Searched defs:normalTexture (Results 1 – 3 of 3) sorted by relevance
110 …public final static Uniform normalTexture = new Uniform("u_normalTexture", TextureAttribute.Normal… field in DefaultShader.Inputs307 public final static Setter normalTexture = new LocalSetter() { field in DefaultShader.Setters
428 TextureAttribute normalTexture = (TextureAttribute)material.get(TextureAttribute.Normal); in render() local
398 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, in asFragmentProcessor() local