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Searched defs:texCoord (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp99 tcu::Vec4 texCoord; in shadeVertices() local
202 …re (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
207 …onst tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
212 …re (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
217 …onst tcu::Texture2DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
222 …re (const tcu::Texture3D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
227 … (const tcu::TextureCube& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
232 …st tcu::TextureCubeArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
DvktPipelineVertexUtil.hpp47 tcu::Vec4 texCoord; member
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord,… in sampleTexture()
597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord,… in sampleTexture()
696 …xture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const Ref… in sampleTexture()
745 …re (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const Ref… in sampleTexture()
792 …re (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const Ref… in sampleTexture()
888 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord,… in sampleTexture()
952 … (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const Ref… in sampleTexture()
962 …const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu… in fetchTexture()
1278 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad()
1283 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) in renderQuad()
[all …]
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp144 vector<float> texCoord; in iterate() local
320 vector<float> texCoord; in testFace() local
454 vector<float> texCoord; in iterate() local
566 vector<float> texCoord; in testFace() local
Des2fTextureSizeTests.cpp129 vector<float> texCoord; in iterate() local
272 vector<float> texCoord; in testFace() local
Des2fTextureMipmapTests.cpp262 vector<float> texCoord; in iterate() local
595 vector<float> texCoord; in iterate() local
822 vector<float> texCoord; in iterate() local
957 vector<float> texCoord; in iterate() local
Des2fTextureWrapTests.cpp170 vector<float> texCoord; in iterate() local
Des2fTextureFilteringTests.cpp271 vector<float> texCoord; in iterate() local
569 vector<float> texCoord; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp161 vector<float> texCoord; in iterate() local
351 vector<float> texCoord; in testFace() local
513 vector<float> texCoord; in testLayer() local
665 vector<float> texCoord; in testSlice() local
812 vector<float> texCoord; in iterate() local
963 vector<float> texCoord; in testFace() local
1082 vector<float> texCoord; in iterate() local
1194 vector<float> texCoord; in testFace() local
Des3fTextureSizeTests.cpp129 vector<float> texCoord; in iterate() local
272 vector<float> texCoord; in testFace() local
Des3fTextureShadowTests.cpp99 const float* texCoord, in verifyTexCompareResult()
331 vector<float> texCoord; in iterate() local
637 vector<float> texCoord; in iterate() local
891 const float texCoord[] = in iterate() local
Des3fTextureMipmapTests.cpp306 vector<float> texCoord; in iterate() local
634 vector<float> texCoord; in iterate() local
861 vector<float> texCoord; in iterate() local
995 vector<float> texCoord; in iterate() local
1267 vector<float> texCoord; in iterate() local
1505 vector<float> texCoord; in iterate() local
1818 vector<float> texCoord; in iterate() local
2138 vector<float> texCoord; in iterate() local
Des3fTextureSwizzleTests.cpp152 vector<float> texCoord; in iterate() local
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
DImmediateModeRenderer.java33 public void texCoord (float u, float v); in texCoord() method
DImmediateModeRenderer20.java119 public void texCoord (float u, float v) { in texCoord() method in ImmediateModeRenderer20
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DQuadRenderer.h22 DirectX::XMFLOAT2 texCoord; member
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DCubeRenderer.h23 DirectX::XMFLOAT2 texCoord; member
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp229 const float texCoord[] = in blitStencilToColor2D() local
294 const float texCoord[] = in blitStencilToColor2DArray() local
329 …oColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width… in blitStencilToColorCube()
671 vector<float> texCoord; in iterate() local
Des31fTextureFormatTests.cpp180 vector<float> texCoord; in testLayerFace() local
328 vector<float> texCoord; in iterate() local
Des31fTextureBorderClampTests.cpp768 std::vector<float> texCoord; in renderTo() local
870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::Referen… in renderQuad()
916 std::vector<float> texCoord; in verifyImage() local
1011 const float* texCoord, in verifyTextureSampleResult()
1041 const float* texCoord, in verifyTextureCompareResult()
1130 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherResult() local
1195 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherCmpResult() local
Des31fTextureFilteringTests.cpp72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) in logCubeArrayTexCoords()
357 vector<float> texCoord; in iterate() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp263 vector<float> texCoord; in iterate() local
540 vector<float> texCoord; in iterate() local
Des2aTextureFilteringTests.cpp204 vector<float> texCoord; in iterate() local
481 vector<float> texCoord; in renderFaces() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp255 vector<float> texCoord; in iterate() local
529 vector<float> texCoord; in iterate() local
Des3aTextureFilteringTests.cpp195 vector<float> texCoord; in iterate() local
491 vector<float> texCoord; in renderFaces() local

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