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/external/libgdx/gdx/src/com/badlogic/gdx/math/
DQuaternion.java253 final float newZ = this.w * other.z + this.z * other.w + this.x * other.y - this.y * other.x; in mul() local
272 final float newZ = this.w * z + this.z * w + this.x * y - this.y * x; in mul() local
288 final float newZ = other.w * this.z + other.z * this.w + other.x * this.y - other.y * x; in mulLeft() local
307 final float newZ = w * this.z + z * this.w + x * this.y - y * this.x; in mulLeft() local