw_util.h189 float near, float far) in graw_util_viewport()
Dquad-sample.c63 float near, float far) in set_viewport()
Dvs-test.c121 float near, float far) in set_viewport()
Dfs-test.c177 float near, float far) in set_viewport()
Dgs-test.c210 float near, float far) in set_viewport()
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DMatrix4.java478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection()
514 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection()
564 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D()
579 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
DCatmullRomSpline.java179 public float approximate (final T in, final int near) { in approximate()
DBSpline.java264 public float approximate (final T in, final int near) { in approximate()
/external/opencv3/modules/viz/src/
Dtypes.cpp124 double near = proj(2,3) / (proj(2,2) - 1.0); in Camera() local
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
DMatrix4.java556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection()
592 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection()
642 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D()
657 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c132 float near, float far) in Matrix4x4_Frustum()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DCamera.java49 public float near = 1; field in Camera
/external/webrtc/webrtc/modules/audio_processing/aec/
Decho_cancellation.c721 const float* const* near, in ProcessExtended()
/external/opencv3/3rdparty/openexr/Imath/
DImathFrustum.h732 #define near macro
/external/opencv3/modules/python/test/
Dtransformations.py574 def clip_matrix(left, right, bottom, top, near, far, perspective=False): argument
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/ceres-solver/internal/ceres/
Drotation_test.cc92 bool near = true; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl1049 GLW_APICALL void GLW_APIENTRY glDepthRange (GLdouble near, GLdouble far)

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