Home
last modified time | relevance | path

Searched defs:sound (Results 1 – 17 of 17) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
82 public void setDepressSound(Sound sound) { in setDepressSound()
DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
369 public void setRocketSound(Sound sound) { in setRocketSound()
383 public void setExplosionSound(Sound sound) { in setExplosionSound()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
151 public void setLaunchSound(Sound sound) { in setLaunchSound()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
DSoundSystem.java82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play()
94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play()
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run() local
DLifetimeComponent.java164 SoundSystem sound = sSystemRegistry.soundSystem; in die() local
DLaunchProjectileComponent.java180 SoundSystem sound = sSystemRegistry.soundSystem; in launch() local
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
DSoundLoader.java31 private Sound sound; field in SoundLoader
53 Sound sound = this.sound; in loadSync() local
/external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/
DAPKExpansionTest.java45 Sound sound; field in APKExpansionTest
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DSoundTest.java37 Sound sound; field in SoundTest
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtMusic.java31 private SMSound sound; field in GwtMusic
DGwtSound.java85 GwtMusic sound; in play() local
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidAudio.java177 AndroidSound sound = new AndroidSound(soundPool, manager, soundPool.load(descriptor, 1)); in newSound() local