1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29
30 #include <hardware/hardware.h>
31
32 #include <gui/BufferItem.h>
33 #include <gui/GLConsumer.h>
34 #include <gui/IGraphicBufferAlloc.h>
35 #include <gui/ISurfaceComposer.h>
36 #include <gui/SurfaceComposerClient.h>
37
38 #include <private/gui/ComposerService.h>
39 #include <private/gui/SyncFeatures.h>
40
41 #include <utils/Log.h>
42 #include <utils/String8.h>
43 #include <utils/Trace.h>
44
45 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
46 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
47 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
48 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
49
50 namespace android {
51
52 // Macros for including the GLConsumer name in log messages
53 #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
54 #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
55 //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
56 #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
57 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
58
59 static const struct {
60 uint32_t width, height;
61 char const* bits;
62 } kDebugData = { 15, 12,
63 "_______________"
64 "_______________"
65 "_____XX_XX_____"
66 "__X_X_____X_X__"
67 "__X_XXXXXXX_X__"
68 "__XXXXXXXXXXX__"
69 "___XX_XXX_XX___"
70 "____XXXXXXX____"
71 "_____X___X_____"
72 "____X_____X____"
73 "_______________"
74 "_______________"
75 };
76
77 // Transform matrices
78 static float mtxIdentity[16] = {
79 1, 0, 0, 0,
80 0, 1, 0, 0,
81 0, 0, 1, 0,
82 0, 0, 0, 1,
83 };
84 static float mtxFlipH[16] = {
85 -1, 0, 0, 0,
86 0, 1, 0, 0,
87 0, 0, 1, 0,
88 1, 0, 0, 1,
89 };
90 static float mtxFlipV[16] = {
91 1, 0, 0, 0,
92 0, -1, 0, 0,
93 0, 0, 1, 0,
94 0, 1, 0, 1,
95 };
96 static float mtxRot90[16] = {
97 0, 1, 0, 0,
98 -1, 0, 0, 0,
99 0, 0, 1, 0,
100 1, 0, 0, 1,
101 };
102
103 static void mtxMul(float out[16], const float a[16], const float b[16]);
104
105 Mutex GLConsumer::sStaticInitLock;
106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
107
hasEglAndroidImageCropImpl()108 static bool hasEglAndroidImageCropImpl() {
109 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
110 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
111 size_t cropExtLen = strlen(CROP_EXT_STR);
112 size_t extsLen = strlen(exts);
113 bool equal = !strcmp(CROP_EXT_STR, exts);
114 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
115 bool atEnd = (cropExtLen+1) < extsLen &&
116 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
117 bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
118 return equal || atStart || atEnd || inMiddle;
119 }
120
hasEglAndroidImageCrop()121 static bool hasEglAndroidImageCrop() {
122 // Only compute whether the extension is present once the first time this
123 // function is called.
124 static bool hasIt = hasEglAndroidImageCropImpl();
125 return hasIt;
126 }
127
hasEglProtectedContentImpl()128 static bool hasEglProtectedContentImpl() {
129 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
130 const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
131 size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
132 size_t extsLen = strlen(exts);
133 bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
134 bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
135 bool atEnd = (cropExtLen+1) < extsLen &&
136 !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
137 bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
138 return equal || atStart || atEnd || inMiddle;
139 }
140
hasEglProtectedContent()141 static bool hasEglProtectedContent() {
142 // Only compute whether the extension is present once the first time this
143 // function is called.
144 static bool hasIt = hasEglProtectedContentImpl();
145 return hasIt;
146 }
147
isEglImageCroppable(const Rect & crop)148 static bool isEglImageCroppable(const Rect& crop) {
149 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
150 }
151
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
153 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
154 ConsumerBase(bq, isControlledByApp),
155 mCurrentCrop(Rect::EMPTY_RECT),
156 mCurrentTransform(0),
157 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
158 mCurrentFence(Fence::NO_FENCE),
159 mCurrentTimestamp(0),
160 mCurrentFrameNumber(0),
161 mDefaultWidth(1),
162 mDefaultHeight(1),
163 mFilteringEnabled(true),
164 mTexName(tex),
165 mUseFenceSync(useFenceSync),
166 mTexTarget(texTarget),
167 mEglDisplay(EGL_NO_DISPLAY),
168 mEglContext(EGL_NO_CONTEXT),
169 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
170 mAttached(true)
171 {
172 GLC_LOGV("GLConsumer");
173
174 memcpy(mCurrentTransformMatrix, mtxIdentity,
175 sizeof(mCurrentTransformMatrix));
176
177 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
178 }
179
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)180 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
181 bool useFenceSync, bool isControlledByApp) :
182 ConsumerBase(bq, isControlledByApp),
183 mCurrentCrop(Rect::EMPTY_RECT),
184 mCurrentTransform(0),
185 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
186 mCurrentFence(Fence::NO_FENCE),
187 mCurrentTimestamp(0),
188 mCurrentFrameNumber(0),
189 mDefaultWidth(1),
190 mDefaultHeight(1),
191 mFilteringEnabled(true),
192 mTexName(0),
193 mUseFenceSync(useFenceSync),
194 mTexTarget(texTarget),
195 mEglDisplay(EGL_NO_DISPLAY),
196 mEglContext(EGL_NO_CONTEXT),
197 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
198 mAttached(false)
199 {
200 GLC_LOGV("GLConsumer");
201
202 memcpy(mCurrentTransformMatrix, mtxIdentity,
203 sizeof(mCurrentTransformMatrix));
204
205 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
206 }
207
setDefaultBufferSize(uint32_t w,uint32_t h)208 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
209 {
210 Mutex::Autolock lock(mMutex);
211 if (mAbandoned) {
212 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
213 return NO_INIT;
214 }
215 mDefaultWidth = w;
216 mDefaultHeight = h;
217 return mConsumer->setDefaultBufferSize(w, h);
218 }
219
updateTexImage()220 status_t GLConsumer::updateTexImage() {
221 ATRACE_CALL();
222 GLC_LOGV("updateTexImage");
223 Mutex::Autolock lock(mMutex);
224
225 if (mAbandoned) {
226 GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
227 return NO_INIT;
228 }
229
230 // Make sure the EGL state is the same as in previous calls.
231 status_t err = checkAndUpdateEglStateLocked();
232 if (err != NO_ERROR) {
233 return err;
234 }
235
236 BufferItem item;
237
238 // Acquire the next buffer.
239 // In asynchronous mode the list is guaranteed to be one buffer
240 // deep, while in synchronous mode we use the oldest buffer.
241 err = acquireBufferLocked(&item, 0);
242 if (err != NO_ERROR) {
243 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
244 // We always bind the texture even if we don't update its contents.
245 GLC_LOGV("updateTexImage: no buffers were available");
246 glBindTexture(mTexTarget, mTexName);
247 err = NO_ERROR;
248 } else {
249 GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
250 strerror(-err), err);
251 }
252 return err;
253 }
254
255 // Release the previous buffer.
256 err = updateAndReleaseLocked(item);
257 if (err != NO_ERROR) {
258 // We always bind the texture.
259 glBindTexture(mTexTarget, mTexName);
260 return err;
261 }
262
263 // Bind the new buffer to the GL texture, and wait until it's ready.
264 return bindTextureImageLocked();
265 }
266
267
releaseTexImage()268 status_t GLConsumer::releaseTexImage() {
269 ATRACE_CALL();
270 GLC_LOGV("releaseTexImage");
271 Mutex::Autolock lock(mMutex);
272
273 if (mAbandoned) {
274 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
275 return NO_INIT;
276 }
277
278 // Make sure the EGL state is the same as in previous calls.
279 status_t err = NO_ERROR;
280
281 if (mAttached) {
282 err = checkAndUpdateEglStateLocked(true);
283 if (err != NO_ERROR) {
284 return err;
285 }
286 } else {
287 // if we're detached, no need to validate EGL's state -- we won't use it.
288 }
289
290 // Update the GLConsumer state.
291 int buf = mCurrentTexture;
292 if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
293
294 GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
295
296 if (mAttached) {
297 // Do whatever sync ops we need to do before releasing the slot.
298 err = syncForReleaseLocked(mEglDisplay);
299 if (err != NO_ERROR) {
300 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
301 return err;
302 }
303 } else {
304 // if we're detached, we just use the fence that was created in detachFromContext()
305 // so... basically, nothing more to do here.
306 }
307
308 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
309 if (err < NO_ERROR) {
310 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
311 strerror(-err), err);
312 return err;
313 }
314
315 if (mReleasedTexImage == NULL) {
316 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
317 }
318
319 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
320 mCurrentTextureImage = mReleasedTexImage;
321 mCurrentCrop.makeInvalid();
322 mCurrentTransform = 0;
323 mCurrentTimestamp = 0;
324 mCurrentFence = Fence::NO_FENCE;
325
326 if (mAttached) {
327 // This binds a dummy buffer (mReleasedTexImage).
328 status_t result = bindTextureImageLocked();
329 if (result != NO_ERROR) {
330 return result;
331 }
332 } else {
333 // detached, don't touch the texture (and we may not even have an
334 // EGLDisplay here.
335 }
336 }
337
338 return NO_ERROR;
339 }
340
getDebugTexImageBuffer()341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
342 Mutex::Autolock _l(sStaticInitLock);
343 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
344 // The first time, create the debug texture in case the application
345 // continues to use it.
346 sp<GraphicBuffer> buffer = new GraphicBuffer(
347 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
348 GraphicBuffer::USAGE_SW_WRITE_RARELY,
349 "[GLConsumer debug texture]");
350 uint32_t* bits;
351 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
352 uint32_t stride = buffer->getStride();
353 uint32_t height = buffer->getHeight();
354 memset(bits, 0, stride * height * 4);
355 for (uint32_t y = 0; y < kDebugData.height; y++) {
356 for (uint32_t x = 0; x < kDebugData.width; x++) {
357 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
358 0xFF000000 : 0xFFFFFFFF;
359 }
360 bits += stride;
361 }
362 buffer->unlock();
363 sReleasedTexImageBuffer = buffer;
364 }
365 return sReleasedTexImageBuffer;
366 }
367
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)368 status_t GLConsumer::acquireBufferLocked(BufferItem *item,
369 nsecs_t presentWhen, uint64_t maxFrameNumber) {
370 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
371 maxFrameNumber);
372 if (err != NO_ERROR) {
373 return err;
374 }
375
376 // If item->mGraphicBuffer is not null, this buffer has not been acquired
377 // before, so any prior EglImage created is using a stale buffer. This
378 // replaces any old EglImage with a new one (using the new buffer).
379 if (item->mGraphicBuffer != NULL) {
380 int slot = item->mSlot;
381 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
382 }
383
384 return NO_ERROR;
385 }
386
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)387 status_t GLConsumer::releaseBufferLocked(int buf,
388 sp<GraphicBuffer> graphicBuffer,
389 EGLDisplay display, EGLSyncKHR eglFence) {
390 // release the buffer if it hasn't already been discarded by the
391 // BufferQueue. This can happen, for example, when the producer of this
392 // buffer has reallocated the original buffer slot after this buffer
393 // was acquired.
394 status_t err = ConsumerBase::releaseBufferLocked(
395 buf, graphicBuffer, display, eglFence);
396 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
397 return err;
398 }
399
updateAndReleaseLocked(const BufferItem & item,PendingRelease * pendingRelease)400 status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
401 PendingRelease* pendingRelease)
402 {
403 status_t err = NO_ERROR;
404
405 int slot = item.mSlot;
406
407 if (!mAttached) {
408 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
409 "ES context");
410 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
411 mEglDisplay, EGL_NO_SYNC_KHR);
412 return INVALID_OPERATION;
413 }
414
415 // Confirm state.
416 err = checkAndUpdateEglStateLocked();
417 if (err != NO_ERROR) {
418 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
419 mEglDisplay, EGL_NO_SYNC_KHR);
420 return err;
421 }
422
423 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
424 // if nessessary, for the gralloc buffer currently in the slot in
425 // ConsumerBase.
426 // We may have to do this even when item.mGraphicBuffer == NULL (which
427 // means the buffer was previously acquired).
428 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
429 if (err != NO_ERROR) {
430 GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
431 mEglDisplay, slot);
432 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
433 mEglDisplay, EGL_NO_SYNC_KHR);
434 return UNKNOWN_ERROR;
435 }
436
437 // Do whatever sync ops we need to do before releasing the old slot.
438 if (slot != mCurrentTexture) {
439 err = syncForReleaseLocked(mEglDisplay);
440 if (err != NO_ERROR) {
441 // Release the buffer we just acquired. It's not safe to
442 // release the old buffer, so instead we just drop the new frame.
443 // As we are still under lock since acquireBuffer, it is safe to
444 // release by slot.
445 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
446 mEglDisplay, EGL_NO_SYNC_KHR);
447 return err;
448 }
449 }
450
451 GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
452 mCurrentTexture, mCurrentTextureImage != NULL ?
453 mCurrentTextureImage->graphicBufferHandle() : 0,
454 slot, mSlots[slot].mGraphicBuffer->handle);
455
456 // Hang onto the pointer so that it isn't freed in the call to
457 // releaseBufferLocked() if we're in shared buffer mode and both buffers are
458 // the same.
459 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
460
461 // release old buffer
462 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
463 if (pendingRelease == nullptr) {
464 status_t status = releaseBufferLocked(
465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
467 if (status < NO_ERROR) {
468 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
469 strerror(-status), status);
470 err = status;
471 // keep going, with error raised [?]
472 }
473 } else {
474 pendingRelease->currentTexture = mCurrentTexture;
475 pendingRelease->graphicBuffer =
476 mCurrentTextureImage->graphicBuffer();
477 pendingRelease->display = mEglDisplay;
478 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
479 pendingRelease->isPending = true;
480 }
481 }
482
483 // Update the GLConsumer state.
484 mCurrentTexture = slot;
485 mCurrentTextureImage = nextTextureImage;
486 mCurrentCrop = item.mCrop;
487 mCurrentTransform = item.mTransform;
488 mCurrentScalingMode = item.mScalingMode;
489 mCurrentTimestamp = item.mTimestamp;
490 mCurrentFence = item.mFence;
491 mCurrentFrameNumber = item.mFrameNumber;
492
493 computeCurrentTransformMatrixLocked();
494
495 return err;
496 }
497
bindTextureImageLocked()498 status_t GLConsumer::bindTextureImageLocked() {
499 if (mEglDisplay == EGL_NO_DISPLAY) {
500 ALOGE("bindTextureImage: invalid display");
501 return INVALID_OPERATION;
502 }
503
504 GLenum error;
505 while ((error = glGetError()) != GL_NO_ERROR) {
506 GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
507 }
508
509 glBindTexture(mTexTarget, mTexName);
510 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
511 mCurrentTextureImage == NULL) {
512 GLC_LOGE("bindTextureImage: no currently-bound texture");
513 return NO_INIT;
514 }
515
516 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
517 mCurrentCrop);
518 if (err != NO_ERROR) {
519 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
520 mEglDisplay, mCurrentTexture);
521 return UNKNOWN_ERROR;
522 }
523 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
524
525 // In the rare case that the display is terminated and then initialized
526 // again, we can't detect that the display changed (it didn't), but the
527 // image is invalid. In this case, repeat the exact same steps while
528 // forcing the creation of a new image.
529 if ((error = glGetError()) != GL_NO_ERROR) {
530 glBindTexture(mTexTarget, mTexName);
531 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
532 mCurrentCrop,
533 true);
534 if (result != NO_ERROR) {
535 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
536 mEglDisplay, mCurrentTexture);
537 return UNKNOWN_ERROR;
538 }
539 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
540 if ((error = glGetError()) != GL_NO_ERROR) {
541 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
542 return UNKNOWN_ERROR;
543 }
544 }
545
546 // Wait for the new buffer to be ready.
547 return doGLFenceWaitLocked();
548 }
549
checkAndUpdateEglStateLocked(bool contextCheck)550 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
551 EGLDisplay dpy = eglGetCurrentDisplay();
552 EGLContext ctx = eglGetCurrentContext();
553
554 if (!contextCheck) {
555 // if this is the first time we're called, mEglDisplay/mEglContext have
556 // never been set, so don't error out (below).
557 if (mEglDisplay == EGL_NO_DISPLAY) {
558 mEglDisplay = dpy;
559 }
560 if (mEglContext == EGL_NO_CONTEXT) {
561 mEglContext = ctx;
562 }
563 }
564
565 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
566 GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
567 return INVALID_OPERATION;
568 }
569
570 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
571 GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
572 return INVALID_OPERATION;
573 }
574
575 mEglDisplay = dpy;
576 mEglContext = ctx;
577 return NO_ERROR;
578 }
579
setReleaseFence(const sp<Fence> & fence)580 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
581 if (fence->isValid() &&
582 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
583 status_t err = addReleaseFence(mCurrentTexture,
584 mCurrentTextureImage->graphicBuffer(), fence);
585 if (err != OK) {
586 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
587 strerror(-err), err);
588 }
589 }
590 }
591
detachFromContext()592 status_t GLConsumer::detachFromContext() {
593 ATRACE_CALL();
594 GLC_LOGV("detachFromContext");
595 Mutex::Autolock lock(mMutex);
596
597 if (mAbandoned) {
598 GLC_LOGE("detachFromContext: abandoned GLConsumer");
599 return NO_INIT;
600 }
601
602 if (!mAttached) {
603 GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
604 "context");
605 return INVALID_OPERATION;
606 }
607
608 EGLDisplay dpy = eglGetCurrentDisplay();
609 EGLContext ctx = eglGetCurrentContext();
610
611 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
612 GLC_LOGE("detachFromContext: invalid current EGLDisplay");
613 return INVALID_OPERATION;
614 }
615
616 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
617 GLC_LOGE("detachFromContext: invalid current EGLContext");
618 return INVALID_OPERATION;
619 }
620
621 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
622 status_t err = syncForReleaseLocked(dpy);
623 if (err != OK) {
624 return err;
625 }
626
627 glDeleteTextures(1, &mTexName);
628 }
629
630 mEglDisplay = EGL_NO_DISPLAY;
631 mEglContext = EGL_NO_CONTEXT;
632 mAttached = false;
633
634 return OK;
635 }
636
attachToContext(uint32_t tex)637 status_t GLConsumer::attachToContext(uint32_t tex) {
638 ATRACE_CALL();
639 GLC_LOGV("attachToContext");
640 Mutex::Autolock lock(mMutex);
641
642 if (mAbandoned) {
643 GLC_LOGE("attachToContext: abandoned GLConsumer");
644 return NO_INIT;
645 }
646
647 if (mAttached) {
648 GLC_LOGE("attachToContext: GLConsumer is already attached to a "
649 "context");
650 return INVALID_OPERATION;
651 }
652
653 EGLDisplay dpy = eglGetCurrentDisplay();
654 EGLContext ctx = eglGetCurrentContext();
655
656 if (dpy == EGL_NO_DISPLAY) {
657 GLC_LOGE("attachToContext: invalid current EGLDisplay");
658 return INVALID_OPERATION;
659 }
660
661 if (ctx == EGL_NO_CONTEXT) {
662 GLC_LOGE("attachToContext: invalid current EGLContext");
663 return INVALID_OPERATION;
664 }
665
666 // We need to bind the texture regardless of whether there's a current
667 // buffer.
668 glBindTexture(mTexTarget, GLuint(tex));
669
670 mEglDisplay = dpy;
671 mEglContext = ctx;
672 mTexName = tex;
673 mAttached = true;
674
675 if (mCurrentTextureImage != NULL) {
676 // This may wait for a buffer a second time. This is likely required if
677 // this is a different context, since otherwise the wait could be skipped
678 // by bouncing through another context. For the same context the extra
679 // wait is redundant.
680 status_t err = bindTextureImageLocked();
681 if (err != NO_ERROR) {
682 return err;
683 }
684 }
685
686 return OK;
687 }
688
689
syncForReleaseLocked(EGLDisplay dpy)690 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
691 GLC_LOGV("syncForReleaseLocked");
692
693 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
694 if (SyncFeatures::getInstance().useNativeFenceSync()) {
695 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
696 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
697 if (sync == EGL_NO_SYNC_KHR) {
698 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
699 eglGetError());
700 return UNKNOWN_ERROR;
701 }
702 glFlush();
703 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
704 eglDestroySyncKHR(dpy, sync);
705 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
706 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
707 "fd: %#x", eglGetError());
708 return UNKNOWN_ERROR;
709 }
710 sp<Fence> fence(new Fence(fenceFd));
711 status_t err = addReleaseFenceLocked(mCurrentTexture,
712 mCurrentTextureImage->graphicBuffer(), fence);
713 if (err != OK) {
714 GLC_LOGE("syncForReleaseLocked: error adding release fence: "
715 "%s (%d)", strerror(-err), err);
716 return err;
717 }
718 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
719 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
720 if (fence != EGL_NO_SYNC_KHR) {
721 // There is already a fence for the current slot. We need to
722 // wait on that before replacing it with another fence to
723 // ensure that all outstanding buffer accesses have completed
724 // before the producer accesses it.
725 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
726 if (result == EGL_FALSE) {
727 GLC_LOGE("syncForReleaseLocked: error waiting for previous "
728 "fence: %#x", eglGetError());
729 return UNKNOWN_ERROR;
730 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
731 GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
732 "fence");
733 return TIMED_OUT;
734 }
735 eglDestroySyncKHR(dpy, fence);
736 }
737
738 // Create a fence for the outstanding accesses in the current
739 // OpenGL ES context.
740 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
741 if (fence == EGL_NO_SYNC_KHR) {
742 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
743 eglGetError());
744 return UNKNOWN_ERROR;
745 }
746 glFlush();
747 mEglSlots[mCurrentTexture].mEglFence = fence;
748 }
749 }
750
751 return OK;
752 }
753
isExternalFormat(PixelFormat format)754 bool GLConsumer::isExternalFormat(PixelFormat format)
755 {
756 switch (format) {
757 // supported YUV formats
758 case HAL_PIXEL_FORMAT_YV12:
759 // Legacy/deprecated YUV formats
760 case HAL_PIXEL_FORMAT_YCbCr_422_SP:
761 case HAL_PIXEL_FORMAT_YCrCb_420_SP:
762 case HAL_PIXEL_FORMAT_YCbCr_422_I:
763 return true;
764 }
765
766 // Any OEM format needs to be considered
767 if (format>=0x100 && format<=0x1FF)
768 return true;
769
770 return false;
771 }
772
getCurrentTextureTarget() const773 uint32_t GLConsumer::getCurrentTextureTarget() const {
774 return mTexTarget;
775 }
776
getTransformMatrix(float mtx[16])777 void GLConsumer::getTransformMatrix(float mtx[16]) {
778 Mutex::Autolock lock(mMutex);
779 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
780 }
781
setFilteringEnabled(bool enabled)782 void GLConsumer::setFilteringEnabled(bool enabled) {
783 Mutex::Autolock lock(mMutex);
784 if (mAbandoned) {
785 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
786 return;
787 }
788 bool needsRecompute = mFilteringEnabled != enabled;
789 mFilteringEnabled = enabled;
790
791 if (needsRecompute && mCurrentTextureImage==NULL) {
792 GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
793 }
794
795 if (needsRecompute && mCurrentTextureImage != NULL) {
796 computeCurrentTransformMatrixLocked();
797 }
798 }
799
computeCurrentTransformMatrixLocked()800 void GLConsumer::computeCurrentTransformMatrixLocked() {
801 GLC_LOGV("computeCurrentTransformMatrixLocked");
802 sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
803 nullptr : mCurrentTextureImage->graphicBuffer();
804 if (buf == nullptr) {
805 GLC_LOGD("computeCurrentTransformMatrixLocked: "
806 "mCurrentTextureImage is NULL");
807 }
808 computeTransformMatrix(mCurrentTransformMatrix, buf,
809 isEglImageCroppable(mCurrentCrop) ? Rect::EMPTY_RECT : mCurrentCrop,
810 mCurrentTransform, mFilteringEnabled);
811 }
812
computeTransformMatrix(float outTransform[16],const sp<GraphicBuffer> & buf,const Rect & cropRect,uint32_t transform,bool filtering)813 void GLConsumer::computeTransformMatrix(float outTransform[16],
814 const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform,
815 bool filtering) {
816
817 float xform[16];
818 for (int i = 0; i < 16; i++) {
819 xform[i] = mtxIdentity[i];
820 }
821 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
822 float result[16];
823 mtxMul(result, xform, mtxFlipH);
824 for (int i = 0; i < 16; i++) {
825 xform[i] = result[i];
826 }
827 }
828 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
829 float result[16];
830 mtxMul(result, xform, mtxFlipV);
831 for (int i = 0; i < 16; i++) {
832 xform[i] = result[i];
833 }
834 }
835 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
836 float result[16];
837 mtxMul(result, xform, mtxRot90);
838 for (int i = 0; i < 16; i++) {
839 xform[i] = result[i];
840 }
841 }
842
843 float mtxBeforeFlipV[16];
844 if (!cropRect.isEmpty()) {
845 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
846 float bufferWidth = buf->getWidth();
847 float bufferHeight = buf->getHeight();
848 float shrinkAmount = 0.0f;
849 if (filtering) {
850 // In order to prevent bilinear sampling beyond the edge of the
851 // crop rectangle we may need to shrink it by 2 texels in each
852 // dimension. Normally this would just need to take 1/2 a texel
853 // off each end, but because the chroma channels of YUV420 images
854 // are subsampled we may need to shrink the crop region by a whole
855 // texel on each side.
856 switch (buf->getPixelFormat()) {
857 case PIXEL_FORMAT_RGBA_8888:
858 case PIXEL_FORMAT_RGBX_8888:
859 case PIXEL_FORMAT_RGB_888:
860 case PIXEL_FORMAT_RGB_565:
861 case PIXEL_FORMAT_BGRA_8888:
862 // We know there's no subsampling of any channels, so we
863 // only need to shrink by a half a pixel.
864 shrinkAmount = 0.5;
865 break;
866
867 default:
868 // If we don't recognize the format, we must assume the
869 // worst case (that we care about), which is YUV420.
870 shrinkAmount = 1.0;
871 break;
872 }
873 }
874
875 // Only shrink the dimensions that are not the size of the buffer.
876 if (cropRect.width() < bufferWidth) {
877 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
878 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
879 bufferWidth;
880 }
881 if (cropRect.height() < bufferHeight) {
882 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
883 bufferHeight;
884 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
885 bufferHeight;
886 }
887 float crop[16] = {
888 sx, 0, 0, 0,
889 0, sy, 0, 0,
890 0, 0, 1, 0,
891 tx, ty, 0, 1,
892 };
893
894 mtxMul(mtxBeforeFlipV, crop, xform);
895 } else {
896 for (int i = 0; i < 16; i++) {
897 mtxBeforeFlipV[i] = xform[i];
898 }
899 }
900
901 // SurfaceFlinger expects the top of its window textures to be at a Y
902 // coordinate of 0, so GLConsumer must behave the same way. We don't
903 // want to expose this to applications, however, so we must add an
904 // additional vertical flip to the transform after all the other transforms.
905 mtxMul(outTransform, mtxFlipV, mtxBeforeFlipV);
906 }
907
getTimestamp()908 nsecs_t GLConsumer::getTimestamp() {
909 GLC_LOGV("getTimestamp");
910 Mutex::Autolock lock(mMutex);
911 return mCurrentTimestamp;
912 }
913
getFrameNumber()914 uint64_t GLConsumer::getFrameNumber() {
915 GLC_LOGV("getFrameNumber");
916 Mutex::Autolock lock(mMutex);
917 return mCurrentFrameNumber;
918 }
919
getCurrentBuffer() const920 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
921 Mutex::Autolock lock(mMutex);
922 return (mCurrentTextureImage == NULL) ?
923 NULL : mCurrentTextureImage->graphicBuffer();
924 }
925
getCurrentCrop() const926 Rect GLConsumer::getCurrentCrop() const {
927 Mutex::Autolock lock(mMutex);
928
929 Rect outCrop = mCurrentCrop;
930 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
931 uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width());
932 uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height());
933
934 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
935 newWidth = newHeight * mDefaultWidth / mDefaultHeight;
936 GLC_LOGV("too wide: newWidth = %d", newWidth);
937 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
938 newHeight = newWidth * mDefaultHeight / mDefaultWidth;
939 GLC_LOGV("too tall: newHeight = %d", newHeight);
940 }
941
942 uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width());
943 uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height());
944
945 // The crop is too wide
946 if (newWidth < currentWidth) {
947 uint32_t dw = currentWidth - newWidth;
948 auto halfdw = dw / 2;
949 outCrop.left += halfdw;
950 // Not halfdw because it would subtract 1 too few when dw is odd
951 outCrop.right -= (dw - halfdw);
952 // The crop is too tall
953 } else if (newHeight < currentHeight) {
954 uint32_t dh = currentHeight - newHeight;
955 auto halfdh = dh / 2;
956 outCrop.top += halfdh;
957 // Not halfdh because it would subtract 1 too few when dh is odd
958 outCrop.bottom -= (dh - halfdh);
959 }
960
961 GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
962 outCrop.left, outCrop.top,
963 outCrop.right,outCrop.bottom);
964 }
965
966 return outCrop;
967 }
968
getCurrentTransform() const969 uint32_t GLConsumer::getCurrentTransform() const {
970 Mutex::Autolock lock(mMutex);
971 return mCurrentTransform;
972 }
973
getCurrentScalingMode() const974 uint32_t GLConsumer::getCurrentScalingMode() const {
975 Mutex::Autolock lock(mMutex);
976 return mCurrentScalingMode;
977 }
978
getCurrentFence() const979 sp<Fence> GLConsumer::getCurrentFence() const {
980 Mutex::Autolock lock(mMutex);
981 return mCurrentFence;
982 }
983
doGLFenceWait() const984 status_t GLConsumer::doGLFenceWait() const {
985 Mutex::Autolock lock(mMutex);
986 return doGLFenceWaitLocked();
987 }
988
doGLFenceWaitLocked() const989 status_t GLConsumer::doGLFenceWaitLocked() const {
990
991 EGLDisplay dpy = eglGetCurrentDisplay();
992 EGLContext ctx = eglGetCurrentContext();
993
994 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
995 GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
996 return INVALID_OPERATION;
997 }
998
999 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
1000 GLC_LOGE("doGLFenceWait: invalid current EGLContext");
1001 return INVALID_OPERATION;
1002 }
1003
1004 if (mCurrentFence->isValid()) {
1005 if (SyncFeatures::getInstance().useWaitSync()) {
1006 // Create an EGLSyncKHR from the current fence.
1007 int fenceFd = mCurrentFence->dup();
1008 if (fenceFd == -1) {
1009 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
1010 return -errno;
1011 }
1012 EGLint attribs[] = {
1013 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
1014 EGL_NONE
1015 };
1016 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
1017 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
1018 if (sync == EGL_NO_SYNC_KHR) {
1019 close(fenceFd);
1020 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
1021 eglGetError());
1022 return UNKNOWN_ERROR;
1023 }
1024
1025 // XXX: The spec draft is inconsistent as to whether this should
1026 // return an EGLint or void. Ignore the return value for now, as
1027 // it's not strictly needed.
1028 eglWaitSyncKHR(dpy, sync, 0);
1029 EGLint eglErr = eglGetError();
1030 eglDestroySyncKHR(dpy, sync);
1031 if (eglErr != EGL_SUCCESS) {
1032 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
1033 eglErr);
1034 return UNKNOWN_ERROR;
1035 }
1036 } else {
1037 status_t err = mCurrentFence->waitForever(
1038 "GLConsumer::doGLFenceWaitLocked");
1039 if (err != NO_ERROR) {
1040 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
1041 return err;
1042 }
1043 }
1044 }
1045
1046 return NO_ERROR;
1047 }
1048
freeBufferLocked(int slotIndex)1049 void GLConsumer::freeBufferLocked(int slotIndex) {
1050 GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1051 if (slotIndex == mCurrentTexture) {
1052 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1053 }
1054 mEglSlots[slotIndex].mEglImage.clear();
1055 ConsumerBase::freeBufferLocked(slotIndex);
1056 }
1057
abandonLocked()1058 void GLConsumer::abandonLocked() {
1059 GLC_LOGV("abandonLocked");
1060 mCurrentTextureImage.clear();
1061 ConsumerBase::abandonLocked();
1062 }
1063
setName(const String8 & name)1064 void GLConsumer::setName(const String8& name) {
1065 Mutex::Autolock _l(mMutex);
1066 if (mAbandoned) {
1067 GLC_LOGE("setName: GLConsumer is abandoned!");
1068 return;
1069 }
1070 mName = name;
1071 mConsumer->setConsumerName(name);
1072 }
1073
setDefaultBufferFormat(PixelFormat defaultFormat)1074 status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
1075 Mutex::Autolock lock(mMutex);
1076 if (mAbandoned) {
1077 GLC_LOGE("setDefaultBufferFormat: GLConsumer is abandoned!");
1078 return NO_INIT;
1079 }
1080 return mConsumer->setDefaultBufferFormat(defaultFormat);
1081 }
1082
setDefaultBufferDataSpace(android_dataspace defaultDataSpace)1083 status_t GLConsumer::setDefaultBufferDataSpace(
1084 android_dataspace defaultDataSpace) {
1085 Mutex::Autolock lock(mMutex);
1086 if (mAbandoned) {
1087 GLC_LOGE("setDefaultBufferDataSpace: GLConsumer is abandoned!");
1088 return NO_INIT;
1089 }
1090 return mConsumer->setDefaultBufferDataSpace(defaultDataSpace);
1091 }
1092
setConsumerUsageBits(uint32_t usage)1093 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1094 Mutex::Autolock lock(mMutex);
1095 if (mAbandoned) {
1096 GLC_LOGE("setConsumerUsageBits: GLConsumer is abandoned!");
1097 return NO_INIT;
1098 }
1099 usage |= DEFAULT_USAGE_FLAGS;
1100 return mConsumer->setConsumerUsageBits(usage);
1101 }
1102
setTransformHint(uint32_t hint)1103 status_t GLConsumer::setTransformHint(uint32_t hint) {
1104 Mutex::Autolock lock(mMutex);
1105 if (mAbandoned) {
1106 GLC_LOGE("setTransformHint: GLConsumer is abandoned!");
1107 return NO_INIT;
1108 }
1109 return mConsumer->setTransformHint(hint);
1110 }
1111
setMaxAcquiredBufferCount(int maxAcquiredBuffers)1112 status_t GLConsumer::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
1113 Mutex::Autolock lock(mMutex);
1114 if (mAbandoned) {
1115 GLC_LOGE("setMaxAcquiredBufferCount: GLConsumer is abandoned!");
1116 return NO_INIT;
1117 }
1118 return mConsumer->setMaxAcquiredBufferCount(maxAcquiredBuffers);
1119 }
1120
dumpLocked(String8 & result,const char * prefix) const1121 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1122 {
1123 result.appendFormat(
1124 "%smTexName=%d mCurrentTexture=%d\n"
1125 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1126 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1127 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1128 mCurrentTransform);
1129
1130 ConsumerBase::dumpLocked(result, prefix);
1131 }
1132
mtxMul(float out[16],const float a[16],const float b[16])1133 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1134 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1135 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1136 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1137 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1138
1139 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1140 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1141 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1142 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1143
1144 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1145 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1146 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1147 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1148
1149 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1150 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1151 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1152 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1153 }
1154
EglImage(sp<GraphicBuffer> graphicBuffer)1155 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1156 mGraphicBuffer(graphicBuffer),
1157 mEglImage(EGL_NO_IMAGE_KHR),
1158 mEglDisplay(EGL_NO_DISPLAY),
1159 mCropRect(Rect::EMPTY_RECT) {
1160 }
1161
~EglImage()1162 GLConsumer::EglImage::~EglImage() {
1163 if (mEglImage != EGL_NO_IMAGE_KHR) {
1164 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1165 ALOGE("~EglImage: eglDestroyImageKHR failed");
1166 }
1167 eglTerminate(mEglDisplay);
1168 }
1169 }
1170
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1171 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1172 const Rect& cropRect,
1173 bool forceCreation) {
1174 // If there's an image and it's no longer valid, destroy it.
1175 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1176 bool displayInvalid = mEglDisplay != eglDisplay;
1177 bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1178 if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1179 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1180 ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1181 }
1182 eglTerminate(mEglDisplay);
1183 mEglImage = EGL_NO_IMAGE_KHR;
1184 mEglDisplay = EGL_NO_DISPLAY;
1185 }
1186
1187 // If there's no image, create one.
1188 if (mEglImage == EGL_NO_IMAGE_KHR) {
1189 mEglDisplay = eglDisplay;
1190 mCropRect = cropRect;
1191 mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1192 }
1193
1194 // Fail if we can't create a valid image.
1195 if (mEglImage == EGL_NO_IMAGE_KHR) {
1196 mEglDisplay = EGL_NO_DISPLAY;
1197 mCropRect.makeInvalid();
1198 const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1199 ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
1200 buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1201 buffer->getUsage(), buffer->getPixelFormat());
1202 return UNKNOWN_ERROR;
1203 }
1204
1205 return OK;
1206 }
1207
bindToTextureTarget(uint32_t texTarget)1208 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1209 glEGLImageTargetTexture2DOES(texTarget,
1210 static_cast<GLeglImageOES>(mEglImage));
1211 }
1212
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1213 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1214 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1215 EGLClientBuffer cbuf =
1216 static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
1217 const bool createProtectedImage =
1218 (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
1219 hasEglProtectedContent();
1220 EGLint attrs[] = {
1221 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
1222 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
1223 EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
1224 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
1225 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
1226 createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1227 createProtectedImage ? EGL_TRUE : EGL_NONE,
1228 EGL_NONE,
1229 };
1230 if (!crop.isValid()) {
1231 // No crop rect to set, so terminate the attrib array before the crop.
1232 attrs[2] = EGL_NONE;
1233 } else if (!isEglImageCroppable(crop)) {
1234 // The crop rect is not at the origin, so we can't set the crop on the
1235 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1236 // extension. In the future we can add a layered extension that
1237 // removes this restriction if there is hardware that can support it.
1238 attrs[2] = EGL_NONE;
1239 }
1240 eglInitialize(dpy, 0, 0);
1241 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1242 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1243 if (image == EGL_NO_IMAGE_KHR) {
1244 EGLint error = eglGetError();
1245 ALOGE("error creating EGLImage: %#x", error);
1246 eglTerminate(dpy);
1247 }
1248 return image;
1249 }
1250
1251 }; // namespace android
1252