1 /* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef R600_SHADER_H 24 #define R600_SHADER_H 25 26 #include "r600_asm.h" 27 28 struct r600_shader_io { 29 unsigned name; 30 unsigned gpr; 31 unsigned done; 32 int sid; 33 int spi_sid; 34 unsigned interpolate; 35 boolean centroid; 36 unsigned lds_pos; /* for evergreen */ 37 unsigned write_mask; 38 }; 39 40 struct r600_shader { 41 unsigned processor_type; 42 struct r600_bytecode bc; 43 unsigned ninput; 44 unsigned noutput; 45 unsigned nlds; 46 struct r600_shader_io input[32]; 47 struct r600_shader_io output[32]; 48 boolean uses_kill; 49 boolean fs_write_all; 50 boolean vs_prohibit_ucps; 51 boolean two_side; 52 /* Number of color outputs in the TGSI shader, 53 * sometimes it could be higher than nr_cbufs (bug?). 54 * Also with writes_all property on eg+ it will be set to max CB number */ 55 unsigned nr_ps_max_color_exports; 56 /* Real number of ps color exports compiled in the bytecode */ 57 unsigned nr_ps_color_exports; 58 /* bit n is set if the shader writes gl_ClipDistance[n] */ 59 unsigned clip_dist_write; 60 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */ 61 boolean vs_out_misc_write; 62 boolean vs_out_point_size; 63 }; 64 65 #endif 66