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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 
36 #include "svga_format.h"
37 #include "svga_screen.h"
38 #include "svga_context.h"
39 #include "svga_resource_texture.h"
40 #include "svga_surface.h"
41 #include "svga_debug.h"
42 
43 
44 void
svga_texture_copy_handle(struct svga_context * svga,struct svga_winsys_surface * src_handle,unsigned src_x,unsigned src_y,unsigned src_z,unsigned src_level,unsigned src_face,struct svga_winsys_surface * dst_handle,unsigned dst_x,unsigned dst_y,unsigned dst_z,unsigned dst_level,unsigned dst_face,unsigned width,unsigned height,unsigned depth)45 svga_texture_copy_handle(struct svga_context *svga,
46                          struct svga_winsys_surface *src_handle,
47                          unsigned src_x, unsigned src_y, unsigned src_z,
48                          unsigned src_level, unsigned src_face,
49                          struct svga_winsys_surface *dst_handle,
50                          unsigned dst_x, unsigned dst_y, unsigned dst_z,
51                          unsigned dst_level, unsigned dst_face,
52                          unsigned width, unsigned height, unsigned depth)
53 {
54    struct svga_surface dst, src;
55    enum pipe_error ret;
56    SVGA3dCopyBox box, *boxes;
57 
58    assert(svga);
59 
60    src.handle = src_handle;
61    src.real_level = src_level;
62    src.real_face = src_face;
63    src.real_zslice = 0;
64 
65    dst.handle = dst_handle;
66    dst.real_level = dst_level;
67    dst.real_face = dst_face;
68    dst.real_zslice = 0;
69 
70    box.x = dst_x;
71    box.y = dst_y;
72    box.z = dst_z;
73    box.w = width;
74    box.h = height;
75    box.d = depth;
76    box.srcx = src_x;
77    box.srcy = src_y;
78    box.srcz = src_z;
79 
80 /*
81    SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
82             src_handle, src_level, src_x, src_y, src_z,
83             dst_handle, dst_level, dst_x, dst_y, dst_z);
84 */
85 
86    ret = SVGA3D_BeginSurfaceCopy(svga->swc,
87                                  &src.base,
88                                  &dst.base,
89                                  &boxes, 1);
90    if (ret != PIPE_OK) {
91       svga_context_flush(svga, NULL);
92       ret = SVGA3D_BeginSurfaceCopy(svga->swc,
93                                     &src.base,
94                                     &dst.base,
95                                     &boxes, 1);
96       assert(ret == PIPE_OK);
97    }
98    *boxes = box;
99    SVGA_FIFOCommitAll(svga->swc);
100 }
101 
102 
103 struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context * svga,struct svga_texture * tex,SVGA3dSurfaceFlags flags,SVGA3dSurfaceFormat format,unsigned start_mip,unsigned num_mip,int face_pick,int zslice_pick,struct svga_host_surface_cache_key * key)104 svga_texture_view_surface(struct svga_context *svga,
105                           struct svga_texture *tex,
106                           SVGA3dSurfaceFlags flags,
107                           SVGA3dSurfaceFormat format,
108                           unsigned start_mip,
109                           unsigned num_mip,
110                           int face_pick,
111                           int zslice_pick,
112                           struct svga_host_surface_cache_key *key) /* OUT */
113 {
114    struct svga_screen *ss = svga_screen(svga->pipe.screen);
115    struct svga_winsys_surface *handle;
116    uint32_t i, j;
117    unsigned z_offset = 0;
118 
119    SVGA_DBG(DEBUG_PERF,
120             "svga: Create surface view: face %d zslice %d mips %d..%d\n",
121             face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
122 
123    key->flags = flags;
124    key->format = format;
125    key->numMipLevels = num_mip;
126    key->size.width = u_minify(tex->b.b.width0, start_mip);
127    key->size.height = u_minify(tex->b.b.height0, start_mip);
128    key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
129    key->cachable = 1;
130    assert(key->size.depth == 1);
131 
132    if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
133       key->flags |= SVGA3D_SURFACE_CUBEMAP;
134       key->numFaces = 6;
135    } else {
136       key->numFaces = 1;
137    }
138 
139    if (key->format == SVGA3D_FORMAT_INVALID) {
140       key->cachable = 0;
141       return NULL;
142    }
143 
144    SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
145    handle = svga_screen_surface_create(ss, key);
146    if (!handle) {
147       key->cachable = 0;
148       return NULL;
149    }
150 
151    SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
152 
153    if (face_pick < 0)
154       face_pick = 0;
155 
156    if (zslice_pick >= 0)
157       z_offset = zslice_pick;
158 
159    for (i = 0; i < key->numMipLevels; i++) {
160       for (j = 0; j < key->numFaces; j++) {
161          if (tex->defined[j + face_pick][i + start_mip]) {
162             unsigned depth = (zslice_pick < 0 ?
163                               u_minify(tex->b.b.depth0, i + start_mip) :
164                               1);
165 
166             svga_texture_copy_handle(svga,
167                                      tex->handle,
168                                      0, 0, z_offset,
169                                      i + start_mip,
170                                      j + face_pick,
171                                      handle, 0, 0, 0, i, j,
172                                      u_minify(tex->b.b.width0, i + start_mip),
173                                      u_minify(tex->b.b.height0, i + start_mip),
174                                      depth);
175          }
176       }
177    }
178 
179    return handle;
180 }
181 
182 
183 static struct pipe_surface *
svga_create_surface(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * surf_tmpl)184 svga_create_surface(struct pipe_context *pipe,
185                     struct pipe_resource *pt,
186                     const struct pipe_surface *surf_tmpl)
187 {
188    struct svga_context *svga = svga_context(pipe);
189    struct svga_texture *tex = svga_texture(pt);
190    struct pipe_screen *screen = pipe->screen;
191    struct svga_screen *ss = svga_screen(screen);
192    struct svga_surface *s;
193    unsigned face, zslice;
194    /* XXX surfaces should only be used for rendering purposes nowadays */
195    boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET |
196                                          PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE;
197    boolean view = FALSE;
198    SVGA3dSurfaceFlags flags;
199    SVGA3dSurfaceFormat format;
200 
201    assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
202 
203    s = CALLOC_STRUCT(svga_surface);
204    if (!s)
205       return NULL;
206 
207    if (pt->target == PIPE_TEXTURE_CUBE) {
208       face = surf_tmpl->u.tex.first_layer;
209       zslice = 0;
210    }
211    else {
212       face = 0;
213       zslice = surf_tmpl->u.tex.first_layer;
214    }
215 
216    pipe_reference_init(&s->base.reference, 1);
217    pipe_resource_reference(&s->base.texture, pt);
218    s->base.context = pipe;
219    s->base.format = surf_tmpl->format;
220    s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
221    s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
222    s->base.usage = surf_tmpl->usage;
223    s->base.u.tex.level = surf_tmpl->u.tex.level;
224    s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
225    s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
226 
227    if (!render) {
228       flags = SVGA3D_SURFACE_HINT_TEXTURE;
229    } else {
230       if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) {
231          flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
232       }
233       if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) {
234          flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
235       }
236    }
237 
238    format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
239    assert(format != SVGA3D_FORMAT_INVALID);
240 
241    if (svga_screen(screen)->debug.force_surface_view)
242       view = TRUE;
243 
244    /* Currently only used for compressed textures */
245    if (render &&
246        format != svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage)) {
247       view = TRUE;
248    }
249 
250    if (surf_tmpl->u.tex.level != 0 &&
251        svga_screen(screen)->debug.force_level_surface_view)
252       view = TRUE;
253 
254    if (pt->target == PIPE_TEXTURE_3D)
255       view = TRUE;
256 
257    if (svga_screen(screen)->debug.no_surface_view)
258       view = FALSE;
259 
260    if (view) {
261       SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
262                pt, surf_tmpl->u.tex.level, face, zslice, s);
263 
264       s->handle = svga_texture_view_surface(svga, tex, flags, format,
265                                             surf_tmpl->u.tex.level,
266                                             1, face, zslice, &s->key);
267       s->real_face = 0;
268       s->real_level = 0;
269       s->real_zslice = 0;
270    } else {
271       SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
272                pt, surf_tmpl->u.tex.level, face, zslice, s);
273 
274       memset(&s->key, 0, sizeof s->key);
275       s->handle = tex->handle;
276       s->real_face = face;
277       s->real_zslice = zslice;
278       s->real_level = surf_tmpl->u.tex.level;
279    }
280 
281    return &s->base;
282 }
283 
284 
285 static void
svga_surface_destroy(struct pipe_context * pipe,struct pipe_surface * surf)286 svga_surface_destroy(struct pipe_context *pipe,
287                      struct pipe_surface *surf)
288 {
289    struct svga_surface *s = svga_surface(surf);
290    struct svga_texture *t = svga_texture(surf->texture);
291    struct svga_screen *ss = svga_screen(surf->texture->screen);
292 
293    if (s->handle != t->handle) {
294       SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
295       svga_screen_surface_destroy(ss, &s->key, &s->handle);
296    }
297 
298    pipe_resource_reference(&surf->texture, NULL);
299    FREE(surf);
300 }
301 
302 
303 static INLINE void
svga_mark_surface_dirty(struct pipe_surface * surf)304 svga_mark_surface_dirty(struct pipe_surface *surf)
305 {
306    struct svga_surface *s = svga_surface(surf);
307 
308    if (!s->dirty) {
309       struct svga_texture *tex = svga_texture(surf->texture);
310 
311       s->dirty = TRUE;
312 
313       if (s->handle == tex->handle) {
314          /* hmm so 3d textures always have all their slices marked ? */
315          if (surf->texture->target == PIPE_TEXTURE_CUBE)
316             tex->defined[surf->u.tex.first_layer][surf->u.tex.level] = TRUE;
317          else
318             tex->defined[0][surf->u.tex.level] = TRUE;
319       }
320       else {
321          /* this will happen later in svga_propagate_surface */
322       }
323 
324       /* Increment the view_age and texture age for this surface's slice
325        * so that any sampler views into the texture are re-validated too.
326        */
327       tex->view_age[surf->u.tex.first_layer] = ++(tex->age);
328    }
329 }
330 
331 
332 void
svga_mark_surfaces_dirty(struct svga_context * svga)333 svga_mark_surfaces_dirty(struct svga_context *svga)
334 {
335    unsigned i;
336 
337    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
338       if (svga->curr.framebuffer.cbufs[i])
339          svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
340    }
341    if (svga->curr.framebuffer.zsbuf)
342       svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
343 }
344 
345 
346 /**
347  * Progagate any changes from surfaces to texture.
348  * pipe is optional context to inline the blit command in.
349  */
350 void
svga_propagate_surface(struct svga_context * svga,struct pipe_surface * surf)351 svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
352 {
353    struct svga_surface *s = svga_surface(surf);
354    struct svga_texture *tex = svga_texture(surf->texture);
355    struct svga_screen *ss = svga_screen(surf->texture->screen);
356    unsigned zslice, face;
357 
358    if (!s->dirty)
359       return;
360 
361    if (surf->texture->target == PIPE_TEXTURE_CUBE) {
362       zslice = 0;
363       face = surf->u.tex.first_layer;
364    }
365    else {
366       zslice = surf->u.tex.first_layer;
367       face = 0;
368    }
369 
370    s->dirty = FALSE;
371    ss->texture_timestamp++;
372    tex->view_age[surf->u.tex.level] = ++(tex->age);
373 
374    if (s->handle != tex->handle) {
375       SVGA_DBG(DEBUG_VIEWS,
376                "svga: Surface propagate: tex %p, level %u, from %p\n",
377                tex, surf->u.tex.level, surf);
378       svga_texture_copy_handle(svga,
379                                s->handle, 0, 0, 0, s->real_level, s->real_face,
380                                tex->handle, 0, 0, zslice, surf->u.tex.level, face,
381                                u_minify(tex->b.b.width0, surf->u.tex.level),
382                                u_minify(tex->b.b.height0, surf->u.tex.level), 1);
383       tex->defined[face][surf->u.tex.level] = TRUE;
384    }
385 }
386 
387 
388 /**
389  * Check if we should call svga_propagate_surface on the surface.
390  */
391 boolean
svga_surface_needs_propagation(const struct pipe_surface * surf)392 svga_surface_needs_propagation(const struct pipe_surface *surf)
393 {
394    const struct svga_surface *s = svga_surface_const(surf);
395    struct svga_texture *tex = svga_texture(surf->texture);
396 
397    return s->dirty && s->handle != tex->handle;
398 }
399 
400 
401 
402 void
svga_init_surface_functions(struct svga_context * svga)403 svga_init_surface_functions(struct svga_context *svga)
404 {
405    svga->pipe.create_surface = svga_create_surface;
406    svga->pipe.surface_destroy = svga_surface_destroy;
407 }
408