/external/vulkan-validation-layers/libs/glm/gtx/ |
D | handed_coordinate_space.inl | 15 detail::tvec3<T, P> const & tangent, 26 detail::tvec3<T, P> const & tangent,
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/external/skia/tests/ |
D | PathMeasureTest.cpp | 115 SkVector tangent; in DEF_TEST() local
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
D | EllipseShapeBuilder.java | 41 …er, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, in build() 66 …er, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, in build() 94 final Vector3 normal, final Vector3 tangent, final Vector3 binormal) { in build() 121 …final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleT… in build()
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/external/skia/src/core/ |
D | SkPathMeasure.cpp | 350 SkScalar t, SkPoint* pos, SkVector* tangent) { in compute_pos_tan() 589 SkVector* tangent) { in getPosTan() 622 SkVector tangent; in getMatrix() local
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D | SkScan_Hairline.cpp | 423 SkVector tangent; in extend_pts() local 443 SkVector tangent; in extend_pts() local
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D | SkDevice.cpp | 289 SkVector tangent; in morphpoints() local
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D | SkGeometry.cpp | 107 void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) { in SkEvalQuadAt() 344 SkVector* tangent, SkVector* curvature) { in SkEvalCubicAt()
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D | SkPath.cpp | 3044 SkVector tangent; in tangent_cubic() local 3210 const SkVector& tangent = tangents[last]; in contains() local
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/external/skia/src/effects/ |
D | SkDiscretePathEffect.cpp | 16 static void Perterb(SkPoint* p, const SkVector& tangent, SkScalar scale) { in Perterb()
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D | Sk1DPathEffect.cpp | 80 SkVector tangent; in morphpoints() local
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D | SkDashPathEffect.cpp | 204 SkVector tangent = pts[1] - pts[0]; in asPoints() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
D | b2ContactSolver.cpp | 199 b2Vec2 tangent = b2Cross(vc->normal, 1.0f); in InitializeVelocityConstraints() local 272 b2Vec2 tangent = b2Cross(normal, 1.0f); in WarmStart() local 311 b2Vec2 tangent = b2Cross(normal, 1.0f); in SolveVelocityConstraints() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
D | b2CollidePolygon.cpp | 179 b2Vec2 tangent = b2Mul(xf1.q, localTangent); in b2CollidePolygons() local
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | MeshPartBuilder.java | 339 …le (float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, in circle() 358 …le (float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, in circle() 379 final Vector3 tangent, final Vector3 binormal); in ellipse() 400 final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo); in ellipse()
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/external/skia/gm/ |
D | strokes.cpp | 248 SkVector tangent = pts[1] - pts[2]; variable
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | bezier.c | 621 float *tangent) in bezier_start_tangent()
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D | stroker.c | 963 VGfloat tangent[4]; in vg_stroke_outline() local
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