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Searched defs:spot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp296 Spot* spot = getSpotLocked(id); in setSpots() local
306 Spot* spot = mLocked.spots.itemAt(i); in setSpots() local
531 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked() local
641 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked() local
652 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked() local
670 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() local
677 Spot* spot = mLocked.spots.itemAt(i); in removeFirstFadingSpotLocked() local
686 void PointerController::releaseSpotLocked(Spot* spot) { in releaseSpotLocked()
696 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { in fadeOutAndReleaseSpotLocked()
705 Spot* spot = mLocked.spots.itemAt(i); in fadeOutAndReleaseAllSpotsLocked() local
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows()
88 VertexBuffer spot; in BM_TessellateShadows_roundrect_opaque() local
105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local