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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <rs_hal.h>
18 #include <rsContext.h>
19 
20 #include <GLES/gl.h>
21 #include <GLES2/gl2.h>
22 
23 #include "rsdGL.h"
24 #include "rsdCore.h"
25 #include "rsdVertexArray.h"
26 #include "rsdShaderCache.h"
27 
28 using namespace android;
29 using namespace android::renderscript;
30 
RsdVertexArray(const Attrib * attribs,uint32_t numAttribs)31 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) {
32     mAttribs = attribs;
33     mCount = numAttribs;
34 }
35 
~RsdVertexArray()36 RsdVertexArray::~RsdVertexArray() {
37 }
38 
Attrib()39 RsdVertexArray::Attrib::Attrib() {
40     clear();
41 }
42 
clear()43 void RsdVertexArray::Attrib::clear() {
44     buffer = 0;
45     offset = 0;
46     type = 0;
47     size = 0;
48     stride = 0;
49     ptr = nullptr;
50     normalized = false;
51     name.setTo("");
52 }
53 
set(uint32_t type,uint32_t size,uint32_t stride,bool normalized,size_t offset,const char * name)54 void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride,
55                               bool normalized, size_t offset,
56                               const char *name) {
57     clear();
58     this->type = type;
59     this->size = size;
60     this->offset = offset;
61     this->normalized = normalized;
62     this->stride = stride;
63     this->name.setTo(name);
64 }
65 
logAttrib(uint32_t idx,uint32_t slot) const66 void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
67     if (idx == 0) {
68         ALOGV("Starting vertex attribute binding");
69     }
70     ALOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i  type=0x%x  stride=0x%x  norm=%i  offset=0x%p",
71           idx, slot,
72           mAttribs[idx].name.string(),
73           mAttribs[idx].buffer,
74           mAttribs[idx].ptr,
75           mAttribs[idx].size,
76           mAttribs[idx].type,
77           mAttribs[idx].stride,
78           mAttribs[idx].normalized,
79           (void*)mAttribs[idx].offset);
80 }
81 
setup(const Context * rsc) const82 void RsdVertexArray::setup(const Context *rsc) const {
83 
84     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
85     RsdVertexArrayState *state = dc->gl.vertexArrayState;
86     RsdShaderCache *sc = dc->gl.shaderCache;
87 
88     rsdGLCheckError(rsc, "RsdVertexArray::setup start");
89     uint32_t maxAttrs = state->mAttrsEnabledSize;
90 
91     for (uint32_t ct=1; ct < maxAttrs; ct++) {
92         if(state->mAttrsEnabled[ct]) {
93             glDisableVertexAttribArray(ct);
94             state->mAttrsEnabled[ct] = false;
95         }
96     }
97 
98     rsdGLCheckError(rsc, "RsdVertexArray::setup disabled");
99     for (uint32_t ct=0; ct < mCount; ct++) {
100         int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
101         if (rsc->props.mLogShadersAttr) {
102             logAttrib(ct, slot);
103         }
104         if (slot < 0 || slot >= (int32_t)maxAttrs) {
105             continue;
106         }
107         glEnableVertexAttribArray(slot);
108         state->mAttrsEnabled[slot] = true;
109         glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
110         glVertexAttribPointer(slot,
111                               mAttribs[ct].size,
112                               mAttribs[ct].type,
113                               mAttribs[ct].normalized,
114                               mAttribs[ct].stride,
115                               mAttribs[ct].ptr + mAttribs[ct].offset);
116     }
117     rsdGLCheckError(rsc, "RsdVertexArray::setup done");
118 }
119 ////////////////////////////////////////////
RsdVertexArrayState()120 RsdVertexArrayState::RsdVertexArrayState() {
121     mAttrsEnabled = nullptr;
122     mAttrsEnabledSize = 0;
123 }
124 
~RsdVertexArrayState()125 RsdVertexArrayState::~RsdVertexArrayState() {
126     if (mAttrsEnabled) {
127         delete[] mAttrsEnabled;
128         mAttrsEnabled = nullptr;
129     }
130 }
init(uint32_t maxAttrs)131 void RsdVertexArrayState::init(uint32_t maxAttrs) {
132     mAttrsEnabledSize = maxAttrs;
133     mAttrsEnabled = new bool[mAttrsEnabledSize];
134     for (uint32_t ct = 0; ct < mAttrsEnabledSize; ct++) {
135         mAttrsEnabled[ct] = false;
136     }
137 }
138 
139