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Searched defs:texX (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp54 const float texX = 1.0f / static_cast<float>(texture.width()); in getTextureCoordinates() local
76 const float texX = 1.0f / float(texture.width()); in updateMeshFromRegion() local
/frameworks/base/libs/hwui/
DLayerRenderer.cpp162 const float texX = 1.0f / float(mLayer->getWidth()); in generateMesh() local
DLayer.h98 const float texX = 1.0f / float(texture.mWidth); in setRegionAsRect() local
DOpenGLRenderer.cpp941 const float texX = 1.0f / float(layer->getWidth()); in composeLayerRegion() local