Searched defs:textureName (Results 1 – 2 of 2) sorted by relevance
141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local
979 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture()1238 …e (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec… in initializeImage()