/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { argument 1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument 1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument 1149 mat4.ortho = function (out, left, right, bottom, top, near, far) { argument
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
D | AABBNearFarAnalyzer.java | 116 float near = distance - radius; in computeResult() local
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float near, float far) in set_viewport()
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D | tri-gs.c | 54 float near, float far) in set_viewport()
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D | tri-instanced.c | 83 float near, float far) in set_viewport()
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D | graw_util.h | 189 float near, float far) in graw_util_viewport()
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D | quad-sample.c | 63 float near, float far) in set_viewport()
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D | vs-test.c | 121 float near, float far) in set_viewport()
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D | fs-test.c | 177 float near, float far) in set_viewport()
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D | gs-test.c | 210 float near, float far) in set_viewport()
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Matrix4.java | 478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 514 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection() 564 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 579 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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D | CatmullRomSpline.java | 179 public float approximate (final T in, final int near) { in approximate()
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D | BSpline.java | 264 public float approximate (final T in, final int near) { in approximate()
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/external/opencv3/modules/viz/src/ |
D | types.cpp | 124 double near = proj(2,3) / (proj(2,2) - 1.0); in Camera() local
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
D | Matrix4.java | 556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 592 …public Matrix4 setToProjection (float left, float right, float bottom, float top, float near, floa… in setToProjection() 642 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 657 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 132 float near, float far) in Matrix4x4_Frustum()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | Camera.java | 49 public float near = 1; field in Camera
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/external/webrtc/webrtc/modules/audio_processing/aec/ |
D | echo_cancellation.c | 721 const float* const* near, in ProcessExtended()
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/external/opencv3/3rdparty/openexr/Imath/ |
D | ImathFrustum.h | 732 #define near macro
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/external/opencv3/modules/python/test/ |
D | transformations.py | 574 def clip_matrix(left, right, bottom, top, near, far, perspective=False): argument
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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/external/ceres-solver/internal/ceres/ |
D | rotation_test.cc | 92 bool near = true; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 1049 GLW_APICALL void GLW_APIENTRY glDepthRange (GLdouble near, GLdouble far)
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