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Searched defs:newImpulse (Results 1 – 4 of 4) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
Db2RevoluteJoint.cpp224 float32 newImpulse = m_impulse.z + impulse.z; in SolveVelocityConstraints() local
243 float32 newImpulse = m_impulse.z + impulse.z; in SolveVelocityConstraints() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
DRevoluteJoint.java271 float newImpulse = m_impulse.z + impulse.z; in solveVelocityConstraints() local
287 float newImpulse = m_impulse.z + impulse.z; in solveVelocityConstraints() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
Db2ContactSolver.cpp331 float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction); in SolveVelocityConstraints() local
360 float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f); in SolveVelocityConstraints() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
DContactSolver.java376 final float newImpulse = in solveVelocityConstraints() local
414 final float newImpulse = (a > 0.0f ? a : 0.0f); in solveVelocityConstraints() local