1 /*
2 The zlib/libpng License
3
4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6 This software is provided 'as-is', without any express or implied warranty. In no event will
7 the authors be held liable for any damages arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose, including commercial
10 applications, and to alter it and redistribute it freely, subject to the following
11 restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not claim that
14 you wrote the original software. If you use this software in a product,
15 an acknowledgment in the product documentation would be appreciated but is
16 not required.
17
18 2. Altered source versions must be plainly marked as such, and must not be
19 misrepresented as being the original software.
20
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 #include "OISEffect.h"
24 #include "OISException.h"
25
26 using namespace OIS;
27
28 //VC7.1 had a problem with these not getting included..
29 //Perhaps a case of a crazy extreme optimizer :/ (moved to header)
30 //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF;
31
32 //------------------------------------------------------------------------------//
33 static const char* pszEForceString[] =
34 { "UnknownForce",
35 "ConstantForce",
36 "RampForce",
37 "PeriodicForce",
38 "ConditionalForce",
39 "CustomForce" };
40
getForceTypeName(Effect::EForce eValue)41 const char* Effect::getForceTypeName(Effect::EForce eValue)
42 {
43 return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>";
44 }
45
46 static const char* pszETypeString[] =
47 { "Unknown",
48 "Constant",
49 "Ramp",
50 "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown",
51 "Friction", "Damper", "Inertia", "Spring",
52 "Custom" };
53
getEffectTypeName(Effect::EType eValue)54 const char* Effect::getEffectTypeName(Effect::EType eValue)
55 {
56 return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>";
57 }
58
59 static const char* pszEDirectionString[] =
60 { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"};
61
getDirectionName(Effect::EDirection eValue)62 const char* Effect::getDirectionName(Effect::EDirection eValue)
63 {
64 return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>";
65 }
66
67 //------------------------------------------------------------------------------//
Effect()68 Effect::Effect() :
69 force(UnknownForce),
70 type(Unknown),
71 effect(0),
72 axes(1)
73 {
74 }
75
76 //------------------------------------------------------------------------------//
Effect(EForce ef,EType et)77 Effect::Effect(EForce ef, EType et) :
78 force(ef),
79 type(et),
80 direction(North),
81 trigger_button(-1),
82 trigger_interval(0),
83 replay_length(Effect::OIS_INFINITE),
84 replay_delay(0),
85 _handle(-1),
86 axes(1)
87 {
88 effect = 0;
89
90 switch( ef )
91 {
92 case ConstantForce: effect = new ConstantEffect(); break;
93 case RampForce: effect = new RampEffect(); break;
94 case PeriodicForce: effect = new PeriodicEffect(); break;
95 case ConditionalForce: effect = new ConditionalEffect(); break;
96 default: break;
97 }
98 }
99
100 //------------------------------------------------------------------------------//
~Effect()101 Effect::~Effect()
102 {
103 delete effect;
104 }
105
106 //------------------------------------------------------------------------------//
getForceEffect() const107 ForceEffect* Effect::getForceEffect() const
108 {
109 //If no effect was created in constructor, then we raise an error here
110 if( effect == 0 )
111 OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" );
112
113 return effect;
114 }
115
116 //------------------------------------------------------------------------------//
setNumAxes(short nAxes)117 void Effect::setNumAxes(short nAxes)
118 {
119 //Can only be set before a handle was assigned (effect created)
120 if( _handle != -1 )
121 axes = nAxes;
122 }
123
124 //------------------------------------------------------------------------------//
getNumAxes() const125 short Effect::getNumAxes() const
126 {
127 return axes;
128 }
129