• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.opengl;
18 
19 import android.content.Context;
20 import android.os.Trace;
21 import android.util.AttributeSet;
22 import android.util.Log;
23 import android.view.SurfaceHolder;
24 import android.view.SurfaceView;
25 
26 import java.io.Writer;
27 import java.lang.ref.WeakReference;
28 import java.util.ArrayList;
29 
30 import javax.microedition.khronos.egl.EGL10;
31 import javax.microedition.khronos.egl.EGL11;
32 import javax.microedition.khronos.egl.EGLConfig;
33 import javax.microedition.khronos.egl.EGLContext;
34 import javax.microedition.khronos.egl.EGLDisplay;
35 import javax.microedition.khronos.egl.EGLSurface;
36 import javax.microedition.khronos.opengles.GL;
37 import javax.microedition.khronos.opengles.GL10;
38 
39 /**
40  * An implementation of SurfaceView that uses the dedicated surface for
41  * displaying OpenGL rendering.
42  * <p>
43  * A GLSurfaceView provides the following features:
44  * <p>
45  * <ul>
46  * <li>Manages a surface, which is a special piece of memory that can be
47  * composited into the Android view system.
48  * <li>Manages an EGL display, which enables OpenGL to render into a surface.
49  * <li>Accepts a user-provided Renderer object that does the actual rendering.
50  * <li>Renders on a dedicated thread to decouple rendering performance from the
51  * UI thread.
52  * <li>Supports both on-demand and continuous rendering.
53  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
54  * </ul>
55  *
56  * <div class="special reference">
57  * <h3>Developer Guides</h3>
58  * <p>For more information about how to use OpenGL, read the
59  * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
60  * </div>
61  *
62  * <h3>Using GLSurfaceView</h3>
63  * <p>
64  * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
65  * View system input event methods. If your application does not need to override event
66  * methods then GLSurfaceView can be used as-is. For the most part
67  * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
68  * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
69  * is registered with the GLSurfaceView
70  * using the {@link #setRenderer(Renderer)} call.
71  * <p>
72  * <h3>Initializing GLSurfaceView</h3>
73  * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
74  * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
75  * more of these methods before calling setRenderer:
76  * <ul>
77  * <li>{@link #setDebugFlags(int)}
78  * <li>{@link #setEGLConfigChooser(boolean)}
79  * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
80  * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
81  * <li>{@link #setGLWrapper(GLWrapper)}
82  * </ul>
83  * <p>
84  * <h4>Specifying the android.view.Surface</h4>
85  * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
86  * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
87  * The exact format of a TRANSLUCENT surface is device dependent, but it will be
88  * a 32-bit-per-pixel surface with 8 bits per component.
89  * <p>
90  * <h4>Choosing an EGL Configuration</h4>
91  * A given Android device may support multiple EGLConfig rendering configurations.
92  * The available configurations may differ in how may channels of data are present, as
93  * well as how many bits are allocated to each channel. Therefore, the first thing
94  * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
95  * <p>
96  * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
97  * with at least a 16-bit depth buffer and no stencil.
98  * <p>
99  * If you would prefer a different EGLConfig
100  * you can override the default behavior by calling one of the
101  * setEGLConfigChooser methods.
102  * <p>
103  * <h4>Debug Behavior</h4>
104  * You can optionally modify the behavior of GLSurfaceView by calling
105  * one or more of the debugging methods {@link #setDebugFlags(int)},
106  * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
107  * typically they are called before setRenderer so that they take effect immediately.
108  * <p>
109  * <h4>Setting a Renderer</h4>
110  * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
111  * The renderer is
112  * responsible for doing the actual OpenGL rendering.
113  * <p>
114  * <h3>Rendering Mode</h3>
115  * Once the renderer is set, you can control whether the renderer draws
116  * continuously or on-demand by calling
117  * {@link #setRenderMode}. The default is continuous rendering.
118  * <p>
119  * <h3>Activity Life-cycle</h3>
120  * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients
121  * are required to call {@link #onPause()} when the activity stops and
122  * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to
123  * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
124  * the OpenGL display.
125  * <p>
126  * <h3>Handling events</h3>
127  * <p>
128  * To handle an event you will typically subclass GLSurfaceView and override the
129  * appropriate method, just as you would with any other View. However, when handling
130  * the event, you may need to communicate with the Renderer object
131  * that's running in the rendering thread. You can do this using any
132  * standard Java cross-thread communication mechanism. In addition,
133  * one relatively easy way to communicate with your renderer is
134  * to call
135  * {@link #queueEvent(Runnable)}. For example:
136  * <pre class="prettyprint">
137  * class MyGLSurfaceView extends GLSurfaceView {
138  *
139  *     private MyRenderer mMyRenderer;
140  *
141  *     public void start() {
142  *         mMyRenderer = ...;
143  *         setRenderer(mMyRenderer);
144  *     }
145  *
146  *     public boolean onKeyDown(int keyCode, KeyEvent event) {
147  *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
148  *             queueEvent(new Runnable() {
149  *                 // This method will be called on the rendering
150  *                 // thread:
151  *                 public void run() {
152  *                     mMyRenderer.handleDpadCenter();
153  *                 }});
154  *             return true;
155  *         }
156  *         return super.onKeyDown(keyCode, event);
157  *     }
158  * }
159  * </pre>
160  *
161  */
162 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 {
163     private final static String TAG = "GLSurfaceView";
164     private final static boolean LOG_ATTACH_DETACH = false;
165     private final static boolean LOG_THREADS = false;
166     private final static boolean LOG_PAUSE_RESUME = false;
167     private final static boolean LOG_SURFACE = false;
168     private final static boolean LOG_RENDERER = false;
169     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
170     private final static boolean LOG_EGL = false;
171     /**
172      * The renderer only renders
173      * when the surface is created, or when {@link #requestRender} is called.
174      *
175      * @see #getRenderMode()
176      * @see #setRenderMode(int)
177      * @see #requestRender()
178      */
179     public final static int RENDERMODE_WHEN_DIRTY = 0;
180     /**
181      * The renderer is called
182      * continuously to re-render the scene.
183      *
184      * @see #getRenderMode()
185      * @see #setRenderMode(int)
186      */
187     public final static int RENDERMODE_CONTINUOUSLY = 1;
188 
189     /**
190      * Check glError() after every GL call and throw an exception if glError indicates
191      * that an error has occurred. This can be used to help track down which OpenGL ES call
192      * is causing an error.
193      *
194      * @see #getDebugFlags
195      * @see #setDebugFlags
196      */
197     public final static int DEBUG_CHECK_GL_ERROR = 1;
198 
199     /**
200      * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
201      *
202      * @see #getDebugFlags
203      * @see #setDebugFlags
204      */
205     public final static int DEBUG_LOG_GL_CALLS = 2;
206 
207     /**
208      * Standard View constructor. In order to render something, you
209      * must call {@link #setRenderer} to register a renderer.
210      */
GLSurfaceView(Context context)211     public GLSurfaceView(Context context) {
212         super(context);
213         init();
214     }
215 
216     /**
217      * Standard View constructor. In order to render something, you
218      * must call {@link #setRenderer} to register a renderer.
219      */
GLSurfaceView(Context context, AttributeSet attrs)220     public GLSurfaceView(Context context, AttributeSet attrs) {
221         super(context, attrs);
222         init();
223     }
224 
225     @Override
finalize()226     protected void finalize() throws Throwable {
227         try {
228             if (mGLThread != null) {
229                 // GLThread may still be running if this view was never
230                 // attached to a window.
231                 mGLThread.requestExitAndWait();
232             }
233         } finally {
234             super.finalize();
235         }
236     }
237 
init()238     private void init() {
239         // Install a SurfaceHolder.Callback so we get notified when the
240         // underlying surface is created and destroyed
241         SurfaceHolder holder = getHolder();
242         holder.addCallback(this);
243         // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
244         // this statement if back-porting to 2.2 or older:
245         // holder.setFormat(PixelFormat.RGB_565);
246         //
247         // setType is not needed for SDK 2.0 or newer. Uncomment this
248         // statement if back-porting this code to older SDKs.
249         // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
250     }
251 
252     /**
253      * Set the glWrapper. If the glWrapper is not null, its
254      * {@link GLWrapper#wrap(GL)} method is called
255      * whenever a surface is created. A GLWrapper can be used to wrap
256      * the GL object that's passed to the renderer. Wrapping a GL
257      * object enables examining and modifying the behavior of the
258      * GL calls made by the renderer.
259      * <p>
260      * Wrapping is typically used for debugging purposes.
261      * <p>
262      * The default value is null.
263      * @param glWrapper the new GLWrapper
264      */
setGLWrapper(GLWrapper glWrapper)265     public void setGLWrapper(GLWrapper glWrapper) {
266         mGLWrapper = glWrapper;
267     }
268 
269     /**
270      * Set the debug flags to a new value. The value is
271      * constructed by OR-together zero or more
272      * of the DEBUG_CHECK_* constants. The debug flags take effect
273      * whenever a surface is created. The default value is zero.
274      * @param debugFlags the new debug flags
275      * @see #DEBUG_CHECK_GL_ERROR
276      * @see #DEBUG_LOG_GL_CALLS
277      */
setDebugFlags(int debugFlags)278     public void setDebugFlags(int debugFlags) {
279         mDebugFlags = debugFlags;
280     }
281 
282     /**
283      * Get the current value of the debug flags.
284      * @return the current value of the debug flags.
285      */
getDebugFlags()286     public int getDebugFlags() {
287         return mDebugFlags;
288     }
289 
290     /**
291      * Control whether the EGL context is preserved when the GLSurfaceView is paused and
292      * resumed.
293      * <p>
294      * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
295      * <p>
296      * Prior to API level 11, whether the EGL context is actually preserved or not
297      * depends upon whether the Android device can support an arbitrary number of
298      * EGL contexts or not. Devices that can only support a limited number of EGL
299      * contexts must release the EGL context in order to allow multiple applications
300      * to share the GPU.
301      * <p>
302      * If set to false, the EGL context will be released when the GLSurfaceView is paused,
303      * and recreated when the GLSurfaceView is resumed.
304      * <p>
305      *
306      * The default is false.
307      *
308      * @param preserveOnPause preserve the EGL context when paused
309      */
setPreserveEGLContextOnPause(boolean preserveOnPause)310     public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
311         mPreserveEGLContextOnPause = preserveOnPause;
312     }
313 
314     /**
315      * @return true if the EGL context will be preserved when paused
316      */
getPreserveEGLContextOnPause()317     public boolean getPreserveEGLContextOnPause() {
318         return mPreserveEGLContextOnPause;
319     }
320 
321     /**
322      * Set the renderer associated with this view. Also starts the thread that
323      * will call the renderer, which in turn causes the rendering to start.
324      * <p>This method should be called once and only once in the life-cycle of
325      * a GLSurfaceView.
326      * <p>The following GLSurfaceView methods can only be called <em>before</em>
327      * setRenderer is called:
328      * <ul>
329      * <li>{@link #setEGLConfigChooser(boolean)}
330      * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
331      * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
332      * </ul>
333      * <p>
334      * The following GLSurfaceView methods can only be called <em>after</em>
335      * setRenderer is called:
336      * <ul>
337      * <li>{@link #getRenderMode()}
338      * <li>{@link #onPause()}
339      * <li>{@link #onResume()}
340      * <li>{@link #queueEvent(Runnable)}
341      * <li>{@link #requestRender()}
342      * <li>{@link #setRenderMode(int)}
343      * </ul>
344      *
345      * @param renderer the renderer to use to perform OpenGL drawing.
346      */
setRenderer(Renderer renderer)347     public void setRenderer(Renderer renderer) {
348         checkRenderThreadState();
349         if (mEGLConfigChooser == null) {
350             mEGLConfigChooser = new SimpleEGLConfigChooser(true);
351         }
352         if (mEGLContextFactory == null) {
353             mEGLContextFactory = new DefaultContextFactory();
354         }
355         if (mEGLWindowSurfaceFactory == null) {
356             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
357         }
358         mRenderer = renderer;
359         mGLThread = new GLThread(mThisWeakRef);
360         mGLThread.start();
361     }
362 
363     /**
364      * Install a custom EGLContextFactory.
365      * <p>If this method is
366      * called, it must be called before {@link #setRenderer(Renderer)}
367      * is called.
368      * <p>
369      * If this method is not called, then by default
370      * a context will be created with no shared context and
371      * with a null attribute list.
372      */
setEGLContextFactory(EGLContextFactory factory)373     public void setEGLContextFactory(EGLContextFactory factory) {
374         checkRenderThreadState();
375         mEGLContextFactory = factory;
376     }
377 
378     /**
379      * Install a custom EGLWindowSurfaceFactory.
380      * <p>If this method is
381      * called, it must be called before {@link #setRenderer(Renderer)}
382      * is called.
383      * <p>
384      * If this method is not called, then by default
385      * a window surface will be created with a null attribute list.
386      */
setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)387     public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
388         checkRenderThreadState();
389         mEGLWindowSurfaceFactory = factory;
390     }
391 
392     /**
393      * Install a custom EGLConfigChooser.
394      * <p>If this method is
395      * called, it must be called before {@link #setRenderer(Renderer)}
396      * is called.
397      * <p>
398      * If no setEGLConfigChooser method is called, then by default the
399      * view will choose an EGLConfig that is compatible with the current
400      * android.view.Surface, with a depth buffer depth of
401      * at least 16 bits.
402      * @param configChooser
403      */
setEGLConfigChooser(EGLConfigChooser configChooser)404     public void setEGLConfigChooser(EGLConfigChooser configChooser) {
405         checkRenderThreadState();
406         mEGLConfigChooser = configChooser;
407     }
408 
409     /**
410      * Install a config chooser which will choose a config
411      * as close to 16-bit RGB as possible, with or without an optional depth
412      * buffer as close to 16-bits as possible.
413      * <p>If this method is
414      * called, it must be called before {@link #setRenderer(Renderer)}
415      * is called.
416      * <p>
417      * If no setEGLConfigChooser method is called, then by default the
418      * view will choose an RGB_888 surface with a depth buffer depth of
419      * at least 16 bits.
420      *
421      * @param needDepth
422      */
setEGLConfigChooser(boolean needDepth)423     public void setEGLConfigChooser(boolean needDepth) {
424         setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
425     }
426 
427     /**
428      * Install a config chooser which will choose a config
429      * with at least the specified depthSize and stencilSize,
430      * and exactly the specified redSize, greenSize, blueSize and alphaSize.
431      * <p>If this method is
432      * called, it must be called before {@link #setRenderer(Renderer)}
433      * is called.
434      * <p>
435      * If no setEGLConfigChooser method is called, then by default the
436      * view will choose an RGB_888 surface with a depth buffer depth of
437      * at least 16 bits.
438      *
439      */
setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)440     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
441             int alphaSize, int depthSize, int stencilSize) {
442         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
443                 blueSize, alphaSize, depthSize, stencilSize));
444     }
445 
446     /**
447      * Inform the default EGLContextFactory and default EGLConfigChooser
448      * which EGLContext client version to pick.
449      * <p>Use this method to create an OpenGL ES 2.0-compatible context.
450      * Example:
451      * <pre class="prettyprint">
452      *     public MyView(Context context) {
453      *         super(context);
454      *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
455      *         setRenderer(new MyRenderer());
456      *     }
457      * </pre>
458      * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
459      * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
460      * AndroidManifest.xml file.
461      * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
462      * is called.
463      * <p>This method only affects the behavior of the default EGLContexFactory and the
464      * default EGLConfigChooser. If
465      * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
466      * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
467      * If
468      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
469      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
470      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
471      */
setEGLContextClientVersion(int version)472     public void setEGLContextClientVersion(int version) {
473         checkRenderThreadState();
474         mEGLContextClientVersion = version;
475     }
476 
477     /**
478      * Set the rendering mode. When renderMode is
479      * RENDERMODE_CONTINUOUSLY, the renderer is called
480      * repeatedly to re-render the scene. When renderMode
481      * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
482      * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
483      * <p>
484      * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
485      * by allowing the GPU and CPU to idle when the view does not need to be updated.
486      * <p>
487      * This method can only be called after {@link #setRenderer(Renderer)}
488      *
489      * @param renderMode one of the RENDERMODE_X constants
490      * @see #RENDERMODE_CONTINUOUSLY
491      * @see #RENDERMODE_WHEN_DIRTY
492      */
setRenderMode(int renderMode)493     public void setRenderMode(int renderMode) {
494         mGLThread.setRenderMode(renderMode);
495     }
496 
497     /**
498      * Get the current rendering mode. May be called
499      * from any thread. Must not be called before a renderer has been set.
500      * @return the current rendering mode.
501      * @see #RENDERMODE_CONTINUOUSLY
502      * @see #RENDERMODE_WHEN_DIRTY
503      */
getRenderMode()504     public int getRenderMode() {
505         return mGLThread.getRenderMode();
506     }
507 
508     /**
509      * Request that the renderer render a frame.
510      * This method is typically used when the render mode has been set to
511      * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
512      * May be called
513      * from any thread. Must not be called before a renderer has been set.
514      */
requestRender()515     public void requestRender() {
516         mGLThread.requestRender();
517     }
518 
519     /**
520      * This method is part of the SurfaceHolder.Callback interface, and is
521      * not normally called or subclassed by clients of GLSurfaceView.
522      */
surfaceCreated(SurfaceHolder holder)523     public void surfaceCreated(SurfaceHolder holder) {
524         mGLThread.surfaceCreated();
525     }
526 
527     /**
528      * This method is part of the SurfaceHolder.Callback interface, and is
529      * not normally called or subclassed by clients of GLSurfaceView.
530      */
surfaceDestroyed(SurfaceHolder holder)531     public void surfaceDestroyed(SurfaceHolder holder) {
532         // Surface will be destroyed when we return
533         mGLThread.surfaceDestroyed();
534     }
535 
536     /**
537      * This method is part of the SurfaceHolder.Callback interface, and is
538      * not normally called or subclassed by clients of GLSurfaceView.
539      */
surfaceChanged(SurfaceHolder holder, int format, int w, int h)540     public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
541         mGLThread.onWindowResize(w, h);
542     }
543 
544     /**
545      * This method is part of the SurfaceHolder.Callback interface, and is
546      * not normally called or subclassed by clients of GLSurfaceView.
547      */
548     @Override
surfaceRedrawNeeded(SurfaceHolder holder)549     public void surfaceRedrawNeeded(SurfaceHolder holder) {
550         if (mGLThread != null) {
551             mGLThread.requestRenderAndWait();
552         }
553     }
554 
555 
556     /**
557      * Pause the rendering thread, optionally tearing down the EGL context
558      * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}.
559      *
560      * This method should be called when it is no longer desirable for the
561      * GLSurfaceView to continue rendering, such as in response to
562      * {@link android.app.Activity#onStop Activity.onStop}.
563      *
564      * Must not be called before a renderer has been set.
565      */
onPause()566     public void onPause() {
567         mGLThread.onPause();
568     }
569 
570     /**
571      * Resumes the rendering thread, re-creating the OpenGL context if necessary. It
572      * is the counterpart to {@link #onPause()}.
573      *
574      * This method should typically be called in
575      * {@link android.app.Activity#onStart Activity.onStart}.
576      *
577      * Must not be called before a renderer has been set.
578      */
onResume()579     public void onResume() {
580         mGLThread.onResume();
581     }
582 
583     /**
584      * Queue a runnable to be run on the GL rendering thread. This can be used
585      * to communicate with the Renderer on the rendering thread.
586      * Must not be called before a renderer has been set.
587      * @param r the runnable to be run on the GL rendering thread.
588      */
queueEvent(Runnable r)589     public void queueEvent(Runnable r) {
590         mGLThread.queueEvent(r);
591     }
592 
593     /**
594      * This method is used as part of the View class and is not normally
595      * called or subclassed by clients of GLSurfaceView.
596      */
597     @Override
onAttachedToWindow()598     protected void onAttachedToWindow() {
599         super.onAttachedToWindow();
600         if (LOG_ATTACH_DETACH) {
601             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
602         }
603         if (mDetached && (mRenderer != null)) {
604             int renderMode = RENDERMODE_CONTINUOUSLY;
605             if (mGLThread != null) {
606                 renderMode = mGLThread.getRenderMode();
607             }
608             mGLThread = new GLThread(mThisWeakRef);
609             if (renderMode != RENDERMODE_CONTINUOUSLY) {
610                 mGLThread.setRenderMode(renderMode);
611             }
612             mGLThread.start();
613         }
614         mDetached = false;
615     }
616 
617     @Override
onDetachedFromWindow()618     protected void onDetachedFromWindow() {
619         if (LOG_ATTACH_DETACH) {
620             Log.d(TAG, "onDetachedFromWindow");
621         }
622         if (mGLThread != null) {
623             mGLThread.requestExitAndWait();
624         }
625         mDetached = true;
626         super.onDetachedFromWindow();
627     }
628 
629     // ----------------------------------------------------------------------
630 
631     /**
632      * An interface used to wrap a GL interface.
633      * <p>Typically
634      * used for implementing debugging and tracing on top of the default
635      * GL interface. You would typically use this by creating your own class
636      * that implemented all the GL methods by delegating to another GL instance.
637      * Then you could add your own behavior before or after calling the
638      * delegate. All the GLWrapper would do was instantiate and return the
639      * wrapper GL instance:
640      * <pre class="prettyprint">
641      * class MyGLWrapper implements GLWrapper {
642      *     GL wrap(GL gl) {
643      *         return new MyGLImplementation(gl);
644      *     }
645      *     static class MyGLImplementation implements GL,GL10,GL11,... {
646      *         ...
647      *     }
648      * }
649      * </pre>
650      * @see #setGLWrapper(GLWrapper)
651      */
652     public interface GLWrapper {
653         /**
654          * Wraps a gl interface in another gl interface.
655          * @param gl a GL interface that is to be wrapped.
656          * @return either the input argument or another GL object that wraps the input argument.
657          */
wrap(GL gl)658         GL wrap(GL gl);
659     }
660 
661     /**
662      * A generic renderer interface.
663      * <p>
664      * The renderer is responsible for making OpenGL calls to render a frame.
665      * <p>
666      * GLSurfaceView clients typically create their own classes that implement
667      * this interface, and then call {@link GLSurfaceView#setRenderer} to
668      * register the renderer with the GLSurfaceView.
669      * <p>
670      *
671      * <div class="special reference">
672      * <h3>Developer Guides</h3>
673      * <p>For more information about how to use OpenGL, read the
674      * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
675      * </div>
676      *
677      * <h3>Threading</h3>
678      * The renderer will be called on a separate thread, so that rendering
679      * performance is decoupled from the UI thread. Clients typically need to
680      * communicate with the renderer from the UI thread, because that's where
681      * input events are received. Clients can communicate using any of the
682      * standard Java techniques for cross-thread communication, or they can
683      * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
684      * <p>
685      * <h3>EGL Context Lost</h3>
686      * There are situations where the EGL rendering context will be lost. This
687      * typically happens when device wakes up after going to sleep. When
688      * the EGL context is lost, all OpenGL resources (such as textures) that are
689      * associated with that context will be automatically deleted. In order to
690      * keep rendering correctly, a renderer must recreate any lost resources
691      * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
692      * is a convenient place to do this.
693      *
694      *
695      * @see #setRenderer(Renderer)
696      */
697     public interface Renderer {
698         /**
699          * Called when the surface is created or recreated.
700          * <p>
701          * Called when the rendering thread
702          * starts and whenever the EGL context is lost. The EGL context will typically
703          * be lost when the Android device awakes after going to sleep.
704          * <p>
705          * Since this method is called at the beginning of rendering, as well as
706          * every time the EGL context is lost, this method is a convenient place to put
707          * code to create resources that need to be created when the rendering
708          * starts, and that need to be recreated when the EGL context is lost.
709          * Textures are an example of a resource that you might want to create
710          * here.
711          * <p>
712          * Note that when the EGL context is lost, all OpenGL resources associated
713          * with that context will be automatically deleted. You do not need to call
714          * the corresponding "glDelete" methods such as glDeleteTextures to
715          * manually delete these lost resources.
716          * <p>
717          * @param gl the GL interface. Use <code>instanceof</code> to
718          * test if the interface supports GL11 or higher interfaces.
719          * @param config the EGLConfig of the created surface. Can be used
720          * to create matching pbuffers.
721          */
onSurfaceCreated(GL10 gl, EGLConfig config)722         void onSurfaceCreated(GL10 gl, EGLConfig config);
723 
724         /**
725          * Called when the surface changed size.
726          * <p>
727          * Called after the surface is created and whenever
728          * the OpenGL ES surface size changes.
729          * <p>
730          * Typically you will set your viewport here. If your camera
731          * is fixed then you could also set your projection matrix here:
732          * <pre class="prettyprint">
733          * void onSurfaceChanged(GL10 gl, int width, int height) {
734          *     gl.glViewport(0, 0, width, height);
735          *     // for a fixed camera, set the projection too
736          *     float ratio = (float) width / height;
737          *     gl.glMatrixMode(GL10.GL_PROJECTION);
738          *     gl.glLoadIdentity();
739          *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
740          * }
741          * </pre>
742          * @param gl the GL interface. Use <code>instanceof</code> to
743          * test if the interface supports GL11 or higher interfaces.
744          * @param width
745          * @param height
746          */
onSurfaceChanged(GL10 gl, int width, int height)747         void onSurfaceChanged(GL10 gl, int width, int height);
748 
749         /**
750          * Called to draw the current frame.
751          * <p>
752          * This method is responsible for drawing the current frame.
753          * <p>
754          * The implementation of this method typically looks like this:
755          * <pre class="prettyprint">
756          * void onDrawFrame(GL10 gl) {
757          *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
758          *     //... other gl calls to render the scene ...
759          * }
760          * </pre>
761          * @param gl the GL interface. Use <code>instanceof</code> to
762          * test if the interface supports GL11 or higher interfaces.
763          */
onDrawFrame(GL10 gl)764         void onDrawFrame(GL10 gl);
765     }
766 
767     /**
768      * An interface for customizing the eglCreateContext and eglDestroyContext calls.
769      * <p>
770      * This interface must be implemented by clients wishing to call
771      * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
772      */
773     public interface EGLContextFactory {
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)774         EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)775         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
776     }
777 
778     private class DefaultContextFactory implements EGLContextFactory {
779         private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
780 
createContext(EGL10 egl, EGLDisplay display, EGLConfig config)781         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
782             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
783                     EGL10.EGL_NONE };
784 
785             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
786                     mEGLContextClientVersion != 0 ? attrib_list : null);
787         }
788 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)789         public void destroyContext(EGL10 egl, EGLDisplay display,
790                 EGLContext context) {
791             if (!egl.eglDestroyContext(display, context)) {
792                 Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
793                 if (LOG_THREADS) {
794                     Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
795                 }
796                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
797             }
798         }
799     }
800 
801     /**
802      * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
803      * <p>
804      * This interface must be implemented by clients wishing to call
805      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
806      */
807     public interface EGLWindowSurfaceFactory {
808         /**
809          *  @return null if the surface cannot be constructed.
810          */
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)811         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
812                 Object nativeWindow);
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)813         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
814     }
815 
816     private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
817 
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)818         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
819                 EGLConfig config, Object nativeWindow) {
820             EGLSurface result = null;
821             try {
822                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
823             } catch (IllegalArgumentException e) {
824                 // This exception indicates that the surface flinger surface
825                 // is not valid. This can happen if the surface flinger surface has
826                 // been torn down, but the application has not yet been
827                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
828                 // In theory the application should be notified first,
829                 // but in practice sometimes it is not. See b/4588890
830                 Log.e(TAG, "eglCreateWindowSurface", e);
831             }
832             return result;
833         }
834 
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)835         public void destroySurface(EGL10 egl, EGLDisplay display,
836                 EGLSurface surface) {
837             egl.eglDestroySurface(display, surface);
838         }
839     }
840 
841     /**
842      * An interface for choosing an EGLConfig configuration from a list of
843      * potential configurations.
844      * <p>
845      * This interface must be implemented by clients wishing to call
846      * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
847      */
848     public interface EGLConfigChooser {
849         /**
850          * Choose a configuration from the list. Implementors typically
851          * implement this method by calling
852          * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
853          * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
854          * @param egl the EGL10 for the current display.
855          * @param display the current display.
856          * @return the chosen configuration.
857          */
chooseConfig(EGL10 egl, EGLDisplay display)858         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
859     }
860 
861     private abstract class BaseConfigChooser
862             implements EGLConfigChooser {
BaseConfigChooser(int[] configSpec)863         public BaseConfigChooser(int[] configSpec) {
864             mConfigSpec = filterConfigSpec(configSpec);
865         }
866 
chooseConfig(EGL10 egl, EGLDisplay display)867         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
868             int[] num_config = new int[1];
869             if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
870                     num_config)) {
871                 throw new IllegalArgumentException("eglChooseConfig failed");
872             }
873 
874             int numConfigs = num_config[0];
875 
876             if (numConfigs <= 0) {
877                 throw new IllegalArgumentException(
878                         "No configs match configSpec");
879             }
880 
881             EGLConfig[] configs = new EGLConfig[numConfigs];
882             if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
883                     num_config)) {
884                 throw new IllegalArgumentException("eglChooseConfig#2 failed");
885             }
886             EGLConfig config = chooseConfig(egl, display, configs);
887             if (config == null) {
888                 throw new IllegalArgumentException("No config chosen");
889             }
890             return config;
891         }
892 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)893         abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
894                 EGLConfig[] configs);
895 
896         protected int[] mConfigSpec;
897 
filterConfigSpec(int[] configSpec)898         private int[] filterConfigSpec(int[] configSpec) {
899             if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
900                 return configSpec;
901             }
902             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
903              * And we know the configSpec is well formed.
904              */
905             int len = configSpec.length;
906             int[] newConfigSpec = new int[len + 2];
907             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
908             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
909             if (mEGLContextClientVersion == 2) {
910                 newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;  /* EGL_OPENGL_ES2_BIT */
911             } else {
912                 newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
913             }
914             newConfigSpec[len+1] = EGL10.EGL_NONE;
915             return newConfigSpec;
916         }
917     }
918 
919     /**
920      * Choose a configuration with exactly the specified r,g,b,a sizes,
921      * and at least the specified depth and stencil sizes.
922      */
923     private class ComponentSizeChooser extends BaseConfigChooser {
ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)924         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
925                 int alphaSize, int depthSize, int stencilSize) {
926             super(new int[] {
927                     EGL10.EGL_RED_SIZE, redSize,
928                     EGL10.EGL_GREEN_SIZE, greenSize,
929                     EGL10.EGL_BLUE_SIZE, blueSize,
930                     EGL10.EGL_ALPHA_SIZE, alphaSize,
931                     EGL10.EGL_DEPTH_SIZE, depthSize,
932                     EGL10.EGL_STENCIL_SIZE, stencilSize,
933                     EGL10.EGL_NONE});
934             mValue = new int[1];
935             mRedSize = redSize;
936             mGreenSize = greenSize;
937             mBlueSize = blueSize;
938             mAlphaSize = alphaSize;
939             mDepthSize = depthSize;
940             mStencilSize = stencilSize;
941        }
942 
943         @Override
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)944         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
945                 EGLConfig[] configs) {
946             for (EGLConfig config : configs) {
947                 int d = findConfigAttrib(egl, display, config,
948                         EGL10.EGL_DEPTH_SIZE, 0);
949                 int s = findConfigAttrib(egl, display, config,
950                         EGL10.EGL_STENCIL_SIZE, 0);
951                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
952                     int r = findConfigAttrib(egl, display, config,
953                             EGL10.EGL_RED_SIZE, 0);
954                     int g = findConfigAttrib(egl, display, config,
955                              EGL10.EGL_GREEN_SIZE, 0);
956                     int b = findConfigAttrib(egl, display, config,
957                               EGL10.EGL_BLUE_SIZE, 0);
958                     int a = findConfigAttrib(egl, display, config,
959                             EGL10.EGL_ALPHA_SIZE, 0);
960                     if ((r == mRedSize) && (g == mGreenSize)
961                             && (b == mBlueSize) && (a == mAlphaSize)) {
962                         return config;
963                     }
964                 }
965             }
966             return null;
967         }
968 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)969         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
970                 EGLConfig config, int attribute, int defaultValue) {
971 
972             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
973                 return mValue[0];
974             }
975             return defaultValue;
976         }
977 
978         private int[] mValue;
979         // Subclasses can adjust these values:
980         protected int mRedSize;
981         protected int mGreenSize;
982         protected int mBlueSize;
983         protected int mAlphaSize;
984         protected int mDepthSize;
985         protected int mStencilSize;
986         }
987 
988     /**
989      * This class will choose a RGB_888 surface with
990      * or without a depth buffer.
991      *
992      */
993     private class SimpleEGLConfigChooser extends ComponentSizeChooser {
SimpleEGLConfigChooser(boolean withDepthBuffer)994         public SimpleEGLConfigChooser(boolean withDepthBuffer) {
995             super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
996         }
997     }
998 
999     /**
1000      * An EGL helper class.
1001      */
1002 
1003     private static class EglHelper {
EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1004         public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1005             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1006         }
1007 
1008         /**
1009          * Initialize EGL for a given configuration spec.
1010          * @param configSpec
1011          */
start()1012         public void start() {
1013             if (LOG_EGL) {
1014                 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
1015             }
1016             /*
1017              * Get an EGL instance
1018              */
1019             mEgl = (EGL10) EGLContext.getEGL();
1020 
1021             /*
1022              * Get to the default display.
1023              */
1024             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1025 
1026             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1027                 throw new RuntimeException("eglGetDisplay failed");
1028             }
1029 
1030             /*
1031              * We can now initialize EGL for that display
1032              */
1033             int[] version = new int[2];
1034             if(!mEgl.eglInitialize(mEglDisplay, version)) {
1035                 throw new RuntimeException("eglInitialize failed");
1036             }
1037             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1038             if (view == null) {
1039                 mEglConfig = null;
1040                 mEglContext = null;
1041             } else {
1042                 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1043 
1044                 /*
1045                 * Create an EGL context. We want to do this as rarely as we can, because an
1046                 * EGL context is a somewhat heavy object.
1047                 */
1048                 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1049             }
1050             if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1051                 mEglContext = null;
1052                 throwEglException("createContext");
1053             }
1054             if (LOG_EGL) {
1055                 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1056             }
1057 
1058             mEglSurface = null;
1059         }
1060 
1061         /**
1062          * Create an egl surface for the current SurfaceHolder surface. If a surface
1063          * already exists, destroy it before creating the new surface.
1064          *
1065          * @return true if the surface was created successfully.
1066          */
createSurface()1067         public boolean createSurface() {
1068             if (LOG_EGL) {
1069                 Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1070             }
1071             /*
1072              * Check preconditions.
1073              */
1074             if (mEgl == null) {
1075                 throw new RuntimeException("egl not initialized");
1076             }
1077             if (mEglDisplay == null) {
1078                 throw new RuntimeException("eglDisplay not initialized");
1079             }
1080             if (mEglConfig == null) {
1081                 throw new RuntimeException("mEglConfig not initialized");
1082             }
1083 
1084             /*
1085              *  The window size has changed, so we need to create a new
1086              *  surface.
1087              */
1088             destroySurfaceImp();
1089 
1090             /*
1091              * Create an EGL surface we can render into.
1092              */
1093             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1094             if (view != null) {
1095                 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1096                         mEglDisplay, mEglConfig, view.getHolder());
1097             } else {
1098                 mEglSurface = null;
1099             }
1100 
1101             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1102                 int error = mEgl.eglGetError();
1103                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1104                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1105                 }
1106                 return false;
1107             }
1108 
1109             /*
1110              * Before we can issue GL commands, we need to make sure
1111              * the context is current and bound to a surface.
1112              */
1113             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1114                 /*
1115                  * Could not make the context current, probably because the underlying
1116                  * SurfaceView surface has been destroyed.
1117                  */
1118                 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1119                 return false;
1120             }
1121 
1122             return true;
1123         }
1124 
1125         /**
1126          * Create a GL object for the current EGL context.
1127          * @return
1128          */
createGL()1129         GL createGL() {
1130 
1131             GL gl = mEglContext.getGL();
1132             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1133             if (view != null) {
1134                 if (view.mGLWrapper != null) {
1135                     gl = view.mGLWrapper.wrap(gl);
1136                 }
1137 
1138                 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1139                     int configFlags = 0;
1140                     Writer log = null;
1141                     if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1142                         configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1143                     }
1144                     if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1145                         log = new LogWriter();
1146                     }
1147                     gl = GLDebugHelper.wrap(gl, configFlags, log);
1148                 }
1149             }
1150             return gl;
1151         }
1152 
1153         /**
1154          * Display the current render surface.
1155          * @return the EGL error code from eglSwapBuffers.
1156          */
swap()1157         public int swap() {
1158             if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1159                 return mEgl.eglGetError();
1160             }
1161             return EGL10.EGL_SUCCESS;
1162         }
1163 
destroySurface()1164         public void destroySurface() {
1165             if (LOG_EGL) {
1166                 Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1167             }
1168             destroySurfaceImp();
1169         }
1170 
destroySurfaceImp()1171         private void destroySurfaceImp() {
1172             if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1173                 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1174                         EGL10.EGL_NO_SURFACE,
1175                         EGL10.EGL_NO_CONTEXT);
1176                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1177                 if (view != null) {
1178                     view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1179                 }
1180                 mEglSurface = null;
1181             }
1182         }
1183 
finish()1184         public void finish() {
1185             if (LOG_EGL) {
1186                 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1187             }
1188             if (mEglContext != null) {
1189                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1190                 if (view != null) {
1191                     view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1192                 }
1193                 mEglContext = null;
1194             }
1195             if (mEglDisplay != null) {
1196                 mEgl.eglTerminate(mEglDisplay);
1197                 mEglDisplay = null;
1198             }
1199         }
1200 
throwEglException(String function)1201         private void throwEglException(String function) {
1202             throwEglException(function, mEgl.eglGetError());
1203         }
1204 
throwEglException(String function, int error)1205         public static void throwEglException(String function, int error) {
1206             String message = formatEglError(function, error);
1207             if (LOG_THREADS) {
1208                 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1209                         + message);
1210             }
1211             throw new RuntimeException(message);
1212         }
1213 
logEglErrorAsWarning(String tag, String function, int error)1214         public static void logEglErrorAsWarning(String tag, String function, int error) {
1215             Log.w(tag, formatEglError(function, error));
1216         }
1217 
formatEglError(String function, int error)1218         public static String formatEglError(String function, int error) {
1219             return function + " failed: " + EGLLogWrapper.getErrorString(error);
1220         }
1221 
1222         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1223         EGL10 mEgl;
1224         EGLDisplay mEglDisplay;
1225         EGLSurface mEglSurface;
1226         EGLConfig mEglConfig;
1227         EGLContext mEglContext;
1228 
1229     }
1230 
1231     /**
1232      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1233      * to a Renderer instance to do the actual drawing. Can be configured to
1234      * render continuously or on request.
1235      *
1236      * All potentially blocking synchronization is done through the
1237      * sGLThreadManager object. This avoids multiple-lock ordering issues.
1238      *
1239      */
1240     static class GLThread extends Thread {
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1241         GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1242             super();
1243             mWidth = 0;
1244             mHeight = 0;
1245             mRequestRender = true;
1246             mRenderMode = RENDERMODE_CONTINUOUSLY;
1247             mWantRenderNotification = false;
1248             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1249         }
1250 
1251         @Override
run()1252         public void run() {
1253             setName("GLThread " + getId());
1254             if (LOG_THREADS) {
1255                 Log.i("GLThread", "starting tid=" + getId());
1256             }
1257 
1258             try {
1259                 guardedRun();
1260             } catch (InterruptedException e) {
1261                 // fall thru and exit normally
1262             } finally {
1263                 sGLThreadManager.threadExiting(this);
1264             }
1265         }
1266 
1267         /*
1268          * This private method should only be called inside a
1269          * synchronized(sGLThreadManager) block.
1270          */
stopEglSurfaceLocked()1271         private void stopEglSurfaceLocked() {
1272             if (mHaveEglSurface) {
1273                 mHaveEglSurface = false;
1274                 mEglHelper.destroySurface();
1275             }
1276         }
1277 
1278         /*
1279          * This private method should only be called inside a
1280          * synchronized(sGLThreadManager) block.
1281          */
stopEglContextLocked()1282         private void stopEglContextLocked() {
1283             if (mHaveEglContext) {
1284                 mEglHelper.finish();
1285                 mHaveEglContext = false;
1286                 sGLThreadManager.releaseEglContextLocked(this);
1287             }
1288         }
guardedRun()1289         private void guardedRun() throws InterruptedException {
1290             mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1291             mHaveEglContext = false;
1292             mHaveEglSurface = false;
1293             mWantRenderNotification = false;
1294 
1295             try {
1296                 GL10 gl = null;
1297                 boolean createEglContext = false;
1298                 boolean createEglSurface = false;
1299                 boolean createGlInterface = false;
1300                 boolean lostEglContext = false;
1301                 boolean sizeChanged = false;
1302                 boolean wantRenderNotification = false;
1303                 boolean doRenderNotification = false;
1304                 boolean askedToReleaseEglContext = false;
1305                 int w = 0;
1306                 int h = 0;
1307                 Runnable event = null;
1308 
1309                 while (true) {
1310                     synchronized (sGLThreadManager) {
1311                         while (true) {
1312                             if (mShouldExit) {
1313                                 return;
1314                             }
1315 
1316                             if (! mEventQueue.isEmpty()) {
1317                                 event = mEventQueue.remove(0);
1318                                 break;
1319                             }
1320 
1321                             // Update the pause state.
1322                             boolean pausing = false;
1323                             if (mPaused != mRequestPaused) {
1324                                 pausing = mRequestPaused;
1325                                 mPaused = mRequestPaused;
1326                                 sGLThreadManager.notifyAll();
1327                                 if (LOG_PAUSE_RESUME) {
1328                                     Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1329                                 }
1330                             }
1331 
1332                             // Do we need to give up the EGL context?
1333                             if (mShouldReleaseEglContext) {
1334                                 if (LOG_SURFACE) {
1335                                     Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1336                                 }
1337                                 stopEglSurfaceLocked();
1338                                 stopEglContextLocked();
1339                                 mShouldReleaseEglContext = false;
1340                                 askedToReleaseEglContext = true;
1341                             }
1342 
1343                             // Have we lost the EGL context?
1344                             if (lostEglContext) {
1345                                 stopEglSurfaceLocked();
1346                                 stopEglContextLocked();
1347                                 lostEglContext = false;
1348                             }
1349 
1350                             // When pausing, release the EGL surface:
1351                             if (pausing && mHaveEglSurface) {
1352                                 if (LOG_SURFACE) {
1353                                     Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1354                                 }
1355                                 stopEglSurfaceLocked();
1356                             }
1357 
1358                             // When pausing, optionally release the EGL Context:
1359                             if (pausing && mHaveEglContext) {
1360                                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1361                                 boolean preserveEglContextOnPause = view == null ?
1362                                         false : view.mPreserveEGLContextOnPause;
1363                                 if (!preserveEglContextOnPause) {
1364                                     stopEglContextLocked();
1365                                     if (LOG_SURFACE) {
1366                                         Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1367                                     }
1368                                 }
1369                             }
1370 
1371                             // Have we lost the SurfaceView surface?
1372                             if ((! mHasSurface) && (! mWaitingForSurface)) {
1373                                 if (LOG_SURFACE) {
1374                                     Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1375                                 }
1376                                 if (mHaveEglSurface) {
1377                                     stopEglSurfaceLocked();
1378                                 }
1379                                 mWaitingForSurface = true;
1380                                 mSurfaceIsBad = false;
1381                                 sGLThreadManager.notifyAll();
1382                             }
1383 
1384                             // Have we acquired the surface view surface?
1385                             if (mHasSurface && mWaitingForSurface) {
1386                                 if (LOG_SURFACE) {
1387                                     Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1388                                 }
1389                                 mWaitingForSurface = false;
1390                                 sGLThreadManager.notifyAll();
1391                             }
1392 
1393                             if (doRenderNotification) {
1394                                 if (LOG_SURFACE) {
1395                                     Log.i("GLThread", "sending render notification tid=" + getId());
1396                                 }
1397                                 mWantRenderNotification = false;
1398                                 doRenderNotification = false;
1399                                 mRenderComplete = true;
1400                                 sGLThreadManager.notifyAll();
1401                             }
1402 
1403                             // Ready to draw?
1404                             if (readyToDraw()) {
1405 
1406                                 // If we don't have an EGL context, try to acquire one.
1407                                 if (! mHaveEglContext) {
1408                                     if (askedToReleaseEglContext) {
1409                                         askedToReleaseEglContext = false;
1410                                     } else {
1411                                         try {
1412                                             mEglHelper.start();
1413                                         } catch (RuntimeException t) {
1414                                             sGLThreadManager.releaseEglContextLocked(this);
1415                                             throw t;
1416                                         }
1417                                         mHaveEglContext = true;
1418                                         createEglContext = true;
1419 
1420                                         sGLThreadManager.notifyAll();
1421                                     }
1422                                 }
1423 
1424                                 if (mHaveEglContext && !mHaveEglSurface) {
1425                                     mHaveEglSurface = true;
1426                                     createEglSurface = true;
1427                                     createGlInterface = true;
1428                                     sizeChanged = true;
1429                                 }
1430 
1431                                 if (mHaveEglSurface) {
1432                                     if (mSizeChanged) {
1433                                         sizeChanged = true;
1434                                         w = mWidth;
1435                                         h = mHeight;
1436                                         mWantRenderNotification = true;
1437                                         if (LOG_SURFACE) {
1438                                             Log.i("GLThread",
1439                                                     "noticing that we want render notification tid="
1440                                                     + getId());
1441                                         }
1442 
1443                                         // Destroy and recreate the EGL surface.
1444                                         createEglSurface = true;
1445 
1446                                         mSizeChanged = false;
1447                                     }
1448                                     mRequestRender = false;
1449                                     sGLThreadManager.notifyAll();
1450                                     if (mWantRenderNotification) {
1451                                         wantRenderNotification = true;
1452                                     }
1453                                     break;
1454                                 }
1455                             }
1456 
1457                             // By design, this is the only place in a GLThread thread where we wait().
1458                             if (LOG_THREADS) {
1459                                 Log.i("GLThread", "waiting tid=" + getId()
1460                                     + " mHaveEglContext: " + mHaveEglContext
1461                                     + " mHaveEglSurface: " + mHaveEglSurface
1462                                     + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1463                                     + " mPaused: " + mPaused
1464                                     + " mHasSurface: " + mHasSurface
1465                                     + " mSurfaceIsBad: " + mSurfaceIsBad
1466                                     + " mWaitingForSurface: " + mWaitingForSurface
1467                                     + " mWidth: " + mWidth
1468                                     + " mHeight: " + mHeight
1469                                     + " mRequestRender: " + mRequestRender
1470                                     + " mRenderMode: " + mRenderMode);
1471                             }
1472                             sGLThreadManager.wait();
1473                         }
1474                     } // end of synchronized(sGLThreadManager)
1475 
1476                     if (event != null) {
1477                         event.run();
1478                         event = null;
1479                         continue;
1480                     }
1481 
1482                     if (createEglSurface) {
1483                         if (LOG_SURFACE) {
1484                             Log.w("GLThread", "egl createSurface");
1485                         }
1486                         if (mEglHelper.createSurface()) {
1487                             synchronized(sGLThreadManager) {
1488                                 mFinishedCreatingEglSurface = true;
1489                                 sGLThreadManager.notifyAll();
1490                             }
1491                         } else {
1492                             synchronized(sGLThreadManager) {
1493                                 mFinishedCreatingEglSurface = true;
1494                                 mSurfaceIsBad = true;
1495                                 sGLThreadManager.notifyAll();
1496                             }
1497                             continue;
1498                         }
1499                         createEglSurface = false;
1500                     }
1501 
1502                     if (createGlInterface) {
1503                         gl = (GL10) mEglHelper.createGL();
1504 
1505                         createGlInterface = false;
1506                     }
1507 
1508                     if (createEglContext) {
1509                         if (LOG_RENDERER) {
1510                             Log.w("GLThread", "onSurfaceCreated");
1511                         }
1512                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1513                         if (view != null) {
1514                             try {
1515                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated");
1516                                 view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1517                             } finally {
1518                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1519                             }
1520                         }
1521                         createEglContext = false;
1522                     }
1523 
1524                     if (sizeChanged) {
1525                         if (LOG_RENDERER) {
1526                             Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1527                         }
1528                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1529                         if (view != null) {
1530                             try {
1531                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged");
1532                                 view.mRenderer.onSurfaceChanged(gl, w, h);
1533                             } finally {
1534                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1535                             }
1536                         }
1537                         sizeChanged = false;
1538                     }
1539 
1540                     if (LOG_RENDERER_DRAW_FRAME) {
1541                         Log.w("GLThread", "onDrawFrame tid=" + getId());
1542                     }
1543                     {
1544                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1545                         if (view != null) {
1546                             try {
1547                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame");
1548                                 view.mRenderer.onDrawFrame(gl);
1549                             } finally {
1550                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1551                             }
1552                         }
1553                     }
1554                     int swapError = mEglHelper.swap();
1555                     switch (swapError) {
1556                         case EGL10.EGL_SUCCESS:
1557                             break;
1558                         case EGL11.EGL_CONTEXT_LOST:
1559                             if (LOG_SURFACE) {
1560                                 Log.i("GLThread", "egl context lost tid=" + getId());
1561                             }
1562                             lostEglContext = true;
1563                             break;
1564                         default:
1565                             // Other errors typically mean that the current surface is bad,
1566                             // probably because the SurfaceView surface has been destroyed,
1567                             // but we haven't been notified yet.
1568                             // Log the error to help developers understand why rendering stopped.
1569                             EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1570 
1571                             synchronized(sGLThreadManager) {
1572                                 mSurfaceIsBad = true;
1573                                 sGLThreadManager.notifyAll();
1574                             }
1575                             break;
1576                     }
1577 
1578                     if (wantRenderNotification) {
1579                         doRenderNotification = true;
1580                         wantRenderNotification = false;
1581                     }
1582                 }
1583 
1584             } finally {
1585                 /*
1586                  * clean-up everything...
1587                  */
1588                 synchronized (sGLThreadManager) {
1589                     stopEglSurfaceLocked();
1590                     stopEglContextLocked();
1591                 }
1592             }
1593         }
1594 
ableToDraw()1595         public boolean ableToDraw() {
1596             return mHaveEglContext && mHaveEglSurface && readyToDraw();
1597         }
1598 
readyToDraw()1599         private boolean readyToDraw() {
1600             return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1601                 && (mWidth > 0) && (mHeight > 0)
1602                 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1603         }
1604 
setRenderMode(int renderMode)1605         public void setRenderMode(int renderMode) {
1606             if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1607                 throw new IllegalArgumentException("renderMode");
1608             }
1609             synchronized(sGLThreadManager) {
1610                 mRenderMode = renderMode;
1611                 sGLThreadManager.notifyAll();
1612             }
1613         }
1614 
getRenderMode()1615         public int getRenderMode() {
1616             synchronized(sGLThreadManager) {
1617                 return mRenderMode;
1618             }
1619         }
1620 
requestRender()1621         public void requestRender() {
1622             synchronized(sGLThreadManager) {
1623                 mRequestRender = true;
1624                 sGLThreadManager.notifyAll();
1625             }
1626         }
1627 
requestRenderAndWait()1628         public void requestRenderAndWait() {
1629             synchronized(sGLThreadManager) {
1630                 // If we are already on the GL thread, this means a client callback
1631                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1632                 // We will return to the client rendering code, so here we don't need to
1633                 // do anything.
1634                 if (Thread.currentThread() == this) {
1635                     return;
1636                 }
1637 
1638                 mWantRenderNotification = true;
1639                 mRequestRender = true;
1640                 mRenderComplete = false;
1641 
1642                 sGLThreadManager.notifyAll();
1643 
1644                 while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) {
1645                     try {
1646                         sGLThreadManager.wait();
1647                     } catch (InterruptedException ex) {
1648                         Thread.currentThread().interrupt();
1649                     }
1650                 }
1651 
1652             }
1653         }
1654 
surfaceCreated()1655         public void surfaceCreated() {
1656             synchronized(sGLThreadManager) {
1657                 if (LOG_THREADS) {
1658                     Log.i("GLThread", "surfaceCreated tid=" + getId());
1659                 }
1660                 mHasSurface = true;
1661                 mFinishedCreatingEglSurface = false;
1662                 sGLThreadManager.notifyAll();
1663                 while (mWaitingForSurface
1664                        && !mFinishedCreatingEglSurface
1665                        && !mExited) {
1666                     try {
1667                         sGLThreadManager.wait();
1668                     } catch (InterruptedException e) {
1669                         Thread.currentThread().interrupt();
1670                     }
1671                 }
1672             }
1673         }
1674 
surfaceDestroyed()1675         public void surfaceDestroyed() {
1676             synchronized(sGLThreadManager) {
1677                 if (LOG_THREADS) {
1678                     Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1679                 }
1680                 mHasSurface = false;
1681                 sGLThreadManager.notifyAll();
1682                 while((!mWaitingForSurface) && (!mExited)) {
1683                     try {
1684                         sGLThreadManager.wait();
1685                     } catch (InterruptedException e) {
1686                         Thread.currentThread().interrupt();
1687                     }
1688                 }
1689             }
1690         }
1691 
onPause()1692         public void onPause() {
1693             synchronized (sGLThreadManager) {
1694                 if (LOG_PAUSE_RESUME) {
1695                     Log.i("GLThread", "onPause tid=" + getId());
1696                 }
1697                 mRequestPaused = true;
1698                 sGLThreadManager.notifyAll();
1699                 while ((! mExited) && (! mPaused)) {
1700                     if (LOG_PAUSE_RESUME) {
1701                         Log.i("Main thread", "onPause waiting for mPaused.");
1702                     }
1703                     try {
1704                         sGLThreadManager.wait();
1705                     } catch (InterruptedException ex) {
1706                         Thread.currentThread().interrupt();
1707                     }
1708                 }
1709             }
1710         }
1711 
onResume()1712         public void onResume() {
1713             synchronized (sGLThreadManager) {
1714                 if (LOG_PAUSE_RESUME) {
1715                     Log.i("GLThread", "onResume tid=" + getId());
1716                 }
1717                 mRequestPaused = false;
1718                 mRequestRender = true;
1719                 mRenderComplete = false;
1720                 sGLThreadManager.notifyAll();
1721                 while ((! mExited) && mPaused && (!mRenderComplete)) {
1722                     if (LOG_PAUSE_RESUME) {
1723                         Log.i("Main thread", "onResume waiting for !mPaused.");
1724                     }
1725                     try {
1726                         sGLThreadManager.wait();
1727                     } catch (InterruptedException ex) {
1728                         Thread.currentThread().interrupt();
1729                     }
1730                 }
1731             }
1732         }
1733 
onWindowResize(int w, int h)1734         public void onWindowResize(int w, int h) {
1735             synchronized (sGLThreadManager) {
1736                 mWidth = w;
1737                 mHeight = h;
1738                 mSizeChanged = true;
1739                 mRequestRender = true;
1740                 mRenderComplete = false;
1741 
1742                 // If we are already on the GL thread, this means a client callback
1743                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1744                 // We need to process the size change eventually though and update our EGLSurface.
1745                 // So we set the parameters and return so they can be processed on our
1746                 // next iteration.
1747                 if (Thread.currentThread() == this) {
1748                     return;
1749                 }
1750 
1751                 sGLThreadManager.notifyAll();
1752 
1753                 // Wait for thread to react to resize and render a frame
1754                 while (! mExited && !mPaused && !mRenderComplete
1755                         && ableToDraw()) {
1756                     if (LOG_SURFACE) {
1757                         Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1758                     }
1759                     try {
1760                         sGLThreadManager.wait();
1761                     } catch (InterruptedException ex) {
1762                         Thread.currentThread().interrupt();
1763                     }
1764                 }
1765             }
1766         }
1767 
requestExitAndWait()1768         public void requestExitAndWait() {
1769             // don't call this from GLThread thread or it is a guaranteed
1770             // deadlock!
1771             synchronized(sGLThreadManager) {
1772                 mShouldExit = true;
1773                 sGLThreadManager.notifyAll();
1774                 while (! mExited) {
1775                     try {
1776                         sGLThreadManager.wait();
1777                     } catch (InterruptedException ex) {
1778                         Thread.currentThread().interrupt();
1779                     }
1780                 }
1781             }
1782         }
1783 
requestReleaseEglContextLocked()1784         public void requestReleaseEglContextLocked() {
1785             mShouldReleaseEglContext = true;
1786             sGLThreadManager.notifyAll();
1787         }
1788 
1789         /**
1790          * Queue an "event" to be run on the GL rendering thread.
1791          * @param r the runnable to be run on the GL rendering thread.
1792          */
queueEvent(Runnable r)1793         public void queueEvent(Runnable r) {
1794             if (r == null) {
1795                 throw new IllegalArgumentException("r must not be null");
1796             }
1797             synchronized(sGLThreadManager) {
1798                 mEventQueue.add(r);
1799                 sGLThreadManager.notifyAll();
1800             }
1801         }
1802 
1803         // Once the thread is started, all accesses to the following member
1804         // variables are protected by the sGLThreadManager monitor
1805         private boolean mShouldExit;
1806         private boolean mExited;
1807         private boolean mRequestPaused;
1808         private boolean mPaused;
1809         private boolean mHasSurface;
1810         private boolean mSurfaceIsBad;
1811         private boolean mWaitingForSurface;
1812         private boolean mHaveEglContext;
1813         private boolean mHaveEglSurface;
1814         private boolean mFinishedCreatingEglSurface;
1815         private boolean mShouldReleaseEglContext;
1816         private int mWidth;
1817         private int mHeight;
1818         private int mRenderMode;
1819         private boolean mRequestRender;
1820         private boolean mWantRenderNotification;
1821         private boolean mRenderComplete;
1822         private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1823         private boolean mSizeChanged = true;
1824 
1825         // End of member variables protected by the sGLThreadManager monitor.
1826 
1827         private EglHelper mEglHelper;
1828 
1829         /**
1830          * Set once at thread construction time, nulled out when the parent view is garbage
1831          * called. This weak reference allows the GLSurfaceView to be garbage collected while
1832          * the GLThread is still alive.
1833          */
1834         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1835 
1836     }
1837 
1838     static class LogWriter extends Writer {
1839 
close()1840         @Override public void close() {
1841             flushBuilder();
1842         }
1843 
flush()1844         @Override public void flush() {
1845             flushBuilder();
1846         }
1847 
write(char[] buf, int offset, int count)1848         @Override public void write(char[] buf, int offset, int count) {
1849             for(int i = 0; i < count; i++) {
1850                 char c = buf[offset + i];
1851                 if ( c == '\n') {
1852                     flushBuilder();
1853                 }
1854                 else {
1855                     mBuilder.append(c);
1856                 }
1857             }
1858         }
1859 
flushBuilder()1860         private void flushBuilder() {
1861             if (mBuilder.length() > 0) {
1862                 Log.v("GLSurfaceView", mBuilder.toString());
1863                 mBuilder.delete(0, mBuilder.length());
1864             }
1865         }
1866 
1867         private StringBuilder mBuilder = new StringBuilder();
1868     }
1869 
1870 
checkRenderThreadState()1871     private void checkRenderThreadState() {
1872         if (mGLThread != null) {
1873             throw new IllegalStateException(
1874                     "setRenderer has already been called for this instance.");
1875         }
1876     }
1877 
1878     private static class GLThreadManager {
1879         private static String TAG = "GLThreadManager";
1880 
threadExiting(GLThread thread)1881         public synchronized void threadExiting(GLThread thread) {
1882             if (LOG_THREADS) {
1883                 Log.i("GLThread", "exiting tid=" +  thread.getId());
1884             }
1885             thread.mExited = true;
1886             notifyAll();
1887         }
1888 
1889         /*
1890          * Releases the EGL context. Requires that we are already in the
1891          * sGLThreadManager monitor when this is called.
1892          */
releaseEglContextLocked(GLThread thread)1893         public void releaseEglContextLocked(GLThread thread) {
1894             notifyAll();
1895         }
1896     }
1897 
1898     private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1899 
1900     private final WeakReference<GLSurfaceView> mThisWeakRef =
1901             new WeakReference<GLSurfaceView>(this);
1902     private GLThread mGLThread;
1903     private Renderer mRenderer;
1904     private boolean mDetached;
1905     private EGLConfigChooser mEGLConfigChooser;
1906     private EGLContextFactory mEGLContextFactory;
1907     private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1908     private GLWrapper mGLWrapper;
1909     private int mDebugFlags;
1910     private int mEGLContextClientVersion;
1911     private boolean mPreserveEGLContextOnPause;
1912 }
1913