Searched defs:texX (Results 1 – 4 of 4) sorted by relevance
54 const float texX = 1.0f / static_cast<float>(texture.width()); in getTextureCoordinates() local76 const float texX = 1.0f / float(texture.width()); in updateMeshFromRegion() local
162 const float texX = 1.0f / float(mLayer->getWidth()); in generateMesh() local
98 const float texX = 1.0f / float(texture.mWidth); in setRegionAsRect() local
941 const float texX = 1.0f / float(layer->getWidth()); in composeLayerRegion() local