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Searched defs:resolutionStrategy (Results 1 – 5 of 5) sorted by relevance

/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGraphicsLiveWallpaper.java41 ResolutionStrategy resolutionStrategy) { in AndroidGraphicsLiveWallpaper()
62 …eateGLSurfaceView (AndroidApplicationBase application, final ResolutionStrategy resolutionStrategy in createGLSurfaceView()
DAndroidApplicationConfiguration.java67 public ResolutionStrategy resolutionStrategy = new FillResolutionStrategy(); field in AndroidApplicationConfiguration
DAndroidGraphics.java111 ResolutionStrategy resolutionStrategy) { in AndroidGraphics()
116 ResolutionStrategy resolutionStrategy, boolean focusableView) { in AndroidGraphics()
138 …eateGLSurfaceView (AndroidApplicationBase application, final ResolutionStrategy resolutionStrategy in createGLSurfaceView()
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/surfaceview/
DGLSurfaceView20.java50 final ResolutionStrategy resolutionStrategy; field in GLSurfaceView20
53 …public GLSurfaceView20 (Context context, ResolutionStrategy resolutionStrategy, int targetGLESVers… in GLSurfaceView20()
60 public GLSurfaceView20 (Context context, ResolutionStrategy resolutionStrategy) { in GLSurfaceView20()
64 …text context, boolean translucent, int depth, int stencil, ResolutionStrategy resolutionStrategy) { in GLSurfaceView20()
DGLSurfaceView20API18.java48 final ResolutionStrategy resolutionStrategy; field in GLSurfaceView20API18
50 public GLSurfaceView20API18 (Context context, ResolutionStrategy resolutionStrategy) { in GLSurfaceView20API18()
56 …text context, boolean translucent, int depth, int stencil, ResolutionStrategy resolutionStrategy) { in GLSurfaceView20API18()