1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in 12 * the documentation and/or other materials provided with the 13 * distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 16 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 17 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 18 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 19 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 20 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 21 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 22 * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 24 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 25 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * SUCH DAMAGE. 27 */ 28 29 // This file provides a class interface for cross-platform socket functionality. The main fastboot 30 // engine should not be using this interface directly, but instead should use a higher-level 31 // interface that enforces the fastboot protocol. 32 33 #ifndef SOCKET_H_ 34 #define SOCKET_H_ 35 36 #include <functional> 37 #include <memory> 38 #include <string> 39 #include <utility> 40 #include <vector> 41 42 #include <android-base/macros.h> 43 #include <cutils/sockets.h> 44 #include <gtest/gtest_prod.h> 45 46 // Socket interface to be implemented for each platform. 47 class Socket { 48 public: 49 enum class Protocol { kTcp, kUdp }; 50 51 // Returns the socket error message. This must be called immediately after a socket failure 52 // before any other system calls are made. 53 static std::string GetErrorMessage(); 54 55 // Creates a new client connection. Clients are connected to a specific hostname/port and can 56 // only send to that destination. 57 // On failure, |error| is filled (if non-null) and nullptr is returned. 58 static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname, 59 int port, std::string* error); 60 61 // Creates a new server bound to local |port|. This is only meant for testing, during normal 62 // fastboot operation the device acts as the server. 63 // A UDP server saves sender addresses in Receive(), and uses the most recent address during 64 // calls to Send(). 65 static std::unique_ptr<Socket> NewServer(Protocol protocol, int port); 66 67 // Destructor closes the socket if it's open. 68 virtual ~Socket(); 69 70 // Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all 71 // bytes are transmitted. Returns true on success. 72 virtual bool Send(const void* data, size_t length) = 0; 73 74 // Sends |buffers| using multi-buffer write, which can be significantly faster than making 75 // multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for 76 // TCP sockets this will continue sending until all buffers are fully transmitted. Returns true 77 // on success. 78 // 79 // Note: This is non-functional for UDP server Sockets because it's not currently needed and 80 // would require an additional sendto() variation of multi-buffer write. 81 virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0; 82 83 // Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will 84 // block forever. Returns the number of bytes received or -1 on error/timeout; see 85 // ReceiveTimedOut() to distinguish between the two. 86 virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0; 87 88 // Calls Receive() until exactly |length| bytes have been received or an error occurs. 89 virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms); 90 91 // Returns true if the last Receive() call timed out normally and can be retried; fatal errors 92 // or successful reads will return false. ReceiveTimedOut()93 bool ReceiveTimedOut() { return receive_timed_out_; } 94 95 // Closes the socket. Returns 0 on success, -1 on error. 96 virtual int Close(); 97 98 // Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket 99 // connected to the client on success, nullptr on failure. Accept()100 virtual std::unique_ptr<Socket> Accept() { return nullptr; } 101 102 // Returns the local port the Socket is bound to or -1 on error. 103 int GetLocalPort(); 104 105 protected: 106 // Protected constructor to force factory function use. 107 Socket(cutils_socket_t sock); 108 109 // Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_| 110 // as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if 111 // a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0. 112 bool WaitForRecv(int timeout_ms); 113 114 cutils_socket_t sock_ = INVALID_SOCKET; 115 bool receive_timed_out_ = false; 116 117 // Non-class functions we want to override during tests to verify functionality. Implementation 118 // should call this rather than using socket_send_buffers() directly. 119 std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)> 120 socket_send_buffers_function_ = &socket_send_buffers; 121 122 private: 123 FRIEND_TEST(SocketTest, TestTcpSendBuffers); 124 FRIEND_TEST(SocketTest, TestUdpSendBuffers); 125 126 DISALLOW_COPY_AND_ASSIGN(Socket); 127 }; 128 129 #endif // SOCKET_H_ 130