| /external/replicaisland/src/com/replica/replicaisland/ |
| D | PlaySingleSoundComponent.java | 35 public void setSound(SoundSystem.Sound sound) { in setSound() 42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
|
| D | GhostComponent.java | 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local 236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
|
| D | ButtonAnimationComponent.java | 55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 82 public void setDepressSound(Sound sound) { in setDepressSound()
|
| D | HitReactionComponent.java | 120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local 231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
|
| D | AnimationComponent.java | 140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local 369 public void setRocketSound(Sound sound) { in setRocketSound() 383 public void setExplosionSound(Sound sound) { in setExplosionSound()
|
| D | LauncherComponent.java | 114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local 151 public void setLaunchSound(Sound sound) { in setLaunchSound()
|
| D | DoorAnimationComponent.java | 96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local 126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
|
| D | SoundSystem.java | 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
|
| D | GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
|
| D | LifetimeComponent.java | 164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
|
| D | LaunchProjectileComponent.java | 180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
|
| /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
| D | SoundLoader.java | 31 private Sound sound; field in SoundLoader 53 Sound sound = this.sound; in loadSync() local
|
| /external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/ |
| D | APKExpansionTest.java | 45 Sound sound; field in APKExpansionTest
|
| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
| D | SoundTest.java | 37 Sound sound; field in SoundTest
|
| /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
| D | GwtMusic.java | 31 private SMSound sound; field in GwtMusic
|
| D | GwtSound.java | 85 GwtMusic sound; in play() local
|
| /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
| D | AndroidAudio.java | 177 AndroidSound sound = new AndroidSound(soundPool, manager, soundPool.load(descriptor, 1)); in newSound() local
|