Searched defs:newImpulse (Results 1 – 4 of 4) sorted by relevance
224 float32 newImpulse = m_impulse.z + impulse.z; in SolveVelocityConstraints() local243 float32 newImpulse = m_impulse.z + impulse.z; in SolveVelocityConstraints() local
271 float newImpulse = m_impulse.z + impulse.z; in solveVelocityConstraints() local287 float newImpulse = m_impulse.z + impulse.z; in solveVelocityConstraints() local
331 float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction); in SolveVelocityConstraints() local360 float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f); in SolveVelocityConstraints() local
376 final float newImpulse = in solveVelocityConstraints() local414 final float newImpulse = (a > 0.0f ? a : 0.0f); in solveVelocityConstraints() local