/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Plane.java | 35 public final Vector3 normal = new Vector3(); field in Plane 49 public Plane (Vector3 normal, float d) { in Plane() 58 public Plane (Vector3 normal, Vector3 point) { in Plane() 161 public void set (Vector3 point, Vector3 normal) { in set()
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | handed_coordinate_space.inl | 17 detail::tvec3<T, P> const & normal 28 detail::tvec3<T, P> const & normal
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D | transform2.inl | 71 const detail::tvec3<T, P>& normal) 84 const detail::tvec3<T, P>& normal) 104 const detail::tvec3<T, P>& normal) 117 const detail::tvec3<T, P>& normal)
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/external/webrtc/webrtc/modules/audio_coding/neteq/ |
D | normal_unittest.cc | 42 Normal normal(fs, &db, bgn, &expand); in TEST() local 57 Normal normal(fs, &db, bgn, &expand); in TEST() local 103 Normal normal(fs, &db, bgn, &expand); in TEST() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
D | b2TimeOfImpact.cpp | 82 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Initialize() local 107 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Initialize() local 154 b2Vec2 normal = b2Mul(xfA.q, m_axis); in FindMinSeparation() local 171 b2Vec2 normal = b2Mul(xfB.q, m_axis); in FindMinSeparation() local 217 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Evaluate() local 229 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Evaluate() local
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | SphereTriangleDetector.cpp | 37 btVector3 point,normal; in getClosestPoints() local 87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains() 102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local 173 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | SolidSurfaceComponent.java | 75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface() 95 Vector2 normal = mNormal; in update() local
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 101 const GLvector4f *normal, in build_m3() 128 const GLvector4f *normal, in build_m2() 177 const GLvector4f *normal, in build_f3() 204 const GLvector4f *normal, in build_f2() 280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen_normal_map_nv() local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; in texgen() local
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D | t_vb_lighttmp.h | 60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local 523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; in TAG() local
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
D | EllipseShapeBuilder.java | 36 …MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal) { in build() 41 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build() 61 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, float angl… in build() 66 …ilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vect… in build() 88 final Vector3 normal) { in build() 94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { in build() 115 final Vector3 normal, float angleFrom, float angleTo) { in build() 121 …final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleT… in build() 155 int divisions, Vector3 center, Vector3 normal) { in build()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
D | btContactProcessing.h | 65 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT() 120 const btVector3 &point,const btVector3 & normal, in push_contact()
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D | gim_contact.h | 79 GIM_CONTACT(const btVector3 &point,const btVector3 & normal, in GIM_CONTACT() 132 SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal, in push_contact()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/ |
D | RaycastResult.java | 30 public final Vec2 normal = new Vec2(); field in RaycastResult
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/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/ |
D | MicrosphereInterpolatingFunction.java | 67 private final RealVector normal; field in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement 87 RealVector normal() { in normal() method in MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
D | RayCastCallback.java | 54 public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction); in reportFixture()
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D | ParticleRaycastCallback.java | 17 float reportParticle(int index, Vec2 point, Vec2 normal, float fraction); in reportParticle()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
D | ParticleContact.java | 13 public final Vec2 normal = new Vec2(); field in ParticleContact
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D | ParticleBodyContact.java | 14 public final Vec2 normal = new Vec2(); field in ParticleBodyContact
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | RayCastCallback.java | 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | RayCastCallback.java | 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction); in reportRayFixture()
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D | WorldManifold.java | 23 protected final Vector2 normal = new Vector2(); field in WorldManifold
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
D | RayCastOutput.java | 34 public final Vec2 normal; field in RayCastOutput
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/external/clang/test/SemaCXX/ |
D | warn-unused-attribute.cpp | 15 TestNormal normal; in main() local
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Hyperplane.h | 136 …inline const NormalReturnType normal() const { return NormalReturnType(*const_cast<Coefficients*>(… in normal() function 141 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } in normal() function
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | Dynamics.java | 92 …ody1, Vector3 pos1, btRigidBody body2, Vector3 pos2, float distance, Vector3 normal, SWIGTYPE_p_fl… in resolveSingleBilateral() 93 …(body1), body1, pos1, btRigidBody.getCPtr(body2), body2, pos2, distance, normal, SWIGTYPE_p_float.… in resolveSingleBilateral() local
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