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Searched defs:normalImpulse (Results 1 – 8 of 8) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DManifoldPoint.java68 public float normalImpulse; field in ManifoldPoint
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
DContactVelocityConstraint.java54 public float normalImpulse; field in ContactVelocityConstraint.VelocityConstraintPoint
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DManifold.java69 public float normalImpulse; field in Manifold.ManifoldPoint
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DManifold.java113 public float normalImpulse; field in Manifold.ManifoldPoint
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtContactConstraint.cpp109 btScalar normalImpulse = penetrationImpulse+velocityImpulse; in resolveSingleCollision() local
DbtGeneric6DofConstraint.cpp332 …btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDi… in solveLinearAxis() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
Db2ContactSolver.h35 float32 normalImpulse; member
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
Db2Collision.h72 float32 normalImpulse; ///< the non-penetration impulse member