| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
| D | TimeOfImpact.java | 444 float separation = Vec2.dot(pointB.subLocal(pointA), m_axis); in findMinSeparation() local 460 float separation = Vec2.dot(pointB.subLocal(pointA), normal); in findMinSeparation() local 476 float separation = Vec2.dot(pointA.subLocal(pointB), normal); in findMinSeparation() local 503 float separation = Vec2.dot(pointB.subLocal(pointA), m_axis); in evaluate() local 515 float separation = Vec2.dot(pointB.subLocal(pointA), normal); in evaluate() local 528 float separation = Vec2.dot(pointA.subLocal(pointB), normal); in evaluate() local
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| D | Collision.java | 273 float separation = -Float.MAX_VALUE; in collidePolygonAndCircle() local
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
| D | b2TimeOfImpact.cpp | 148 float32 separation = b2Dot(pointB - pointA, m_axis); in FindMinSeparation() local 165 float32 separation = b2Dot(pointB - pointA, normal); in FindMinSeparation() local 182 float32 separation = b2Dot(pointA - pointB, normal); in FindMinSeparation() local 210 float32 separation = b2Dot(pointB - pointA, m_axis); in Evaluate() local 223 float32 separation = b2Dot(pointB - pointA, normal); in Evaluate() local 235 float32 separation = b2Dot(pointA - pointB, normal); in Evaluate() local
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| D | b2CollideCircle.cpp | 64 float32 separation = -b2_maxFloat; in b2CollidePolygonAndCircle() local 141 float32 separation = b2Dot(cLocal - faceCenter, normals[vertIndex1]); in b2CollidePolygonAndCircle() local
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| D | b2DynamicTree.h | 251 float32 separation = b2Abs(b2Dot(v, p1 - c)) - b2Dot(abs_v, h); in RayCast() local
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| D | b2CollideEdge.cpp | 166 float32 separation; member 591 float32 separation; in Collide() local
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| D | b2CollidePolygon.cpp | 218 float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset; in b2CollidePolygons() local
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| /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
| D | btBox2dBox2dCollisionAlgorithm.cpp | 159 btScalar separation = b2Dot(v2 - v1, normal1World); in EdgeSeparation() local 402 btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset; in b2CollidePolygons() local
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
| D | b2ContactSolver.cpp | 667 float32 separation; member 709 float32 separation = psm.separation; in SolvePositionConstraints() local 800 float32 separation = psm.separation; in SolveTOIPositionConstraints() local
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
| D | ContactSolver.java | 851 final float separation = psm.separation; in solvePositionConstraints() local 951 float separation = psm.separation; in solveTOIPositionConstraints() local 1012 public float separation; field in ContactSolver.PositionSolverManifold
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| /external/sonic/ |
| D | Sonic.java | 658 int separation, in overlapAddWithSeparation() 718 int period, newPeriod, separation; in adjustPitch() local
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| D | sonic.c | 768 int separation, in overlapAddWithSeparation() 847 int period, newPeriod, separation; in adjustPitch() local
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| /external/eigen/unsupported/Eigen/src/MatrixFunctions/ |
| D | MatrixFunction.h | 178 static const RealScalar separation() { return static_cast<RealScalar>(0.1); } in separation() function
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/ |
| D | DynamicTreeFlatNodes.java | 270 float separation = MathUtils.abs(vx * tempx + vy * tempy) - (absVx * hx + absVy * hy); in raycast() local
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| D | DynamicTree.java | 263 float separation = MathUtils.abs(vx * tempx + vy * tempy) - (absVx * hx + absVy * hy); in raycast() local
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| /external/chromium-trace/catapult/tracing/third_party/d3/ |
| D | d3.min.js | 4 …[1])>a(u[0],u[1])&&(u[1]=e[1]),a(e[0],u[1])>a(u[0],u[1])&&(u[0]=e[0])):i.push(u=e);for(var o,e,p=-…
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