Searched defs:stepUp (Results 1 – 3 of 3) sorted by relevance
245 void btKinematicCharacterController::stepUp ( btCollisionWorld* world) in stepUp() function in btKinematicCharacterController
282 bool stepUp = fStart->t() < fEnd->t(); in computeSector() local
298 bool stepUp = orderTRange(reporter, quad1, quad2, r, &tRange); in bruteMinT() local