/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 99 tcu::Vec4 texCoord; in shadeVertices() local 202 …re (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 207 …onst tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 212 …re (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 217 …onst tcu::Texture2DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 222 …re (const tcu::Texture3D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 227 … (const tcu::TextureCube& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture() 232 …st tcu::TextureCubeArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float l… in sampleTexture()
|
D | vktPipelineVertexUtil.hpp | 47 tcu::Vec4 texCoord; member
|
/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord,… in sampleTexture() 597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord,… in sampleTexture() 696 …xture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const Ref… in sampleTexture() 745 …re (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const Ref… in sampleTexture() 792 …re (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const Ref… in sampleTexture() 888 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord,… in sampleTexture() 952 … (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const Ref… in sampleTexture() 962 …const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu… in fetchTexture() 1278 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad() 1283 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) in renderQuad() [all …]
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 144 vector<float> texCoord; in iterate() local 320 vector<float> texCoord; in testFace() local 454 vector<float> texCoord; in iterate() local 566 vector<float> texCoord; in testFace() local
|
D | es2fTextureSizeTests.cpp | 129 vector<float> texCoord; in iterate() local 272 vector<float> texCoord; in testFace() local
|
D | es2fTextureMipmapTests.cpp | 262 vector<float> texCoord; in iterate() local 595 vector<float> texCoord; in iterate() local 822 vector<float> texCoord; in iterate() local 957 vector<float> texCoord; in iterate() local
|
D | es2fTextureWrapTests.cpp | 170 vector<float> texCoord; in iterate() local
|
D | es2fTextureFilteringTests.cpp | 271 vector<float> texCoord; in iterate() local 569 vector<float> texCoord; in iterate() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 161 vector<float> texCoord; in iterate() local 351 vector<float> texCoord; in testFace() local 513 vector<float> texCoord; in testLayer() local 665 vector<float> texCoord; in testSlice() local 812 vector<float> texCoord; in iterate() local 963 vector<float> texCoord; in testFace() local 1082 vector<float> texCoord; in iterate() local 1194 vector<float> texCoord; in testFace() local
|
D | es3fTextureSizeTests.cpp | 129 vector<float> texCoord; in iterate() local 272 vector<float> texCoord; in testFace() local
|
D | es3fTextureShadowTests.cpp | 99 const float* texCoord, in verifyTexCompareResult() 331 vector<float> texCoord; in iterate() local 637 vector<float> texCoord; in iterate() local 891 const float texCoord[] = in iterate() local
|
D | es3fTextureMipmapTests.cpp | 306 vector<float> texCoord; in iterate() local 634 vector<float> texCoord; in iterate() local 861 vector<float> texCoord; in iterate() local 995 vector<float> texCoord; in iterate() local 1267 vector<float> texCoord; in iterate() local 1505 vector<float> texCoord; in iterate() local 1818 vector<float> texCoord; in iterate() local 2138 vector<float> texCoord; in iterate() local
|
D | es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; in iterate() local
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
D | ImmediateModeRenderer.java | 33 public void texCoord (float u, float v); in texCoord() method
|
D | ImmediateModeRenderer20.java | 119 public void texCoord (float u, float v) { in texCoord() method in ImmediateModeRenderer20
|
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | QuadRenderer.h | 22 DirectX::XMFLOAT2 texCoord; member
|
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
D | CubeRenderer.h | 23 DirectX::XMFLOAT2 texCoord; member
|
/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 229 const float texCoord[] = in blitStencilToColor2D() local 294 const float texCoord[] = in blitStencilToColor2DArray() local 329 …oColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width… in blitStencilToColorCube() 671 vector<float> texCoord; in iterate() local
|
D | es31fTextureFormatTests.cpp | 180 vector<float> texCoord; in testLayerFace() local 328 vector<float> texCoord; in iterate() local
|
D | es31fTextureBorderClampTests.cpp | 768 std::vector<float> texCoord; in renderTo() local 870 void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::Referen… in renderQuad() 916 std::vector<float> texCoord; in verifyImage() local 1011 const float* texCoord, in verifyTextureSampleResult() 1041 const float* texCoord, in verifyTextureCompareResult() 1130 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherResult() local 1195 const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyTextureGatherCmpResult() local
|
D | es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) in logCubeArrayTexCoords() 357 vector<float> texCoord; in iterate() local
|
/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 263 vector<float> texCoord; in iterate() local 540 vector<float> texCoord; in iterate() local
|
D | es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; in iterate() local 481 vector<float> texCoord; in renderFaces() local
|
/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 255 vector<float> texCoord; in iterate() local 529 vector<float> texCoord; in iterate() local
|
D | es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; in iterate() local 491 vector<float> texCoord; in renderFaces() local
|